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Risky Woods ------------------------------------------------------------------------------ F1 - for more lives F2 - for more money F3 - to skip to next level Roadblasters ------------------------------------------------------------------------------ Type LAVILLASTRANGIATO on the starting line then: X - Spin Car S - Skip Stage P - Refuel G - End Game 1 - Mount UZ Cannon 2 - Cruise Missles 3 -Ps* Electro Shields 4 - Nitro Injectors 0 - Remove all weapons Robocop ------------------------------------------------------------------------------ Pause and type BEST KEPT SECRET for invincibility. Robocop II ------------------------------------------------------------------------------ Type SERIALINTERFACE and F9 for energy and F10 to skip levels. Rock N Roll ------------------------------------------------------------------------------ Type RAINBOW ARTS for your namQe. To level warp enter: Level number, XX, followed by four digits when added together equal the level number, XX, and then the level number reversed. Example: Level 12 Enter - 12 XX 3333 XX 21 To hear the sountrack type COUNTRY. Find the special hole on level 1. Its suronded by 3 left pointing arrows. Fall down the hole, press the left mouse button. You have warped to level 33. Rock Star Ate My Hamster ---------------------------------------------------------------------RCWH--------- Simply type the word COLBOPS and now press F7 for an extra 100,000 pounds cash. Pressing F8 will make your band play as well as it possibly can. F9 will produce maximum crowds at your gigs. Rocket Ranger ------------------------------------------------------------------------------ Rescue the professor as this slows down the nazis, they can't use him to increase their efficiency. You will waste valuable time unless you rescue him from the Zeppelin while he is over the ASʙ"tlantic Shooting the gunner in the Gondola is tricky, the best method being shoot below the gunner and move left and right until you are on target. Gradually move up until you hit the Gondola. When you hit it there is a flash, stop firing and after a few seconds you'll be inside the Gondola. Find the supply of Lunarium before the Fort Knox supply runs out, so infiltrate the Nazi base which recieves Lunarium from the moon. It is in South America or Africa, once infiltrated, your Tdpagent there will cary on sending you Lunarium throughout the game. You will have to storm the Nazi base first. NOTE: In a different magazine it recommends you don't waste time rescuing the professor, as you will be always too late. Instead use the agents to find rocket factories, and uranium depots. Rolling Thunder ------------------------------------------------------------------------------ Type JIMBBBY for infinite energy. Hit I to change levels. Rotor ---------------------UV--------------------------------------------------------- Level 1 - GAG Level 2 - LIP Level 3 - FLY Level 4 - MEN Level 5 - AWE Level 6 - TNT PIT for the battle sim. Saint Dragon ------------------------------------------------------------------------------ CAPS DECAFFEINATED RETURN for lives. CAPS WEAPON0,LEVEL0,LIVES0 to increase it. Sarakon ------------------------------------------------------------------------------ PassVwords are: LUNKWILL and VRANX Satan ------------------------------------------------------------------------------ Hold down ALT+1+D during game one and you receive infinite lives. Do the same to ALT+1+M during game two for infinite lives and credits. Savage ------------------------------------------------------------------------------ LEVEL 2 - SABATTA LEVEL 3 - PORSCHE Type BRUISER for infinites. SCI -------------------------------------------------------------------------Wo----- IN A GARDEN IN on the title page you can give yourself bags of time by hitting T in the game. Scorpian ------------------------------------------------------------------------------ Get a high score, type "IMPORTLIGAT" for ten lives. SDI (Sega version) ------------------------------------------------------------------------------ Shoot all the swirling pods, then on the hi score page type in ALERIC. Now use the F-Keys to select any level you wish. SDI (Cinemaware versionXߦ^) ------------------------------------------------------------------------------ When your in the Russian space station, pick one man and keep firing at him 10 or 15 times. No other men will appear and you can keep doing it until you get the girl. Secret of Monkey Island ------------------------------------------------------------------------------ Press CTRL-W to skip to the ending of the game. Secret of the Silver Blades --------------------------------------------------------Y?/---------------------- No use being repititous, check out the entry for Pool of Radiance for full details on how to cheat this game. Sentinel ------------------------------------------------------------------------------ A few level codes to call up: 3) 70511958 19) 55742564 80) 18452261 196) 72957558 8) 16257084 36) 97578966 103) 36873128 225) 38546570 10) 43428170 50) 61185004 127) 06567770 11) 40556356 61) 26060764 150) 92856449 18) 68627185 6Z6) 68657887 169) 16788555 Seven Gates of Jambala ------------------------------------------------------------------------------ Not the simplest of cheat modes, this. On the title screen type (with spaces) YICKE YACKE H[HNERKACKE hold down the left shift button, hold down 1, release 1, release left shift. The title should turn to blue. Go to the game. Keys 1-7 take you to the levels, F1-F5 select weapons and G to give you gold. Check out the other function buttons too... Sh[_}adow of the Beast ------------------------------------------------------------------------------ For infinite lifes down both mouse buttons and joystick and keep them held till the Insert Disk 2 prompt appears. This tip does not work on all versions. Shadow of the Beast II ------------------------------------------------------------------------------ Go to the right until you get to the forest, where the warrior says to you, "DO NOT ENTER THESE WOODS", press the A the type TEN PI\>/NTS then it will say THIS ONE IS FOR YOU ROGER. CHEAT MODE ACTIVATED. Level Passwords -------------------- Level 1 - Eternity Level 2 - Sunstone Level 3 - Necropolis Also, try these words in the game: MALETO, KARAM, PIGM, PYGM, SEA, OLD, MAN, COMPA, SACK, PACK, GATE Shadow Dancer ------------------------------------------------------------------------------ Pause the game, type GIVE ME INFINITES and unpause the game. ]e"There is also a "hot key" for completing levels, but the mag dosen't say which one! Shadow Warriors ------------------------------------------------------------------------------ During the intro sequence hold down CTRL, J, ESC, 5, F2, RIGHT ALT (,V, SMALL, ENTER, and HELP. In the game hit HELP for next level and Q forinvulnerability to punches and kicks Shinobi ------------------------------------------------------------------------------ Pause the game and type: LARSVII ^-- unlimited credits LARSVII - while hloding down left mouse button to enter colour mode Q - while paused lets you eneter music mode. T - When the SHINOBI logo appears and move mouse to control it. Shockwave ------------------------------------------------------------------------------ A few hints and tips follow on how each of the four zones (armys, factorys, mines and rigs) effect the game: MINES - Each time a mine is purchased the income you recei_^ Fve for each time pass doubles. FACTORYS - The more factorys you have the faster more weapons are produced, these are essential. RIGS - These supply you with the fuel for each mission run. The more rigs you have the greater the amount of fuel you receive for each time pass. ARMYS - For every army unit you own, the enemy slows down, eg. you have one army unit, for each four time passes that occur the enemy won't move for one time pass.` If more than 50% of the sector is occupied by the enemy then you will lose one of your assests for each time pass that occurs. The best solution is when 30% of the sector is occupied go an attack the enemy. Sidearms ------------------------------------------------------------------------------ 1] Hit [CAPS LOCK]. 2] While playing type in FTBOK. 3] You may now use the following keys: 1-5: Weapons Select 6 : Faster Speed aj 7 : Slower Speed 8 : Lives 9 : Beta Suit T : Game Stats X+#: Set Stage (1-9,0) K : Kill Off Enemy D : Screen Dump/Die C : Clear 'Last' Enemy of Stage R : Restart H : ??? L : Add 100K to score I : Menu Q : Quit to Desktop P] Pause J] Joystick M] Mouse Sidewinder -----------------------------------------------------------------------------b G- If you look on disk 2, you will see a screen editor program. You can access a specific level by pressing the appropriate function key. You can save the changes by holding down both mouse buttons. You should back up disk 2 first, since the changes are permanent. Silkworm ------------------------------------------------------------------------------ Version 1 - hold down the HELP key and keep it pressed while pressing fire and you get infinite lives and can move thruc xV the levels by pressing the numeric keys 1 to 0 and the minus key. Version 2 - If you have the latest version then attempting the above will reveal the message: "Congratulations! you have found the cheat mode... unfortunately it has been ZZAPPED!". If this happens goto the control selection and type "scrap 28' and start the game. Sim City ------------------------------------------------------------------------------ Hold SHIFT, td ype FUND and get $10,000. Another tip is to set the citizen's taxes to 0%. Then just before tax collection (December or November if playing at fast speed) quickly set the taxes up to 20%. Then after you collect taxes, put it back down to 0%. This way the citizens think they are not paying any taxes. You can build land on water. Find a straight (horizontal or vertical), stretch of coastline and string a powerline along it. Next, move one square over, out into the water and string e Zhanother powerline parallel to the first. Repeat as many times as you want. Then just bulldoze all the excess powerlines and you can build on the new land. To MAKE land you simply make a 3 lane highway across any water source. When you make a road by putting 3 sections of road on top of three section of road on top of three sections of road (3 by 3) you make 1 section of land in the middle. WWWWW WWWWW To make more land, just WRf /2,/RRW WRRRW move you roads over, or L= land WRRRW = WRLRW make your roads 4 by 4, W= water WRRRW WRRRW 5 by 5 etc. Play with R= road LLRRRLL LLRRRLLL it. It'll work. LLLLLLL LLLLLLLL Sinbad ------------------------------------------------------------------------------ As you are about to die select the close icon, then continue. Skidz ----------------g-------------------------------------------------------------- Start as usual and hold down the firebutton ALT and C together for infinite lives. Hold down fire ALT and M for access to any level. Sku Shark ------------------------------------------------------------------------------ Back up your second disk, and look at it with the desktop. You'll see some files called "LEVEL(number).MAP". By simply renaming LEVEL5.MAP into LEVEL1.MAP, you can start playing on level 5, or any oh9&!ther level. Slayer ------------------------------------------------------------------------------ At the end of level 1 make sure your on your last life and kock out all the guns and green monsters, then crash into the machine the monster was in. You'll start level 2 with infinite lives. Confront the end-of-level guardian with one life intact. Press D then crash into its dead body. You'll now have infinite lives. Sly Spy -------------------------------------------------------i˅H----------------------- Enter 007 and type SHAKEN NOT STIRRED for cheat. Solomans Key ------------------------------------------------------------------------------ Type HELP when it says hit a key to load. Sonic Boom ------------------------------------------------------------------------------ On the high score table enter DOUGAL. Next time you play you will find: F1 - Increase energy F2 - Awards a full drone squadron F3 - Skip to next level Sorcery ---------j--------------------------------------------------------------------- Type in GAS MASK WHEELER WANTS CHEAT to open all doors, to stop the timer and to be able to enter the '+' part of the game. Space Ace ------------------------------------------------------------------------------ To see the entire game just type DODEMODEXTER. Space Harrier I ------------------------------------------------------------------------------ If you look at disk two, you'll see some files called LEVELkj2.DAT (for example). If you rename THEEND.DAT (or whatever it's called) to LEVEL1.DAT, you will see the end sequence without playing the game! Enter your name as RAF for infinite lives. Space Harrier II ------------------------------------------------------------------------------ If you look at disk two, you'll see some files called LEVEL2.DAT (for example). If you rename THEEND.DAT (or whatever it's called) to LEVEL1.DAT, you will see the end sequence without playing the game!lύ[ Enter your name as SPOT for infinite lives. Spy Who Loved Me ------------------------------------------------------------------------------ MISS MONEYPENNY for infinite lives, F10 to skip levels. Spellbound ------------------------------------------------------------------------------ Try typing HEYYOUDIDYOUCALLMYPINTAWOMANNUTS. Spherical ------------------------------------------------------------------------------ The codes are: RADAGAST YARMAK m o ORCSLAYER SKYFIRE MIRGAL GHANIMA GLIEF MOURNBLADE JADAWIN GUMBA CHACMAL Spittin Image ------------------------------------------------------------------------------ Fight in this order: Reagan, Pope, Gorby, Pope, Ayatollah, Pope, Botha Pope, Margaret, Pope. Spiderman ------------------------------------------------------------------------------ When the titn&u[~le screen loads, hit the fire button. When you get the options screen choose 2 and click the button once. Hit 2 on the keyboard and now in game hit HELP key to regain health. Spidertronic ------------------------------------------------------------------------------ Get a high score and enter CHEAT on the screen, press RETURN and then the fire button; the screen will go black; a prompt will appear: Last game level: GAME.LS0 New game level: Type GAME.LS and the number of the leveo Ĉl you wanna play. Press RETURN and then the fire button, and you start playing on the desired level. Spy vs Spy ------------------------------------------------------------------------------ Wait by the door to the airport and booby trap all doors, when the other spy has got all the stuff, he will be killed trying to get out. If for some odd reason he isn't killed, kick him a few times. Starflight ------------------------------------------------------------------------------ Inp5v the trade depot at the space station buy " 1000" Endurium. Sell it all back and you have an additional 20,000 mu's. If you only sell 990 back you get 2,714,000 mu's. Starglider ------------------------------------------------------------------------------ Slow down your ship and hit F1 for fixed sights. BACKSPACE to pause game and JS ARG S for invincibility, unlimited fuel & shields. Press P to get more missles. Press Z for secret object viewer. Press P to pause then use , & q. to use objects. Starglider II ------------------------------------------------------------------------------ Slow down your ship & hit F for fixed sights. BACKSPACE to pause game and type WERE ON A MISSION FROM GOD, then press 1. Shield & Weapons are now fixed and press K for weapons. Stargoose ------------------------------------------------------------------------------ Hit all the F-Keys from F1 to F10 for unlimited protection. Starquake ---------------------------------r3(--------------------------------------------- The teleport codes: FLIED CHING DAVARO SOLUN TABET LUANG TSOIN KALED ROKEA HINDI SOCHI NICHI BORNO CWORE KWANG ADKEA Starray ------------------------------------------------------------------------------ Access the option screen by pressing space. Move down to the view game options screen. Push the joystick left and hit fire. The game screen should appear, center the joystick and sopress fire again. The options screen should reappear. Move down to the sound on option. Push the stick right and hit fire. If sound on changes to sound off start all over. Return to the view game screen option. Push right and while holding it in this direction hold down the right mouse button. Press the left mouse button. The options screen should change to cheat mode. Return to resume game and continue play with a shield that never depletes. If this doesn't work, try againtkrd from a new game. Simple, no? Stormlord ------------------------------------------------------------------------------ While the game loads hold the left mouse and joystick buttons. Press the SPACE as the game starts then type MNBYC for infinite lives and time. Press L for level skips. On the credit screen type DRAGONBRIDGE. Stormtrooper ------------------------------------------------------------------------------ JAMES CAMERON typed in on the high score screen will get you uQlives by hitting F9. Street Fighter ------------------------------------------------------------------------------ To progress to the next level type STREET CHEAT on the title page and press the HELP key. Strider ------------------------------------------------------------------------------ Hit F9 to pause. Hold down HELP, LEFT SHIFT, and 1. Let go then hit F10 to begin. Now you can use keys 1-5 to warp to the levels. Hitiing F1-F4 will warp to sections 1-4 of each level. Alvso, F1-F4 revamps energy. Strider II ------------------------------------------------------------------------------ Press the following keys together - HELP, left Amiga and 1 key. Pressing 1-5 will skip through the levels and F1-F4 will teleport Strider to the corresponding level. Start the game and type SWIFT. A cheat icon should appear and now pressing E will replenish Strider's energy, while D will replenish the Strider robot's energy. Stryx -------------------------------wtk----------------------------------------------- Hold HELP M E for restock everything. Hold HELP M E P for all 4 door passes. Sundog ------------------------------------------------------------------------------ You can get shields for 350 Cr to 400 Cr, depending where you are. To get them, go to the weapon store and click on the rapid heal, and then click on YES, then instead of clicking on the rapid heal, go right of it, so you are on a blank space. Click now and you will have fxuound a shield which you didn't have before in one of your carrying squares. Though it says 'Shield', after one hit, it will say Shield (7). Super Cars ------------------------------------------------------------------------------ When asked to enter your name, type in the word RICH to get half a million quid to spend. Or type in the word BIGC to take you to the last and most challenging level. Enter ODIE for a 2nd level start. Super Cars II ------------------------------------y ------------------------------------------ Before you start playing the game type HARD DRIVING (not sure about the space of the G). Suppossed to give you infinite money if it works. For a cheat mode, enter player ones name as WONDERLAND, and player two as THE SEER. you can now start the game in one or two player mode with a cheat mode active. Super Hang-On ------------------------------------------------------------------------------ Get the high score for the continent and entez!r 750J for your name. Hold down CONTROL, LEFT ALT, Z, T as the credits changes. Let go of the T and you activate the cheat. Press the AMIGA key to activate your machine guns! Enter new coefficiants for the road turns using the keypad. The initial sets are 60 and 45. Supremacy ------------------------------------------------------------------------------ If you scrap a solar satellite on a planet with no reserves of fuel, you will gain 30,000 tons of the stuff. Switchblade ---{"F--------------------------------------------------------------------------- Type POOKY on the high scores and 1-5 for level warps. SWIV ------------------------------------------------------------------------------ Type NCC-1701 and hit RETURN during the game for infinites. In-game press P to pause the game and type NCC-1701 then press N, the screen will flash. Press P again to unpause and from there on both players will now have infinite lives. (The - symbol refers to the one on|#hK8 the main keyboard NOT the numeric keypad) After defeating a Goosecopter, fire continously at one of the tokens. After 32 hits, it will turn into a star, which when collected will yield mega-powerful six-way fire. Just be careful not to hit the token again before collecting it, or it will revert back to the one of the ordinary power-up tokens. Sword of Sodan ------------------------------------------------------------------------------ Play, get a high, type NANCY for unlimite}$5%ds. Or boot disk 3 for fun. Tangram ------------------------------------------------------------------------------ 1 - (Starting Level) 21-95912 41-54796 2 - 03797 22-58819 42-96296 3 - 58829 23-58890 43-50897 4 - 73159 24-85239 44-71231 5 - 88530 25-72851 45-98488 6 - 22585 26-47530 ~%IOs 46-40965 7 - 64383 27-46574 47-70834 8 - 50037 28-81152 48-46121 9 - 85164 29-72493 49-31089 10- 07274 30-81093 50-27277 11- 37322 31-51522 51-08439 12- 25105 32-58875 52-38599 13- 70473 33-59092 14- 83524 34-7466&5T5 15- 85720 35-36388 16- 71990 36-39793 17- 15683 37-43456 18- 24759 38-51499 19- 10439 39-63588 20- 14278 40-47672 Teenage Mutant Ninja Turtles ------------------------------------------------------------------------------ On the security code entry screen type 8859 and press RETURN then enter 1506 and press RETURN. Now'  enter the correct code and then press HELP when playing for infinite energy. Test Drive ------------------------------------------------------------------------------ Hold the button as you negotiate curves and you wont crash. Before taking off rev up your engine, you'll gain quite a bit of time this way. Test Drive II - The Duel ------------------------------------------------------------------------------ AERF - Fast acceleration, quick braking. GASS - Jump to( gas station with amazing time. GASST - Jump to gas station with average time. ,BRUCE - Change road signs. BRULE - May be correct to change the signs. 6OUTRAN - Unknown. Before taking off rev up your engine, you'll gain quite a bit of time this way. Think Cross ------------------------------------------------------------------------------ LEVEL PASSWORD LEVEL PASSWORD LEVEL PASSWORD LEVEL PASSWORD LEVEL PASSWORD 000 JOWOOD 030 FLAMES 060 )5URCATGUT 090 VOYAGE 120 KERNEL 005 CUSTOM 035 ANIMAL 065 FIRING 095 PALACE 125 JUMPER 010 MASTER 040 EPOPEE 070 LADDER 100 DECADE 130 GROOVE 015 FUTURE 045 JAGUAR 075 FIRKIN 105 ARMADA 135 HIPHOP 020 DORADO 050 MATRIX 080 SPHINX 110 ESTATE 140 OFFSET 025 GREECE 055 WIZARD 085 TYPIST 115 GOPHER 145 SUINEG Three Stooges -------------------------------------------*u----------------------------------- Slow down the scene selector by entering the slapping game and pulling Curlys ear till time runs out. Thrust ------------------------------------------------------------------------------ From the desktop, insert the game disk. Look for the CHEAT.PRG icon and double-click on it. You can survive collisions by typing CHEAT during the game. Thunderbirds ------------------------------------------------------------------------------ Level 2 -+awC RECOVERY Level 3 - ALOYSIUS Level 4 - ANDERSON Thunderblade ------------------------------------------------------------------------------ Type CRASH to skip levels with the HELP key. Thundercats ------------------------------------------------------------------------------ Find a place where bonus comes up frequently and stay their. You should be able to get quite a few free lives. Time Machine -----------------------------------------------------------------------,pV------- Get a high score and enter DIZZY. Now skip to any zone by pressing a number key. Times of Lore ------------------------------------------------------------------------------ No need to fight the orcs on the first mission, grab the urn and get out is the safest way. Brown scroll kills all monsters on the screen, white scroll freezes them for a limited time (act now!), green scroll teleports (use only twice), white potion random energy refuel, green potion complete refuel. -A@ Boots of speed are in Treela, magic axe is in Lankwell. Save your game often! When playing at night, turn up the contrast and brightness settings (it won't make the game any smarter, though!). Titan ------------------------------------------------------------------------------ 1. J4JMKR 2. HBHCHC 3. 4492LI 5. 2401TO 6. 01LO38 7. 04KJOB 8. 198075 9. OVR70 10. H67JR1 .^< 11. 04JBR8 12. RDL89G 13. B8JLJ4 14. DNBE08 15. TMV281 16. LO9U3H 17. 9JHTQN 18. UKUTB8 19. 01HFJO 20. 1R7DCG 21. V30906 22. 4P4192 23. 40RSHP 24. E4DBQP 25. LFPOBO 26. 1H9615 27. MOBOPV 28. B9HH22 29. RN4RH9 30. BG6W61 31. 1W1440 32. 044080 33. E396/V3 34. 740330 35. 2L41H1 36. SGOWOO 37. 48H093 38. FU5HJ9 39. OGU9PI 40. 294JBH 41. B608S0 42. P810B9 43. KWOHME 44. HC6YS8 45. 90OPNO 47. OOBI1O 48. HOO1OK 49. 1S4LOF 50. D80N6D 51. 3010LH 52. K47OMT 53. 09UPW9 54. OVE032 55. L29RHL 56. 6ORROR 08t 57. H95LHT 60. 9LQHVU 61. HC932F 62. 117938 63. 6048HG 64. 4F039H 65. VOMO5V 66. CO1FHT 67. OS4500 68. 2U4BO5 69. CF6B71 70. 88H102 71. H844C3 72. OO5HOR 73. NOTON8 74. OD8V01 75. AH3HD8 76. TIDDI2 77. 43L6TV 78. 8HH0H3 79. 1I1S78 80. OIP4GO Toki ----------1ѐ-------------------------------------------------------------------- If you type KILLER during the game, the screen will flash, activating the in-game trainer. You will now be able to start on any level, by using the function keys, and have infinite lives. If you type KILLER a second time, the screen will turn upside down! This makes it quite hard to play. Torvak the Warrior ------------------------------------------------------------------------------ Type CHEAT...............2B#. on high scores and skip by pressing 1-5. Total Eclipse ------------------------------------------------------------------------------ Hold down 1 to 9 and press fire for a surprise. Total Recall ------------------------------------------------------------------------------ LISTEN TO THE WHALES for invincibility. JIMMY HENDRIX lets your taxi become so on the that level. Solve for Level 1 First, go right, collect the gun, then run to the right and jump over the first lift. K30eep running to the next lift, go up three times and walk onto the lift that is waiting when you arrive. Go up, then left and collect the gun. Now go right to the next lift and down once. Go onto the next lift, and go up as far as you can see. Walk right, off the lift and run right to the next lift, picking up the object on the way. Go up on the lift, run right and go down three times on the next one that you come to. Run left, go down on the lift and run left again to collect the4bJ6 object. Run right to the first lift and go up, then go to the next lift and go up twice. Run right and go up on the lift once, then run and jump right. Collect the heart, run right,drop down through the hole and run to the exit. Toyota Celica Rally ------------------------------------------------------------------------------ When asked to start the cars engine, press CTRL C to freeze the timer. Or C for the next stage. Trailblazer --------------------------------------------5; ---------------------------------- On titles hold down HELP, I, 1, and 2 then type CHEAT. Now in game: F3 - Remove gravity F5 - Change ball shapes F6 - Changes other players ball HEAR - Just listen to the laugh Trained Assassin ------------------------------------------------------------------------------ Let the demo start then press and hold down 2,4, Y, LEFT CURSOR, and 7 on the keypad for infinites. Also hold down A, T, ., 4 and ENTER on the keypad.6 Now F1-F5 changes level. Transwar ------------------------------------------------------------------------------ On the title page enter ALEXANDRA for infinite lives. Treasure Island Dizzy ------------------------------------------------------------------------------ Here are some objects, and where to use them: CHEST - Below the Cliff SNORKEL - In the water GRAVEDIGGER SPADE - In the grave on Island 2 MAGIC STON8T[E - Totem Pole (Island 2) DETONATOR AND DYNAMITE - Mine (Island 1) AXE & BIBLE - Bridge (Island 1) POGO STICK - Pogo place on ship GOLD COINS - The Shop FIRE PROOF SUIT - Smuggler's Cave (Island 2) BRANDY - Shop GOLD EGG - Shop BRASS KEY - Smuggler's Cave CROWBAR - Rock in Water Or type ICANFLY at th7!XWVUTSRQPONMLKJIHGFEDCBA@?>=<;:989e beggining to fly. Turbo Challenge II ------------------------------------------------------------------------------ THE LEVELS- TWILIGHT - NIGHT CITY - LIVERPOOL THE SKIDS - SNOW PEA SOUP - FOG PEACHES - DESERT BAGLEY - MARSH E BOW - STORM CHEATS- TURPENTINE - NEVER RUN OUT OF TIME DEESIDE - ALWAYS COME FIRST SECRET GAME- DUX - ENTER CARNIVAL GAME Turn:` It ------------------------------------------------------------------------------ Level 10 = APRIKOSE Level 20 = MANDEL Level 30 = KIRSCHE Level 40 = PFIRSISCH Turrican ------------------------------------------------------------------------------ Get a high score and enter your name as BLUESMOBIL for 99 lives and 500 of everything else. Turrican II ------------------------------------------------------------------------------ Pres;s HELP for music menu. Press 1,4,2, ESC, ESC Unreal ------------------------------------------------------------------------------ On the animated screen with the 3D balls type ORDILOGICUS and hit the RETURN key. The screen will flash white or colours. Now you have all the energy you need next time you play and can skip levels by slamming RETURN. Untouchables ------------------------------------------------------------------------------ Pause the game then type these codes to s-Xing Swamp LYCAENID 08 - Tech World PYRALID 09 - Translucent Plain NOCTUID 10 - The Stygian Creek NO PASSWORD! JUPITER - infinite lives MARS - access all weapons SATURN - just try it PLUTO - infinite ammo MERCURY - contant flying ability Veteran ------------------------------------------------------------------------------ Press HELP to advance to the next stage. Vigilante -------?Y----------------------------------------------------------------------- Type GREEN CRYSTAL on the score board then press F1 for extra lives & F8 to skip levels. Viking Child ------------------------------------------------------------------------------ Codes are IMAGITEC, JOJOSM, GUSTRAVUS, NINJAOL Virus ------------------------------------------------------------------------------ Hold ENTER on keypad and press P then O. Now: F - Refuel L - Move Lines C - Special@s Effects N - Resume Game O - Activate Demo Mode Viz ------------------------------------------------------------------------------ Type A GREAT LOAD OF BULLSHIT on the selection screen now 1-5 skips you around the levels. Voodoo Nightmare ------------------------------------------------------------------------------ All the nasties go to sleep at night. When you pause a game, the day/night timer still runs. Thus it is possible to play only during the safe night periodAW0s, and pausing the game during the dangerous daylight Voyager ------------------------------------------------------------------------------ Type WHEN THE SWEET SHOWERS OF APRIL FALL on options screen for cheats Warhawk ------------------------------------------------------------------------------ After loading, press F3. When you start the game, a blue blob appears on the screen. Pick it up and you get infinite power. Warhead -------------------------------------------------BCܗ----------------------------- When you first attack the bereserker hit him with everything including the MDC. He will keep following you. When Solbase says to take him anywhere, go to CH010 and he will get sucked into a black hole. Warlock the Avenger ------------------------------------------------------------------------------ At first treasure chest on level one, choose the key. Wayne Gretsky Hockey ---------------------------------------------------------------------------CAU--- While you are playing the game and powering up the rink towards the oppoment's goal with the puck in your possension, press the ? key to remove your opponent's goalie from his goal area. He'll reappear in a forward position so you'll be outnumbered, but it is better to have an open goal. Weird Dreams ------------------------------------------------------------------------------ In the hall of mirrors, walk into the rightmost mirror as far as you can go without passing to the oDther side. At this point enter SOS on the HELP key in morse code which is ...---... 3 stabs of the HELP key followed by 3 presses of about 1 second intervals and 3 more in succession gives you infinite energy. Wicked ------------------------------------------------------------------------------ What the tarot cards mean, with an explanation: SUN: Arms you with eight-way autofire. STAR: A little star joins you, and fires when you do. DEATH: Gives you an extrE. What are those bizarre SOUNDS?!? Could it BE?!?! YES!!! Introducing... BLAZEMONGER 2.04 The most *compatible* game in EXISTENCE!! BLAZEMONGER 2.04 runs on ANYTHING: Amiga 500, 500+, 600, 1000, 1500, 2000, 2500, 3000, 3000T, CDTV... undz^eer EVERY version of the Amiga OS! Even TOTALLY BROKEN versions with THOUSANDS of KNOWN BUGS will run BLAZEMONGER 2.04 with NO DIFFICULTY!! Is your computer monitor broken? Is the CPU fried? NO PROBLEM!!! BLAZEMONGER 2.04 will run on ANYTHING! Heck, BLAZEMONGER 2.04 is so compatible it runs on TELEVISIONS, MICROWAVE OVENS, LIVE GOATS, and even HUMAN BODIES!! Just stick the BLAZEMONGER 2.04 boot disk into your mouth, bite down HARDz, and BOOT UP!!! Buy BLAZEMONGER 2.04 today at your local purveyor of "ViolentWare" products! Look for our special store display: a twelve-meter-tall statue of the Grim Reaper being run through a CHEESE GRATER into a VAT of BOILING TAR. Yum!! SECTION V: Religious Issues ============================= 1. Which is better, C or assembly language? Both C and assembly have fallen out of style. Most serious programmers nowadz}eays use a new language called "BLORT". BLORT lets programmers use whatever combination of languages they want, all mixed in the same file. For example, a typical BLORT program for "hello world" looks like: MODULE HelloWorld(defun write (x) (SAY #? > /dev/tty)) { .KEY string/a while ((c = getchar()) != EOF) begin MOVEM $r0z@I 0x287BA9 task body is accept stdout end; 128 FORMAT "%s\n" "hello world" << 128 when not Thursday exit 0 Keeping with the humorous "GNU Software" tradition of recursive acronyms, "BLORT" actually stands for "Blort Lort Ort Rt T". 2. Is copy protection good or bad? Most companies nowadays agree that copy protection is bad. However, due to prz`essure from users who want the benefits that copy protection provides, companies have reluctantly added it to their products. Some companies who don't use copy protection have reported problems due to European "cracker" groups. These groups buy all the legitimate copies of the software, add copy protection, and then hide the disks in deep, underground vaults so nobody can use them. Obviously, this hurts sales -- when ordinary zEjusers go to the store, they discover that all the software is gone. SECTION VI: Other Questions ============================ If you need the answer to a question, but it is not found in this document, look for the article "Frequently Unasked Questions" (FUQ) which is posted forty times a day in the newsgroup comp.sys.amiga.vapor. Special thanks to everyone who contributed information for this FAQ article: Denise Agnus, Ozzy Ozbourne, Richard Nixon, LinuszN] Pauling, Phyllis Schlafly, Sir Arthur Conan Doyle, Bill Griffith, Alan Turing, Vlad the Impaler, Kimba the White Lion, and the BLAZEMONGER "Customer Service" Department. Dan //////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | Dan Barrett -- Dept of Computer Science, Lederle Graduate Research Center | | University of Massachusetts, Amherst, MA 01003 -- barrett@cs.umass.edu | \\\\\\\\\\\\\\\\\\\\\z[m\\\\\\\\\\\\\\\\\///////////////////////////////////// Copyright 1992 by Daniel J. Barrett. All rights reserved. This article may be freely distributed, but may not be included in any publication without the written permission of the author. can feel it . . ." The last module rises from its receptacle. Bowman peers into one of HAL's vidicons. The former gleaming scanner has become a dull red orb. "Say something, HAL." Several billion microseconds pass in anxious silence.[%! w Article25,Ú EcLiPsE 92 Party Invitation OK so you're reading this so you're INTERESTED! We are planing IRELANDS 1st big party, we are trying to make this your chance (and ours) to prove that there is a scene in IRELAND. IRELAND is small and everyone has heard of nearly every group... IT'S TIME FOR US ALL TO MEET the whole of IRELAND including the NORTH, this is your chance to make it a big day! We're putting a lot of background work into this to make it a big day so your group should do too,enter the DEMO, GFX,MUSIC and game comps, try to be the best on the day and lets face it after the postal strike you should have plenty of spare time to CODE, COMPOSE, DRAW . We want everyone in IRELAND to make a serius effort to be there. BUY YOUR TICKETS EARLY TICKETS ARE AVAILABLE THROUGH THE ADDRESSES BELOW OR ECLIPSE MEMBERS. fO PARTY UPDATES WILL BE ON FORBIDDEN PLANET BBS ON (353-1) 8215447 DATE: The First or second Week of August. precise date to be decided. INFO: Call the following number (353-1) 8205893 between 22:00 and 00:00 GMT and ask for Barry. OR WRITE TO: GAZZER/ECLIPSE GREEN BERET/ECLIPSE POLARIS/ECLIPSE 3, O Cշ2URRY ROAD 87 GEORGIAN VILLAS 13 THOMAS MOORE RD STH CIR ROAD CASTLEKNOCK WALKINSTOWN DUBLIN 8 DUBLIN 15 DUBLIN 12 IRELAND IRELAND IRELAND We will be dowloading from major BBS in GERMANY and UK for two days previous on three separate MODEMS to party, so whatever is around will be there,FORBIDDEN PLANET BBS will also be ON-LINE at party. So get ou4t, get in your CAR , BUS , TRAIN or PLANE and be there so you don't have to wait for the slide show,the video the rumours BE THERE YOURSELF. THIS INVITATION IS FOR YOU THE READER INVITATIONS ARE BY THIS AND WORD OF MOUTH ONLY.LAMERS WILL NOT BE ADMITTED,THIS IS NOT A SUNDAY CLUB MEETING ITS A PARTY TO UNITE T}HE IRISH SCENE INCREASE THE IRISH SCENE BOOST THE IRISH MODEM SCENE MEET YOUR CONTACTS BE THERE WRAP J/\Y / ECLIPSE PoLaRiS :- Erm,just giving you some prices on the tickets. 5.00 : Punts for anyone from Dublin. 2.50 : For anyone in the Republic of Ireland,outside Dublin. FREE!: For anyone outside the Republic Of IreYcland. mputer dealer. (5) Wave the N units of currency in a salesperson's face, yelling "I can get my computer much cheaper by mail order!" Then walk out, looking smug. (6) Go home, and put the money under your mattress, in a box marked "Money". (7) Mail me your home address, and tell me which days you will be out of town. (8) Later that night, make a human sacrifice to [$?  Article26,/ INSPIRATION IS GONE Yes,ARC here to talk about the writers/coders/musicians/graphicians block.Yes, that time when you suddenly get very depressed,stop doing anything creative and start playing captain planet.People who think they have "lost it" can quite often be found moping around Virgin looking at consoles,or more often,sprawled on a sofa watching MTV and feeling useless.I,being a graphic artiste,am more apt to the latter.Yep,you load up deluxe paint ӄnE(substitute Deluxe Paint for Devpac, Protracker or whatever),not really sure what you're going to do,play arouned with the mouse for approximately 32.7 seconds and suddenly realise you can't do anything.You then realise that you don't have any good games either so you load up captain planet and ENJOY it.If this has happened to you,read on (or don't,as the case may be.) So,what do you do?You read the top ten things to do when you have temporarily lost it,that's what.Oh shit,I ca?n't think of anything.Oh god, I've lost it.Hmm,I wonder how much a megadrive is? The ARC top ten things to do when you have temporarily lost it 1.Commit suicide. 2.Buy a megadrive. 3.Become a fascist and go around killing useless people (see number 1) 4.Kill everyone else in your group to avoid feeling guilty. 5.Get a lobotomy. 6.Listen to lots of 2 unlimited records (similar to number 5 only less painful) 7.Walk around Easons saying "yibble" to people reading H&E (the pervsʽE). 8.Write letters to amiga format about how great captain planet is. 9.Sulk around your house,never going out,and not even bothering to hit things in frustration. 10.Have some LARD (courtesy of Torch/LSD) -= What!!,we'll have less of that in Amnesia please! =- PoLaRiS Top ten ways to kill yourself (If you choose number 1) 1.Overdose on lard (not courtesy of Torch/LSD) -= SIGH =- 2.Eat untiQ0 l you colllapse under your own gravity and become a black hole,and hopefully your Amiga will be sucked through it. 3.Have some arsenic on toast (yum) 4.Cover yourself in cotton wool and walk into an abatoir. 5.Go and stand in the backstreets of Tallaght and shout "Acid is a load of shite" very loudly. 6.Attempt to have sex with an A590 while it is turned on. 7.Do an impression of a Glens vector(?) whilst on top of the empire state building. -= Yeah! Go 4 it Green Beret! =-9^ 8.Walk into FAST headquaters waving a syncro express around and pretending to be a gazelle,shouting:"Wibblefnurkenhausen Piracy Rulz!" 9.Um.............. 10.Oh shit.I can`t think of anything.Hmmm,I wonder what`s on MTV?... ARC 92 ucing... BLAZEMONGER 2.04 The most *compatible* game in EXISTENCE!! BLAZEMONGER 2.04 runs on ANYTHING: Amiga 500, 500+, 600, 1000, 1500, 2000, 2500, 3000, 3000T, CDTV... und[#  Article27, Arc's INFERNO Apparently,Peter (-=Aaargh,it's PoLaRiS from now on everybody!=-) is writing an article about HELL,and I just thought you might like to know ARC's personal definition of hell.No? Well fuck off and read the national geographic. Right,now,I've already died in a tragic spaghetti eating accident,and due to the fact that I pirated a copy of Golden Axe,and the fact that I'm an agnostic, I'm going to hell.Okay,well,I get there,right,anKd I'm in the traditional fire and brimstone etc,and ahead is a corridor.Over to the left are some catholics getting toasted. Over to the right are millions of Nintendos with Super Mario Bros Land World 24 jammed into the cartridge port.So,I go down the corridor and arrive at a junct- ion.Suddenly,a handicapped person leaps out and headbutts me in the face. I lie there in pain for a few minutes,and then I hear footsteps coming up the corridor.I look up and there is an ST ownaVuDer.(I can tell he's an ST owner be- cause of the fact that he is a little spotty git,he has a white stain on the crotch of his trousers,but mostly the fact that he has an atari logo totooed on his forehead.)He starts going on that the ST is better than the Amiga,and how the Amiga is a games machine.Just as I am telling him to fuck off,he hits me! with a MIDI interface and I pass out.I wake up and look around.Then I realise that I am in my room,and there is my trusty amiga.I4 load up DPaint and attempt to draw something. I then realise that I CAN'T DRAW ANYMORE! (WHAT DO YOU MEAN,ANYMORE?-Ed)(coders and musicians note that graphicians live in constant fear of "losing it" see "inspiration is gone") After a few hours I hit the table in frustration and the Amiga crumbles into dust,and I am in the corridor again.I then hear the faint sound of dah dah da da da da da....and realise in horror that someone is play- ing 2 Unlimited.Aaaaargh!I run down/́ the corridor but unfortunately,the corridor is infinite at the moment,and I soon get knackered.I lie there helplessly,and suffer untold brain damage out of listening to rave music.Eventually,it stops, and a lift door appears.Aha! perhaps an escape! I step into the lift and look at the panel type thing.Hmmm let's see....1.Computer section,that must be this floor.Hmm,that looks good,7.War Criminals,mass murderers and other diskzine editors. Right,going down. I step out of t.Uhe lift which vanishes behind me,and I look along the tunnel.A lot of people are frozen alive in big ice cubes.On one row is Jusas Iscariot, and Adolf Hitler,the editor of the Sun, and look,there's Jack Tramiel! On the other side is a telephone directory sized book,with the title "Index of persons or otherwise,kept in the seventh level of hell for tax purposes." Opening this up,I look up Beadle,Jeremy....Hmmm...aha!It says:Beadle,Jeremy:Reincarnated as a Salman Rushdie lo> bokalike in the middle of Iran,14 Feb 1989 As I`m supposed to give Peter this in two hours I`ll have to continue this at a later date.Maybe. 2 B Continued not be included in any publication without the written permission of the author. can feel it . . ." The last module rises from its receptacle. Bowman peers into one of HAL's vidicons. The former gleaming scanner has become a dull red orb. "Say something, HAL." Several billion microseconds pass in anxious silence. ["ڤ_ Article28,Dr British Telecom answering Machines :- Hi there, well everyone has seen the adverts on tv for them, Buy our brand new wicked answering machine and get ya messages remotley. Well you too and pick up messages, not your own though, but thats a minor detail. Ok I hear you scream, how do we do it??? Well relax sit back, and I'll tell ya :- 0800 numbers seem to have quite a few answerfones on em, take for instance BT itself they have loads of em, lets start with the BT PShonecard refund service, this is the 0800 number the operator gives you when you tell her that your card is stuck in the bastard machine, anyway you ring this and leave a message then they write to you saying sorry, and enclosing your relacement card. All well and good, it works too. Anyway I deviated a little there didnt I, you dial 0800 252 639 for the answerfone, when the message begins to play press *, right now it should beep with any luck, at this point the answerfone is waitinU+g for your password. This is where it gets good, there are only 100 possibilities for this as its only a 2 digit code, 100 calls to the number? Nah, the machines are fuckin lame,they dont give a shit how many times you try, start at 00 and dial 01 02 03 04 ... until the cunt beeps again, and hey presto yer in. Ok so i am into an answerfone?!? *** The code for this one is 51 by the way *** NOW WHAT???????? Well I suppose you wanna know how to work the machines now? OK OK, drH5epending on the type of answerfone this is what ya do, if the machine after entering your code, responds with a shitty american accent then follow the instructions it gives you, although the following will work on these, there are more options available on these ones. If it aint the one above, it will more than likely beep at you a number of times, one beep for every message waiting, up to max six beeps. You press 1 to rewind tape and play message, 2 to skip message, 3 delete messag4e ( This one is good on bt complaints line, find some irate cunt, saying if you dont call me back this time there'll be trouble.. and delete the message !!! ahhahaha), right one other command, try not to abuse this one, 8 records Out Going Message press 8, wait for beeps to finish, 12 of em i think, then say what ever, then press 9, thats it, try to put it back to whatever it was before morning, as they get very upset. Oh yeah, one more command, 0, turns off machine, if you do this b[y mistake, ring back and sit on the line for 20 rings, then it should answer. Oh yeah, bye the way if it beeps twice after listening for quite a while just press 1. Good eh? , will get some numbers for these on ere soon, they can be a very good source for credit card nos etc, or just being a cunt, whatever, you play wiv em. Ok thats it Above text written By Barbarian Mail me if ya need to know more, also I'm interested in working and up to date boxin numbs, I'm also scanninsjg 0800 for modems, anyone else doin so also mail me. Many thanks l8trz m8ts _ _ / \ S p E c T r O m A g I c / \ \_/ s P e C t R o M a G i C \_/ _ SysOps BrainZ GhosT / \ 0-1 Day Old Wa & /---\ Reflex Dual Crew. _ _ 300-14.4 / \ G h O s T /׭ \ Co-SysOps Wanted \_/ g H o S t \_/ Due To Modem Problem Users Will Need To Set On Line Competitions __ __ __ Their SoftWare To |__) |__) |__ 9600 Sorry Kewl Chatty SySop |__) |__) __| ATX-BBS.NFO N 989898 01-01-00 __/\ _____________/|___ ________/\/\ /\ \ \/SP \ / | |/ / \ \/ /  f>YR / /\ \ / \/ |_/ _ / _/ __/ \\ / / \ \/ / |/ | / \ \ // \ ->X> FREE DOWNLOAD PRESENT <===-\/-=\_/\/--\/ CiTY LiMiTS UK HQ +44-695-571014 BY iCE/ATX! 760 MB STORE,ELiTE ONLY,ZER0 DAY,AMi-EXP BBS  7% Sent by: /X\aRv,HYDRo,ZiGOR & PoT-NoOo0oDLE! tever),not really sure what you're going to do,play arouned with the mouse for approximately 32.7 seconds and suddenly realise you can't do anything.You then realise that you don't have any good games either so you load up captain planet and ENJOY it.If this has happened to you,read on (or don't,as the case may be.) So,what do you do?You read the top ten things to do when you have temporarily lost it,that's what.Oh shit,I ca [!  Article29, ' Here's the sad story of a hacker ending his career.... Sunday, the 1st of March 1992. ------------------------------ /X/X/X/ -READ IT - /X/X/X/X Tribute to The Mighty Fred. --------------------------- Greetz to this dudes for their work : y' ------------------------------------- Freud - Fashion Light - Misfit/Crystal - Bandit/Skid Row - Elite - Dave the Wave - Rolling Stone. - All Dmob members. X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/ The mighty Fred doesnt leave the scene but stop official hacking. Hey all sysops, keep my account and HP access alive, Thanx. AT&T - MCI - SPRINT - TYMNET - PBX'S - BB - SDI NETWORKS......... a X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/X/ ---> I wanted to smash to future, and I am bound to assume the past !! ----------------------------------------------------------------- For some reasons, I decided to stop hacking, basically such a cool reasoning is in reaction to something of course! I claim to be the most amazing dude around and I guess it is definitely true, I can handle with delirium and being clear head ed at the same time. If i want something, I always manage to get it! that stands for a lot of fields, it is just a way to be minded. According to me, only maybe 1 being out of 100.000 is doted with such a great ability. I began modeming 2 years ago with a 2400 and a single ratio in my country, 3 months later I was busted for a few Soft sales, and 2 months after, I went on further with my job. I became cosysop on 12 bbs, and I reached a real knowS$}ledge as far as hacking is concerned, it cost me something like 6-8 hours a day during 6 months. I remember that night when I outdialled repeatedly 3 systems, one in Brazil, one in North Pole and one in Moscow, I must say it was great phun! Calling Bush or Nancy Reagan has been funny too. Scanning the pentagon files and looking after credit cards in CBI accounts has been very interesting. I hacked like hell in 813 and then 803, and then problems might oc0cur. Indeed, some measures have been taken over there and it is to be the same in all the States pretty soon i guess. Some spots on TV about me, some articles in Newspapers about me, some broadcasting from some Radios also force me to stop everything. In fact some Special Us police department carez especially for this kinda hacking and i dont wanna be busted of coz. It is hight time to stop! or at least working like a submarine. The average Phone' Fraud due to this hacking is of about 5 million dollars up to now. And if my aim would have been to get the latest news, that would sound a bit childish! i must say that the only thing which interested me in this computer scene was this `Dark Side of the scene' I improved my english, i had to solve some hard problems, i got in touch with some people worldwide, improved my knowledge and my abilities. I used to sleep for about 5 hours a night lately. I fwas always working on sumthing, for me and for my customers as well. And now, i am exhausted. A few days ago, I was with a superb girl and usually i have no problems to have a full relation. This girl lately was especially beautiful and sounded like having a real experience. But no ways for me, i couldnt have an erection, at least i had a middle erection. That never happened except when i was drunk or so..... So i decided to go to a doctor for   ް 'furter assistance' :-) and he told me that in fact i was exhausted and had to decrease my pace of life. I deal with too much things at the same time and sometime i have some kinda difficulties to cope with things hap- pening. That mess has been due in a great deal to the time i spent hacking and calling. Still one month ago, i had no problems with another girl, but now, things are obvious. I have to find some new occupations and i have already  _found some new activities. If in such case, i would consider these as some outlets, it would be ludicrous. In fact, i want to reach some new top-levels as far as new activities are concerned ! The basic rule is Omni-improvement in all fields, when you are used to be succesful in everything, future turns pleasant! I have been one of the greatest hacker and it is now time to give up. Not with remorse but with complacency, no guilty past bu ]L[t well, optimistic sights................. I want to give my best regards to all my friends worlwide, elite or lamers. I have been a lamer at the beginning. And in a few years, my current know- ledge with be old-fashioned. Dont think all that is a bad case of wishful thinking, these are facts. For further informations, leave mail to Junior/Fusion. I wish you good luck in whatever you will undertake. And never forget that you h -(ave had the opportunity to meet someone incredibly great. A greeting list would be welcome, but unfortunately, there are too much names around. Fred. otley. Well you too and pick up messages, not your own though, but thats a minor detail. Ok I hear you scream, how do we do it??? Well relax sit back, and I'll tell ya :- 0800 numbers seem to have quite a few answerfones on em, take for instance BT itself they have loads of em, lets start with the BT P Z*ͥ>% Article30,| <<<<<<<<<<<<<<<<<<<<[SUCK IT FROM THE COOL'N'FAST BOARD]>>>>>>>>>>>>>>>>>>>>> --^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^-- ___________________________________ ____ / /\ __ ./\ /\ .\ / /\ -kAOS MAStErS: /__ __/ / /\/ // / __/ / /\ \\/ ./ / SARGOR & JTR \_/ ./\_\/ / / / //. /\_\/ /_/ /\ //_/___ -CoKAoS MAStEr: / // / /_/ / /// / / __ / / /\ MR CHIP /___/ /_____u>____/ //___/ /___/\/____/ /_______/ / \___\/\_________\/ \___\/\___\/\____\/________\/ MaZ! ____ __________ ________________ !AMiEXPRESs! !3ooMb SpACE! !BizZaRE! / /\/ /\ .\ / __ /\ /\ _ _ _ _ _ _ _ _ /. /_/ / / /\ \\/ /\/ / / __/_/ |_|(_)_ _)_)/|_(_ || | _)|_|| | // __/ / /_/ /\ / / ./ /___ \ | _) (_ _) | (_) ||_|(_ ||_| / /\ \_\/ __ / / /_/ // / //\ æo /___/ /___/\__/ /___/ /_______/ /_______/ / !0DAy WAreZ! !p0RN ConF! \___\/\___\/__\/\___\/________\/________\/ !DiAL ThE FASt! !BiTSTOPPER BoARD! O N L Y !ELiTe DUDeZ WilL GEt ACCeSS! --^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^-- <<<<<<<<<<<<<<<<<<<<[SUCK IT FROM THE COOL'N'FAST BOARD]>>>>>>>>>>>>>>>>>>>>> UNOFFICIAL VIRUS CHECKER 6.04 DOC BY WISE GUY MosĚpt of you who read messages will have seen one from me last night,saying i had a virus but didn't know what it was. Well I called up The Vcheck guy in New Zealand and sent him some infected files and he came up with the cure in no time. The virus is called MENEMS REVENGE VIRUS and i got it in a file called - poing10.lha 23329 bytes - I even packed the cute little breakout game and stuck it in my C directory. John Veldthius says it has a time trigger , ŷ(he doesnt know the exact timeS , yes Times. The virus when run sits in memory and ANY program or command you run is copied , infected and stored in memory , the next one run is done the same , but the virus dumps the previous to your hd ANYWHERE IT WANTS making the file corrupt and the very next time you run it , if the virus is already in memory BOOM crash o la , or if not it will now be present it infected my DATE , DIR , TIME , SNOOPDOS , SAY , DopusRT (for dir opus) printer ƟKdevice , serial device , parallel device , reqtools.library SIXTEEN FONTS IN MY FONT DIRECTORTY!! , Superview on my DH4: CB.handler , cli command , avail command , ANYTHING U CAN RUN OR THE COMPUTER RUNS IS DEAD! you don't have to go to the trouble of checking the file sizes anymore (it adds 3076 bytes to files it infects) cuz ol JV has dun it again I just D/led a fresh ANTI- MENEMS virus checker off him and I suggest u check your shit. I had it for 3 days without it going off. so u never know. W I S E G U Y ------------------------------------------------------------------------------ .......................................... \ >>>> D/L FROM <<<< / \ \/\/orld in a \/\/orld/ ENERGY G-HQ/ \ 0049-[ELITE ONLY]-GERMANY / \................................/ TRȾ7)[Y TO GET THE NUMBER ... IF YOU ARE ELITE !!! ------------------------------------------------------------------------------ DATE UPLOADED ---------->>Thursday 09-Apr-92 21:49:25 +-------------------------------------------------------------------------+ | THIS FILE WAS LEECHED FROM | | +49-711-567110 -+* S A D O C I T Y *+- 49-711-567110 | | !CALL NOW! !ATLANTiS! GHQ !CALL NOW! |   @ | -!*!- RUNNiNG ON 68030/882/5MB * LOCKED ON 38400BPS -!*!- | | NOW ALSO SUPPORTiNG: | | \*\ MEGADRIVE /*/ FAMiCOM \*\ PC ENGiNE /*/ | +-------------------------------------------------------------------------+ +-------------------------------------------------------------------------+ | THIS FILE HAS BEEN UPLOADED TO | | 10-Apr-92  v -+* GURU HAVEN *+- 10:25:02 | +-------------------------------------------------------------------------+ CALL THE : _ _ _ _ /(___ ________ /(_ ____/(_ _____ /(_ ___ \ _//. ______\\ .\ /. _/. //___. \\ .\ /. _\ \/ /. /____ V/. / /. //. /_V__/__//. / /. / V /. //__ .\ /. / /. //. //___ .\ /. / /. / _/. /_V &p}_/. //. /____/. //. / V /. //. /____/. / \ //__ ._// _//___ _//. / /._//._//___ _/ _ _ \/ V \/ _\/ V \/ /. / \/_ \/ V \/ /(___ /(_ ____/(_ _____ /. / ____/(_ ______/( ___ \ _//. / /. _/. //___ .\ /. / /. _/. //_____/. \ /. _\ \/ /. /___/. //. /_V__/. //. / /. //. /_V_ /. /\\_/. / V /. //__ . //. //___ . / \ \ /. //. //__/ /. / \ . / _/. / V /. //. / V /. / \ "+@ \/. //. /_V___ /. / /. / \. / /._/ \_/ /._/ \_ ._//._//____// _/ /._/ [DR] \/ \/ \/ \/ \/ V \/ \/ -------|\------|)-------------/\------------------------------------------- SYSOP:|/ESERT |\AT CO-SYSOP:/--\XEL LOCAL CO'S: CATMAN PC-CO-SYSOP: SAURON Node 0: 1-708-752-9958 Node 1: 1-708-752-4426 96-38.4k HST v.42bis 96-19.2k HST 0-1 DAY WAREZ! - THE COMPANY HQ! - 210 ^*D MB OF AMIGA & PC --------------------------------------------------------------------------- a lot of fields, it is just a way to be minded. According to me, only maybe 1 being out of 100.000 is doted with such a great ability. I began modeming 2 years ago with a 2400 and a single ratio in my country, 3 months later I was busted for a few Soft sales, and 2 months after, I went on further with my job. I became cosysop on 12 bbs, and I reached a real knowZ)@ Article31,h ATTENTION!! WARNING!! I am a cleaner for the main branch of British Telecom, one night when I was throwing away some rubbish I saw a typed letter from the Chairman of British Telecom to the Head of New Scotland Yard. I gave it to my son and he has typed it out using his Commodore Omega micro computer keyboard (oh for Christ's sake!?! - PoLaRiS). Here is the letter (Note:Only the important bits aregZ entered here): --------------------- On the 2nd Feburary 1992 we will put into action "Operation Bluey", 30 people who have been using Blueboxes for un-authorized use will be raided at 07:00 hours exactly. They will then be taken to the Scotland Yard HQ and will be questioned and detained for several hours. They will then be charged and put into the top security cells. Court appearances will commense on the 12th of Feburary and the Press and Medina will not hear anything about this because we will put a 992 code of silence on the case for 12 years. All offenders will recieve 21 years in prison and a fine of 3000 pounds each. Everyone will sign a silence paper not to talk to the Press or Media. ------------------- There was another part to the letter but it got sucked into my Vacume Cleaner so I dont know what it said! After reading this letter, my son has thrown away all his pirated software and stopped using the Bluebox completely. If he gets busted he hopes to get a lighter sentence by informinig on all the people he knows that Bluebox. Mrs M.Harrsion (Cleaner for British Telecom) -------------- great deal to the time i spent hacking and calling. Still one month ago, i had no problems with another girl, but now, things are obvious. I have to find some new occupations and i have already (Z(d1Jr. Article32,95 PHREAKER'S DICTIONARY A & A BUREAU--ABUSE AND ANNOYANCE BUREAU. THE PERSONNEL IN THIS LINE OF WORK SPEND THEIR TIME HELPING CUSTOMERS GET RID OF NUTS, OBSCENE CALLERS, HARASSING COLLECTORS, ETC. ACCESS--THE EXISTENCE OF PATHS WITHIN A NETWORK FROM AN INPUT TERMINAL TO A SET OF OUTPUT TERMINALS IN THE ABSENCE OF TRAFFIC IS INDICATED BY THE TERM, ACCESS. FULL ACCESS PERMITS CONNECTING TO ALL OUTPUT TERM59INALS BY UNIQUE PATHS; MULTIPLE ACCESS INDICATES THAT ALL OUTPUT TERMINALS CAN BE REACHED IN MORE THAN ONE WAY; PARTIAL ACCESS REFERS TO THE ABILITY TO REACH ONLY A FRACTION OF THE OUTPUT TERMINALS. ACCESSIBILITY--(AVAILABILITY)--THE NUMBER OF TRUNKS OF THE REQUIRED ROUTE IN A SWITCHING NETWORK WHICH CAN BE REACHED FROM AN INLET. ADAPTOR--A DEVICE DESIGNED TO SWITCH A NUMBER OF VOICE-FREQUENCY TELEPHONE CHANNELS COMING FROM A ֨ wNON-TIME-DIVISION SWITCHING SYSTEM TO A TIME-DIVISION MULTIPLEX HIGHWAY. ALTERNATE ROUTING--A PROCEDURE BY WHICH SEVERAL ROUTES INVOLVE DIFFERENT SWITCHING STAGES OR SWITCHING NETWORKS. USUALLY THE ROUTE HAVING THE FEWEST SWITCHING STAGES IS TESTED FIRST. ANALOG TRANSMISSION--THE TRANSMISSION OF CONTINUOUSLY VARIABLE SIGNALS RATHER THAN DESCRETELY VARIABLE SIGNALS. PRIOR TO THE USE OF DIGITAL ENCODING AND PCM, IT WAS THE ONLY WAY OF $f TRANSMITTING VOICE SIGNALS OVER TELEPHONE CHANNELS. AREA CODE--A THREE-DIGIT PREFIX DIALED AHEAD OF THE NORMAL SEVEN-DIGIT TELEPHONE NUMBER TO PERMIT DIRECT DISTANCE DIALING. ASYNCHRONOUS SYSTEM--A SYSTEM IN WHICH THE TRANSMISSION OF EACH INFORMATION CHARACTER IS INDIVIDUALLY SYNCHRONIZED USUALLY BY THE USE OF START AND STOP ELEMENTS. AVERAGE HOLDING TIME--THE AVERAGE DURATION OF A CALL EXPRESSED IN SECONDS OR MINUTES. l, BIT--THE SMALLEST BINARY UNIT OF INFORMATION. A CONTRACTION OF THE WORDS BINARY DIGIT. BIT RATE--THE RATE OR SPEED AT WHICH BITS ARE TRANSMITTED. BITS PER SECOND IS A COMMON MEASURE. BLOCKING (CONGESTION)--A CONDITION WHERE THE IMMEDIATE ESTABLISHMENT OF A NEW CONNECTION IS IMPOSSIBLE DUE TO THE LACK OF AVAILABLE PATHS, OR THE INABILITY TO INTERCONNECT TWO IDLE NETWORK TERMINALS BECAUSE SOME OF THE APPLICABLE LINKS BETWEEN TaH/HEM ARE USED FOR OTHER CONNECTIONS. BOOLEAN ALGEBRA--A FORM OF NONQUANTITATIVE ALGEBRA FOR DEALING WITH LOGIC FUNTIONS, ORIGINALLY EXPRESSED BY BRITISH MATHEMATICIAN GEORGE BOOLE (1815-1864). B.O.S.--BUSINESS OFFICE SUPERVISOR. SHE'S THE BOSS TO THE SERVICE REPS. BROADBAND EXCHANGE (BEX)--PUBLIC SWITCHED COMMUNICATION SYSTEM FEATURING FULL DUPLEX (FDX) CONNECTIONS OF VARIOUS BANDWIDTHS. A WESTERN UNION FACILITY. B.S.I.q--BUSINESS SERVICES INSTRUCTOR. A TRAFFICE EMPLOYEE WHO WILL COME OUT AND TEACH YOU HOW TO USE YOUR PHONE SYSTEM. BUSY HOUR--AN UNINTERRUPTED PERIOD OF 60 MINUTES IN WHICH THE TOTAL TRAFFIC OF A SAMPLE IS A MAXIMUM. BYTE--A UNIT OF INFORMATION IN ELECTRONIC COMPUTER TERMINOLOGY CONSISTING OF 8 BITS, REFERRED TO AS EXTENDED BINARY CODED DECIMAL INFORMATION OF AN EBCDIC CODE. CALL CONGESTION RATIO--THE RATIO OF THE TIME DURING WHICH P CONGESTION EXISTS TO THE TOTAL TIME CONSIDERED. IT IS AN ESTIMATE OF THE PROBABILITY THAT AN EXTERNAL OBSERVER WILL FIND A SYSTEM IN A CONGESTED CONDITION. CALLING RATE--AVERAGE CALLS PER SUBSCRIBER PER HOUR. CALL STORE--THE MEMORY SECTION OF A STORED PROGRAM CONTROL SWITCHING SYSTEM IN WHICH TEMPORARY INFORMATION USED IN THE PROCESSING OF CALLS THROUGH THE EXCHANGE IS CONTAINED. IT IS ALSO REFERRED TO AS THE PROCESS STORE.  j5 CENTRAL OFFICE--EXCHANGES WHERE SUBSCRIBER LINES AND PRIVATE BRANCH EXCHANGE LINES TERMINATE. THERE THEY ARE SWITCHED TO PROVIDE THE DESIRED CONNECTION WITH OTHER SUBSCRIBERS. SUCH AN EXCHANGE IS CALLED AN END OFFICE AND IS DESIGNATED AS A CLASS 5 OFFICE IN THE U.S. CENTRAL PROCESSOR--THE MAIN COMPUTER ELEMENT OF A STORED PROGRAM CONTROL SWITCHING SYSTEM, WHICH UNDER THE DIRECTION OF THE STORED PROGRAM ESTABLISHES SWITCHING NETWO qRK CONNECTIONS AND ALSO MONITORS AND ANALYZES THE SYSTEM TO INSURE PROPER OPERATION. ROUTINE PROCESS TESTING, MAINTENANCE AND ADMINISTRATIVE FUNTIONS ARE ALSO CARRIED OUT. CENTREX--A PABX SYSTEM IN WHICH THE SWITCHING EQUIPMENT IS LOCATED CENTRALLY AND AWAY FORM THE LOCATION BEING SERVED. DIRECT INWARD DIALING (DID) AND DIRECT OUTWARD DIALING (DOD) AS WELL AS AUTOMATIC NUMBER IDENTIFICATION (ANI) ARE PROVIDED BY SUCH A SYSTEM.  _x9 CHARACTERS--THE ELEMENTS OF A MESSAGE. ONE COMPUTER CHARACTER CONSISTS OF 8 BITS OR 1 BYTE AND IS KNOWN AS AN EBCDIC CHARACTER. CIRCUIT SWITCHING--TELECOMMUNICATIONS SWITCHING IN WHICH THE INCOMING AND OUTGOING LINES ARE CONNECTED BY A PHYSICAL PATH, AS THROUGH CROSSPOINTS OR SWITCH CONTACTS. CLASS OF SERVICE--THE SERVICES AND FACILITIES OFFERED TO EACH INDIVIDUAL TERMINAL CONNECTED TO A SYSTEM. THIS INFORMATION IS USUALLY STO ҁ&RED WITH THE DIRECTORY OR EQUIPMENT NUMBERS OF THE ASSOCIATED TERMINAL, AND IS ACCESSED BY THE CALL PROCESSORS WHEN A CONNECTION IS REQUIRED TO OR FROM THAT TERMINAL. CLOCK--EQUIPMENT TO PROVIDE A TIME BASE FOR A SWITCHING SYSTEM. IN TIME-DIVISION SWITCHING IT IS USED TO CONTROL SAMPLING RATES, DURATION OF SIGNAL DIGITS, ETC. C.O.A.M.E.--CUSTOMER OWNED AND MAINTAINED EQUIPMENT. CODEC--THE COMBINATION OF A CODER AND DECODER, AS USED  ʠIN TIME-DIVISION SWITCHING SYSTEMS TO CODE THE INCOMING MESSAGE AND DECODE THE MESSAGE BEING RETURNED TO THE CALLER. IT IS A CONTRACTION OF THE WORDS, CODER AND DECODER. COMMON CONTROL--AN EXCHANGE CONTROL METHOD IN WHICH THE DIALED SIGNALS ARE RECEIVED AND REGISTERED SEPARATELY FROM THE SWITCHING ELEMENTS BEFORE THEY ARE USED TO CONTROL THESE SWITCHES. ALSO DEFINED AS A CONTROL METHOD, WHICH IDENTIFIES THE INPUT AND OUTPUT TER5MINALS OF THE SWITCHING NETWORK AND THEN CAUSES A CONNECTING PATH TO BE ESTABLISHED BETWEEN THEM. SUCH SYSTEMS ARE ALSO DESIGNATED AS MARKER SYSTEMS. CONCENTRATION STAGE--A SWITCHING STAGE IN WHICH A NUMBER OF INPUT LINES ARE CONNECTED TO A SMALLER NUMBER OF OUTPUT LINES OR TRUNKS, AS IN THE CONNECTION OF A LARGE NUMBER OF SUBSCRIBER LINES TO A SMALLER NUMBER OF TRUNKS BASED ON THE GRADE OF SERVICE DESIRED. CONGESTION FUNCTIONLE--ANY FUNCTION USED TO RELATE THE DEGREE OF CONGESTION TO THE TRAFFIC INTENSITY. CONNECTING ROW--ALL THOSE CROSSPOINTS DIRECTLY ACCESSIBLE FROM AN INLET. ONLY ONE CONNECTION CAN BE ESTABLISHED VIA A CONNECTING ROW AT ANY INSTANT. COUPLER--A DEVICE USED TO PREVENT ELECTRICAL FLASHBACK AND MAINTAIN NORMAL ELECTRICAL FLOW ON A TELEPHONE LINE. USED AS A BUFFER BETWEEN C.O.A.M.E. AND TELEPHONE COMPANY EQUIPMENT. CROSSBAR SWITCH--A[^ SWITCH HAVING A PLURALITY OF VERTICAL PATHS, A PLURALITY OF HORIZONTAL PATHS AND ELECTROMAGNETICALLY OPERATED MECHANICAL MEANS FOR CONNECTING ANY OF THE VERTICAL PATHS WITH THE HORIZONTAL PATHS. CROSSPOINT--A CROSSPOINT COMPRISES A SET OF CONTACTS THAT OPERATES TOGETHER AND EXTENDS THE SPEECH AND SIGNAL WIRES OF THE DESIRED CONNECTION. EACH CONNECTION IN A SPACE-DIVISION SWITCHING NETWORK IS ESTABLISHED BY CLOSING ONE OR MORE CROSSPOvINTS. CROSSTALK--AN UNWANTED TRANSFER OF SIGNALS FROM ONE CIRCUIT TO ANOTHER AS MAY OCCUR BETWEEN SWITCHING ELEMENTS OR CIRCUIT WIRING. C.W.A.--THE COMMUNICATION WORKERS OF AMERICA. THE C.W.A. REPRSENTS 90 PERCENT OF THE UNIONIZED TELCO WORK FORCE. DAY-TO-BUSY HOUR RATIO--THE RATIO OF THE 24 HOUR DAY TRAFFIC VOLUME TO THE BUSY HOUR TRAFFIC VOLUME. IN SOME COUNTRIES THE RECIPROCAL OF THIS RATIO IS USED. D.D.D.--DIRECT RDISTANCE DIALING. ALSO KNOWN AS ONE-PLUS DIALING. DELAY SYSTEM--A SWITCHING SYSTEM IN WHICH A CALL ATTEMPT, WHICH OCCURS WHEN ALL ACCESSIBLE PATHS FOR THE REQUIRED CONNECTION ARE BUSY, IS PERMITTED TO WAIT UNTIL A PATH BECOMES AVAILABLE. DIAL PULSE--THE SIGNALING PULSE WHICH IS FORMED BY THE INTERRUPTION OF THE CURRENT IN THE DC LOOP OF A CALLING TELEPHONE. SUCH INTERRUPTIONS ARE PRODUCED BY THE BREAKING OF THE DIAL PULSE CONTACTS OF%B! THE CALLING TELEPHONE SUBSET DURING THE DIALING PROCESS. DIAMOND-RING TRANSLATOR--AN ARRAY OF RING-TYPE INDUCTION COILS ASSOCIATED WITH CODED WIRING IN SUCH A MANNER THAT THE TRANSLATION OF DIRECTORY NUMBERS TO EQUIPMENT NUMBER OR VICE VERSA CAN BE ACCOMPLISHED IN AN EXCHANGE. IT IS NAMED AFTER ITS ORIGINATOR, T.L.DIMOND OF THE BELL TELEPHONE LABORATORIES. DIRECT CONTROL--AN EXCHANGE CONTROL METHOD IN WHICH PULSES, DIALED BY M%THE SUBSCRIBERS, CONTROL DIRECTLY THE ROUTE SELECTION SWITCHES OF THE SYSTEM. FOR EACH DIGIT DIALED THE EQUIVALENT OF ONE SET OF SELECTOR SWITCHES IS REQUIRED WITH THIS CONTROL METHOD. DIRECTOR--A CONTROL ELEMENT WHICH PROVIDES A MEASURE OF COMMON CONTROL IN STEP-BY-STEP OR STROWGER EXCHANGES. DISTRIBUTING FRAME--A STRUCTURE FOR TERMINATING THE WIRES OF A TELEPHONE EXCHANGE IN SUCH A MANNER THAT CROSS-CONNECTIONS CAN BE MADE RrΥEADILY. EXAMPLES ARE THE MAIN DISTRIBUTION FRAME (MDF) AT THE ENTRY OF AN EXCHANGE, INTERMEDIATE DISTRIBUTION FRAMES (IDF) BETWEEN SECTIONS OF AN EXCHANGE, AND POWER DISTRIBUTION FRAMES (PDF). DISTRIBUTION STAGE--A SWITCHING STAGE BETWEEN A CONCENTRATION STAGE AND OUTLETS AND SERVES AS A MEANS OF SELECTING TRUNKS TO THE DESIRED TERMINATIONS. DUV--DATA UNDER VOICE (AT&T SYSTEM). ELECTROMECHANICAL SWITCHING SYSTEM--AN EXCHANGE SYSTEM IN WHICH BOTH THE SPEECH PATHS AND THE CONTROL EQUIPMENT ARE SWITCHED BY ELECTROMECHANICAL COMPONENTS--SUCH AS RELAYS, ROTARY SWITCHES, ETC. ELECTRONIC SWITCHING SYSTEM--AN EXCHANGE SYSTEM IN WHICH AT LEAST THE CONTROL EQUIPMENT IS COMPOSED OF ELECTRONIC CIRCUITS AND COMPONENTS, GENERALLY OF A SOLID-STATE TYPE. EMD SWITCH--THE SPEECH-PATH SWITCHING ELEMENT USED IN A SIEMENS ROTARY SWITCHING SYSTEM. EMD IS AN ABBREVIATION OF % EDELMETALL-MOTOR-DREHWAHLER, WHICH TRANSLATES IN ENGLISH TO NOBLE-METAL MOTOR SWITCH. END OFFICE--A CENTRAL OFFICE OR CLASS 5 OFFICE. ENTRAIDE--A SWITCHING SYSTEM INPHICH OUTLETS FROM A GIVEN CONNECTING STAGE ARE CONNECTED TO INLETS OF THE SAME OR A PREVIOUS STAGE. IN SUCH SYSTEMS CALLS MAY TRAVERSE A STAGE MORE THAN ONCE. USUALLY THESE REENTERING LINKS ARE USED AS LAST CHOICE PATHS AND THE RESULTING NETWORK IS HETEROGENEOUS. SUC~ZH AN ARRANGEMENT IS USED IN ITT'S PENTACONTA CROSSBAR SYSTEM. ERLANG--THE UNIT OF TRAFFIC INTENSITY, WHICH IS MEASURED IN CALL-SECONDS PER SECOND OR CALL-MINUTES PER MINUTE. ALSO, ONE ERLANG EQUALS 3600 CALL-SECONDS PER HOUR. IT IS NAMED AFTER A. K. ERLANG, THE DANISH ENGINEER AND MATHEMATICIAN WHO FIRST ADOPTED IT. ESS--ELECTRONIC SWITCHING SYSTEM. EXCHANGE--ALL NUMBERS WITHIN A GIVEN THREE-DIGIT PREFIX AREA. CAN ALSO5 v BE USED TO DESCRIBE A GEOGRAPHICAL AREA THE SIZE OF A CITY. FX--FOREIGN EXCHANGE CALLS. THE TERM APPLIED TO CALLS MADE TO A CENTRAL OFFICE OTHER THAN THE ONE LOCATED IN THE CALLING CUSTOMER AREA. H.C. INSTRUMENT--AN ORDINARY TELEPHONE WITH NO EXTRAS. I.D.E.W.--INTERNATIONAL BROTHERHOOD OF ELECTRICAL WORKERS. A UNION THAT REPRESENTS SEVEN PERCENT OF ALL UNIONIZED TELEPHOE WORKERS. INTERSTATE--TELEPHONE SERVICE THAT CROSSES STATE LINES. SUCH SERVICES COME UNDER THE JURISDICTION OF THE F.C.C. INTRASTATE--TELEPHONE SERVICES THAT REMAIN WITHIN THE BOUNDARES OF A STATE. SUCH SERVICES COME UNDER THE JURISDICTION OF THE P.S.C. JOINT PRACTICES--AN INTER-COMPANY GUIDE AKIN TO THE GENEVA RULES OF WAR. THE J.P. COVERS SUCH THINGS AS INTERVALS, OFFERINGS, AND PROCEDURES. K.K.6--SIX-BUTTON TELEPHONE. THE STANDARD TELEPHONE FOUND IN MOST OFFICES. THE Ks.K.6 CAN HANDLE FIVE LINES. THE SIXTH BUTTON IS USED FOR HOLD. LAYOUT CARD--SCHEMATIC DRAWINGS OF THE ELECTRICAL CIRCUITS REQUIRED FOR A TELEPHONE INSTALLATION. LINK (TRUNK) THE CONNECTION BETWEEN THE TERMINALS OF ONE SWITCH AND THE TERMINALS ON A SWITCH OF THE NEXT STAGE CORRESPONDING TO A SINGLE TRANSMISSION PATH. LINK (ONE-WAY AND TWO-WAY)--A ONE-WAY LINK IS USED ONLY FOR THE ESTABLISHMENT OF CONNECTIONS IN ONE DIRECTION, WE+LHILE A TWO-WAY LINK IS USED FOR THE ESTABLISHMENT OF CONNECTIONS IN EITHER DIRECTION. LINK SYSTEM--A SYSTEM IN WHICH: (1) THERE ARE AT LEAST TWO CONNECTING STAGES; (2) A CONNECTION IS MADE OVER ONE OR MORE LINKS; (3) THE LINKS ARE CHOSEN IN A SINGLE LOGICAL OPERATION; AND (4) LINKS ARE SEIZED ONLY WHEN THEY CAN BE USED IN MAKING A CONNECTION. LOGIC FUNCTION--THE RELATIONSHIP OF TWO OR MORE BOOLEAN VARIABLES AS EXPRESSEDz3 BY BOOLEAN ALGEBRA. LOGIC GATES--ELECTRICAL OR ELECTRONIC CIRCUITS WHICH CONTROL THE TRANSFER OF SIGNALS AND PRODUCE THE REQUIRED OUTPUTS FOR SPECIFIC INPUT COMBINATIONS TO IMPLEMENT BOOLEAN LOGIC FUNCTIONS. LOGIC (HARD-WIRED)--CONTROL LOGIC IN AN EXCHANGE, WHICH IS WIRED IN CIRCUIT FORM. LOGIC (SOFT-WIRED)--CONTROL LOGIC IN AN EXCHANGE, WHICH IS HELD IN SOFTWARE COMPUTER PROGRAMS. LONG DISTANCE--TECHNICALLY, ANY CALL THAT &TERMINATES MORE THAN SEVENTEEN MILES FROM THE SOURCE. LONG LINES--A DIVISION OF AT&T RESPONSIBLE FOR THE DAY-TO-DAY OPERATION OF THE LONG DISTANCE NETWORK. WHILE THE LOCAL TELCO HANDLES ALL MAINTENANCE, LONG LINES DIRECTS OVERALL SUPERVISION. LOOP DISCONNECT PULSING--SUBSET DIAL PULSING IN WHICH THE SUBSCRIBER DC LOOP IS INTERRUPTED TO PRODUCE PULSES FOR SIGNALING AN EXCHANGE. MARKER--CIRCUITS WHICH INCORPORATE THE FUNCTION OuF BUSY TESTING, LOCATING AND FINALLY CONTROLLING THE ESTABLISHMENT OF A PARTICULAR PATH THROUGH THE SWITCHING NETWORK. MARKETING REP--THE SALES PEOPLE OF THE BELL COMPANIES. ALSO KNOWN AS ACCOUNT EXECUTIVE. MARKING--THE USE OF ELECTRICAL POTENTIALS AND GROUNDS AT CERTAIN POINTS IN A SWITCHING NETWORK TO CONTROL ITS OPERATION. MATRIX--A SIMPLE SWITCHING NETWORK IN WHICH A SPECIFIED INLET (MATRIX ROW) HAS ACCESS TO A SPECIFIED  E¶ OUTLET (MATRIX COLUMN) VIA A CROSSPOINT PLACED AT THE INTERSECTION OF THE ROW AND COLUMN IN QUESTION. A COMPLETE MATRIX IS ONE IN WHICH EACH INLET HAS ACCESS TO EACH OUTLET, WHILE AN INCOMPLETE MATRIX IS ONE IN WHICH EACH INLET MAY HAVE ACCESS TO ONLY SOME OF THE OUTLETS. MEAN DELAY OF CALLS DELAYED--THE TOTAL WAITING TIME OF ALL CALLS DIVIDED BY THE NUMBER OF DELAYED CALLS. MESSAGE SWITCHING--A METHOD OF RECEIVING AND STORING A MESS!GzAGE FOR A MORE APPROPRIATE TIME OF RETRANSMISSION. WITH SUCH A METHOD, NO DIRECT CONNECTION IS ESTABLISHED BETWEEN THE INCOMING AND OUTGOING LINES AS IN THE CASE OF CIRCUIT SWITCHING. MULTIFREQUENCY SIGNALING--SIGNALING BETWEEN SUBSCRIBERS AND THE CENTRAL OFFICE THROUGH A COMBINATION OF AUDIO FREQUENCIES, AS WITH PUSHBUTTON DIALING. ALSO, IN MANY CASES SIGNALING BETWEEN EXCHANGES IS ACCOMPLISHED BY COMBINATIONS OF FREQUENCIES. " ' MULTIGROUP--A COMBINATION OF TWO OR MORE PCM MULTIPLEX CHANNELS. NONLISTED NUMBERS--TELEPHONE NUMBERS THAT DO NOT APPEAR IN THE DIRECTORY BUT THAT ARE AVAILABLE IF THE INQUIRER CALLS DIRECTORY ASSISTANCE. NONPUBLISHED NUMBERS--TELEPHONE NUMBERS NOT MADE AVAILABLE TO THE PUBLIC. ALSO KNOWN AS SILENT NUMBERS. OCCUPANCY--THE AVERAGE PROPORTION OF TIME THAT A TRAFFIC CARRYING FACILITY IS BUSY. PACKET SWITCHING--ESSENTIALLY THE #moSAME AS MESSAGE-SWITCHING. PANEL-SWITCHING SYSTEM--A COMMON CONTROL ELECTROMECHANICAL SWITCHING SYSTEM, WHICH WAS USED WIDELY IN THE U.S. PRIOR TO ITS VIRTUAL REPLACEMENT BY CROSSBAR AND OTHER SYSTEMS. THE BANKS OF SELECTORS TAKE THE FORM OF FLAT VERTICAL PANELS, FROM WHICH THE NAME OF THE SYSTEM WAS DERIVED. SOME PANEL INSTALLATIONS ARE STILL IN USE IN THE U.S. PATH--A SET OF LINKS JOINED IN SERIES TO ESTABLISH A CONNECTION. $|PATHS DIFFER IF ONE OR MORE LINKS DIFFER. P.B.X.--PRIVATE BRANCH EXCHANGE. COMMONLY KNOWN AS A SWITCHBOARD. MINI-CENTRAL OFFICE EQUIPMENT FOR BUSINESS CUSTOMERS WITH FROM 10 TO 2,000 TELEPHONES. PRIMARY CENTER--A SWITCHING CENTER CONNECTING TOLL CENTERS, WHICH CAN ALSO SERVE AS A TOLL CENTER FOR ITS LOCAL END OFFICES. IN THE U.S. IT IS DEFINED AS A CLASS 3 OFFICE. PRIVATE AUTOMATIC BRANCH EXCHANGE (PABX)--A PRIVATE AUTOMATIC %YոTELEPHONE EXCHANGE WHICH PROVIDES FOR THE CONNECTION OF CALLS GOING TO AND COMING FROM THE PUBLIC TELEPHONE NETWORK (USUALLY A CENTRAL OFFICE EXCHANGE) AS WELL AS INTRAEXCHANGE CALLS BETWEEN THE SERVED EXTENSIONS. PROBABILITY OF DELAY--THE PROBABILITY THAT A CALL ATTEMPT, IF OFFERED, CANNOT BE COMPLETED IMMEDIATELY. PROBABILITY OF LOST CALLS (PROBABILITY OF LOSS)--THE PROBABILITY THAT A CALL ATTEMPT, IF OFFERED, WILL BE LOST. &y~B PROGRAM STORE--THE MEMORY SECTION OF A STORED PROGRAM CONTROL SWITCHING IN WHICH SEMI-PERMANENT INSTRUCTIONS AND TRANSLATIONS ARE CONTAINED. THESE ARE FED TO THE CENTRAL PROCESSOR TO PERMIT IT TO PROVIDE STORED PROGRAM CONTROL. PUBLIC SWITCHED NETWORK--ANY SWITCHING SYSTEM THAT PROVIDES CIRCUIT SWITCHING FACILITIES FOR USE BY THE PUBLIC. TELEPHONE, TELEX, TWX, AND BROADBAND SWITCHED NETWORKS ARE THE PUBLIC SWITCHED NETWORKS IN THE U.'ݹ8S. PULSE AMPLITUDE MODULATION (PAM)--A FORM OF PULSE MODULATION IN WHICH A NUMBER OF CHANNELS ARE MULTIPLEXED BY TIME SAMPLING, BUT ONE IN WHICH THE PULSE AMPLITUDES VARY IN ACCORDANCE WITH THE AMPLITUDE OF THE ANALOG SIGNAL LEVELS. PULSE CODE MODULATION (PCM)--A FORM OF PULSE MODULATION IN WHICH A NUMBER OF CHANNELS ARE MULTIPLEXED BY TIME SAMPLING AS IN PAM, BUT WITH EACH AMPLITUDE REPLACED BY A GROUP OF BINARY PULSES WHICH (BIDENTIFY THE AMPLITUDE. SET DURING THE DIALING PROCESS. DIAMOND-RING TRANSLATOR--AN ARRAY OF RING-TYPE INDUCTION COILS ASSOCIATED WITH CODED WIRING IN SUCH A MANNER THAT THE TRANSLATION OF DIRECTORY NUMBERS TO EQUIPMENT NUMBER OR VICE VERSA CAN BE ACCOMPLISHED IN AN EXCHANGE. IT IS NAMED AFTER ITS ORIGINATOR, T.L.DIMOND OF THE BELL TELEPHONE LABORATORIES. DIRECT CONTROL--AN EXCHANGE CONTROL METHOD IN WHICH PULSES, DIALED BY ,Z'L'&%$#"!      R Article33,P8 /-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/ /-/ /-/ /-/ PHREAKER'S /-/ /-/ PHUNHOUSE /-/ /-/ /-/ /-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/ /-/ BY: /-/ /-/ THE TRAVELER /-/ /-/ Q /-/ /-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/ THE LONG AWAITED PREQUIL TO PHREAKER'S GUIDE HAS FINALLY ARRIVED. CONCEIVED FROM THE BOREDOM AND LONELINESS THAT COULD ONLY BE DERIVED FROM: THE TRAVELER! BUT NOW, HE HAS RETURNED IN FULL STRENGTH (AFTER A SMALL VACATION) AND IS HERE TO 'WORLD PREMIERE' THE NEW FILES EVERYWHERE. STAY COOL. THIS IS THE PREQUIL TO THE FIRST ONE, SO JUST RELAX. THIS IS NOT MADE TO BE AN EXCLUSIVE ULTRA ELITE FILE, |SO KINDA CALM DOWN AND WATCH IN THE BACKGROUND IF YOU ARE TOO COOL FOR IT. /-/ PHREAK DICTIONARY /-/ HERE YOU WILL FIND SOME OF THE BASIC BUT NECESSARY TERMS THAT SHOULD BE KNOWN BY ANY PHREAK WHO WANTS TO BE RESPECTED AT ALL. PHREAK : 1. THE ACTION OF USING MISCHEVIOUS AND MOSTLY ILLEGAL WAYS IN ORDER TO NOT PAY FOR SOME SORT OF TELE- COMMUNICATIONS BILL, ORDER, TRANSFER, OR OTHER SERVICE. IT OFTEN INVOLVES USAGE OF HIGHLY ILLEGAL BOXES AND MACHINES IN ORDER TO DEFEAT THE SECURITY THAT IS SET UP TO AVOID THIS SORT OF HAPPENING. [FR'EAKING]. V. 2. A PERSON WHO USES THE ABOVE METHODS OF DESTRUCTION AND CHAOS IN ORDER TO MAKE A BETTER LIFE FOR ALL. A TRUE PHREAKER WILL NOT NOT GO AGAINST HIS FELLOWS OR NARC ON PEOPLE WHO HAVE RAGGED ON HIM OR DO ANYTHING TERMED TO BE DISHONORABLE ; ~0TO PHREAKS. [FR'EEK]. N. 3. A CERTAIN CODE OR DIALUP USEFUL IN THE ACTION OF BEING A PHREAK. (EXAMPLE: "I HACKED A NEW METRO PHREAK LAST NIGHT.") SWITCHING SYSTEM: 1. THERE ARE 3 MAIN SWITCHING SYSTEMS CURRENTLY EMPLOYED IN THE US, AND A FEW OTHER SYSTEMS WILL BE MENTIONED AS BACKGROUND. A) SXS: THIS SYSTEM WAS INVENTED IN 1918 AND WAS EMPLOYED IN OVER HALF OF THE COUNTRY UNTIL 1978. IT IS A VERY BASIC SYSTEM THAT IS A GENERAL WASTE OF ENERGY AND HARD WORK ON THE LINESMAN. A GOOD WAY TO IDENTIFY THIS IS THAT IT REQUIRES A COIN IN THE PHONE BOOTH BEFORE IT WILL GIVE YOU A DIAL TONE, OR THAT NO CALL WAITING, CALL FORWARDING, OR ANY OTHER SUCH SERVICE IS AVAILABLE. STANDS FOR: STEP BY STEP B) XB: THIS SWITCHING SYST#IiEM WAS FIRST EMPLOYED IN 1978 IN ORDER TO TAKE CARE OF MOST OF THE FAULTS OF SXS SWITCHING. NOT ONLY IS IT MORE EFFICIENT, BUT IT ALSO CAN SUPPORT DIFFERENT SERVICES IN VARIOUS FORMS. XB1 IS CROSSBAR VERSION 1. THAT IS VERY LIMITED AND IS HARD TO DISTINGUISH FROM SXS EXCEPT BY DIRECT VIEW OF THE WIRING INVOLVED. NEXT UP WAS XB4, CROSSBAR VERSION 4. WITH THIS ˛QSYSTEM, SOME OF THE BASIC THINGS LIKE DTMF THAT WERE NOT AVAILABLE WITH SXS CAN BE ACCOMPLISHED. FOR THE FINAL STROKE OF XB, XB5 WAS CREATED. THIS IS A SERVICE THAT CAN ALLOW DTMF PLUS MOST 800 TYPE SERVICES (WHICH WERE NOT ALWAYS AVAILABLE.) STANDS FOR: CROSSBAR. C) ESS: A NIGHTMARE IN TELECOM. IN VIVID COLOR, ESS IS A PRETTY BAD THING TO HAVE TO STAND UP TO. I LT IS QUITE SIMPLE TO IDENTIFY. DIALING 911 FOR EMERGENCIES, AND ANI [SEE ANI BELOW] ARE THE MOST COMMON FACETS OF THE DREAD SYSTEM. ESS HAS THE CAPABILITY TO LIST IN A PERSON'S CALLER LOG WHAT NUMBER WAS CALLED, HOW LONG THE CALL TOOK, AND EVEN THE STATUS OF THE CONVERSATION (MODEM OR OTHERWISE.) SINCE ESS HAS BEEN EMPLOYED, WHICH HAS BEEN VERY RECENTLY, IT HA aKS GONE THROUGH MANY KINDS OF REVISIONS. THE LATEST SYSTEM TO DATE IS ESS 11A, THAT IS EMPLOYED IN WASHINGTON D.C. FOR SECURITY REASONS. ESS IS TRULY TROUBLE FOR ANY PHREAK, BECAUSE IT IS 'SMARTER' THAN THE OTHER SYSTEMS. FOR INSTANCE, IF ON YOUR CALLER LOG THEY SAW 50 CALLS TO 1-800-421-9438, THEY WOULD BE ABLE TO DO A CN/A [SEE LOOPHOLES BELOW] ON YOUR NUMBER R AND DETERMINE WHETHER YOU ARE SUBSCRIBED TO THAT SERVICE OR NOT. THIS MAKES MOST CALLS A HAZARD, BECAUSE ALTHOUGH 800 NUMBERS APPEAR TO BE FREE, THEY ARE RECORDED ON YOUR CALLER LOG AND THEN RIGHT BEFORE YOU RECEIVE YOUR BILL IT DELETES THE BILLINGS FOR THEM. BUT BEFORE THAT THE ARE OPEN TO INSPECTION, WHICH IS ONE REASON WHY EXTENDED USE OF ANY CODE IS DANGE  ROUS UNDER ESS. SOME OF THE BOXES [SEE BOXING BELOW] ARE UNABLE TO FUNCTION IN ESS. IT IS GENERALLY A MENACE TO THE TRUE PHREAK. STANDS FOR: ELECTRONIC SWITCHING SYSTEM. BECAUSE THEY COULD APPEAR ON A FILTER SOMEWHERE OR MAYBE IT IS JUST NICE TO KNOW THEM ANYWAYS. A) SSS: STROWGER SWITCHING SYSTEM. FIRST NON-OPERATOR SYSTEM AVAILABLE.   E2 B) WES: WESTERN ELECTRONICS SWITCHING. USED ABOUT 40 YEARS AGO WITH SOME MINOR PLACES OUT WEST. BOXING: 1) THE USE OF PERSONALLY DESIGNED BOXES THAT EMIT OR CANCEL ELECTRONICAL IMPULSES THAT ALLOW SIMPLER ACTING WHILE PHREAKING. THROUGH THE USE OF SEPARATE BOXES, YOU CAN ACCOMPLISH MOST FEATS POSSIBLE WITH OR WITHOUT THE CONTROL OF AN OPERATOR. 2 ) SOME BOXES AND THEIR FUNCTIONS ARE LISTED BELOW. ONES MARKED WITH '*' INDICATE THAT THEY ARE NOT OPERATABLE IN ESS. *BLACK BOX: MAKES IT SEEM TO THE PHONE COMPANY THAT THE PHONE WAS NEVER PICKED UP. BLUE BOX : EMITS A 2600HZ TONE THAT ALLOWS YOU TO DO SUCH THINGS AS STACK A TRUNK LINE, KICK THE OPERATOR OFF LINE, AND OTHER _S. RED BOX : SIMULATES THE NOISE OF A QUARTER, NICKEL, OR DIME BEING DROPPED INTO A PAYPHONE. CHEESE BOX : TURNS YOUR HOME PHONE INTO A PAY PHONE TO THROW OFF TRACES (A RED BOX IS USUALLY NEEDED IN ORDER TO CALL OUT.) *CLEAR BOX : GIVES YOU A DIAL TONE ON SOME OF THE OLD SXS PAYPHONES WITHOUT PUTTING IN A COIN.  7R BEIGE BOX : A SIMPLER PRODUCED LINESMAN'S HANDSET THAT ALLOWS YOU TO TAP INTO PHONE LINES AND EXTRACT BY EAVESDROPPING, OR CROSSING WIRES, ETC. PURPLE BOX : MAKES ALL CALLS MADE OUT FROM YOUR HOUSE SEEM TO BE LOCAL CALLS. ANI [ANI]: 1) AUTOMATIC NUMBER IDENTIFICATION. A SERVICE AVAILABLE ON ESS THAT ALLOWS A PHONE  'SERVICE [SEE DIALUPS BELOW] TO RECORD THE NUMBER THAT ANY CERTAIN CODE WAS DIALED FROM ALONG WITH THE NUMBER THAT WAS CALLED AND PRINT BOTH OF THESE ON THE CUSTOMER BILL. 950 DIALUPS [SEE DIALUPS BELOW] ARE ALL DESIGNED JUST TO USE ANI. SOME OF THE SERVICES DO NOT HAVE THE PROPER EQUIPMENT TO READ THE ANI IMPULSES YET, BUT IT IS IMPOSSIBLE TO SEE WHICH QOIS WHICH WITHOUT BEING BUSTED OR NOT BUSTED FIRST. DIALUPS [DY'L'UPS]: 1) ANY LOCAL OR 800 EXTENDED OUTLET THAT ALLOWS INSTANT ACCESS TO ANY SERVICE SUCH AS MCI, SPRINT, OR AT&T THAT FROM THERE CAN BE USED BY HANDPICKING OR USING A PROGRAM TO REVEAL OTHER PEOPLES CODES WHICH CAN THEN BE USED MODERATELY UNTIL THEY FIND OUT ABOUT IT AND YOU MUST SYZWITCH TO ANOTHER CODE (PREFERRABLY BEFORE THEY FIND OUT ABOUT IT.) 2) DIALUPS ARE EXTREMELY COMMON ON BOTH SENSES. SOME DIALUPS REVEAL THE COMPANY THAT OPERATES THEM AS SOON AS YOU HEAR THE TONE. OTHERS ARE MUCH HARDER AND SOME YOU MAY NEVER BE ABLE TO IDENTIFY. A SMALL LIST OF DIALUPS: 1-800-421-9438 (5 DIGIT CODES) 1-800-^k547-6754 (6 DIGIT CODES) 1-800-345-0008 (6 DIGIT CODES) 1-800-734-3478 (6 DIGIT CODES) 1-800-222-2255 (5 DIGIT CODES) 3) CODES: CODES ARE VERY EASILY ACCESSED PROCEDURES WHEN YOU CALL A DIALUP. THEY WILL GIVE YOU SOME SORT OF TONE. IF THE TONE DOES NOT END IN 3 SECONDS, THEN PUNCH IN THE CODE AND IMMEDIATELY FOLLOWING THE CODEU, THE NUMBER YOU ARE DIALING BUT STRIKE THE '1' IN THE BEGINNING OUT FIRST. IF THE TONE DOES END, THEN PUNCH IN THE CODE WHEN THE TONE ENDS. THEN, IT WILL GIVE YOU ANOTHER TONE. PUNCH IN THE NUMBER YOU ARE DIALING, OR A '9'. IF YOU PUNCH IN A '9' AND THE TONE STOPS, THEN YOU MESSED UP A LITTLE. IF YOU PUNCH IN A TONE AND THE TONE CONTINUES, THEN SIMPLYu DIAL THEN NUMBER YOU ARE CALLING WITHOUT THE '1'. 4) ALL CODES ARE NOT UNIVERSAL. THE ONLY TYPE THAT I KNOW OF THAT IS TRULY UNIVERSAL IS METROPHONE. ALMOST EVERY MAJOR CITY HAS A LOCAL METRO DIALUP (FOR PHILADELPHIA, (215)351-0100/0126) AND SINCE THE CODES ARE UNIVERSAL, ALMOST EVERY PHREAK HAS USED THEM ONCE OR TWICE. THEY DO NOT EMPLOY ANI IN ANY Lh} OUTLETS THAT I KNOW OF, SO FEEL FREE TO CHECK THROUGH YOUR BOOKS AND CALL 555-1212 OR, AS A MORE DEVIOUS MANOR, SUBSCRIBE YOURSELF. THEN, NEVER USE YOUR OWN CODE. THAT WAY, IF THEY CHECK UP ON YOU DUE TO YOUR CALLER LOG, THEY CAN USUALLY FIND OUT THAT YOU ARE SUBSCRIBED. NOT ONLY THAT BUT YOU COULD SET A PHREAK HACKER AROUND THAT AREA AND JUST LET IT f HACK AWAY, SINCE THEY USUALLY GROUP THEM, AND, AS A BONUS, YOU WILL HAVE THEIR LOCAL DIALUP. 5) 950'S. THEY SEEM LIKE A PERFECTLY COOL PHREAKERS DREAM. THEY ARE FREE FROM YOUR HOUSE, FROM PAYPHONES, FROM EVERYWHERE, AND THEY HOST ALL OF THE MAJOR LONG DISTANCE COMPANIES (950-1044 , 950-1077 , 950-1088 , 950-1033 .) WELL, THEY AREN'T. THEY WERE DESIGNED FOR ANI. THAT IS THE POINT, END OF DISCUSSION. A PHREAK DICTIONARY. IF YOU REMEMBER ALL OF THE THINGS CONTAINED ON THAT FILEUP THERE, YOU MAY HAVE A BETTER CHANCE OF DOING WHATEVER IT IS YOU DO. THIS NEXT SECTION IS MAYBE A LITTLE MORE INTERESTING... BLUE BOX PLANS: --------------- THESE ARE SOME BLUE BOX PLANS, BUT FIRST, BE WARNED, THERE HAVE BEEN 2600HZ TONE DETECTORS OUT ON OPERATOR TRUNK LINES SINCE :>NXB4. THE IDEA BEHIND IT IS TO USE A 2600HZ TONE FOR A FEW VERY NAUGHTY FUNCTIONS THAT CAN REALLY MAKE YOUR DAY LIGHTEN UP. BUT FIRST, HERE ARE THE PLANS, OR THE HEART OF THE FILE: 700 : 1 : 2 : 4 : 7 : 11 : 900 : + : 3 : 5 : 8 : 12 : 1100 : + : + : 6 : 9 : KP : 1300 : + : + : + : 10 : KP2 : 1500 : + : + : + : + : ST : : 700 : 900 :1100 :1300 :1500 : STOP! BEFORE YOU DITm`EHARD USERS START PIECING THOSE LITTLE TONE TIDBITS TOGETHER, THERE IS A SIMPLER METHOD. IF YOU HAVE AN APPLE-CAT WITH A PROGRAM LIKE CAT'S MEOW IV, THEN YOU CAN GENERATE THE NECESSARY TONES, THE 2600HZ TONE, THE KP TONE, THE KP2 TONE, AND THE ST TONE THROUGH THE DIAL SECTION. SO IF YOU HAVE THAT I WILL ASSUME YOU CAN BOOT IT UP AND IT WORKS, AND I'LL DO YOU THE FAVOR OF TELLING YOU AND THE OTHER USERS WHAT TO DO WITH THE BLUE BOX NOW THAT YOU HAVE SOMEHOW CONSTRUCTED IT. THE CONNECT$^MION TO AN OPERATOR IS ONE OF THE MOST WELL KNOWN AND USED WAYS OF HAVING FUN WITH YOUR BLUE BOX. YOU SIMPLY DIAL A TSPS (TRAFFIC SERVICE POSITIONING STATION, OR THE OPERATOR YOU GET WHEN YOU DIAL '0') AND BLOW A 2600HZ TONE THROUGH THE LINE. WATCH OUT! DO NOT DIAL THIS DIRECT! AFTER YOU HAVE DONE THAT, IT IS QUITE SIMPLE TO HAVE FUN WITH IT. BLOW A KP TONE TO START A CALL, A ST TONE TO STOP IT, AND A 2600HZ TONE TO HANG UP. ONCE YOU HAVE CONNECTED TO IT, HERE ARE SOME FUN NUMBERS TO P.ICALL WITH IT: 0-700-456-1000 TELECONFERENCE (FREE, BECAUSE YOU ARE THE OPERATOR!) (AREA CODE)-101 TOLL SWITCHING (AREA CODE)-121 LOCAL OPERATOR (HEHE) (AREA CODE)-131 INFORMATION (AREA CODE)-141 RATE & ROUTE (AREA CODE)-181 COIN REFUND OPERATOR (AREA CODE)-11511 CONFERENCE OPERATOR (WHEN YOU DIAL 800-544-6363) WELL, THOSE WERE THE TONE MATRIX CONTROLLERS FOR THE BLUE BOX AND SOME OTHER HELPFUL STUFF TO HELP YOU TO START OUT WITH. BUT ~tTHOSE ARE ONLY THE FUNCTIONS WITH THE OPERATOR. THERE ARE OTHER K-FUN THINGS YOU CAN DO WITH IT. MORE ADVANCED BLUE BOX STUFF: OOPS. SMALL MISTAKE UP THERE. I FORGOT TONE LENGTHS. UM, YOU BLOW A TONE PAIR OUT FOR UP TO 1/10 OF A SECOND WITH ANOTHER 1/10 SECOND FOR SILENCE BETWEEN THE DIGITS. KP TONES SHOULD BE SENT FOR 2/10 OF A SECOND. ONE WAY TO CONFUSE THE 2600HZ TRAPS IS TO SEND PINK NOISE OVER THE CHANNEL (FOR ALL OF YOU THAT HAVE DECENT BSR EQUALIZERS, THERE IS MAJO>LR PINK NOISE IN THERE.) USING THE OPERATOR FUNCTIONS IS THE USE OF THE 'INWARD' TRUNK LINE. THAT IS WORKING IT FROM THE INSIDE. FROM THE 'OUTWARD' TRUNK, YOU CAN DO SUCH THINGS AS MAKE EMERGENCY BREAKTHROUGH CALLS, TAP INTO LINES, BUSY ALL OF THE LINES IN ANY TRUNK (CALLED 'STACKING'), ENABLE OR DISABLE THE TSPS'S, AND FOR SOME 4A SYSTEMS YOU CAN EVEN RE-ROUTE CALLS TO ANYWHERE. ALL RIGHT. THE ONE THING THAT EVERY COMPLETE PHREAK GUIDE SHOULD BE WITHOUT IS BLUE BOX PLANS, SINCE G THEY WERE ONCE A VITAL PART OF PHREAKING. ANOTHER THING THAT EVERY COMPLETE FILE NEEDS IS A COMPLETE LISTING OF ALL OF THE 800 NUMBERS AROUND SO YOU CAN HAVE SOME MORE FUN. /-/ 800 DIALUP LISTINGS /-/ 1-800-345-0008 (6) 1-800-547-6754 (6) 1-800-245-4890 (4) 1-800-327-9136 (4) 1-800-526-5305 (8) 1-800-858-9000 (3) 1-800-437-9895 (7) 1-800-245-7508 (5) 1-800-343-1844 (4) 1-800-322-1415 (6) 1-800-437-3478 (6) 1-800-325-7222 (6) ALL RIGHT, SET CAT HACKER 1.0 ON T!HOSE NUMBERS AND HAVE A FUCK OF A DAY. THAT IS ENOUGH WITH 800 CODES, BY THE TIME THIS GETS AROUND TO YOU I DUNNO WHAT STATE THOSE CODES WILL BE IN, BUT TRY THEM ALL OUT ANYWAYS AND SEE WHAT YOU GET. ON SOME 800 SERVICES NOW, THEY HAVE AN OPERATOR WHO WILL ANSWER AND ASK YOU FOR YOUR CODE, AND THEN YOUR NAME. SOME WILL SWITCH BACK AND FORTH BETWEEN VOICE AND TONE VERIFICATION, YOU CAN NEVER BE QUITE SURE WHICH YOU WILL BE UP AGAINST. ARMED WITH THIS KNOWLEDGE YOU SHOULD BE HAVI"}rNG A PRETTY GOOD TIME PHREAKING NOW. BUT CLASS ISN'T OVER YET, THERE ARE STILL A COUPLE IMPORTANT RULES THAT YOU SHOULD KNOW. IF YOU HEAR CONTINUAL CLICKING ON THE LINE, THEN YOU SHOULD ASSUME THAT AN OPERATOR IS MESSING WITH SOMETHING, MAYBE EVEN LISTENING IN ON YOU. IT IS A GOOD IDEA TO CALL SOMEONE BACK WHEN THE PHONE STARTS DOING THAT. IF YOU WERE USING A CODE, USE A DIFFERENT CODE AND/OR SERVICE TO CALL HIM BACK. A GOOD WAY TO DETECT IF A CODE HAS GONE BAD OR NOT IS TO LIS#}քTEN WHEN THE NUMBER HAS BEEN DIALED. IF THE CODE IS BAD YOU WILL PROBABLY HEAR THE PHONE RINGING MORE CLEARLY AND MORE QUICKLY THAN IF YOU WERE USING A DIFFERENT CODE. IF SOMEONE ANSWERS VOICE TO IT THEN YOU CAN IMMEDIATELY ASSUME THAT IT IS AN OPERATIVE FOR WHATEVER COMPANY YOU ARE USING. THE FAMED '311311' CODE FOR METRO IS ONE OF THOSE. YOU WOULD HAVE TO BE QUITE STUPID TO ACTUALLY RESPOND, BECAUSE WHOEVER YOU ASK FOR THE OPERATOR WILL ALWAYS SAY 'HE'S NOT IN RIGHT NOW, CAN I HAVE$ N! HIM CALL YOU BACK?' AND THEN THEY WILL ASK FOR YOUR NAME AND PHONE NUMBER. SOME OF THE MORE SOPHISTICATED COMPANIES WILL ACTUALLY GIVE YOU A CARRIER ON A LINE THAT IS SUPPOSED TO GIVE YOU A CARRIER AND THEN JUST HAVE GARBAGE FLOW ACROSS THE SCREEN LIKE IT WOULD WITH A BAD CONNECTION. THAT IS A FEEBLE EFFORT TO MAKE YOU THINK THAT THE CODE IS STILL WORKING AND MAYBE GET YOU TO DIAL SOMEONE'S VOICE, A GOOD TEST FOR THE CARRIER TRICK IS TO DIAL A NUMBER THAT WILL GIVE YOU A CARRIER THA%!ȦT YOU HAVE NEVER DIALED WITH THAT CODE BEFORE, THAT WILL ALLOW YOU TO DETERMINE WHETHER THE CODE IS GOOD OR NOT. FOR OUR NEXT SECTION, A LIGHTER LOOK AT SOME OF THE THINGS THAT A PHREAK SHOULD NOT BE WITHOUT. A VOCABULARY. A FEW MONTHS AGO, IT WAS A QUITE STRANGE WORLD FOR THE MODEM PEOPLE OUT THERE. BUT NOW, A PHREAKER'S VOCABULARY IS ESSENTIAL IF YOU WANNA MAKE A GOOD IMPRESSION ON PEOPLE WHEN YOU POST WHAT YOU KNOW ABOUT CERTAIN SUBJECTS. /-/ VOCABULARY /-/ - DO NOT MISS&"roPELL EXCEPT CERTAIN EXCEPTIONS: PHONE -> FONE FREAK -> PHREAK - NEVER SUBSTITUTE 'Z'S FOR 'S'S. (I.E. CODEZ -> CODES) - NEVER LEAVE MANY CHARACTERS AFTER A POST (I.E. HEY DUDES!#!@#@!#!@) - NEVER USE THE 'K' PREFIX (K-KOOL, K-RAD, K-WHATEVER) - DO NOT ABBREVIATE. (I GOT LOTSA WARES W/ DOCS) - NEVER SUBSTITUTE '0' FOR 'O' (R0DENT, L0ZER). - FORGET ABOUT YE OLD UPPER CASE, IT LOOKS RUGGYISH. ALL RIGHT, THAT WAS TO RELIEVE THE TENSION OF WHAT'#~ R IS BEING DRILLED INTO YOUR MINDS AT THE MOMENT. NOW, HOWEVER, BACK TO THE TEACHING COURSE. HERE ARE SOMETHINGS YOU SHOULD KNOW ABOUT PHONES AND BILLINGS FOR PHONES, ETC. LATA: LOCAL ACCESS TRANSFERENCE AREA. SOME PEOPLE WHO LIVE IN LARGE CITIES OR AREAS MAY BE PLAGUED BY THIS PROBLEM. FOR INSTANCE, LET'S SAY YOU LIVE IN THE 215 AREA CODE UNDER THE 542 PREFIX (AMBLER, FORT WASHINGTON). IF YOU WENT TO DIAL IN A BASIC METRO CODE FROM THAT AREA, FOR INSTANCE, 351-0100, THAT MIGHT($sp0 NOT BE COUNTED UNDER UNLIMITED LOCAL CALLING BECAUSE IT IS OUT OF YOUR LATA. FOR SOME LATA'S, YOU HAVE TO DIAL A '1' WITHOUT THE AREA CODE BEFORE YOU CAN DIAL THE PHONE NUMBER. THAT COULD PROVE A HASSLE FOR US ALL IF YOU DIDN'T REALIZE YOU WOULD BE BILLED FOR THAT SORT OF CALL. IN THAT WAY, SOMETIMES, IT IS BETTER TO BE SAFE THAN SORRY AND PHREAK. THE CALLER LOG: IN ESS REGIONS, FOR EVERY HOUSEHOLD AROUND, THE PHONE COMPANY HAS SOMETHING ON YOU CALLED A CALLER LOG. THIS SHOWS )%^EVERY SINGLE NUMBER THAT YOU DIALED, AND THINGS CAN BE ARRANGED SO IT SHOWED EVERY NUMBER THAT WAS CALLING TO YOU. THAT'S ONE MAIN DISADVANTAGE OF ESS, IT IS MOSTLY COMPUTERIZED SO A NUMBER SCAN COULD BE DONE LIKE THAT QUITE EASILY. USING A DIALUP IS AN EASY WAY TO SCREW THAT, AND IS SOMETHING WORTH REMEMBERING. ANYWAYS, WITH THE CALLER LOG, THEY CHECK UP AND SEE WHAT YOU DIALED. HMM... YOU DIALED 15 DIFFERENT 800 NUMBERS THAT MONTH. SOON THEY FIND THAT YOU ARE SUBSCRIBED TO NONE OF *&X THOSE COMPANIES. BUT THAT IS NOT THE ONLY THING. MOST PEOPLE WOULD IMAGINE "BUT WAIT! 800 NUMBERS DON'T SHOW UP ON MY PHONE BILL!". TO THOSE PEOPLE, IT IS A NICE THOUGHT, BUT 800 NUMBERS ARE PICKED UP ON THE CALLER LOG UNTIL RIGHT BEFORE THEY ARE SENT OFF TO YOU. SO THEY CAN CHECK RIGHT UP ON YOU BEFORE THEY SEND IT AWAY AND CAN NOTE THE FACT THAT YOU FUCKED UP SLIGHTLY AND CALLED ONE TOO MANY 800 LINES. RIGHT NOW, AFTER ALL OF THAT, YOU SHOULD HAVE A PRETTY GOOD IDEA OF HOW TO+'י GROW UP AS A GOOD PHREAK. FOLLOW THESE GUIDELINES, DON'T SHOW OFF, AND DON'T TAKE UNNECESSARY RISKS WHEN PHREAKING OR HACKING. /-/ CREDITS /-/ TO THE VIDEOSMITH - FOR SETTING ME STRAIGHT ON SOME SHIT. TO THE LINESMAN - FOR TELLING ME TO UPLOAD IT TO HIS AE LINE. TO MODERN MUTANT - FOR MAKING ME INTO A PHREAKING FREAK. TO JACK THE NIBBLER- FOR THE BASIS OF THE BLUE BOX PLANS. /---------------------------------\ \ BULLETIN BOARD LIST \ \ --------,{r------------- \ \ SIRIUS CYBERNETIC'S BBSYSTEM \ \ 808-521-3306 40MEGS \ \---------------------------------/ LATER, THE TRAVELER MANOR, SUBSCRIBE YOURSELF. THEN, NEVER USE YOUR OWN CODE. THAT WAY, IF THEY CHECK UP ON YOU DUE TO YOUR CALLER LOG, THEY CAN USUALLY FIND OUT THAT YOU ARE SUBSCRIBED. NOT ONLY THAT BUT YOU COULD SET A PHREAK HACKER AROUND THAT AREA AND JUST LET IT ()Z&>=<;:9876543210/.-,+*))? Article34,(*) Guru / ADiCT now brings to you very interresting News !!! Thanx to Alchemy for capturing the news on the Usenet ! Announcing NEW AMIGA MODELS! The AMIGA 600, AMIGA 2200, and AmigaStation! ================================================= AMIGA 600 The new Amiga 600 is "a very upgraded Amiga 500" which includes the ECS for 2MB Chip RAM. The mother board will hold the 2MB Chip RAM as well as an additional 1MB or 4MB of Fast RAM by using either 1Mbit or (+P4Mbit chips respectively. Stock systems will ship with 1MB Chip and 1MB Fast RAM. The Amiga 600 brings up the low end with a 68000 CPU that clocks at 14.3MHz. Addressing Fast (system) RAM at this speed makes the Amiga 600 twice as fast as the Amiga 500 in most operations. The A600, housed in the standard low-profile A500 case, also comes standard with one builtin High-Density floppy drive which can read/write standard Amiga 880K floppy disks as well as t(,Yjhe Amiga 1.76MB High-Density format. The Amiga 600 also includes the standard serial, parallel, dual mouse ports, dual audio, floppy drive port, NTSC video and expansion bus as the Amiga 500. Pricing adhears to traditional A500 low-end pricing stratagy. ================================================= AMIGA 2200 A "killer no-nonsense" midrange Amiga system is finally here. The Amiga 2200 is actually more like a "slightly scaled down Amiga 3000." Housed in(- a box which is actually smaller than the A3000's case is a mother board which holds a 68020 CPU clocked at 14.3MHz. There is also a socket for an optional 68881 FPU. This is a "real 32 bit" system running on a 32 bit memory bus. The Amiga 2200 includes the ECS to support 2MB of Chip RAM. Up to 8MB of additional Fast RAM may be added to the mother board using 4Mbit RAM chips (or 2MB RAM using 1Mbit RAM chips). Stock systems will ship with 1MB Chip and 1MB Fast ((.Vsystem) RAM. A de-interlacer circuit is included on board as well as a 32 bit SCSI hard drive interface similar to the A3000. There are three expansion slots including two full 32 bit bus expansion slots "ala A3000 style" on a verticle daughter board and a direct CPU expansion connector which can take a 68030 or 68040 CPU accelerator. The Amiga 2200's low-profile, compact case has room for two internal 3.5" drives. Stock systems will ship with either one 1.76M(/ BB High- Density floppy drive and a 52MB Quantum hard drive or two HD floppy drives. I/O ports include standard serial, parallel, dual mouse ports, dual audio, SCSI, floppy drive port, NTSC video and de-interlaced 31KHz video. The Amiga 2200 with hard drive is priced substancially less then the A3000/16/50 which is being phased out of production. The Amiga 3000/25 will continue as the high end of the Amiga personal computer line. ======================(0jc)=========================== AMIGASTATION An all new line of powerful Amiga WorkStations is now ready to leap Amiga computing to a new high level of processing capability. The AmigaStation line initially includes three basic models. All three models incorporate the Motorola 68040 CPU, 32bit SCSI-2 hard disk interface, ECS, video de-interlacer, WorkBench 2.0 and contain up to 32MB of system RAM on the mother board. Additionally, All models include enhan(1F΍ced digital audio capability which inludes dual channel 8 bit audio output at up to 44Khz and single channel 16 bit audio output at up to 22 KHz sample rate. All models also come with the option of UNIX System 5, Rlease 4 which can be pre-installed. An EtherNet board is available for standard network interface capability on all models. The High-End A4300, housed in a "Tower Style" case, incorporates the MC68040 CPU clocked at 25MHz, 8MB system RAM, 2MB ESC Chip RAM, 330MB har( 2yd disk, 1.76MB floppy drive and a high resolution coprocessor based video graphics card with 1280 x 1024 pixel resolution and 8 bit color from a 24 bit palette. Video RAM expands to support 24 bit color displayed from a 24 bit palette. System RAM can be expaned to 32MB on the mother board which also contains five 32bit expansion slots for further memory and peripheral expansion. The video card occupies one expansion slot. A CPU direct slot supports an optional high-( 3bEspeed cache memory card. The system enclosure provides room for four internal 3.5" drives and two 5.25" drives. I/O ports include standard serial and parallel ports, SCSI port, NTSC video, de-interalced video, high resolution RGB video, dual mouse and dual audio ports. The A4200, housed in a very low profile "pizza box" style case, incorporates the MC68040 CPU clocked at 25MHz, 8MB system RAM, 2MB ESC Chip RAM, 210MB hard disk, 1.76MB floppy drive and a high resol( 4Rpution coprocessor based video graphics card with 1280 x 1024 pixel resolution and 8 bit color from a 24 bit palette. Video RAM expands to support 24 bit color displayed from a 24 bit palette. System RAM can be expaned to 32MB on the mother board which also contains three 32bit expansion slots for further memory and peripheral expansion. The video card occupies one expansion slot. A CPU direct slot supports an optional high-speed cache memory card. Th( 5v)e low profile, low cost system enclosure provides room for three internal 3.5" drives. I/O ports include standard serial and parallel ports, SCSI port, NTSC video, de-interalced video, high resolution RGB video, dual mouse and dual audio ports. The A4100, housed in a very low profile "pizza box" style case, incorporates the MC68040 CPU clocked at 25MHz, 4MB system RAM, 2MB ESC Chip RAM, 105MB hard disk, 1.76MB floppy drive. System RAM can be expaned to 32MB( 6 on the mother board which also contains three 32bit expansion slots for further memory and peripheral expansion. A CPU direct slot supports an optional high-speed cache memory card. The low profile, low cost system enclosure provides room for three internal 3.5" drives. I/O ports include standard serial and parallel ports, SCSI port, NTSC video, de-interalced video, dual mouse and dual audio ports. ================================================= NOTES: Ami(7hga 600: With a 14.3MHz 68000, and 6MB on board RAM (2MB Chip, 4MB Fast RAM), this brings the low-end, consumer level Amiga to a respsectable capability. Processing speed meets or exceeds any cheap 386sx clone. Just add another HD floppy drive and you've got a very capable system for a very low price. Amiga 2200: This system is for the true Amiga enthusiast. Due to the very "cost reduced" mother boar(84?d and system enclosure it is NOT BridgeBoard capable. It also has "only" two main expansion slots. However, with SCSI and up to 10MB RAM on board (2MB Chip, 8MB Fast) you may not need an expansion slot for a while. With a 14.3MHz 68020 running on a true 32 bit memory bus, you've got enough processing power to handle almost any task. When you are ready to expand, go ahead and fill one of t(9;he two 32 bit expansion slots with a 32MB memory board. And add a 28MHz 68040 to the CPU expansion slot. You'll be in "Amiga Heaven" with this kind of power. This system enclosure only holds two 3.5" drives. This is the most useful low-cost configuration and is due to the low-cost, small footprint inclosure. But you can still add floppy and hard drives externally to the built-in floppy(:bxM and SCSI ports if necassary. The 68881 FPU is not included in stock systems, but at least the socket is there when you decide to plug one in. The A2200 will significantly out-perform the Mac Classic II and Mac IILC because these Macs use a 16 bit memory interface to their 32 bit processors. At list $1295 with one high-density floppy drive, a 50MB hard drive and 2MB RAM (1MB Chip and 1MB Fa(;st) this system will sell like hot cakes. At $995 street price this is a low-cost-Mac and clone killer for sure. In fact, a new factory may be needed to keep up with demand. The A2000 will remain in production for those who need a system where they can plug in the "kitchen sink." AmigaStation: Wow! What else can you say? If you need high power in an Amiga, well, here it is! These systems are the (<_9 ultimate for Amiga creativity for the power user. For professional or personal use in anaimation, ray trace, CAD and Desk Top Publishing, the AmigaStation really makes it possible - in a hurry! These systems are fast. But the optional low-cost, high-speed CPU cache card increases processing throughput by 20 to 30% and is well worth the extra cost. The A4300 tower system (=C costs some $$, but will handle almost any peripheral expansion need internally. That, together with it's high-speed processing make it well worth the price for those who need this capability. For those who need only moderate internal peripheral expansion, the A4200 and A4100 will out-compete, in price/performance, any high-end personal computer and compete well (>6with any mid-range UNIX workstation. The 68040, known to be pretty fast, is still under estimated. It's at least 50% faster then the 486 at a given clock speed in most situations. So if you need a fast Amiga, or, for that matter, if you need a fast computer, GO FOR IT! One more note - The A3000 can essentially be brought up to the level of the AmigaStation series (4by adding a 68040 accelerator and a high-res graphics video card. ================================================= This File Has Been traded by GiapDJ of TCB on 06-Mar-92 Make sure to call these FAST elite boards : The Temple of Gurus , TCB WHQ , ++39-744-302593 , Elite only Leave me as a reference Trash City , ICS WHQ , ++1-718-318-8315 , 300 users Elite System Ask me for the NEW USER PASSWORD of Fast RAM by using either 1Mbit or ?@Z%QPONMLKJIHGFEDCBA@ x Article35,?AIs +---------------------------------------------------------------+ | | | | | | | TELEVISION AND THE 1081 MONITOR | | | | ?Bn | | | | ...... D.I.Y. TV TUNER ...... | | | | | | | | ...... by Steve Wright ...... | | ?C | | | | | +---------------------------------------------------------------+ I rather like the idea of having my 1081 monitor double as a T.V. at times when the Amiga is heavily engaged in doing dull and boring tasks (dull and boring to the eye that is) or just purely as a T.V. monitor when the thought of shooting up gr?Deen meanies doesn't turn you on. For example, when compile time is the same as news time - why not have both? Most have done this by using the video out signal from their video recorder. That's O.K. if you have a spare video machine laying around doing zilch or a rich auntie Gladys who eventually takes the hint and gives you one for your birthday. If you're like me and have neither, there is a way to have VIP working and ALF yelling for around $60. Cheap T.V. ?Eߡtuners are not easily found. Tuner modules are a little more plentiful, but not much use on their own, and some of these were fairly expensive. Then looking through a monthly electronics mag I saw an ad for a Teletext tuner kit, price $59.95. So down I went to the store and upon inspecting the docs I decided to buy and try. Hmmm, video out, sound (mono), VHF & UHF range, seems just what I was looking for. The kit was complete with all components, assembled tuner module,?Fr P.C. board, tuning pot, transformer and docs. The unit was originally intended to be inserted in a teletext module (also a kit), so a few extra parts are necessary for our purpose. Namely :- a box to house it in (I housed mine in a 200*110*60 jiffy box), power switch (240V rated and preferably illuminated), 75 ohm T.V. socket, 2 RCA sockets (one for each of the video and sound outs), and small amount of wiring. The kit also came with a large decal which I cut down to suit, t?G0his gave the unit a neat front panel that didn't have that home made look. It won't be necessary for me to explain the assembly of the kit as the docs which come with it are very good. Converting it for our purpose is a piece of cake as well. The docs show where the three points are (video out, sound out, aerial in). So basica lly all that's needed to be done is find these points and wire them up to their corresponding sockets, easy. Ventilation is necessary as it does?H get quite warm, drill holes in the jiffy box for this or buy a ventilated box maybe easier. I guess I spent about 10-12 hours on it, but I've been told that I'm a bit of an old woman on these things, so it may not take that long for you. There was a snag though (isn't there always?) on completion. I had a beautiful clear picture on all channels but jumping intermittently. I found that the sync level was too low and at times losing it, causing the jumping. Enq? IYuiries from where I bought it found that an errata sheet was available to fix the problem. It involved a small alteration to the P.C. board. Make sure your kit has this errata sheet. The kit I purchased was a Dick Smith Teletext tuner module kit, part number K6319, price $59.95. I checked availability at time of writing and they tell there are plenty of them. The other parts used are common components (sockets, switch, wiring,box) and can be purchased anywhere. ? JA ----------------- Now, this where the story normally ends, unfortunately in this case it doesn't. When connecting the video out from your new tuner to the CVBS IN on your 1081 monitor and the same for the sound, you will be graced with a crisp clear picture any TV buff wo uld be proud of, but turning on the computer will send the screen crazy. Why? Well, when we connect the tuner to the CVBS IN we can switch the video signal in and out via the front ? Ke(switch (CVBS/RGB) but this is not switching the sync signals on and off. The two sync signals together are causing the crazy picture when switched to CVBS mode. It can be fixed though, and quite easily. We need to switch the sync line on the RGB to off when we require the video to be viewed (CVBS ON). Luck has it that the CVBS/RGB switch is a two pole switch of which only one is used. Lets cut the PCB track leading to pin 20 of the RGB socket and run two wires from eit? L[ her side of the cut track and connect them to the unused pole of the switch. Note that the tracks leading from the unused pole go to holes where no parts have been fitted. The wiring should be shielded cable earthed at one end, preferably at the rear for ease of access. There it is, easy wasn't it! If you don't agree or feel confident with this mod, someone with electronics experience &/or someone who has already done this mod will have it done in no time (ask your local user ? M group). Note that the mod described is for a 1081 not the 1084. The 1084 is totally different in its construction. The sync signals are paired together and not buffered as on the 1081. I've heard of a successful mod done for the 1084 and it didn't sound all that difficult. Not having access to a 1084 monitor to try and test I can't offer much comment. Is there anyone out there who can ? ----------------------- There is one other thing that ?Ncan be done concerning the sound from the tuner as an option. You will notice that the sound level from the tuner is much higher than that from the Amiga and when mixed together (the CVBS/RGB switch dosn't cut the sound) the Amiga sound is drowned out. I quite often connect the sound of the Amiga to the stereo amp close by (great for sound progs). Below is a small schematic diagram of a switching arrangement where :- position (A) allows the Amiga sound to the amp and th?O?e tuner sound to the monitor ; position (B) allows the Amiga sound to the monitor and the tuner sound to the amp. Simple but effective. A *---------*--------------> amp L / | Amiga L >----------* | | B *-------+--------------> monitor L | A *-------+-------*------> amp R ?P=6 / | | Amiga R >----------* | | | | B *---*---+-------+------> monitor R | | | A *---- | | / # # Tuner >----------* | | | | B *---------------- Note : # = s?Q@mall signal diode (eg IN914) Switch = 3 pole 2 position use shielded cable only till next time..............Steve Wright __ /// ...And remember where you found this first : __ /// \\\ /// T H E C R U S A D E R S B B S \\/// \// For our HeadQuarter board, dial (Norway) - 6 - 810881 or 810864 ?fj For our Golden Gate board, dial (Norway) - 42 - 46718 th it's high-speed processing make it well worth the price for those who need this capability. For those who need only moderate internal peripheral expansion, the A4200 and A4100 will out-compete, in price/performance, any high-end personal computer and compete well RSZ$XWVUTS  Article36,RT Annie's Song by the man with the Golden Flute Take pity on Poor Bishop Casey, He has really been taking some stick, But he could have avoided the problems, If he had only controlled his old prick. He was known as a cowboy in Galway, But now he must hang up his gun, RU\-6 For shooting his load off in Kerry, The Bishop has gone on the run. He first met his Annie in Dingle, He was charming and oozing with fun, He kissed her and whispered so softly, Would you like an auld cock at yer bum. She stood there, aghast at his manhood, She said, "Eamon, it looks very small", My chRVu|ild, it isn't the size that's important, It's how you use it, that matters at all. In excitement he threw himself on her, He was shouting and jumping with joy, And now, seventeen long years later, Annie gave Eamon a boy. He went to the Pope for forgiveness, He said, "Pauly I've got to pull out", It's a pity you didn'RW%) The parenthesis causes the tooltypes to be overlooked by Workbench. The data in angled brackets needs to be filled-in by the user. - 2.1 commodities programs use ReadArgs() for command-line parsing. ============================================================================= The following system files are no longer needed under 2.1 and are deleted by the installation procedure. - C/luDiskDoctor Removed for malpractice - Devs/Keymaps/usa1 Present in ROM. - Fonts/_bullet/if.ss Replaced by Fonts/_bullet/if.uc - System/AddMonitor Functionality is now embedded in each monitor file directly. - System/BindMonitor and WBStartup/Mode_Names Naming modes is now done by the monitors themselves in combination with IPrefs which handles localization of the names - System/CLI.info Redundant. - System/DiskCopy.info No need for an l v:Eicon since the user can't double-click on this program. - System/SetMap The global keymap can now be selected from the Input prefs editor. The new SetKeyboard command lets you set the keymap for the current console window. - Tools/Commodities/IHelp Functionality has been absorbed by FKey ============================================================================= C/BindDrivers - Got smaller =====================================================================l w>======== C/CPU - Added EXTERNALCACHE, NOEXTERNALCACHE, COPYBACK, and NOCOPYBACK options needed for 68040 support. ============================================================================= C/IconX - Got smaller - Scripts started by IconX now inherit WB's path - There is now a STACK tooltype that lets the stack of the script be specified - There is now a USERSHELL tooltype. Setting "USERSHELL=YES" will cause the current user shell to be used for the scl x ript instead of the boot shell - Default window spec now includes /AUTO to avoid mostly useless windows from opening - Corrected DELAY tooltype. The value was actually being used directly for a Delay() call and is now multiplied by TICKS_PER_SECOND (50) before use. ============================================================================= C/Info - Now knows about DOS\2, DOS\3 and CrossDOS disk types ======================================================l yQ(a======================= C/Install - Can now use CHECK option on write-protected disks - Now supports DOS\2 and DOS\3 disk types - FFS command-line option is now ignored by the program - Now fails when trying to install a device without 512 bytes/sector. Prints an error message to that effect. - Now gives a meaningful error message when a disk can't be read or written to. It used to return with "no disk present" as an error ====================================l zg========================================= C/IPrefs - Localized - Now understands Locale, Keymap, CrossDOS and Sound preferences - Now uses iffparse.library to interpret its IFF files - Keeps diskfont.library and iffparse.library closed when they are not in use allowing them to be expunged - Can now handle multiple IFF chunks within an IFF file. This means that a single IFF PREF file can contain preferences for many different elements. - Clearer message l{8*when IPrefs wants to reset the WB display - Knows about the new PUNT (Printer Unit) chunk saved by the new Printer Prefs - Knows about the unit # specification for multi-serial cards - Now reads and processes the new font.prefs file and ignores the old sysfont.prefs and screenfont.prefs - Is much more picky about when the Workbench screen must be reset - Knows about monitor mode names. When a changes to the Locale preferences occur, IPrefs now reads the sysl|8/monitors.catalog catalog file and updates the name of all available monitors so they appear in the correct language. - Handles 256 colors palette prefs files correctly. It had a fixed maximum of 16 colors. ============================================================================= C/LoadWB - If the ROM is the final 2.04 ROM, it will do a magic patch that will fix the "Rename Error gets stuck" problem. - If the ROM is the final 2.04 ROM, it will do a magil}xX}c patch that localizes workbench to the current default locale. Since this is done at LoadWB time, it will remain in effect until you quit workbench and start again. If locale.library is not available, it will not localize workbench. ============================================================================= C/Mount - Rewritten from BCPL to C. Another one bites the dust!! - Localized - Has much better error reporting, including the filename, line and colul~Pwmn number of where errors in MountLists occur. - Now uses ROM calls to access the DOS device list - Can be run from Workbench. This requires new-style MountLists of the form: /* Aux-Handler mount entry under 2.1 */ Handler = L:Aux-Handler Stacksize = 1000 Priority = 5 That is, the difference with old style MountLists are as follows: - Only a single device can be defined per file - The name of the device islq~ not specified in the file and is instead the same as the name of the file - The # at the end of the entry can be ommited. This change will enable us to allow easy installation and control of mountable devices from the Workbench by simply dragging and clicking icons. - Template is now: "DEVICE/M,FROM/K" DEVICE/M lets multiple devices be mounted in one invocation. Different things are done depending whether the a device name argument ends witl+h a colon. For example: Mount PIPE: This will look for the file "DEVS:DOSDrivers/PIPE" and will process it if found. This is a new style mount file that doesn't contain the name of the device within the mount file. If the mount file is processed successfully, the tooltypes for "DEVS:DOSDrivers/PIPE.info" are then processed and override any settings from the mount file. This is new behavior. If "DEVS:DOSDrivers/PIPE" dolesn't exist, an attempt is then made to find a "PIPE:" entry in "DEVS:MountList". This is the compatible fall-back behavior. Mount PIPE When there is no colon at the end of a device name argument, the name is taken as the filename of the mount file to process. This filename can contain wildcards so something like the following is possible: Mount DEVS:DOSDrivers/~(#?.info). This is new behavior. Mount PIPE FROM l>tMount PIPE: FROM This will scan for a "PIPE:" entry in . This is compatible behavior. - String arguments can now be enclosed in double quotes which lets spaces be included such as: Handler = "Boot HD:L/Speak-Handler" This is handy for mount list entries generated automatically - Added tooltype processing, any keyword that can be put in a mountlist can also be put as a tooltype entry. The tooltype data *overides* the dlWata in the mountlist file itself. - Added ACTIVATE as a synonym to the MOUNT keyword. This is mainly meant to eliminate the confusion between the Mount command and the MOUNT keyword. Also, since this is likely to be one of the most common tooltypes, it makes sense to give it a more meaningful name. - When mounting a file system, Mount now scans the file system resource list for entries having the same dos type. If an entry is found, that file system is used lEinstead of attempting to load a new one from disk. To force a file system to be loaded from disk even though a suitable entry is in the resource list, the FORCELOAD keyword has been added: FORCELOAD = 0; /* default, check the resource list before the disk */ FORCELOAD = 1; /* always load from disk */ Using a file system from the resource list avoids having multiple copies of the file system code in memory at any one time. This will make Crossl DOS become much less memory hungry. - No longer checks for absence of L:FastFileSystem, this was now redundant due to the scanning of the file system resource list. - The Unit field of the FileSysStartupMsg can now contain a C pointer to a C string. The Startup field provided the ability for a handler to get a string, but it was not possible for a file system to get a string as parameter. The Unit field makes it possible. So if the Unit keyword is defined asl|kS: Unit = "blah blah" then memory is allocated to hold the string and the fssm_Unit field points to it. The pointer is a CPTR and the string is a regular C string. ============================================================================= C/SetKeyboard New command which replaces System/SetMap. Can only be run from the shell. Template is "KEYMAP/A". The command sets the keymap for the current console window. Keymaps are searched for in the KEYMAPS: assign list. l߯l ============================================================================= C/SetPatch - Fixes a problem with SetPatch always playing with the caches It now just turns on the data cache and will report this as one of the patches it installs. - Added code needed to support the loading/opening of the 68040 support library. (68040.library) - Fixed BURST mode - Added patch for Intuition IAddress bug - Added patch to fix up the line-a exception which is munlY`ged at boot time. This patch will cause an enforcer hit if you run Enforcer before SetPatch is run the first time. - Added the SetRGB4() and LoadRGB4() interrupt patches - Added the moving of the CIA handler priority to 0 if the priority is lower that 0. - Patches console.device BeginIO() such that CMD_CLEAR now works, and no longer trashes memory. - Added a patch for the Display Database for V37.175 kickstart. What this does is catch any routine in gl raphics that could have caused a dynamic unpacking of the database and check if the dynamic unpacking was about to happen. If it was, it would fail the routine rather than call it since the monitor was not yet added to the system. This fixes the problem where a dynamic unpacking will cause the system to crash in a very bad way. It also makes the monitor system more consistant. ============================================================================= Delvs/mfm.device New device in support of CrossDOS. Allows Amiga floppy drives to read PC-format disk. Interface is similar to trackdisk.device ============================================================================= Devs/postscript_init.ps New file needed by the PostScript printer driver. ============================================================================= Devs/printer.device - Localized - Now uses EasyRequest() instead of AutoRequest() - Preferences.i/h nol){*w has fields in it for the printer.device which can be used to specify a device name, and unit number. This is needed for the Printer prefs's UNIT option and lets the printer.device output to any port of a multi-serial card, or even to any other .device (although we don't have a UI to let the user do this yet) - Looks for the printer drivers in the PRINTERS: assign list first, then in DEVS:printers. - For parallel printers, the requester routines do the lV%&following: If the message is "Make printer on-line", the requester will go away automatically if the printer is put back on-line. If the message is "Out of paper", the requester will go away if automatically if paper is installed and the printer is put back on-line. ============================================================================= L/CrossDOSFileSystem CrossDOS file system allowing AmigaDOS to read/write PC-format disks. =====================l H>H======================================================== L/FileSystem_Trans/#? CrossDOS translation tables. These serve to determine how 8-bit ASCII is mapped between Amiga and PC file systems. A listing of this directory in shown in the CrossDOS preferences program. ============================================================================= Prefs/#? All system prefs editors share as many of the following new features as pertinent: - All prefs editors are localized - Prel!Yfs editor windows are now made into AppWindows. That is, you can drop prefs file icons on them. - New PUBSCREEN tooltype or command-line argument to bring up the editors on any public screen. - Last menu was changed from "Options/Save Icons?" to "Settings/Create Icons?" to match style guide. - New tooltype "CREATEICONS" which can be set to YES or NO. - The default state of the "Settings/Create Icons?" option is set to TRUE when the prefs editor is run froml"x* Workbench, and FALSE when it is run from the shell. - Uses ASL's new automatic icon filtering feature as well as the new ASLFR_SleepWindow tag which puts the calling window to sleep when a file requester is opened. - File requester's initial position is now set to be relative to that of the prefs editor's window - No longer resets file req path to ENV:Sys/Presets between calls to ASL - Unlike 2.04, now parses tooltypes in the Tool icons in addition to thol#se from Project icons. - Now does a ScreenToFront() to the screen on which the prefs editor is running when starting up. ============================================================================= Prefs/CrossDOS New preferences editor that lets you control three parameters for every CrossDOS device currently mounted. The CrossDOS devices listview lets you pick the device to work on. The Text Filtering checkbox lets you specify whether CrossDOS should fill$sAter text files The Text Translation checkbox lets you specify whether CrossDOS should translate ASCII characters >127 The Translation Types listview lets you choose which type of translation to apply whenever the Text Translation checkbox is selected ============================================================================= Prefs/Font - Substantially different UI using asl.library's font requester. ===========================================================l%*================== Prefs/Input - Supports keymap selection. Looks for keymaps in the KEYMAPS: assign list. - Changed how all slider values are displayed, no longer are these in fractions of a second (got too complicated to localize). - Improved "Test Double-Click" and "Show Double-Click" handling ============================================================================= Prefs/Locale New preferences editor that lets you choose in which language to operate the systel&,m. This is the user's control over system localization. ============================================================================= Prefs/Overscan - No longer uses menus in the edit screen, and instead has a pair of Use/Cancel gadgets - Added a real-time display of the current size and position as the overscan areas are being edited - Changed "Standard Overscan" to "Graphics Overscan" which matches ASL ScreenMode requester terminology - The default view pol'ssition and preferred mode for editing now come from the graphics database, instead of being coded into Overscan. - Handles monitor types that are unknown to it. - On the edit screen, only the active handle remains visible during dragging. This is much faster, which makes a big difference on slower processors. - On the edit screen, the menu button now cancels a sizing/moving operation. - On the edit screen, fixed mouse-queue problems (no longer set moul(Hose-queue to 1). Also, for MOUSEMOVEs, I now grab the mouse-coords from the window instead of the message, to be most up-to-date. - On the edit screen, the unusable area (outside MaxOScan) is now completely black, instead of part black and part gray. As a side-effect, the Overscan editor can no longer use the first two Workbench colors for its edit screen. - Removed code to deal with unnamed monitors. Unnamed monitors are simply not displayed - Now capitl)&B0alizes the first letter of the monitor names on the display, and explicity capitalizes the words "NTSC" and "PAL". Monitor names are no longer displayed with their ".monitor" extensions. - Overscan editing screen now has a second bit-plane whenever a genlocked system is being used. This lets the border around the edit area be see through, while everything within the edit area to be opaque. - Now uses the screen's rastport for rendering when editing an overscl*Ian region. This makes the rendering much faster ============================================================================= Prefs/Palette - Supports 8-bit color guns - Made changes to allow 256 colors to be edited. This includes making the window larger when many colors are to be displayed. - Keeps the Workbench screen locked until it is done playing with its colors, fixing a potentially dangerous bug =========================================================l+'==================== Prefs/Pointer - Added clipboard Cut, Copy and Paste of ILBM's. - Added Erase and Undo. ============================================================================= Prefs/Printer - Added UNIT command-line option and tooltype which causes an extra gadget to be displayed to let the user select which device unit the printer will send its output to. - Now outputs a PUNT (Printer Unit) chunk in the printer prefs file - Now scans for printers l,@Uin the PRINTERS: assign list instead of in DEVS:Printers ============================================================================= Prefs/PrinterGfx - Now has the "Options/Use Metric System" menu option, with its initial setting determined by the current locale (default is off) - Ghosts more unavailable options than previous versions ============================================================================= Prefs/PrinterPS - New PostScript printer driver prl-|eferences enabling control of numerous features of PostScript printers. Here's a brief summary of most of the controls: Driver Mode ----------- Lets you select between "PostScript" or "Pass Through". The "PostScript" mode will cause the driver to convert any text output sent to it to "PostScript" and send the results over to the printer. The "Pass Through" option will force the driver to leave the data alone and send it directly to the printer. The "Pass Through" option letsl.d㌈ programs that output PostScript directly function correctly by sending their PostScript code directly to the printer and not treating it as a text file. Copies ------ This specifies the number of copies of each page to print, from 1 to 99. Paper Format ------------ Lets the user select between "U.S. Letter", "U.S. Legal", "DIN A4" and "Custom". This defines the size of the paper being used. Clicking on this gadget sets the values in the "Paper Width" and "Paper Height" cycle gadgel/LN+t to match what the format dictates. Paper Width and Paper Height ---------------------------- These let you specify the exact paper dimensions being used. These gadgets are ghosted unless the "Paper Format" gadget is set to "Custom". Horizontal DPI and Vertical DPI ------------------------------- Lets you specify the dots per inch to use in the printout. The driver will assume that DPI for all of its dithering and other processing. Panel Cycle Gadget ------------------ This lets l0+nyou select which of the four additional option panel is currently displayed. The four panels are "Text Options", "Text Dimensions", "Graphics Options", and "Graphics Dimensions". The panel selected determines which of the following gadgets is displayed. The reason to use gadget panels is due to lack of space in a 640x200 resolution display. Font ---- This lets you select which font to use in printout. These are built-in printer fonts and are used whenever text is sent to the printerl1jS. Pitch ----- Lets you select either "Normal", "Compressed", or "Expanded" print faces. Orientation ----------- Lets you select between "Portrait" or "Landscape" printing. Landscape printing is useful for things like envelopes. Tab --- Lets you specify how to handle tabs in the printed file. The available selections are "4 characters", "8 characters", "1/4 Inch", "1/2 Inch", and "1 Inch". The inch settings are useful when printing with a proportional font. Margin Gadgets --------l2m------ Lets you specify all four margins for text printing. The values entered are relative to the left/top edge of the paper as well as to the paper's width and height values specified previously. Font Point Size --------------- Lets you specify the size of the font to use whenever text is sent to the printer. Line Leading ------------ Lets you specify the amount of leading betweens printed lines of text. Leading is the distance between two adjacent lines. Lines Per Inch --------l3? ,------ This text display area shows the number of lines per inch which is calculated based on the values of the "Font Point Size" and "Line Leading". Lines Per Page -------------- This text display area shows the number of lines per inch which is calculated based on the values of the "Font Point Size", "Line Leading", "Paper Height", "Top Margin", and "Bottom Margin". Edge Dimension Gadgets ---------------------- Similar to the four Margin gadgets, but used for graphics printing. l4}P*Shading ------- Lets you select between "Black & White", "Grey Scale", and "Color". Aspect ------ When printing graphics, this lets you specify whether the picture should be printed normally, or sideways. This is the first operation done on a graphics, it happens before the scaling. Scaling Type ------------ Lets you select one of 7 scaling types. All types control how the picture is printed within the user specified printing region. 1 - No scaling. This prints the picture as isl5G. The picture may be clipped on the right and bottom edges to fit within the print region specified. 2 - Aspect preserving scale with horizontal bias. This makes the horizontal dimension as wide as the print region, and scales the vertical dimension by whatever is needed to preserve the aspect ratio. The vertical dimension is clipped to the print region if it gets too tall. 3 - Aspect preserving scale with vertical bias. This makes the vertical dimension as tall as thl6ےAe print region, and scales the horizontal dimension by whatever is needed to preserve the aspect ratio. The horizontal dimension is clipped to the print region if it gets too wide. 4 - Aspect preserving maximum scale. This makes the picture as big as possible while ensuring it fits in the print region and preserves its aspect ratio. 5 - Aspect insensitive scale with no bias. This makes the picture take up the emtire print region in both dimensions and will distort thel7tFV aspect ratio if needed. 6 - Aspect insensitive scale with horizontal bias. This makes the horizontal dimension as wide as the print region, and scales the vertical dimension by whatever is needed to preserve the aspect ratio, or until the vertical dimension gets as tall as the print region. The difference between this type and type #2 is that the vertical dimension is made to always fit within the print region instead of being clipped. 7 - Aspect insensitive scale l8Gowith vertical bias. This makes the vertical dimension as tall as the print region, and scales the horizontal dimension by whatever is needed to preserve the aspect ratio, or until the horizontal dimension gets as wide as the print region. The difference between this type and type #3 is that the horizontal dimension is made to always fit within the print region instead of being clipped. Scaling Math ------------ Determines whether "Integer" or "Fractional" math is to be usel9 :d during scaling operations. Centering --------- This lets you specify no centering, horizontal centering, vertical centering, or both horizontal and vertical. The centering operation is performed last in the printing process, after the scaling. Scaling Samples --------------- These show a sample picture being scaled to various target sizes. Selecting different scaling types changes the samples to reflect what would happen on the printed page. =====================================l:======================================== Prefs/Serial - Added UNIT command-line option and tooltype to support the A2232 board. When this option is specified, an additional gadget is added to the window to let you set the default A2232 unit. This makes the old A2232_Preferences program obsolete. ============================================================================= Prefs/ScreenMode - Has better code to name unnamed modes. The mode is now always precedel;5 td by the monitor name, just like the ASL screen mode requester ============================================================================= Prefs/Sound New preferences editor that lets you control what happens when a DisplayBeep() function call is made. Lets you replace the screen flash by an audio beep or an IFF sampled sound. ============================================================================= Prefs/Time - Now has a SAVE command-line option. This causes the progral<Jm to just copy the current system time to the battery clock - It will adapt its display to start weeks on the days indicated in the current locale. - Has a localized time display region to enhance useability of the Hours and Minutes sliders - Calendar area looks and feels better - Has a Project menu with a single Quit item ============================================================================= Prefs/WBPattern - Added clipboard Cut, Copy and Paste ofl=ke ILBM's. - New preset patterns ============================================================================= Libs/asl.library - Rewritten from assembly to C - Integrated the new ScreenMode requester - Localized all requesters. By default, they will use the system's current locale. An application can also override this and pass in its own locale - All requesters are now font-sensitive. By default, the screen's current font is used. An application can override l>؈}>this and provide its own font - All requesters can now use a screen pointer, a public screen name, or a window pointer in order to determine on which screen to open. - All requesters can now open an invisible Intuition requester and put up a busy pointer in the calling application's window, effectively putting that window to sleep until the requester is satisfied. - New and files with new consistent names for everythingl?ta - The file requester now uses correct highlighting method and does multiselect in a manner consistent with Workbench (you need to hold down the shift key to do multiselect) - The file requester now displays file sizes, date and time for files. The volume display shows the volume name, device name, number of % used, Ks free and Ks used (just like a Workbench volume window) - File requester now lets you delete files by selecting the "Delete" menu item. l@])- File requester is between 2 and 7 times faster at loading a directory listing - File requester is now an AppWindow. Drop any file on it, and the path of that file goes in the Drawer gadget, while its name lands in the File gadget. - When sizing the file requester taller, if viewing the end of the list, the list of names now moves down to fill-in the newly exposed area. Otherwise, the prop gadget is in a semi-legal state. - Font requester now does cachinlAig of the font list. That means it will display the lists of fonts many times faster than previously. - There are many new options available for better program control of the requesters, see asl.doc for more info. ============================================================================= Libs/bullet.library - New Compugraphic outline font engine. See bullet.doc for more info. ============================================================================= Libs/commodlBwities.library - Got much smaller and much faster - Consumes less run-time memory. Fragments memory much less. Flushes unused memory when a memory panic occurs - No longer attaches message ports to the public port list - Now only attaches its input handler if commodities objects actually exist. This lets applications call useful functions in the library without causing an input handler to be added - Fixed reentrancy problems in ParseIX() - Fixed bug with lC 6|the library freeing signal bits of the wrong task on exit, resulting in a potentially dangerous situation - Several miscellaneous bugs were fixed - Added a new function: MatchIX(). This function was internal, and was just made available to applications. It matches an input event to a commodity input expression. See commodities.doc for more info. - Fixed several low-memory Enforcer/MungWall bugs - SetCxObjPri() now returns the previous priority of the object lD݁ - Fixed incorrect routing of events by translator objects. The translated events would skip the remainder of the input network instead of being inserted midstream like the docs described - Added warning in autodoc concerning the fact translator objects insert their translation list in reverse order than what you ask them. This bug can't be fixed for compatibility - Added code strings. This enables the actual use of events of type rawmouse. lEiE MOUSE_LEFTPRESS MOUSE_MIDDLEPRESS MOUSE_RIGHTPRESS These are the names to describe the mouse button presses. Not to be confused with mouse button qualifiers. Example usage would be to specify as CX_POPKEY sequence for a commodity: CX_POPKEY=rawmouse mouse_middlepress The above would cause the commodity to open its window whenever the middle mouse button is depressed. - It is now illegal to specify codes for non-rawkey events. The lF_ error was not being caught. Synonyms were added for event qualifiers. They used to have programmer-level names, now the synonyms offer something more consistent and useable to the normal user (as opposed to us abnormal programmer-types :-) These qualifiers can be specified in mixed-case. The possible qualifiers are: Original New Synonyms -------- ------------ LCOMMAND LEFT_COMMAND, LAMIGA, LEFT_AMIGA RCOMMAND RIGHT_COMMAND, RAMIGA, RIGHT_AMIlG6GA LSHIFT LEFT_SHIFT RSHIFT RIGHT_SHIFT LALT LEFT_ALT RALT RIGHT_ALT CAPSLOCK CAPS_LOCK CONTROL CTRL NUMERICPAD NUMERIC_PAD, NUMPAD, NUM_PAD LBUTTON LEFTBUTTON, LEFT_BUTTON MIDBUTTON MBUTTON, MIDDLEBUTTON, MIDDLE_BUTTON RBUTTON RIGHTBUTTON, RIGHT_BUTTON RELATIVEMOUSE REPEAT ALT, SHIFT and CAPS work as before. Synonyms were added for keyboard sequences. Support was alsolH,k added for the extended Amiga keyboard. The possible keyboard sequences are: BACKSPACE BREAK COMMA DOWN, CURSOR_DOWN LEFT, CURSOR_LEFT RIGHT, CURSOR_RIGHT UP, CURSOR_UP DEL, DELETE END ENTER ESC, ESCAPE F1..F12 HELP HOME INSERT PAGE_DOWN PAGE_UP PAUSE RETURN SPACE, SPACEBAR TAB ============================================================================= Libs/diskfont.library - New version suppo&llI!KKrting external font engines - Text() routine in graphics doesn't handle BoldSmear properly, so made the scale font routines have a maximum bold smear of 16 when graphics.library 100 cylinders, the fuel gauge and cylinder counts are now only updated every 10 cylinders. Partitions with more than 1000 cylimders are only updated every 50. Makes HD copying much faster ============================================================================= System/Format - Got smaller - Localized - Does better sniffing of the dos type for devices in support of CrossDOS - Hitting CTRL-C at the startup prompt is now sufficient to stlSG in device DF0" for example) The INTL or INTERNATIONAL options let you specify international file system (DOS\2 orlU/w DOS\3) The OFS option forces the use of OFS on the disk. This is for devices which have FFS as default. The NOINTL option serves the same purpose for the international mode operation. So, specifying neither OFS or FFS will give you the default FS for the device. OFS will always give you OFS, and FFS will always give you FFS. Same logic applies for INTL/NOINTL. None of these switches do anything on devices of other dos types, like CrossDOS for example. lVh - Now has a GUI when run from WB: The "Current Information" section shows the device name to be formatted, the name of the volume in this device (if any), the capacity of the device, and the percentage of use. This information is updated if disks are inserted or removed while the window is up. The "New Volume Name" text gadget lets you specify the name for the volume after format. The "Put Trashcan" checkbox gadget lets you specify whethlW9er to put a trashcan on the formatted disk. The "Fast File System" gadget lets you specify whether to use FFS on the volume. The "International Mode" gadget lets you specify whether to format using the international FS or not (DOS\2 and DOS\3) The "Format" gadget starts the formatting. The "Quick Format" gadget starts the formatting in quick mode (root block formatting only) The "Cancel" gadget cancels the operation The lXAf3e"Fast File System" and "International Mode" gadgets are only displayed when formatting AmigaDOS disks. So for something like CrossDOS, these two options are not available. After selecting "Format" or "Quick Format", a requester appears asking for confirmation. The requester lists the name of the device about to be formatted, or the name of the volume on this device if available, as well as the capacity of the device, and its current percentage of use. lY|n After selecting "Format" in the above requester, two things may happen. If the device being formatted is smaller than 3M in size, the formatting begins immediately. If the device is larger, then another different confirmation requester appears. Clicking "Format" on this requester will actually start the formatting. The reason for this second requester is for added protection against formatting your hard drive. During the formatting process, a fuel gaugelZܱ is displayed showing the progress of the formatting. A "Stop" gadget is also present to let you abort the operation. Once the formatting complete, a message saying "Initializing disk..." is displayed for a few seconds, and the window closes. - Now brings up a list of available devices when the Format icon is double-clicked without having a disk selected. This allows us to format disks that don't show up on Workbench such as unformatted CrossDOS disks. l[))- When on a partition with > 100 cylinders, the fuel gauge and cylinder counts are now only updated every 10 cylinders. Partitions with more than 1000 cylimders are only updated every 50. Makes HD formatting much faster ============================================================================= System/InitPrinter - Got smaller ============================================================================= System/NoFastMem - Got smaller - Now patches AllocVec() =l\b============================================================================ Tools/Calculator - Localized - Got smaller - Now is font-sensitive - Now uses gadtools.library instead of custom 3D look - No longer uses console.device for number input and output, which also means it no longer adds an unnamed console message port to the public port list - Now uses the Amiga character set's multiply and divide symbols to represent these operations instead of *l]In and / - Added more keyboard shortcuts for gadgets. The following are supported: 0..9 for the number gadgets + for addition - for substraction *, x, X or ALT-X for multiplication (exact keystrokes depend on keymap) / or SHIFT-ALT-X for division (exact keystrokes depend on keymap) = or RETURN/ENTER for result . for the decimal point (also depends on locale) s l^<4~:or S or ALT-Z for unary minus (the +/-) (S for Sign) BACKSPACE to delete the last char entered (like the <- key) DEL or A to clear all (CA key) E to clear the entry (CE key) CTRL-C or ESC to quit - Added menus to the program, including an Edit menu which lets you cut and copy the current number to the clipboard, as well as paste numbers into the calculator. In fact, you can paste more than numbers! l_͛- That is, if the clipboard contains "1+2+3+4=" and you paste this in the calculator, the expression is evaluated and the result is displayed - Added a Calculator Tape window to display data as it is being processed - Added the PUBSCREEN command-line option or tooltype entry that lets a public screen name be specified - Added the TAPE command-line option or tooltype entry that lets you specify the name of the console to open when opening the Calculator Tape wl`>PJindow ============================================================================= Tools/Commodities/AutoPoint - Localized - Much smaller - Consumes much less CPU time when its just sitting waiting in the input stream - Uses ReadArgs() to parse command-line options. Template is: CX_PRIORITY/N/K ============================================================================= Tools/Commodities/Blanker - Localized - Smaller - Consumes much less CPU timela O when its just sitting waiting in the input stream - Does optional splines and color cycling - Uses ReadArgs() to parse command-line options. Template is: CX_PRIORITY/N/K,CX_POPKEY/K,CX_POPUP/K,SECONDS/N/K,CYCLECOLORS/K, ANIMATION/K: SECONDS takes the number of seconds before blanking. CYCLECOLORS takes "YES" or "NO" to set color cycling. ANIMATION takes "YES" or "NO" to do splines or not. - Tooltypes exist that match the command-line template lbАnt - Sends its blanking screen to the front of all screens whenever the blanking interval expires. This guarantees the screen is blank even if some applications open some screens by themselves. - Now calls Wait() if the user asked for no animation and no color cycling, instead of doing an almost-busy-loop - Correctly closes the blanking screen when asked to quit while the screen is blanked. ========================================================================lch ְ===== Tools/Commodities/ClickToFront - Localized - Much smaller - Consumes much less CPU time when its just sitting waiting in the input stream - Uses ReadArgs() to parse command-line options. Template is: CX_PRIORITY/N/K,QUALIFIER/K ============================================================================= Tools/Commodities/Exchange - Localized - Much smaller - Has a new more easily understood and more standard interface - Uses ReadArgs() to ldҫRparse command-line options. Template is: CX_PRIORITY/N/K,CX_POPKEY/K,CX_POPUP/K ============================================================================= Tools/Commodities/FKey - Localized - Much smaller - Has much greater functionality: FKey used to let you assign strings to function keys. This new FKey lets you assign any of 8 commands to any key sequence you can enter. The "Defined Keys" scrolling list shows all currently defined key seqle~uences. The "New Key" and "Delete Key" gadgets lets you add and remove key sequences. The "Command" cycle gadget lets you pick a command for the current key sequence. The possible commands are: Cycle Windows This does like the IHelp CYCLE function Cycle Screens This does like the IHelp CYCLESCREEN function Enlarge Window This does like the IHelp MAKEBIG function Shrink Window This does like the IHellfp MAKESMALL function Toggle Window Size This does like the IHelp ZIPWINDOW function, except it also works on windows that only have a zip gadget and don't have sizing gadgets Insert Text Whenever the key sequence is entered the specified string will be inserted instead. The string to insert is specified in the "Command Parameters" gadget. Run Program Lets you run a program by hitting any key sequence. lgզThe program name and its arguments are specified in the "Command Parameters" gadget. Run ARexx Script Lets you run an ARexx script by hitting any key sequence. The script name and its arguments are specified in the "Command Parameters" gadget. Putting quotes around the script name makes it into an ARexx string file. The "Command Parameters" text gadget lets you specify arguments for three of the commands. For example, if lhI 3Uyou wish "alt f1" to start DPaint: - Add a new key sequence by selecting the "New Key" gadget. - Enter the key sequence in the string gadget as "alt f1" - Select the "Run Program" option in the Command cycle gadget - Enter "DPaint" in the "Command Parameters" string gadget. Given this new functinality, IHelp is now obsolete. - The "Project/Save Defined Keys" menu option causes the currently defined sequences to be saved in the FKey programli?5 icon. The format for the tooltypes thus produced are for example: <> RUN DPaint where << and >> and the angled double quotes, "RUN" is the command to perform, and "DPaint" is the argument to the command. - Uses ReadArgs() to parse command-line options. Template is: CX_PRIORITY/N/K,CX_POPKEY/K,CX_POPUP/K ============================================================================= Tools/Commodities/NoCapsLock - Localized - Much smaller lj F - Uses ReadArgs() to parse command-line options. Template is: CX_PRIORITY/N/K ============================================================================= Tools/IconEdit - Localized - Added Undo Undo to match Pointer and WBPattern behavior ============================================================================= Tools/ShowConfig - Combined Config and ShowConfig for 68040 awareness, hopefully clean non-identication of unknown chip revs - Added checks flk3or Zorro III extended size boards and seems to report their Zorro-II size correctly - Now reports the actual rev numbers of chips, and reports the sizes of large boards in a more human-understandable fashion (like 2 meg, etc.) ============================================================================= Utilities/Display - Localized - Any clipboard unit ILBM can now be displayable with filename -cN where N=clipboard unit number - Doesn't munge display whll>pTen trying to display the initial planes of a >8 plane image. - Notifies user if it had to delve into a complex file to find the ILBM. ============================================================================= Utilities/More - Localized - Fixed range check so More won't complain that character 0x9b is binary ============================================================================= Utilities/Say - Localized - Now has a real GUI with gadgets to set the speelmۃch attributes and enter the text to say - Now uses ReadArgs(). The template is: TEXT,FILE/K,-M=MALE/S,-F=FEMALE/S,-N=NATURAL/S,-R=ROBOTIC/S, -P=PITCH/N/K,-S=SPEED/N/K,PUBSCREEN/K - Tooltypes can now be specified: MALE FEMALE NATURAL ROBOTIC PITCH SPEED PUBSCREEN - The text input area can be cut from and pasted into. - Selecting project icons then selecting the Say icon will now "say" all files selected - The Say window is an AppWindow sln;4o text files can be dumped on it directly for speech. ================= Tools/Calculator - Localized - Got smaller - Now is font-sensitive - Now uses gadtools.library instead of custom 3D look - No longer uses console.device for number input and output, which also means it no longer adds an unnamed console message port to the public port list - Now uses the Amiga character set's multiply and divide symbols to represent these operations instead of * Z! Article39,>@=It was finished......His eyes eagerly carressed the smooth soft, curves of his one true love. The object of his deepest and darkest desire finally lay before him, the warm light catching perfectly on the smooth skin of his obsession. Slowly he moved his trembling hands over the inviting surface, he felt cold sweat run over warm skin, too hot, he loosened his collar. He hesitated, but knew that to pause would weaken his resolve, the scientist at the core of his mind sprang to life". Like a cool calculating predator, he reached out to her. No lightning bolts fell, no fire burned him, he opened his eyes. He ran his by now moist hands along her body, his eyebrows creased showing the extreme concentration that controlled his emotions. But even his years of training in the arts of mental discipline failed him. He reached with surprising delicasy towards that mild red protrusion that would turn her on beyond his wildest dreams. His nervous fingers slid down , exc hhitement sending jolts of power through his poor frame, all too soon he reached his goal. Again he hesitated, he would never again taste the revelry of her lost chastity, but he would not, could not deny his passion. Gently his fingers went to work. It was done, he had finally consumated his pact with the dark forces that had driven his quest, he knew of the great evil he had awakened and it was with sad but triumphant eyes that he stared at this bringer of chaos, this abominationv, as she lay there in all her glorious, well, `Pinkness`....... The world`s first Female-Computer. He rubbed his hands over the precious, yielding hair-like area on the surface , surrendering the last of his will to it`s soft and sensuous touch. Yes, the furry keyboard was perhaps the most practical addition he had made. He was sure that his invention would bring him fame and glory, but he had found one last vestige of humanity among the swirling clouds of chaos that had become hVdis life. She would not be set free. His reslove was weak though and ]he often felt compelled to press the soft pink power-switch, the only protrusion on her otherwise smooth pink surface, and then just stare blissfully at it`s nice Pink monitor. When he finally managed to raise his trembling hands to the comfort-(Pink)-Fur lined keyboard he would just babble and delight in the Two Hundred and Fifty Six different shades of pink in which he could vent his frustrations. There were many additions Engle was proud of , all designed to suit the female user. The disk `adjusting tray for example,a device designed to guide any wayward disk safely to the drive (the drive itelf held a rotating mechanism that would subtley maneuvre the disk to the right way round, well hidden from view so as not to unduly alarm the hapless average female). He had also centred many of the machines general functions on the female way of thinking. After pressing the `ON` switch the femalefm user would then be asked if she really did want to turn it on (the machine would accept: `Y` for yes.....`N` for no......and `I` for indecisive.). Having pressed `Y` the user would then be asked if She was SURE she REALLY did want to turn it on and is given the option to view the previous menu and `unpowered` state of the computer. This `hesitation` clause was , Engle felt, necessary in almost every part of the machine`s operation, thus when confronted with a disk error the user co_ uld either 1. Retry 2. Cancel or 3. Panic . The latter option would make the error message disappear and the machine would then obliterate all disk, and hard disk data while simultaneously printing a replica of every possible key-function on screen before switching off, ( this would save the female from doing the above accidentally anyway, Engle labelled this as a time-saving exercise). As an afterthought Engle decided on the addition of an extremely user friendly Operating-Sy khSstem, The "Legitimately Organised Bimbo Operator Terrified Of More Yelling".......Yes A L.O.B.O.T.O.M.Y. would be a beneficial part of any female orientated machine, and in extreme cases Engle felt a `Blonde` mode would be necessary, when activated the `blonde` enhanced CPU would turn off all keyboard controls and reprint the same simple screen every 30 seconds, while emitting a pleasant sounding `beep` to further interest the already mesmerised aryan.Although necessary for Blond re-User-Integration this module was deemed to be purely ornamental (as would a Blonde-Computer operator), but it did hold possibilities for transfer to functional Male computer models, Engle believed that Blondes were a race of their own , sexless, creedless and needless (especially if they worked on PC`s). He knew he shouldn`t unleash this demon onto the evolving world, he thought of the eternal damnation he may face for giving birth to this Anti-logical Beast he now survey eed ,but ,like Bishop Casey in a contraceptive Factory, He was Lost, and after all any God who could create females in the first place (let alone Blonde-Bimbo types) had to have a very, very warped sense of humour. He drifted to sleep, surrendering his consciousness to the warm pink folds of his dark-Love. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This `Story` is dedicated to Taria and Cal, the dynamic duo without whose Female Inspiration I  could never have written this (My imagination is warped but even I couldn`t dream up anything this hideous on my own...) Cya Creed. ------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- and. - Uses ReadArgs() to parse command-line options. Template is: CX_PRIORITY/N/K,CX_POPKEY/K,CX_POPUP/K ============================================================================= Tools/Commodities/NoCapsLock - Localized - Much smaller "Y*O   ?z V Article40,넖uC Well here it is dudes,the contacts section for Amnesia 8,also the last article on the disk so stay cool and cya in 2 months. -=-=-=-=-=-=-=-=-=-=-=-=-=-=- /\ - __ __ ___ - //\\ - / / \ |\ | | /\ \/ - ///\\\ - \__ \__/ | \| | / \ /\ - ////\\\\ /\MNES|/\#8 - - /////\\\\\ - S E X I O N - //////\\\\\\ JUNE '92 -=-=-=-=-=-=-=-=-=-=-=-=-=-=- s ///////\\\\\\\ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Contact - - ******** ******* ** ** ******* ******* ******** IRL - - ****** ********* ** ** ** *** ******* ******* - - ** ** ** ** ** *** ** ** - - ****** ** ** ** ** *** ******* ****** - - ***** ** ** ** ****** ****** ***** - - ** ** ** ** ** ** ** - - ******** ********* ******** ** ** ******* ******** - - ******* ******* ******* ** ** ******* ******* - - - - 2 DAY M> - - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - PoLaRiS/ECLIPSE - GAZZER/ECLIPSE - CREED/ECIPSE - - 13 THOMAS MOORE ROAD - 3,O'CURRY ROAD - 86 KINURE PARK - - WALKINSTOWN - STH.CIRCULAR RD. - RUSH - - DUBLIN 12 - DUBLIN 8 - CO.DUBLIN E- - IRELAND - IRELAND - IRELAND - - - - - - AMIGA SWAPPING - - - - FRIENDSHIP! - /\MIGA SWAPPING - AMIGA SWAPPING - - ARTICLES - - - - ADVERTISEMENTS - - - -=-=-=*q-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - - - - - GREEN-BERET/FROGS - JAY/ECLIPSE - JAMES/ECLIPSE - - BARRY O DONNELL - 43 BEECHLAWN AVE - 23 HARMON ST - - 87 GEORGIAN VILLAGE - ARTANE - DUBLIN 8 - - CASTLEKNOCK - DUBLIN 5 - IRELAND - - DUBLIN 15 h}I - IRELAND - - - IRELAND - - - - - - - - AMIGA/C64 DISK/VHS/MUSAK - AMIGA/VHS SWAPPING - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - COAXIAL/PLAGUE - ARTIC - COCKATRICE/COMPLEX - - 6 MAPLE GROVE w - 0YSTEIN ROGHELL - PYYNKUJA 6 - - LATCHFORD,WARRINGTON - ASPVN 14 - SF-42700 KEURUU - - CHESHIRE,WA4 1EH - N-8200 FAUSKE - FINLAND - - ENGLAND - NORWAY - - - - - - - AMIGA SWAPPING - AMIGA SWAPPING - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - 1-HAG/HARDLINE - ROBIN/FRANTIC - WONDERBOY/AwEsOmE - - PLK 068390 A - PO BOX 901113 - PLK 027838 D - - W-5620 VELBERT 1 - 2100 HAMBORG 90 - 7500 KARLSRUHE 21 - - GERMANY - GERMANY - GERMANY - - - - - - AMIGA SWAPPING - AMIG A SWAPPING - AMIGA/STICKER SWAPPING- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - BEHOLDER/CRASHEAD - PAYDAY/WIZZCAT - WINSTON/DEATHDEFIERS - - PO BOX 223 - ROBERT THOMSSON - FORENINGSVAGEN 15 - - SF-26101 RAUMA - BADSTRANDSVAGEN 6 - 310 40 HARPLINGE - - FINLAND - S-136 49 HANNINGE - SWEDEN - - - SWEDEN  8 - - - - - - - AMIGA SWAPPING - AMIGA SWAPPING - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - SPEEDHAWK/TSB - REM/RELAY - DEATH/XTASY - - CARSTEN HENKELMANN - 48 FOXHILL RD - 34 ROUNDHAY MOUNT - - NEMDENERSTR.12 - WADSLEY BRIDGE  ae- LEEDS - - 4516 BISSENDORF 1 - SHEFFIELD S6 1HB - LS8 4DW - - GERMANY - ENGLAND - ENGLAND - - - - - - AMIGA SWAPPING - AMIGA SWAPPING - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - TNC/BTA - MC METAL/BOHEMIANS - PATRI  mCK HIGGINS - - 75 BRANTLEY RD - BJORN HAUKEDALEN - 9 CLONARD GARDENS - - WITTON - HAGAVEGEN 50 - BELFAST - - BIRMINGHAM - 5875 ARDALSTANGEN - BT13 2RH - - B6 7DL - NORWAY - NORTHERN IRELAND - - ENGLAND - - - - - - G - - AMIGA SWAPPING - AMIGA SWAPPING - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - NIKADEMUS/DIMENSION - SCORPION - FULCRUM - - N.KAARTINEN - 9 MICKLOW CLOSE - 48 TEMPLEACRE AVE - - ARONTIE 4 - REDCAR - GURRANABRAHER  ܼ - - 45740 KSNK - CLEVELAND TS10 4NS - CORK - - FINLAND - ENGLAND - IRELAND - - - - - - AMIGA SWAPPING - AMIGA GAMES/SOURCE - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - ORION/EQUINOX - OERIKA - ERCULF/CAVE FINLAND - - =PO BOX 125 - OYVIND ERIKSEN - 1 VEHVILAINEN - - 02770 ESPOO - RANNEM - MUSEOKATU HA3 - - FINLAND - 7700 STEINKJER - 11100 RIIHIMAKI - - - NORWAY - FINLAND - - - - - - AMIGA SWAPPING - AMIGA SWAPPING - AMIGA SWAPPING - -=-=-=-=-=5*-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - _____ _____ ___ _____ _____ - - - |___ |___/ / \ | ____ ____ - _____ - - | |\ / \ | / / - |___ /\ | __ __ |\ | __ - - | | \ \_____/ |____/ ___/ - | / \ | / / \ | \ | /__ - - .M - | / \|__\__ \__/ | \| __/ - - - OPEN YOUR MIND FOR THE - - - UNBELIEVEABLE... - F I N L A N D - - - - - CONTACT US TODAY! - INDEX/FALCONS - - ONLY CREW MEMBERS AND SEND - SIVUTIE - - AT LEAST ONE D;ISK TO : - 62100 - - - LAPUA - - CESIUM/FROGS - FINLAND - - CONSTITUTIONEN'S VEI 12 - - - N-4085 HUNDVAG - FOR ELITE AMIGA SWAPPING - - NORWAY - - - E - - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - KYLE/TSB - QUICKVIEW/XENTRIC - DAD/QUADRIGA - - BERGSALLEEN 12 - JONAS ARVEN - 12 BISHOPSCOURT WAY - - 0854 OSLO 8 - MOSSBERGSV.7 - WILTON - - NORWAY - S-b82636 SODERHAMN - CORK - - - SWEDEN - IRELAND - - AMIGA SWAPPING - AMIGA SWAPPING - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - SOUL - RUDY/FOTO - RAINY/ENERGY - - 20 MOELYN MEWS - BJORN - PO BOX 24 - - HARROW - HEGGVN.6 ]ig - RUE DE LA STATION - - MIDDLESEX HA1 2RD - N-8200 FAUSKE - 7700 MOUSCRON 1 - - ENGLAND - NORWAY - BELGIUM - - - - - - AMIGA SWAPPING - AMIGA SWAPPING - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - INCOG - CHIMERA  - TYRANT/DEFCONE 1 - - WILHELMINALAAN 38 - SANDANGSV 2 - POSTLAGERND - - 8181 BC HEERDE - 135 49 TYRESO - 8720 SCHWEINFURT 1 - - HOLLAND - SWEDEN - GERMANY - - AMIGA SWAPPING - AMIGA SWAPPING - AMIGA SWAPPING - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=p%@ r*J$g*p*rҁ@~,k$NJPf`9B99"pr~ҁ'JPJkbfHx/+u{DNTPO`7|d`A,"J,k$N,k$N`,k$NB/+DNr4+dH„7Bd./+DNO 7|b,k$N`H,k$NBkbJkdgHx/+DNPO,k$N`,k$NE,`( J,k$Nr @(|"@,k$N k4f$mpjf +PgTr @( kP kP|"kP,k$NBPpkff kT|"kX,k$N kT|p9r|ҁB9p7@d7@b,k$N`F9@4 kP"g0rhf(@4`'j6H'j:Lp*5@j`|*fJGf "J,k$NLLN]NuH2&I$N,j$Nu|88ezp+rprg8r0fV"K,j$Np+|"K,j$NNp`0 jP| jPp( jP"jP,j$NBPG, j4g K,j$N%@Pr @( jP jPB 0(U@g&S@fp9r|ҁ`B999rp~Ѐ€`TBjdHx/*DNVPOB9p9r|ҁpjff jT|"jX,j$N jT|,j$Np` ,j$NpLLNuH82&I$N0* rAc6+5g$j`fRj *H'@6 *L'@:p@`p@`|ip%@\%HX%HTp5@f%H<%H@u}e~%HPC0%I,C,%I4%H0'jH6'jL:|tB5@bv +5x f5A``5@`p9r|ҁC,j$N%@Dfp` p+5rYgDYgQg `V/ HzRBHyaO%@<`/ HzBHyaO%@<`f/ HzBHy.aO%@<`Jp*jY@g&Y@gQ@g`/ HzBHy>aPO%@<`/ HzBHyNa4O%@JXg /+XNXO +Tg / /aPOJ\fN^ +H#H6Ep&@/,y N,_p_]/,y N,_B9 ,_NuH.<,xNL`"y/,y Nb,_H.<,xNL`"y/,y Nb,_H.<,xNL`"y/,y Nb,_H.<,xNL`"N0.n/,y N.,_p`Jtimer.deviceintuition.librarydos.librarygraphics.library #[*r.2 <>@Bbcdd Lh ZBlh p / N"_NuaaaNuJn f/NL=XCZ/,y N,_C/,y N>,_"y/,y Nb,_"y/,y Nb,_"y/,y Nb,_/.""N0.n/,y N.,_"N Q"i"!I Nu pNu/ &I/,y N|,_Rn n f/,y Nv,_/,y N,_#A4'H/NXJf . g . g . f|A` A`AprCl/,y ND,_JfPp(AlC2Q/ y h NXJf  &_NuCl/,y N>,_`/,y Nv,_p@Sn `netprint.deviceparallel.deviceserial.device/ &I/,y N|,_A8/,y N%P,_Jg Clf `Cf `.G/.Hp/,y N,_@Gk$/,y N,_-@HJg a`BH/,y Nv,_/ y hNXCl/,y N>,_p.Gk/,y N,_/,y N|,_-_H_G/,y Nv,_Sn p'@'@f. g"KN&_NupaNu=Nu=Nu"nHJga`Nu`LPp/,y N,_*ECAH!HXB!CZ-ID-IHp/,y N,_,FGAL!HXB!A8-H-Hz-HAp_rQA!Ip/,y N,_A@||A!HXB!A"|8!|1|>p"L/,y N,_~ /,y N,_$ g6A8/,y N,_Jg Clf `Cf ` g"nHJg#0)H n* pN` o /aNuJg8/,yH瀀a   h ` \ P L H 4 0 , ( 'v*\t 6(v ` `  jG  $2XR! 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FG@N%8< ?G'K$smE|=SIgoge,A8Β^{ ۿc~%2V^bOS;d?ҩapƜ d cwr[E_1 u"q8QmI87{1;'d5>T8K. nuS0}NG[8l6^E;Ds厳GOE"Zݸflіcr$9['1Qb&?`<8dsFm{Hqj8:^7Gzgm!;2qD4:rG1m. 268e4q 3AD<8cm!3D3$ n=Wu ˟8&1iGyGqi.7@Iqv;:LqN0Z1+bd6K5 4cZhxW{@{a'{ cQh=CXXz#Ɂ+ Dd:A MiFw!P ?;IB``/@C@")TT-h` !&_n hC2B .KG@bd0! @v;C PF=siy%d䃅s"@TC}v/sPB"D !t ?OCz_r4B }=idrt8PCrPTp XGZqG`%' [&V<d _6(cQ[0gfMHJ Rbc-fLcMUbt$%BIx Gazzer,Green-Beret,Creed,Dr.Halfass,Dionysis,Summoner,K.M.E.,Taria,Cal,Arc James,Jay,Marvel,You (unless you happen to be one of the -26ydudes already mentioned,in which case I'm just reminding you!),and of course Kristiana Backer. <--- Please?......Pretty please?......Pretty pretty..etc. ** Some Credits ** The person typing this editorial (ie.The Editor) is me,PoLaRiS The cool music for the zine was done by Eclipse's new member TEKKNOID All Code by Gazzer Graphics in menu + help screen by Creed PD notice by ARC I'd better mention Eclipse's-3ӁT new members,well they joined since the last issue light years ago... K.M.E. - Cool Artist,computer shop worker by day,ninja by night,again a former member of Primus,keep up the cool logos Karl!!! Arc - Graphics Artiste who's fascinated with small,furry,suicidal creatures....Don't worry A***s I won't mention your first name! Dr Halfass - Graphics Artist,behind the Robocop vs. Kaine picture in the new Eclipse intro,-4:,="Dismembered" by Gazzer,and many others in the art disk called "Teknicolour Dreams". Dyonisis - GFX man by day,highly satanic lemming shagger by night.... Dionysis' art is really cool,check it out on Teknicolour Dreams II - Judgement Dream.How about a title picture for Amnesia 9 Dionysis? Polaris - Thats me,taking over from Zed as editor of Amnesia,doing gfx, putting packs together and swapping. James - Fo-5 rrmer Celsius member.Cool swapper and has been known to watch Emmerdale Farm....(Don't worry James,it's completely normal...) Jay - Another former Celsius member,also a first class swapper and a very violent ex-death row convict... Summoner - Coder,who left his old group Primus and joined Eclipse.He's working on a cool new music disk called "Tuney Loons",look out 4 that one soon. There you have it,a new generation (or de-6--generation!) of Eclipse members insuring Eclipse will live even longer (frightening thought eh?We'll soon rule this rock we call Earth!).Look out for all Eclipse productions everywhere! I don't have a bloody scrolly to use (how can I work under these conditions!?) so this Editorial has to do instead,but next issue will be the kick-ass mother fucker of all Amnesia's so look out for that in your P.D. libraries and on your favourite bulletin boards (Or just leach it off one of your- 7iA mates like a lot of people do!).If anyone wants to contact me for swapping or sending some articles then you can get hold of me at this address... Peter 13 Thomas Moore Road Walkinstown Dublin 12 Ireland I better wrap up this little editorial up now,stay cool,chill out,listen to some Guns N' Roses/Megadeth,grab a coke (or beer) - 84and enjoy the magazine! Amnesia 8 - They said it couldn't be done,but against the odds here it fucking is!!!! Have fun,but be good. ///Polaris\\\ Update: Well dudes I am just finishing off Amnesia 8 at the moment,it's actually pretty hard work to put this diskzine together but I think in the end that it's worth it.Amnesia is the first and greatest diskzine in Ireland,it has a latge follow- ing in Ireland (Hi Cor- ;kk!) and indeed all around the world people read this pro- duction.Ah,it really is satisfying.Well This is my final word in the issue,so I'll see y'all in a month or two hopefully. Cya! <<< PoLaRiS >>> 9:\Z@?>=<;: Article2,9;` The Completely Bullshit Title Well a nice controversial title to begin with eh?Now let's talk about sex. Oh shit more controversy!?! Ok my head is pulsating with pain right now and I have to come up with a cool article for Amnesia 8 which is interesting,humourous and,well good really, so here goes....... ----------------------> The Serious Bit II <------------------------- Good evening ladies and gentlemen and welcome to the serious bit in this9 nce in prison for `blueboxing' and selling magic musrooms and LSD pills (oh sorry thats Creed isn't it?----->soz Creed I couldn't resist it...SUNSHINE ON A RAINEY DAY,MAKES MY SOUL MAKES MY SOUL,TRIP TRIP AWAY--EEE!)well anyway before Peter got his sentance we visited him and he let us in on a few phrases used in B.L. L8ter....................later M8.......................mate,friend thanx....................thanks warez....................computer software,usually new contax....9?om...............contacts,people to swop with njoy.....................enjoy cya......................Goodbye,good-evening syndic8..................Group of elite irish ware traders The Barite religion is spreading fast and already the Barites have published their new Bible,the Bible is called Amnesia 7.They use a strange diskzine called `PLASMA' to spread their religion by hypnotising unsuspecting readers. The religion was once two religions joined together but one religion broke a9@L> way from the Barites because of the language change,this religion was named the Garite religion,they swear to edit all Barite articles in the future and save the youth of today from burning dictionaries and starting BBS'. Well thats another article in the bin so until next time!!L8ter dudez. Note to Barry-------->Yo m8,this article was not intended to slag you or cause any shit,anyway I know you'll see the funny side (but if you don't you'll probably come around to my house wi9+M!th a sledgehammer and `bust' my knee caps,er Gary do I get danger money for this???). /// PoLaRiS \\\ new editor for this issue anyway (me!,Peter,well I've decided to call myself polaris to be more sceney!!) because Zed mentally and physically expended himself on issue 7 and has been taken by the men in white coats to `recover' under heavy sedation and a little bit of peace and quiet, well this is only a cover-up for the truth.What really happened was,hA B[ZKJIHGFEDCBArticle3,ACfh; Here's a nice simple piece of code supplied by Gazzer which you can assemble ; with DevPac.And maybe even learn something,take it away Gazz.... ; Just load the file ARTICLE 3 from the TEXT Directory on this disk. ; You can Find the Macro File in the TEXT directory on this disk..... *************************************************************************** * * * SET UP A SCREEN WADrITH A COPPER BAR * * Start Date : 21/5/92 (FOR Green-Beret) * * Last Update : 21/5/92 (And Amnesia) * * Code : Gazzer of ECLIPSE * * * *************************************************************************** ; Include the macros Incdir Df0: ; Where to AE$look for files Include Macro ; The Macros ; And a few Equates. screenwidth: equ 40 ; Bytes (320 pixels) screenheight: equ 256 ; Lines screenplanes: equ 1 ; Number of Bitplanes screensize: equ screenwidth*screenheight ; size of screen **************************************************************************** ; Don't forget to use chip ram CHIP **************************************************************AFk$************** ; Kill the operating system for good measure KILL **************************************************************************** ; Load custom and set up copper list Lea Custom,A5 ; Get Custom Address ($dff000) Move.l #Copper,Cop1lch(a5) ; Insert as system Copperlist **************************************************************************** ; Initialize Bitplanes ALLOC 10240,Memory,Screen ; Allocate mAGRF*Memory, 40w x 256 x 1 planes Move.l Screen,D0 ; Screen Data Address PLANEON D0,plane1l+2,plane1h+2 ; Set up Bitplane Pointers **************************************************************************** ; Main routine here Mouse POS ; Get in sync with vertical blank TSTMICE Mouse ; Loop until left mouse pressed ****************************************************************************AH ; Return operating system and go back to user FREE Screen,10240 ; Free Memory HEAL ; Restore System moveq.l #0,D0 ; No error Rts ; Exit Program **************************************************************************** ; All copper list after here, executed 50 times a second. Copper: Spr_Off ; Switch sprites off Cmove $2881,DAI:~iwstrt ; Display Window X + Y Start Cmove $28c1,Diwstop ; Display Window X + Y Stop Cmove $38,Ddfstrt ; Data Fetch Start Cmove $d0,Ddfstop ; Data Fetch Stop Cmove $0,Bpl1mod ; Odd Bitplane Modulo Cmove $0,Bpl2mod ; Even Bitplane Modulo Cmove $1200,Bplcon0 ; Bitplane Control Register plane1l Cmove $0000,Bpl1ptl ; Address Pointer Lower Word plane1h Cmove $0000,Bpl1pth ; Address Pointer Upper WoAJ4 rd Cmove $000,color00 ; $dff180 colour 0 Cmove $000,color01 ; $dff182 colour 1 dc.w $8009,$fffe,$180,$330 ; Wait $YYXX,$Mask,Colour reg., colour dc.w $8109,$fffe,$180,$440 ; etc. dc.w $8209,$fffe,$180,$550 dc.w $8309,$fffe,$180,$660 dc.w $8409,$fffe,$180,$770 dc.w $8509,$fffe,$180,$880 dc.w $8609,$fffe,$180,$990 dc.w $8709,$fffe,$180,$aa0 dc.w $8809,$fffe,$A KgB180,$bb0 dc.w $8909,$fffe,$180,$cc0 dc.w $8a09,$fffe,$180,$dd0 dc.w $8b09,$fffe,$180,$ee0 dc.w $8c09,$fffe,$180,$ff0 dc.w $8d09,$fffe,$180,$ee0 dc.w $8e09,$fffe,$180,$dd0 dc.w $8f09,$fffe,$180,$cc0 dc.w $9009,$fffe,$180,$bb0 dc.w $9109,$fffe,$180,$aa0 dc.w $9209,$fffe,$180,$990 dc.w $9309,$fffe,$180,$880 dc.w $9409,$fffe,$180,$770 dc.w $9509,$A +fffe,$180,$660 dc.w $9609,$fffe,$180,$550 dc.w $9709,$fffe,$180,$440 dc.w $9809,$fffe,$180,$330 dc.w $9909,$fffe,$180,$220 dc.w $9a09,$fffe,$180,$0 ; Restore to Black on last line. Endcop ; End of Out Copper list!! **************************************************************************** Screen: dc.l 0 ; Stores Screen Data Address end LMZZ[ZYXWVUTSRQPONMArticle4,LNYA Irish BBS' Reviewed Welcome to a cool review of the major BBS' in Dublin!!! Each BBS was personally sussed out by moi so lets start the slaughter (?!?!) BBS:Infomatique _ / \ __ _ __ ______ ________ __ __ ___ _|_|__ | | | \ || | ____| | ____ | / \/ \ / _ \ |_| |__| | | ||\\ || ||___ | | | | | |\ /| | / (_) \ | | _*_ | | LO 0 || \\ || | ___| | | | | | | \/ | | | ___ | | | | | | | || \\ || || | | | | | | | | | | | | | | | | Q U E | | || \\|| || | |____| | | | | | | | | | | | | | | | || \ | || | | | | | | | | | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fuckin' carapp logo but a fuckin' cool board.This board has a huge amount of PD games,utils etc.This board is excellent for PD and comes highly reLPa&>commended by yours truly.Check this one out!!!!!!!!!!!!!!!!!!!!I forget who the sys-op is (probably because I don't know him) but I believe the board is only really being re-set-up,if you know what I mean,on a different machine or O.S. Note----------->This shitto logo was done by me not the board as were all the hopefully better logos for the other boards below. Star Rating:* * * * * Phone:302970 BBS:Crackhouse ccccccccccc rrrrrrrrrr aaaaaaaa ccccccccccc kk kk cc LQ;%έ cc rrrrrrrrrr aaaaaaaaaa cc cc kk kk cc rrrrrrrrrrr aaaaaaaaaa cc kk kkk cc rrrrrrrrr aaaaaaaaaa cc kkkk cc rrrrrrr aaaaaaaaaa cc kkkk cc rr rr aa aa cc kk kkk cc cc rr rr aa aa cc cc kk kk ccccccccccc rr rr aa aa ccccccccccc kk kk hh hh oooooooooo uu uu ssssssssss eeeeeeeee hh hh oLRDooooooooo uu uu ssssssssss eeeeeeeeee hh hh oooooooooo uu uu ssss eeee hhhhhhhhhh oooooooooo uu uu ssssssss eeeeeeeeee hhhhhhhhhh oooooooooo uu uu ssssssss eeeeeeeeee hh hh oooooooooo uu uu ssss eeee hh hh oooooooooo uuuuuuuuuu ssssssss eeeeeeeee hh hh oooooooooo uuuuuuuuuu sssssssss eeeeeeee Aah thats a better logoLSy!(Hey BARRY,feel free to use this logo!) Well Crackhouse as you must know is run by Green Beret or Greenie.This is easily the best board in Dublin probably even in southern Eire (heh heh....distant planet eh?).The board supporsts speeds up to 14.4!!! And out of any boards I reviewed seemed to have better quality files and it had a good amount of them too (note:DecBBS has more files but a lot of them are either very old or bullshit).The board should be a lot better when GreeniLT/۶e gets this huge 660mb Hard drive I posted him for Christmas (did it arrive yet?). The problem here is its popularity and a lot of people log on (eh Creed?->only joking as usual) and the board is usually busy.Greenie u should Xtend the board's time a little or have a seperate line for the large amount of amazingly intelligent and cool 2400 owners-note:since I wrote this the board has gone 24 hour!. Star Rating:* * * * * Phone:8215447 (353-01-8215447-international callers!24 hoursLU_D,) BBS:AmigaGate __ _____ __ / \ /\ /\ | | / \ /----\ / \/ \ | | __ /----\ / \ / \ | |_____| / \ _____ __ _______ _____ | / \ | | | __ /----\ | }--- |_____|/ \ | |_____ Shit I can't remember much about AmigaGate so I'll log on now and check it out (my fuckin' phone bill is gonna be higher than Creed when it comes!).O.k. I wrote this shit last night and checked out L Vm"AMIGAGATE as well.The board was quite good,it had an average amount of PD software but the hackers corner could be expanded a little.The system operator is Martin Browne and I have to say that he is very fast at giving you access to the board.Recommended for the hackers corner! Star rating:* * * Phone: 8205135 between 8.00pm and 9.00am BBS:I.C.G.P III CCCCCCCC GGGGGGGG PPPPPPPP III CC GG PP PP III CC GG PP PP III CC GGL W•$ PPPPPPPP III CC GG GGG PP III CC GG G PP III O CCCCCCCC O GGGGGGGG O PP O Er,well if I told you everything about ALL the boards then life would be very boring and uneventful.So to prevent this from happening I ain't telling you anything about this board,only it's phone number so you can check it out O.K? (In other words fuck off,I can't remember!) Phone:785866 between 6.00 pm and 8.00 am BBS:DECBBS DDDDDD EEEEEEEEE CCCCCCCC BBBBBBB BBBL X_hBBBB SSSSSSS DDDDDDDD E C B B B B S DDDDDDDDD EEEEEEE C BBBBBB BBBBBB SSSSS DDDDDDDDD E C B B B B S DDDDDDDD EEEEEEEEE CCCCCCCC BBBBBB BBBBBB SSSSSS Well DECBBS is a completely average board,perhaps a lot like INFOMATIQUE with a good selection of PD software but I'm not sure if there's a hackers section like in AMIGAGATE.Completely PD I think but I can't be 1000000000000% sure! The sys-op is Declan McArdle.L YZ8Quite good but not as cool as CRACKHOUSEtm or INFOMATIQUE. Phone:2882454 ------------>24 hour (all good boards should be 24 hour) Star Rating: * * * BBS:Nemesis' Dungeon NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNN NNNNNN NN NN NNNNNNN NN NNN NN NNN NNNNN NNNNN N NNNN NN NNNNN N NNN N NN NN NNNNNNN NN NNNNNNNNNNN NNNNN NN NNN NN NNNN NN N NN NN NN NNNNNNN NN NNNNNNNNNNN NNNNN NNN NN NN NNNN NNN NNN NN NNN L ZBn NN NNN NNNNNN NNNNN NNNN N NN NNNNN NNNNNNN NN NNNNNNN NN NNNNNNN NNNNNN NNNNN NNNNNN NN NN NNNNNNN NN NN NNN NN NNNNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN |> V |\| G E () |\| Nemesis' Dungeon is a really cool games board.It is run on TransAmiga and some of the games on the BBS include Stellar War,Castle Dungeon Adventure and Global War,my favourite being the castle dungeL[9Xon adventure.This is a great board and I highly recommend it.It costs 5 pounds subscription per year,for which you get 2 hours on the board,or if you don't subscribe then you can have a half hour.Check this one out!!! Phone: 324755 (24 hour) Star Rating: * * * * * Well that wraps it up.Thats all the good bulletin boards in Dublin which you'll probably ever log onto. Look out for some foreign boards reviewed in Amnesia 9,it could be yours! ppppppp pp pp pp pp pp pp pLppppp ttttttt pp eeeeeee t eeeeee rrrrrr pp e t e r r pp eeeee t eeeeee rrrrrr -Now Known As....... pp e t e r r pp eeeeee t eeeeee r r P () L /\ R | S @?>=<;: Article2,\]YZNcba`_^] Article5,\^(4 Mental Analisis Of Eclipse You might think that I am the only sane,normal person writing for Amnesia,well you're wrong.I am however the sanest writer for Amnesia so I have conducted a few physchological profiles on you're favourite writers------> GAzzER:GAzzER is a true perfectionist who always has a few better routines for each issue of AMNESIA tm.He truly hates:McDonalds,people who don't know how to use their modems and tinned salmon.He is also seriously lac\_king in self confidence,or it could just be modesty (er,I'm no physchiatrist....yet!) but I think I have a cure 4 this.Get a good grenade,some selotape and some prick that you really hate.Sellotape the grenade 2 your forehead.Remove the pin. Head butt the prick you don't like and hey presto!You will no longer be lack- ing in self confidence (U may however be lacking several body parts and vital organs).Gazzer didn't try this cure so today he is locked away in a maximum security `home\`D=' and is repeatedly jabbing his eyes with toothpicks! Green Beret:Greenie is a true physcopath in every sense of the word,he's still not as mental as Zed though so there's some chance 4 him.He is a modem swapper who,through years of people uploading stuff he already has,has become a deranged basketcase physchopath.He truly hates:Being called Greenie,being locked up in a padded cell and having a muzzle put around his face.He doesn't mind being sedated by beautiful nurses though.I ha\a7ve a cure for his criminally insane mind which is......Take a vacation in Northern Ireland,you'll fit in there fine. Creed:Aaah where would I be without my good m8 Creed (well I'd have nobody to slag about being high and I could probably still have children,if only he didn't kick the bollox off me for slagging him ---------------->Ha Ha,only kidding Creed ol' pal,good m8,friend,cool dude............ Creed really hates weird messages being left on FORBIDDEN PLANET tm by strange pe\b^Z'ople.Well Creed's profile was attempted by my assistant Dr.Frank N.Stein but after the interiew Dr.Stein was found hiding under his desk eating his hands and saying "No more,please you can go now"over and over and over again......... Arc: Arc's violent and satanic background has had him in many institutions all over the world,but he always manages to escape and eat some doctors on the way,shit just look at his pyschotic articles.He has also been known to buy Hellraiser postcards \ck}yin Forbidden Planet,throw them away because he didn't get a big bag and then spend hours on the street drawing shop logo's down on paper, WEIRD! Zed:Well I tried to interview Zed but unfortunately he head-butted his glass cage one too many times and tore his face off.The doctors tell me he's doing fine and is Njoying the pain (he's saving the pain killers for Creed) they also told me he was strapped to an iron slab just in case he tried to break his skull on the floor again.Zed hat\[tes people+life basically. Well that's it really let's see we have had GAzzER,Greenie,Creed,Zed and Arc..................Christ Amnesia needs a few more physco's doesn't it? So how about it cool reader,why not put finger to....to key and write some Articles.Look at me I only started contributing in the last issue and already hundreds of women send me their underwear and marriage proposals and I'm editor now. ,$990 dc.w $8709,$fffe,$180,$aa0 dc.w $8809,$fffe,$deXZhgfe@Article6,dfͤ Earth The Rave Capital of The Universe Well we here on planet Earth really know how to rave don't we?We are the only humanoid life forms to have a sense of humour (the zorkian slime blob has a cool sense of huma' but is totally non humanoid) we are also the only planet to have that cool form of music know as metal.There are lot's of types of metal that you can stab (or take drugs to.I could slag Creed now but that joke is a bit old......................hmm when hasdgg that stopped me before?).Some other planets in another cosmos has some music like techno or pop,"The Slugs" are very famous on alpha centurii with massive hits like "Cabbage Fields" and the immortal "Compost Lane".On the nightclub scene however,Earth is doing badly,the humanoids on Krytar 1 have cool nightclubs where the warriors of the planet get together and send one of their heads flying when they try to dodge the flying razor sharp axes while silumtaneously wearing a pair of hdh edgehog shoes. The Earth may be the hippest planet this side or Rytar III, the most boring planet has got to be a small planet with 6 moons known as Atari,2 years ago Commodore sent a shuttle full of Atari ST's into space in an effort to rid the world of the oversized calculator,but the plan backfired when the shuttle crashed into the planet Faerghail,a local alien discovered the Atari ST and mass produced it so that soon everyone on the planet owned an Atari and theddVy decided to name the planet after their god,since then things have been very boring and it is rumoured that the alien's dicks have begun to shrink until nothing remained!The planet with the highest drug problem has to be Beta 6 which deals 15000000000000000000000000000000000 gallons of Orange Juice a year because of their hangovers.Well all in all aren't you glad that you live on Earth? one:302970 BBS:Crackhouse ccccccccccc rrrrrrrrrr aaaaaaaa ccccccccccc kk kk cc i jWZtsrqponmlkjArticle7,ik# This article is about Law Enforcement (coppers) Agents setting up Pirate BBS's in order to catch hackers uploading passwords for companies' machines! Interesting stuff..... *** NOTICE *** Again, This one has also been included wihout permission from the author. But then again, I don't think we would want to join... This is The Mind's idea.. *** NOTICE *** POLICE SET UP BULLETIN BOARD STINGS By JiilgLmm Forbes Infoworld Staff AUSTIN, TX - Law enforcement officials here have joined a growing number of police agencies nationwide running "sting" operations to catch persons using bulletin boards for illegal purposes. Based on information posted on a bulletin board it operated, the Austin Police Department said it has been able to turn off two pirate boards here and expects shortly to make a number of arrests for misdemeanor violations of Texas' newly enacted computer crime law. imSV Underground Tunnel, which was set up to appear as a bulletin board run by a system operator called Pluto. But late last month - to the surprise of the board's more than 1,000 users - Pluto was revealed as Sgt. Robert Ansley, a seven-year veteran of the police department. "Most of the users were people interested primarily in several on-line fantasy games or in electronic messaging," Ansley said. "To get to the levels where people posted information on how to crash corporatein5 systems, the user had to ask for increased access. We were very careful not to solicit or entrap anyone into leaving illegal information." The Austin police department disclosure caught most of the board's users by surprise. "I liked the board's electronic messaging capabilities," said user Michael Whalen, the managing editor of the Daily Texan, the student newspaper of the University of Texas here. "I was really surprised at how the officer was able to pull this off." Whio#Vat the police found, according to Ansley, included access codes belonging to the world's largest credit reporting organization, TRW Information Services Systems Division of Orange, California. "Most offenders seem to be real big on TRW," said Ansley. Sting and intelligence gathering bulletin board operations are on the rise throughout the country, according to law enforcement officials. Several police departments nationwide have already used bulletin boards to track down and arip,rest microcomputer users who post illegally obtained calling card codes, mainframe access procedures and passwords, or other confidential information. According to one high-lvel West Coast law enforcement officer who declined to be identified, federal officials are now joining local authorities in running bulletin boards in several key metropolitan areas. "You better believe law enforcement agencies are interested and, in some cases, running bulletin boards," said Dan Pasquale, iqHha sergeant with the Fremont, California, police department. Last month, police in Fremont capped three and a half months of bulletin board operations by arresting eight individuals for alleged credit card fraud, misuse of telephone credit card operations, and technical trespass. Pasquale said most corporations whose passwords or calling card numbers were posted on Fremont's board were unaware that their information had been compromised. Although police are pleased with their reir5k8sults, some users say they feel the sting bulletin boards are unfair to both innocent users and suspected criminals alike. Whalen said students at the University of Texas used the board extensively, and he claimed that some people accused of posting access codes and other information on the board felt they had been entrapped when they discovered that the board was a police sting operation. Whalen also said that some users where concerned about the privacy and sanctity of electri s7onic mail left on the board. "Ansley said users are foolish if they don't think a system operator reads the mail on the board," he added. Indeed, as police turn increasingly to bulletin boards to catch suspected criminals, the issue of entrapment has also become a growing concern, one to which police are sensitive. "At no time did the police department urge users to leave access codes, applications, or passwords for corporate computers on the Tunnel," Ansley said. To proi t,U(ve entrapment, a suspect would have to cleary show that a government agent offered some type of inducement to promote criminal activity, said Jim Harrington, the legal director of the Texas Civil Liverties Union here. "The whole are of police gaining information on [criminal activities] by reading electronic mail is very interesting." Fremont police held a series of meetings with a district attorney before they started the board, according to Pasquale. "We established a point i where entrapment began and made sure we never crossed that point," he said. "In fact, messages on the board were scripted in conjunction with the district attorney's office." -:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:- @?>=<;: Article2,uHvVY~}|{zyxwvrxArticle8,uwK ############################################################################ # # # SEGA MEGADRIVE - NINTENDO SUPER FAMICOM - NEC PC-ENGINE # # More than just AMIGA # # # # 14.4k HST/V32bis -- ASL -- Locked at 38.4k -- Kickstart 2 -- 68030 40MHz # # uxd # ############################################################################ FILE DOWNLOADED FROM TREASURE ISLAND BBS +44 (0)992 451 191 Tuesday 7th-Apr-92 03:19:08 /\ __________________ ALPHA FLIGHT PROUDLY PRESENTS /SP\ / / / / \/ / / ** C O P I E R S I N F O ** / \ |______/ /______ uyqi}k / /\__ \ _/ / /| / APRIL 1992 /_/________\_|-AFL-\___________/ ---------- THE FULLEST GUIDE TO THE CONSOLE SCENE THERE IS! WRITTEN BY EXECUTIONER and contributions in VPIRACY from MR SCARFACE/AFL *************************************************** * ** NEWS FLASH ** * * TREASURE ISLAND IS NOW UP ON +44 (0)99uzH2 451 191 * *************************************************** ============================================================================== MAJOR HEADLINE OF THE MONTH! -- ADD ON GAME ADAPTORS! Now our copiers do EVEN more than the Multi Game Doctor!! See below for the information you need! ============================================================================== SUPER MAGIC DRIVE is here!! Backup System for Sega Meu{e5lgadrive/Genesis -------------------------------------------------------------------- * 8 Megabits RAM (1MEG) onboard (expandable to 16Mbit) * 256k Battery Backed RAM (save to disk for RPG games etc.) * 3.5" High Density Disk control (drive supplied) 720/800k/1.44/1.6Meg * PC-Link interface through Parallel, Edit/Upload/Download files.. * Auto download cartridge to disk - or play cartridge directly * Also serves as Japanese/American/UK Converter * DOS can be updated by disk u|v(ala Kickstart image files) * Utility to allow conversion to and from Magic Game Doctor files When formatted to 1.6 Meg format allows THREE games per disk (4M each) or TWO games (1 8M game & 1 4M game) or even SIX 2Mbit games!! Dos 3.1G (or later) is provided (07/4/92). You can also download, or get with your copier if preferred, a version of Dos that allows you to load and save files to other disks without running them (useful for making your own packs!) If you own a PCu}, you can copy the HD disks, even 1.6meg format - with our special patch program that makes PC read/write 800k & 1.6 meg formats. ============================================================================== SUPER FAMICOM Backup System for Nintendo Famicom & Super N.E.S. --------------------------------------------------------------- * Fits into the Super Famicom, Super N.E.S. (US & UK versions) * 8 Megabits RAM (1MEG) onboard (expandable to 16Mbit) * 256k Battery Backed u~؄^RAM (save to disk for RPG games etc.) * 3.5" High Density Disk control (drive supplied) 720/800k/1.44/1.6Meg * PC-Link interface through Parallel, Edit/Upload/Download files.. * Auto download cartridge to disk - or play cartridge directly * DOS can be updated by disk (ala Kickstart image files) * Serves as converter, ie. plug Jap & American carts into your copier! * Play Japanese games on your Super NES with lockout chip (disk only) * WILL COPY GAMES WITH EXTRA MATHS PROCESSu YOR CHIPS (requires any cartridge that uses the same chip to be installed) If you have suitable disks then you can load games and save onto other suitable disks. You CAN now copy the HD disks with it's own disk copy function.. The util loads into the copier as a separate program, and can be downloaded from various boards, or given when purchased if preferred. If you own a PC you can copy the HD disks, even 1.6meg format - with our special patch programu K| that makes PC read/write 800k & 1.6 meg formats. ============================================================================== MAGIC SUPER GRIFFIN Backup System for NEC PC-Engine/Core Grafx -------------------------------------------------------------- * 8 Megabits RAM (1MEG) onboard (expandable to 16Mbit) * 256k Battery Backed RAM (save to disk for RPG games etc.) * 3.5" High Density Disk control (drive supplied) 720/800k/1.44/1.6Meg * PC-Link interface through Parallelu \, Edit/Upload/Download files.. * Auto download cartridge to disk - or play cartridge directly * DOS can be updated by disk (ala Kickstart image files) If you have suitable disks then you can load games and save onto other suitable disks. If you own a PC you can copy the HD disks, even 1.6meg format - with our special patch program that makes PC read/write 800k & 1.6 meg formats. ============================================================================== COPIERu eS INFORMATION 03:06 TUESDAY 07-APR-92 =================== \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ > Q U E S T I O N S & A N S W E R S > /////////////////////////////////////// A lot of people have been asking me lots of questions on ordering the above copiers... First off, the units are LEGAL to buy! I'm not sure what the situation is on you USING them.. The prices given are what theyu ,0 cost YOU! No hidden charges! You can use ANY disk! Older versions of our copiers needed special tracks, this is now NOT the case! There are 10 HIGH DENSITY disks enclosed. You can buy more disks from us at competitive rates, and they come in proper plastic cases, in 10's and with labels. You can also of course use LOW density disks. However, one 8 megabit game would normally fit on a HD disk, and then allow a 4 megabit game too! With 2DD you get only get 6 meudɹgabits on the disk total! GAME DOCTOR 2 VS OUR COPIERS ============================ See the added file, VPIRACY - added at the end of this text. PAYMENT ======= CREDIT CARD: We can take orders by Access, Visa, Mastercard & Eurocard. You can either leave PRIVATE mail to Executioner on TREASURE ISLAND BBS +44 (0)992 451191, or FAX (go to a bureau!) +44 (0)992 450009! Give your card number, card holders name, card holders address (we ship there), expiry date anuid SIGN it! (for authorisation purposes.. yes WE DO authorise, so feel free to try a stolen card.. I mean it hardly bothers us, you just won't get the copier!) BANK TRANSFER: Save yourself the extra cost of paying by Credit Card and know EXACTLY how much you are paying! NOTE: When you transfer the money, you must FAX or leave mail giving your full name, address, and the amount transferred. The bank details are as follows: BARCLAYS BANK PLC, 51 HIGH STREET, HODDESu';fDON, HERTS, EN11 8TG, ENGLAND. ACCOUNT NUMBER: 80297208 -- TEL: (BANK) +44 (0)992 443261 FAX: (0)992 467850. CASH: It is not advisable to send this amount in the post. But if you DO, then send it FULLY recorded/registered and/or insured.. We cannot take responsibilty for any loss/shortfall.. Remember, Recorded delivery insurance does not usually cover money - so if it is lost, you cannot claim!! Send either a cheque or bankers draft in Sterling. To get all the au}tddress details, leave private mail to me on Treasure Island. PRICES ====== ============================================================================== SEGA MEGADRIVE CONSOLE (SCART OR PAL) - 1 controller - no PSU PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 100 or bank 110 Europe/EFTA 120 transfer) 130 ORDER FIVE UNITS SAVE 5% USA & Other N/A N/A ORDER TEN UNITS SAVE 10% SUu PER MAGIC DRIVE (MEGADRIVE/GENESIS COPIER) --- 8 MEGABITS RAM PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 230 or bank 240 Europe/EFTA 250 transfer) 260 ORDER FIVE UNITS SAVE 5% USA & Other 260 270 ORDER TEN UNITS SAVE 10% SUPER MAGIC DRIVE (MEGADRIVE/GENESIS COPIER) -- 16 MEGABITS RAM PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 290 uӞor bank 300 Europe/EFTA 315 transfer) 325 ORDER FIVE UNITS SAVE 5% USA & Other 325 335 ORDER TEN UNITS SAVE 10% SUPER MAGIC DRIVE (MEGADRIVE/GENESIS COPIER) -- 16 MEGABITS RAM + SEGA MEGADRIVE CONSOLE (SCART OR PAL) - 1 controllers - no PSU PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 390 or bank 400 Europe/EFTA 415 transfer) 425 ORDER FIVE UNITS SAVu9E 5% USA & Other 425 435 ORDER TEN UNITS SAVE 10% **NEW** GAME ADAPTORS Now you can use your Super Magic Drive on the Famicom & PC-Engine!, and use the RAM on the Super Magic Drive!! Save loads of money at the same time! SUPER MAGIC DRIVE - FAMICOM ADAPTOR (requires Super Magic Drive copier) PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 100 or bank 110 Europe/EFTA u{ 120 transfer) 130 ORDER FIVE UNITS SAVE 5% USA & Other 130 140 ORDER TEN UNITS SAVE 10% SUPER MAGIC DRIVE - PC-ENGINE ADAPTOR (requires Super Magic Drive copier) PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 100 or bank 110 Europe/EFTA 120 transfer) 130 ORDER FIVE UNITS SAVE 5% USA & Other 130 140 ORDER TEN UNITS SAVE 10% -----------u>7------------------------------------------------------------------- What you get: Magic Drive unit, 8/16 Megabits RAM (1MEG), 3.5" HD drive/case/cable, 10 High Density (1.6Meg) disks for Megadrive. SHIPPING & INSURANCE included. ** ADD 10% FOR COURIER DELIVERY ** Adaptor: Requires main Super Magic Drive unit. The adaptor is a modified Super Magicom or Magic Super Griffin copier that has no drive, or RAM, as it will use the Super Magic Drive which connects at the back ofun{ the adaptor. The whole fitting is very neat. and of course you can now get all three copiers for under 430 (UK) - wheras all 3 normally would cost 730!! ============================================================================== ============================================================================== SUPER FAMICOM CONSOLE (SCART) - 2 controllers - no PSU PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 160 oruq bank 170 Europe/EFTA 170 transfer) 180 ORDER FIVE UNITS SAVE 5% USA & Other N/A N/A ORDER TEN UNITS SAVE 10% SUPER MAGICOM (SUPER FAMICOM/SUPER N.E.S. COPIER) --- 8 MEGABITS RAM PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 250 or bank 260 Europe/EFTA 270 transfer) 280 ORDER FIVE UNITS SAVE 5% USA & Other 280 290 ORDER TEuejN UNITS SAVE 10% SUPER MAGICOM (SUPER FAMICOM/SUPER N.E.S. COPIER) -- 16 MEGABITS RAM PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 310 or bank 320 Europe/EFTA 335 transfer) 345 ORDER FIVE UNITS SAVE 5% USA & Other 345 355 ORDER TEN UNITS SAVE 10% SUPER MAGICOM (SUPER FAMICOM/SUPER N.E.S. COPIER) -- 16 MEGABITS RAM + NINTENDO SUPER FAMICOM CONSOLE (SCART) - 2 controllers - no PSUu@ PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 450 or bank 460 Europe/EFTA 475 transfer) 485 ORDER FIVE UNITS SAVE 5% USA & Other 485 495 ORDER TEN UNITS SAVE 10% ADAPTORS COMING SOON! DETAILS WILL FOLLOW! IF YOU ARE PLANNING ON GETTING ANY OTHER CONSOLE, IT WOULD PROBABLY BE MORE ADVISABLE TO GET THE SUPER MAGIC DRIVE & THE RELEVANT ADAPTOR. -------------------ulB----------------------------------------------------------- What you get: Magicom unit, 8/16 megabits RAM (1MEG), 3.5" HD drive/case/cable, 10 High Density (1.6Meg) disks for Famicom. SHIPPING & INSURANCE included. ** ADD 10% FOR COURIER DELIVERY ** ============================================================================== ============================================================================== PC ENGINE CONSOLE (SCART) PRICES: to CASH (Cheque/PO CuFCREDIT CARD (MCARD/ACCESS/VISA) UK POA or bank POA Europe/EFTA POA transfer) POA ORDER FIVE UNITS SAVE 5% USA & Other POA POA ORDER TEN UNITS SAVE 10% MAGIC SUPER GRIFFIN (PC-ENGINE/CORE GRAFX COPIER) --- 8 MEGABITS RAM PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 250 or bank 260 Europe/EFTA 270 transfer) 280 ORDER FIVE UNITS SAVE 5% USuzb+A & Other 280 290 ORDER TEN UNITS SAVE 10% MAGIC SUPER GRIFFIN (PC-ENGINE/CORE GRAFX COPIER) -- 16 MEGABITS RAM PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 310 or bank 320 Europe/EFTA 335 transfer) 345 ORDER FIVE UNITS SAVE 5% USA & Other 345 355 ORDER TEN UNITS SAVE 10% MAGIC SUPER GRIFFIN (PC-ENGINE/CORE GRAFX COPIER) -- 16 MEGABITS RAM + PC ENGINuD'LE CONSOLE (SCART OR PAL) PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK POA or bank POA Europe/EFTA POA transfer) POA ORDER FIVE UNITS SAVE 5% USA & Other POA POA ORDER TEN UNITS SAVE 10% ADAPTORS COMING SOON! DETAILS WILL FOLLOW! IF YOU ARE PLANNING ON GETTING ANY OTHER CONSOLE, IT WOULD PROBABLY BE MORE ADVISABLE TO GET THE SUPER MAGIC DRIVE & THE RELEVANT ADAPu ~TOR. ------------------------------------------------------------------------------ What you get: Magic Super Griffin unit, 8/16 Megabits RAM (1MEG), 3.5" HD drive/case/cable, 10 High Density (1.6Meg) disks for Engine. SHIPPING & INSURANCE included. ** ADD 10% FOR COURIER DELIVERY ** ============================================================================== ============================================================================== POWER SUPPLIES (HIGH QUALITY 9V/1.4AMP PSu q{U FOR *ALL* CONSOLES) Magic Drive/Magicom require ONE extra PSU, Magic Super Griffin needs TWO. NB: These power supplies are UK specification PSU'S, taking 220/240 Volts. You may be able to use a travel adaptor etc, check with an electrician. PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 15 or bank 20 Europe/EFTA 20 transfer 25 ORDER FIVE UNITS SAVE 5% USA & Other 25 30 ORDu!@#ER TEN UNITS SAVE 10% Price includes shipping. ** ADD 10% FOR COURIER DELIVERY ** ============================================================================== ============================================================================== 10 QUALITY *BRANDED* HIGH DENSITY DISKS, IN PROPER CASE & LABELS PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 7 or bank 8 Europe/EFTA 9 transfer 10 USA & Other 10 u" 11 Price includes shipping. ** ADD 10% FOR COURIER DELIVERY ** ============================================================================== ============================================================================== RAM EXPANSIONS FOR COPIERS - REMEMBER TO STATE FOR WHICH COPIER! Expands RAM to 16Mbit! PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 60 or bank 65 Europe/EFTA 65 transfer u#h<70 USA & Other 65 70 Price includes shipping. ** ADD 10% FOR COURIER DELIVERY ** ============================================================================== ============================================================================== GAME ADAPTORS (CURRENTLY ONLY FOR SUPER MAGIC DRIVE) >> SAVE MONEY! << >> SAVE MONEY! << >> SAVE MONEY! << >> SAVE MONEY! << Requires main Super Magic Drive unit. The adaptor is a modified Super Magicom or Magic u$ qSuper Griffin copier that has no drive, or RAM, as it will use the Super Magic Drive which connects at the back of the adaptor. The whole fitting is very neat. and of course you can now get all three copiers for under 430 (UK) - wheras all 3 normally would cost 730!! PRICES: to CASH (Cheque/PO CREDIT CARD (MCARD/ACCESS/VISA) UK 100 or bank 110 Europe/EFTA 120 transfer) 130 ORDER FIVE UNITS SAVE 5% USA & Other u%8 130 140 ORDER TEN UNITS SAVE 10% Price includes shipping. ** ADD 10% FOR COURIER DELIVERY ** ============================================================================== ============================================================================== DELIVERY ======== Everyone has their order added onto a waiting list! As we are now shipping a large amount of units, it is meaninu&Wg there are backlogs of orders. However this means everyone waits the same amount of time. We take deliveries at least once a month. Adding 10% ensures courier delivery to lessen the total waiting time. NB: Overseas orders will normally be shipped courier delivery for insurance purposes. Therefore if you order now, you will get your copier a lot quicker - waiting until we take our delivery is not advisable as we will most likely already be oversold by that stage. Iu'6f you do not have sufficient funds at the time, we are willing to buy a unit for you by taking a 50% deposit, the rest to be paid before shipping. We cannot ship the goods COD (Cash On Delivery) as the value and insurance is too high and the Post Office will not allow their personnel to collect such large sums of money. ============================================================================== u(6" 24 HOUR BBS (14.4K) 24 HOUR ORDER LINE 24 HOUR FAX ORDERING TREASURE ISLAND.. ASK FOR EXECUTIONER.. ON OUR 9600 GROUP 3.. +44 (0)992 451 191 +44 (0)992 451 192 +44 (0)992 450 009 u)z+ O R D E R F O R M D E T A I L S I hope this clears things up... If you want to order, fill in the form below.. either upload as a message tou*_ Executioner, or print & FAX it to me! (BLOCK CAPITALS PLEASE) - Write clear if you want me to get it right! FULL NAME: FULL POSTAL ADDRESS: CONTACT TELEPHONE NUMBER: I WOULD LIKE TO ORDER THE FOLLOWING ITEMS... +-------------------------------------+----------+-------------+-------------+ | Description | Quantity | Price Each | Total Price | | u+ | | p | p | +-------------------------------------+----------+-------------+-------------+ |.Example:............................|..........|.......|.....|.......|.....| |.Super.Magic.Drive...................|.......2..|.2.3.0.|.0.0.|.4.6.0.|.0.0.| |.Famicom.Adaptor.....................|.......1..|.1.0.0.|.0.0.|.1.0.0.|.0.0.| | | | | | | | | | u,i^ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-------------------------------------+----------+----------u----+-------------+ | X X X X X X X X X X X X X X X X X X | X X S U B T O T A L : - | | +-------------------------------------+----------+-------------+-------------+ | I WOULD LIKE COURIER SHIPPING (IF SO, ADD 10% OF SUB-TOTAL) | | | | Overseas orders are usually shipped courier for insurance... | | | +-------------------------------------+----------+-------------+-------------+ | X X X X X X X X X X X X X X X X X X | X X X X X T O T A L : - | u. | +-------------------------------------+----------+-------------+-------------+ FAX TO +44 (0)992 450009 CREDIT CARD: ACCESS/VISA/MASTERCARD/EUROCARD CARD HOLDERS NAME: CARD HOLDERS ADDRESS: CREDIT CARD NO. EXPIRY / Signature of card holder: FINALLY MORE INFORMATION, FROM OUR OTHER FILE: VPIRACY =======================u/ =============================== ############################################################################## _____ / ___/ _______________ __ _________ / /__ /\ /\\ __ \ __/\ __ \ / \/ __/ ___/ \___ \ / // // ___/_/ / _/ / /\ \_/ \__ \ ____/ // // // / / /___/ /\ \ / / / /_____/ / \____/ \___/ \/ \____/\/ \/ \/ \/_______/ _____ u0pz / ___/____ __ ____ _____ _____ / /_ / __// \/ __// ___//\ ___/ / /\ \/ _/ / /\ \_/ \__ \/ /__ \ / /_/ / /__/ / / /______/ / /__/ / \____/\____// \/___/\___/\/\___/ ____ / __ \ ____ ____ __ ____ __ ____ / /_/ // __/ / __// \ / __/ / \ / __/ / ____// / / _/ / /\ \/ /\ \/ /\ \/ _u1/ / / / /___ / /__/ / / / //\\ \/ / / /___ \/ , \____/ , \____// \/\___/ \/ \/\____/ {Mr.SCARFACE} VIDEO GAME PIRACY INFORMATION! ============================== or better known as TIME TO TRASH THE AMIGA! ======================== (Revised on 14th January 1992 by Executioner, from original text file sent tou2> Ultimate Dream on 6th January 1992 by Mr.Scarface. Version #5) ** APRIL EDITION RELEASED ON 7TH APRIL 1992 ** INTRODUCTION ~~~~~~~~~~~~ The video game piracy has begun! Boards all over the world are now realising that there is more to life than Amiga crap and PC shit! There are now boards for YOUR console... Super Famicom/NES... Sega Megadrive/Genesis... and PC Engine/Turbo Express/Super Grafx! as well as providing for Amiga and/or IBM usersu3K alike! THE BOARDS ~~~~~~~~~~ 7TH APRIL BOARD UPDATE ====================== MADCAP Madcap is a BBS located in Bedford, England. And is running on it's own custom BBS software called "SPECTRA". The BBS software, which incorporates ALL the Ami-Express functions and more besides is soon to released commercially. It is also running it's own console section, supporting Super Famicom and Megadrive. +44u4E (0)234 365828 (QUARTZ) THE Another of many recent purchasers of our Super Magicom unit! POWER - This BBS is Anarchy's World HQ and is supported by most of HOUSE the top traders... and therefore is always in touch with the elite Console scene! Your sysop is Trillion and it is another board where you can call to speak to Executioner about console copier ordering! Give it a buzz now! +1 713-998-9042 (ANARCHY) 1u59TH MARCH BOARD UPDATE ======================= MASTERS Another independant board.. seems to be the growing trend.. I OF mean for console stuff, who needs a group!! If you're worried SOFTWARE about filling this guys hard drive, don't worry.. he has over one gigabyte online!! The console section is pretty new so he is looking for good uploaders - so now is your opportunity to get those creds.. The sysop is The Weezu6ҐE, and the location is sunny California! +1 408 370 2260 (INDEPENDANT) 17TH MARCH BOARD UPDATE ======================= TREASURE This board had been down for some months. The sysop, ISLAND Executioner is also using Ultimate Dream (see below) to take orders copiers. It went up at about 3.30pm on Tuesday 17th and is already picking up! And remember THIS is the only BBS where you can order ONLINE!! +44 (0)992 451u7-8191 (ALPHA FLIGHT) 8TH MARCH BOARD UPDATE ====================== SPLATTER This BBS has been around for ages. After seeing a move last HOUSE year things are back to normal again, with all the latest Amiga wares, as well as unique "ANSI-TO-ORDER" system -- check online for details! It recently started its own console section, catering for Sega Megadrive/Genesis and Nintendo Super Famicom/S.N.E.S. - with our gu8N~`ame files being adopted! The boards 14.4k, its 24 hours, 0-1 day wares... the number??? +44 (0)707 874852 (FAIRLIGHT). The console area is supported by Executioner who is now Co-Sysop. If you have any enquiries then please leave mail! 12TH FEBRUARY BOARD UPDATE ========================== REIGN Established end December 1991. Through a special agreement IN you can now order your copier via this board.. u9fAand save the BLOOD extra shipping delays.. Check with the sysop for further details. Call now on +1 908 946 8224 (INDEPENDANT). This board will also very shortly become 2 nodes, on the same number. Executioner is co-sysop and controls the console section. 14TH JANUARY BOARD UPDATE -- Who's new on the console scene! ========================= S.S.M.S. Its an Alpha Flight board again but it runs in Germany not in u:+ the USA.. There is only an Amiga Section and a great new conf called `SUPER NiNTENDO / FAMiKOM'... Run by SAiNTZ... Call it on +49 303-339471 (ALPHA FLIGHT) ULTRABOX This one is one of the biggest and oldest Crack Houses in Germany.. It is run by ULTRA and you will find there is a Amiga conference and again a great Console Conference... Start calling it now on +49 303-943531. (INDEPENDANT) u;_3 WORLD OF On this bbs you can order The Super Magic Drive in the USA MIRAGE and start to trade files! +1 718-898-8421 (INDEPENDANT) TOXIC INSULT An indy BBS in search of quality users for support. It's console conference is open and files should be pouring in real soon! Call it on +1 203-327-4104 (INDEPENDANT) BOARD ALREADY GOING =================== ULTIMATE The first board to start the console scene off! Supporting the DREAMu<vf3 Super Magic Drive, Super Magicom & Magic Super Griffin. It is also the main board to order the hardware, offering payment by credit card, cheque or bank transfer. Orders can be posted or FAXed. Full details on +44 (0)222 495919. (ALPHA FLIGHT) GHOST Running currently for I.C.S. This board offers files for the Megadrive, Super Famicom and PC-Engine, whereas most only offer files for the Megadrive anu=d/or Famicom. So if you have a PC- Engine or Core Grafx and would like about 225 games.. well this is the board to call! +44 (0)91 264 5355 (ICS) BOARD LISTING ============= >> All the following boards have console sections on their board! << Board Name: Group: Number: Also supporting: ThunderDome Alpha Flight +1 408-263-9136 Amiga Treasure Island Alpha Flight +44 992-451191 Au>}5[miga Ultimate Dream Alpha Flight +44 222-495919 Amiga Ghost I.C.S. +44 91-264-5355 Amiga Living Hell Nemesis +44 386-765550 Amiga The Oasis Crystal +44 386-553876 Amiga Splatter House Fairlight +44 707-874854 Amiga & IBM Madcap Quartz +44 234-365828 Amiga S.S.M.S. Alpha Flight +49 303-339471 Amiga Ultru?Babox Independant +49 303-943531 Amiga Dark Data ?? +39 2-295-10751 Amiga Security +39 2-295-12302 Toxic Insult Independant +1 203-327-4104 Amiga World Of Mirage Independant +1 718-898-8421 Amiga & IBM Reign in Blood Independant +1 908-946-8224 Amiga & IBM Term. Disaster Skid Row +1 215-739-2150 Amiga Software Mine 2 ?? u@n3@ +1 303-659-6748 Amiga Masters of SWare Independant +1 408-370-2260 Amiga & IBM The Power House Anarchy +1 713-998-9042 Amiga GETTING STARTED ON THE CONSOLE SCENE -- Written by Executioner/Mr Scarface ==================================== Well I hope this file is useful to all those of you out there that want to get started on the console scene. To get started you will need a copying device. There are a few available but the uA ever, at present the util to convert Super Magicom files to Game Doctor does NOT work. Therefore that makes another reason to get ours! We will not be spreading false stories about the other copiers, but only stating the facts about our own. We let YOU decide what to purchase. Just remember though, before you purchase a copier, that what you buy will be what you will then have to use - think of it as a new computer.. you don't want it becoming obselete. Finally, it uHo# is interesting to note that when we offered the MEGACONV utility to the distributors in Taiwan, they said "What for, the Game Doctor is SxxT and doesn't sell in our country and Hong Kong.." - They were quite surprised when we said it is selling in the US!! -- THIS IS THE REAL TRUTH AND NOT SHIT STIRRING. GETTING DOCUMENTATION ===================== Mr Scarface of Crystal has offered to start typing documents of Super Famicom/SNES titles in the near future. So kuuI2MXFeep a look out on the boards listed above. Mr Scarface has also begun giving cheats for games on the Super Famicom/SNES as well as information of the latest releases. We are also looking for people to type documents on other consoles. And if anyone can translate Japanese then that is even cooler! now boards for YOUR console... Super Famicom/NES... Sega Megadrive/Genesis... and PC Engine/Turbo Express/Super Grafx! as well as providing for Amiga and/or IBM usersUZl QArticle9,#~ DANIEL IS DEAD SHOCK!POPSTAR DIES FROM DRUG OVERDOSE 1991 Robert Cummins Daniel O'Donnell,the country superstar,was found dead in his Donegal home today, after a suspected Junior Asprin overdose.Daniel had long been addicted to the drug,and hid the shocking truth from his hoards of adoring fans.However,he becam $e more and more reclusive,his last public appearance being in a tour of his own house,last summer. Last August,some of his devoted fans staged a protest on Grafton Street against Daniel's removal from the country charts.In an exclusive interview with Gerry Ryan,Daniel expressed his opinion that it was not nessecarily the best way to get things done.Junior Asprin was certainly taking its toll,and superstar Daniel was barely able to stay awake.Later that month,a radio doub\le stood in for Daniel on the Gareth O'Callahan radio show. "Oh,my God,I don't know what to do.I can't live without him."says Siobhan Hoche lifelong Daniel fan,and part time radio broadcaster.According to the Samaritans the suicide rate has increased drastically in the last two hours. "People just ready to pull the trigger were spurred on by Daniel's shock demise.I really liked him myself.In fact,I think I'll end it all."says Richard Gybbons,head director of the samaritans_. Daniel tried to get help from drug help centres,but to no avail.Daniel's long drug history started at the age of fourteen,when he started taking drugs.They were for his asthma.Despite efforts made by his schoolmates,he would not give them up. "We never thought it would go this far."say Reg O'Brian,one of Daniels former schoolfriends."Everyone was doing it.We thought we could give it up any time we liked.But you're really addicted ,from the first time you take up that inЬ>haler to when you die." Daniel's late cousin,Gerald O'Brien,got into some bad company,and got into some really hard drugs.Stuff like valium and disprin.He also died from an overdose,probably of parecetemol. In his will,Daniel left all of his 3 billion estate to various convents and set up a Junior asprin detox centre.R.I.P Daniel.The whole world will miss you. -= E N D =- ering! Give it a buzz now! +1 713-998-9042 (ANARCHY) 1\*w" Article10,oT -= The Artists Bible =- Some interesting Dpaint techniques-ARC/ECLIPSE(WHO?)FSCC Greetings mortals.Verily,Gazzer didst didst say unto me,go forth and write an aricle about something,or yea,Amnesia shall be no more."And Arc saw Dpaint and saw that it was good.And didst write an article about it,and there was much rejoicing and happiness,and Lamers didst bring forth great works of art. o0ȑ  Then I woke up.After intense study of dpaint,I have got reasonably unlame at art.Check oʕut some of my stuff in Technicolor Dreams i.e.,the one picture I had any time to do,the A1500.The others were just put on for space fillers,and can be seen in my forthcoming demo,Aliemmings. Now,Hands up all those who saw Lemmingator 2 by me.Ah.I see.Well,for both of you who saw it,I produced it about two months after I bought my Amiga.Yes,you too can produce your own productions with only a little bit of effort and a pirated copy of Dpaint IV.I had been drawing for abouˇt a year previously on the Spectrum.Stop laughing.The spectrum is a great computer for doing art.I bet.Having not yet got used to all these screen resolutions,I unwittingly did everything in 32-colour lores.Yes,I managed to get nearly 20 seconds of animation on a disk.Which helps me to kick off nicely with: Screen Formats. Lores:If you're doing animation,this is really the only mode you can use,unless you want to use about 8 colours.It looks slightly blocky,but you can v&always use anti aliasing.Also,if you're going to try to use HAM ,unless your eyes are set to a multisync,you'll have to get used to it.I always use lores. Medres:Creed's favourite resolution (and mine - Polaris),I am told.Useful if you want to do video titling or logos and want better quality than lores,but dont want a horrible flicker.Can only use up to 16 colours,and is quite heavy on the memory.Not really practical for animation.If you want to design workbench icons it i@s useful.I personally never use it. Interlace:How anyone could use this and not go blind is beyond me.If you're a masochist,this is the ideal resolution.Its only advantage over medres is that it can use 32 colours or even HAM,if you have 120k of chipram to spare.Used by ray tracing and DTP packages,so be prepared when getting Imagine or Propage. HiRes:Hmm,this isn't as bad as interlace,although it has a pretty bad flicker. Used by DTP,etc.If you're doing printouts of loًO\res pictures,and they're less than 32 colours,then put them into hires for finer print quality. modes:Not having an A500 plus,I can't really comment on this,but no software uses them yet,so I'll get away with it for the moment. Colour modes: 2 :If you have culture shock from the spectrum,use this.TEXT 4 :As above 8 :Useful when doing fonts,etc,so as not to take up too many colours out of the main picture. 16:If you're doing cartoon animation,it's best to use this.ϺڵYou can get a reasonable amount of graphics on a disk.Also,if you're going to do any kind of sprites,this is the only realistic option. 32:Whoever does the demo art for Dpaint doesn't seem to have mastered the screen format requester yet.For some reason,all the art in Dpaint is done like this,even if only about 8 colours are used.Good for slideshows and other static art,but not really for animation,unless its either ray traced or very short. 64:If you're doing a pictu dre with lots of ranges, this is brilliant,but it takes up nearly half as much memory as HAM. HAM:In my opinion,electronic arts and newtek over hyped this screen mode, especially when Dpaint IV came out.Not having a copy of Digi-paint,I can't really comment on this,but Dpaint's HAM mode is total,and utter SHITE.If you even try to turn off the menu bar it takes about four hours to get the pointer back.You don't even get a pointer that moves,and half the time you think the  { fucking thing has crashed.Custom brushes have more fringing than all of Nirvana put together,and you can forget about animation,unless you have about 5 megs of memory,and an accellerator.Unless you're doing art for a party of something, forget it. Well,now that I've taken out my sexual frustration on HAM (WHO'S SHE?),we can move on to more useful material. Flipping and resizing Animbrushes:As we all know,(probably)you can only flip an animbrush on an x or y axis.Howev Fb+er,by using perspective mode,and changing the Z angle,and using the move requester with all settings on zero,you can use it to stamp down copies of all frames in an animation.Perspective mode and the move requester are linked in that if you put the pespective settings onto,say, 76 degrees,stamp the brush down,and then enter the move requester,the animation will start at whatever settings the perspective was at. Resizing animbrushes:First,put these on a plain background.Next, :BBchange the background colour to anything other than the colour you were on in the first place.Select replc as the brush mode and then press the right mouse button once to cut a hole in the background.Then go back to the original background colour and pick up the hole as a brush,and shrink it or stretch it or whatever.Then stamp it down,and copy it to all frames.Then select brush mode on the fill requester,and use animfill by pressing L-alt while on fill mode.When you're o ո%ver the resized hole,press the left mouse and watch your blocky amimbrush take shape. Making an R-Type esque spinning ball:Everyone knows the kind of one I mean, don't they?The half globe spinning around the energy ball? Thank God.Right. First draw a filled circle the size you want your globe to be.Then draw a fill- ed square box,roughly the same size as the circle.Then pick it up as a brush and select aNow go to the fill requester and select WRAP.Circle is copied to all m,Yframes,and set the brush mode to replc,and make sure you're on the moving squares animbrush.Animfill on the globe.This should give the effect of two squares spinning horizontally around a globe.If not,go and kill yourself.Now pick up this wonderful globe as an animbrush and enter perspective mode. Set the Z axis on +90,and stamp the brush down.Then enter the move requester and press clear.Then press move. Now,if you are using a copy of Dpaint IV (-SPIT-),you should be okay.lRHowever, if you're using Dpaint III or under in which case,why are you reading this? You're fucked. Enter the palette.Define a spread of dark red to bright yellow,and one of dark grey to light grey.Then enter the range requester and put both of these into seperate ranges. Dpaint IV:Select Hi fill and make sure the lighter side of the gradient is at the start of the range.If not go to the range requester and press reverse. Select the grey range.Now draw a filled circle ׺kthe size of your globe,and place the radial line on the top left area of the circle.Now do the same for the red range,but in a very slightly smaller circle.Then pick up the grey brush. Dpaint III:Sorry,but you'll have to draw your own shiny balls (AHEM).Try to get Dpaint IV. Now go to Stencil>Make.Click on the lighter of the two colours in your spinning globe.Press invert,and then make.Go to the replc brush mode and animpaint in the same place over the globe.Now selecet the other globe colour for the stencil and do the same for the red ball.You should now have a nice R-type bit. Well,that's all for this issue.If Amnesia is still being released next month (FUCKIN' A IT WILL!),I'll probably write some more.If you have any problems with this tutorial,either look up the Dpaint manual (haha) or contact me at: Robert Cummins,20 Abbeyfield,Killester,Dublin 5,Ireland. Or call me (voice) on (Dublin) 317226. +߆ ARC/ECLIPSE|TRYING TO KEEP AMNESIA ALIVE --> Well thanx for the cool article Arc,hope to hear more from ya in the next --> issue,and anyone else seeking fame,fortune and something to keep them --> occupied!Remember,send your articles into us by contacting any of the me --> Peter,my address is of course in my Editorial! --> Please note that this article was mega-fucked up when I recieved it from --> Gazzer,and was put back together as best I could,sorry if I fucked up --N> anything Arc. --> Cya! -Peter- -= E N D =- SHOCK!POPSTAR DIES FROM DRUG OVERDOSE 1991 Robert Cummins Daniel O'Donnell,the country superstar,was found dead in his Donegal home today, after a suspected Junior Asprin overdose.Daniel had long been addicted to the drug,and hid the shocking truth from his hoards of adoring fans.However,he becam\)_?)O Article11,g ******** ******** ***** ******** ********* *** ***** ********** *** *** *** *** ******** ********* ***** **** *** **** *** *** *** *** *** *** *** ****** *** *** *** ******** **** **** *** ***** *** *** *** *** *** *** **** *** *** ********* *** *** *** *** *** *** *** ********** *** *** *** *** ********* ********* **** ****** ******** *** /΂ *** *** *** ******* ********* ***** **** --------------------------------------------------------------------------- *** ***** *** ***** ******* ******** ( R ) ***** *** *** ***** **** ********* ********** ***** *** *** ****** *** *** ** *** ***** **** **** *** *** *** *** ******** ********* ********* *** A *** *** *** ** *** ********** *** *** **** ****** ********* ********** ********** *** *** ***** **** ******* ******** Greetings dudes and welcome to my article which is of course about the series of books by TSR (tm) called the DRAGONLANCE saga.These books are an extremely interesting read,the characters are really good and tc-Phe fantasy world of Krynn (where the saga takes place) is both beautiful and dangerous (a bit like Green Bertie's sister.......),although I have only read a couple (7) of the books I am hooked and would recommend them to anyone who is remotely interested in any kind of fantasy.They cost about 5 Irish pounds or 4.50 in Britain,in Ireland I find that the shop which has the best selection of these has got to be Easons in O'Connell Street,which stocks just about every DRAGONLANCE book th!ere is available (although Virgin Megastore seem to get the newer DRAGONLANCE books a hell of a lot faster than EASONS for 1p cheaper too!!!!). It's a bit of a bastard knowing on which book to start as there are so many of them,so here is THE correct order in which you should get 'em... ---------------------------- Chronicles Trilogy ----------------------------- Book 1."Dragons Of Autumn Twilight" Book 2."Dragons Of Winter Night" Book 3."Dragons Of Spring Dawning" ----------------F------------- Legends Trilogy ------------------------------- Book 1."Time Of The Twins" Book 2."War Of The Twins" Book 3."Test Of The Twins" ------------------------------- Tales Trilogy -------------------------------- Book 1."The Magic Of Krynn" Book 2."Kender,Gully Dwarves and Gnomes" Book 3."Love And War" ≍6I ------------------------------ Heroes Trilogy -------------------------------- Book 1."The Legend Of Huma" Book 2."Stormblade" Book 3."Weasel's Luck" ------------------------------ Preludes Trilogy ------------------------------ Book 1."Darkness And Light" Book 2."Kendermore" Book 3."Brothers Majere" ------------------------------ Heroes II Trilogy --------------@f--------------- Book 1."Kaz,The Minotaur" Book 2."The Gates Of Thorbardin" Book 3."Galen Beknighted" ------------------------------ Preludes II Trilogy --------------------------- Book 1."Riverwind,The Plainsman" Book 2."Flint,The King" Book 3."Tanis,The Shadow Years" --------------------------- Elven Nations Trilogy ---------------------------- Book 1."Firstborn" Book 2."The Kinslayer Wars" Book 3."The Qualinesti" ---------------------------- The Meetings Sextet ------------------ %8{------------ Book 1."Kindred Spirits" Book 2."Wanderlust" Book 3."Darkheart" Book 4."The Code And The Measure" (Out in April 1992) Book 5."Steel And Stone" (Out in September 1991) Book 6."The Companions" (Out in January 1993!) * Coming Soon * ---------------------------- Tales II Trilogy --------------------------------- Book 1."The Reign Of Istar" (Out in April 1992) Book 2."The Cataclysm" (Out in July 1992) Book 3." $ٯThe War Of The Lance" (Out in November 1992) ------------------------------------------------------------------------------- Events which you should note B4 going on. The Cataclysm The Cataclysm was a huge disaster hurled on ansalon by the Gods when the King- Priest of Istar (a sort of Pope whose Church was set in the Rome of Ansalon, Istar.) began to become a bastard,he lost interest in his people and appointed ministers to look after the people's need's.People were getting mor ¸ie evil than ever under the so called `Church' and Quareth (second only to the Kingpriest) was a kind of pseudo hitler who suggested that the Churches forces exterminate all Ogres from the face of Ansalon in a huge crusade.Things got very bad when the Kingpriest decided to question the Gods or Demand that they help him and come down from the heavens to help him,instead they hurled an Apocalyptic disaster on Ansalon causing ocean to cover the land and mountains to rip apart, this drast /Xically re-arranged Ansalon's geographic feature's and killed an un-countable number of people.Needless to say that after this the survivors were a bit miffed about a cataclysm so they refused to pray to the Gods and thought that the Gods had turned their backs on Krynn and left the people to themselves,thus religion in Ansalon was terminated for a very long time. The War of the Gates or something like that As the cataclysm was occuring the mountain dwarves fled into their secure  q kindom built into the mountains and waited for the cataclysm to burn out. Unfortunately their cousins the Hill-Dwarves had no protection from the Cataclysm and when they arrived through the storms and Earthquakes of the Cataclysm to the mountain fortress of Thorbardin they found the cold steel gates closed and locked and not about to be opened,thus the Hill Dwarves waited outside and suffered the brunt of the death and destruction of the Cataclysm. Thats all I can reveal ta you forl5x now!! Here's a nifty character description of the heroes of the lance. Tanis,Half-Elven Tanis is a half elf who's mother was raped by a human soldier travelling through Qualinost (a large city in the the continent of Ansalon),his mother died when he was a nipper or knee high to a grasshopper (as Gazzer just said).Tanis was raised by Solostaran,the Speaker of the Suns in the royal house in Qualinost. When he was growing up he had fuck all mates and was shunned by his people for be<ing half-human,he had only one friend,a friend for life called Flint Fireforge who is a hill-dwarf and master craftsman.Tanis was the leader of the heroes, during the War of The Lance. Flint Fireforge Flint is a hill dwarf,hill dwarves (proper spelling is Dwarfs I know but I take it that J.R.R. Tolkiens spelling is slightly more correct as he invented the dwarf that is used in fantasy settings) are lower in social class than their cousins the Mountain Dwarves.During the incredibly destructive Cataclysm it was Flints ancestors who were left outside to rot when the Mountain Dwarves shut the gates of Thorbardin.Flint is a master craftsman and when he was a little younger before the Cataclysm he made cool metal objects and toys for people (he actually made a lot of stuff for the Qualinesti elves,and befriended Tanthalas (Tanis) Half-Elven there.Pretty mean rocker with a throwin' axe as well.He was one of the companions of the Lance and his personal little traits,* include grumbling and quoting his mothers sayings. Goldmoon Goldmoon is a sexy barbarian,the daughter of the chieftain of the infamous Qu' Shu tribe.She was the one who was given the staff of Mishakal by Riverwind and is responsible for spreading the old religion among the people again. Gazzer/Eclipse seems obsessed with her character (She's not real Gazz,unlike Theresa+Cal!!!!) Sturm BrightBlade Sturm is a desciplined Knight of Solamnia who lives by a Code of Honour and self deni ?Lal,he's definately my favourite character.Sturms father was also a Knight of Solamnia who disappeared on some quest or something,and which Sturm spent much time trying to locate.Sturm was a good friend of Tanis and a valued member of the companions,who suffered a lot because of his bravery and honour. Tasslehoff Burrfoot Tasslehoff is a Kender.Yes,you're right a kender is a small demi-human of Krynn who are smaller than humans but a bit bigger than dwarves,about the size of a small Mkid.They are naturally curious about everything and often `borrow' other peoples possessions,they cannot experience fear.Tas fucked up a lot in the war but also saved the world a few dozen times.You could write several books on this characters but sadly you'll have to find out the rest yourself! Tika Waylan Tika was a bar-maid before the war of the lance,she fell in love with Caramon and joined the companions as a not too skilled fighter!She apparently has `huge assets' up top ifoK ya know wot I mean and come to think of it I'm pretty obsessed with her character......(sorry Theresa!) Caramon Majere Caramon is a musclebound steroid abuser who is about twice the size of a normal person.Unfortunately his brain isn't very `matured' but he's Raistlin's twin brother and gaurdian.Caramon developed some pretty bad traits in the Legends Book 1........ Raistlin Majere Raistlin is the twin brother of Caramon and is as frail as hell, Raistlin may be a wimp physically buj]ۊt he's a crafty fucker!He practiced magic from a very young age,having a natural talent for it and soon became the most powerful force of magic and evil in Krynn.He's a cool character and again books or even Scrollies could be written about him unfortunately...... Laurana Qualinesti Elf and Tanis' bird.(Gazzer is obsessed with 'er - HA HA,scroll text payment!).She's a crap fighter but ended up leading the armies of Ansalon against the Dark Queen Takhissis because of her mental and  emotional strength.She's also the daughter of The Speaker of the Sun in Qualinost and Tanis' cousin (incest!). Now you know what order to buy the books in and what the Characters are like so BUY the books! Next issue I'll be concentrating on the Villains of Dragonlance and I'll take an in depth look at the Meetings Sextet,well whats available anyway. But for now I gotta Edit,BYE! Peter. recieved it from --> Gazzer,and was put back together as best I could,sorry if I fucked up --H\&,9876543210/.-,+*)('&%$#"!      1 Article12,:VP ---------------------------------------------------------------------------- A . S . Y . L . U . M + + 3 9 - ( 0 ) 2 - 3 8 0 0 3 4 4 2 I . N . D . E . P . E . N . D . E . N . T B . B . S Running Latest AmiExpress --- Amiga & MS-Dos 0 Days Wares Dual Standard 14400 HST / V32bis / V42bis / ASL --- 330 MegaBytes Central European Time of Upload -- Monday 02-Mar-92 13:48:55 (Don't Worry It's Still Up to U4date Gazzer ;-) ---------------------------------------------------------------------------- -------------------------------------------------------------------------- N E W L O O K ! ! ! -------------------------------------------------------------------------- ___ ___ _____ _____ ___ _____ / /_/ // _ \ / _ \ / /\ / _ \ / /// // // // _ // /__\/ // /\  \______/ \_____//__/ \__\\____//______/ \ Issue Nr.8 \ \ \ \\ \ \ \\ \\ \ / \_____\/ \____\\__\/ \__\\___\\______\/ _______ ___ ___ _____ _____ _______ ___ _ _____ _______ / ____/\/ // // _ \ / __//_ __/\ / /\ / \ / __//_ __/\ / /\ \\/ _ // // /_\_ \ \/ /\ \ \ / /__\/ /_\_ \ \/ /\ \ \ \______//__//__/ \_____//_____/ /__/ \_\/ \____//__//_____/ /__/ \_\/ \ \\ \\ \ \ tO\\ \ \ \ / \ \\ \\ \ \ \ / \_____\\__\\__\/ \____\\_____\/\__\/ \___\\__\\_____\/\__\/ -------------------------------------------------------------------------- N E W L O O K ! ! ! -------------------------------------------------------------------------- ========================================================================== WORLD BBS GHOST LIST by Joey Beltram, Publication Date 01/MARCH/1992. =========================6 ================================================= Thanks to Phil Thrust, Uli/SpreadPoint, Zygor, Nosferatu/Atlantis, Relayer/BitStoppers, The Beatbox/Skid Row, Shocker, BlueLight (Thx for Italy!), Mad Max/Quartex (Thx for Denmark!), Rat & Avenger/Pirates (Thx for Germany!), Oli/BitStoppers, DeadBeat/ LSD (Thx for England),Zcandaler/Aurora (Thx for Sweden!), Mercy/BitStoppers (Thx fer yar Help!), Telekinetic/Animators, t8 Phil Douglas/Crystal, Mr.Mystral (Thx for da German update) -------------------------------------------------------------------------- Greetz to: BitStoppers - Skid Row - Crystal - Fairlight - Atlantis - Vision Factory & The Company - Nemesis - Scoopex - and all my friends... ========================================================================== (c) Joey Beltram 1992. ASCNsII VERSION. RELEASE DATE IS EVERY FORTHNIGHT I know that all of U were waitin for the List of the 15th but I couldn't spread it as well as I wished, So Excuse da Mistake...Thx, Lata. Btw: We (Me & Technoir) are checking many of the BBS to make this list the Best ever made. So, We Hope U'll be happy!!! -------------------------------------------------------------------------- !@#?! to all People who're talkin shits about my list and zum errors^... Try to help me, That can be better! Btw: People who're cutting this list, don't forget to mention the Copyright! This's a Private Production from JOEY BELTRAM, L8ter M8tz! -------------------------------------------------------------------------- * AUSTRALIA * AUSTRALIA * AUSTRALIA * AUSTRALIA * AUSTRALIA * AUSTRALIA * -------------------------------------------------------------------------- BLUE MARLIN +61-438-51463 INDEPENDENT EXCALIBUR C <HERNOBYL NODE 1 +61-334-26366 PUNISHERS MICROSHIP CHERNOBYL NODE 1/2 +61-342-91451 PUNISHERS MICROSHIP (2400) CYBERSPACE +61-333-71721 INDEPENDENT COUNT ZERO DEVASTATION PHASE 1 +61-282-13373 DECAY ROCKSTAR ENTREPRISE +61-331-26667 PUNISHERS CAPTAIN KIRK INSANITY FLIGHT +61-931-62292 FREE FLIGHT THE WIZARD MACH V +61-354-31162 ALPHA FLIGHT JAG MORIARTY +61-294-82179  C( INDEPENDENT MORIARTY NOWARE +61-350-00373 MAGIC 12 TV RED ALERT +61-335-02173 STEEL ACE SPEED BOX +61-357-14951 ANTHROX SYNERGY +61-236-14750 SYNERGY DURAK THE BREWERY NODE 1 +61-357-92853 QUARTEX GINNIE THE BREWERY NODE 2 +61-356-37459 QUARTEX GINNIE THE MORGUE +61-735-33257 TRSI/TDT THE DESTINY STONE +61-944-76328 RIPMAX TRANSITIO KfN +61-255-05054 MYSTIX VENDETTA +61-662-83564 MYSTIX SKY ZERO CITY NODE 1 +61-236-14750 DECAY LORD FOUL ZERO CITY NODE 1/2 +61-236-14748 DECAY LORD FOUL -------------------------------------------------------------------------- -------------------------------------------------------------------------- * AUSTRIA * AUSTRIA * AUSTRIA * AUSTRIA * AUSTRIA * AUSTRIA * AUSTRIA * ---------------------------------------- ֐1---------------------------------- APHRODITES PALACE +43-512-68078 ALPHA FLIGHT EXXON DIGITAL NETWORK +43-222-2593388 CHRONOS METAL CHURCH NODE 1 +43-725-266402 LEPROSY UFO METAL CHURCH NODE 2 +43-725-268655 LEPROSY UFO FIRE AND ICE +43-767-24026 INDEPENDENT IMAGIC WORLD OF WODKA +43-724-22662 SCOOPEX RANGER -------------------------------------------------------------------------- ------------------------------- 8ǝ------------------------------------------- * BELGIUM * BELGIUM * BELGIUM * BELGIUM * BELGIUM * BELGIUM * BELGIUM * -------------------------------------------------------------------------- CANDY LAND +32-414-40912 FUSION JUNIOR FLYING SAUCER NODE 0 +32-878-66808 SP & A.IND ULI FLYING SAUCER NODE 1 +32-878-66144 SP & A.IND ULI FUTURE PROJECT +32-226-91879 INDEPENDENT FILOFAX METAL IMPACT +32-503-83677 FUSION MAD SHITBRAIN MOLDAVIA +32-AGAIN SOON! INDEPENDENT DOOLITTLE ROAD HOUSE +32-143-72763 INDEPENDENT TESLA SIN CITY +32-382-52274 INDEPENDENT SINTAX -------------------------------------------------------------------------- -------------------------------------------------------------------------- * CANADA * CANADA * CANADA * CANADA * CANADA * CANADA * CANADA * CANADA * --------------------------------------------------------------- ----------- AKIRA PROJECT NODE 1 +1-416-512-8566 QUARTEX AKIRA PROJECT NODE 2 +1-416-512-8567 QUARTEX AKIRA PROJECT NODE 3 +1-416-PRIVATE! QUARTEX AMIGA NORTH +1-416-387-2596 AGILE MOLTEN ICE AMIGA WORLD NODE 1 +1-514-973-9728 FUSION AMIGA WORLD NODE 2 +1-514-973-9729 FUSION AMIGA WORLD NODE 3 +1-514-973-9792 FUSION COPS CANADA +1-416-833-6940 DEFJAM DARK FORCES +1-604-597-0450 INDEPENDENT DARKFALL EVENT HORIZON  +1-514-522-6994 ALPHA FLIGHT HEAD TRAUMA NODE 1 +1-416-824-7191 NEMESIS HEAD TRAUMA NODE 2 +1-416-824-1009 NEMESIS MIDIAN +1-416-255-3134 INDEPENDENT LYLESBUY MEGACITY +1-514-667-5969 QUARTEX RITS FIRST ORGAZM +1-613-521-3340 JUMP SANATORIUM +1-416-575-9150 ELEKTRA SHATTERED DREAMS +1-416-298-1527 RAZOR 1911 THRUST +1-416-819-9187 FUSION TOP FLIGHT +1-514-679-4636 PIRATES TRADE LINE +1-514-966-1133 ASPECT TWINS BBS +1-514-766-3533 LEGEND -------------------------------------------------------------------------- -------------------------------------------------------------------------- * COMMUNITY OF INDEPENDENT STATES * COMMUNITY OF INDEPENDENT STATES * -------------------------------------------------------------------------- THE NUMBERS WERE DISCONNECTED, SO IF ANYBODY HAD NEWS, PLEASE CONTACTxo[ ME! -------------------------------------------------------------------------- -------------------------------------------------------------------------- * DENMARK * DENMARK * DENMARK * DENMARK * DENMARK * DENMARK * DENMARK * -------------------------------------------------------------------------- DANABOARD +45-861-13466 THE GOONIES MASTER ED DANISH DELIGHT +45-861-46552 QUARTEX MAD MAX ELYSIUM NODE 1 +45-424-04791 PALACE HOa"WARD ELYSIUM NODE 2 +45-424-04798 PALACE HOWARD FANTASIA +45-984-67678 REFLECTORS PHRAIZER HOUSE OF GAMES +45-436-36387 PALACE ZOONIE HOUSE OF LUST +45-975-13773 SILENTS DEVIATOR&TOXIC MAINLINE +45-981-53062 DIRECT DUX REBELS' HIDEOUT +45-426-47023 REBELS MALCOM X SANCTUARY +45-429-51441 CULT CHROME SKY NET +45-459-51441 REFLECTORS WINDSTRIKE STATIC CHAOS +45-864-03104 SKID ROW MARSHAL -------------------------------------------------------------------------- -------------------------------------------------------------------------- * ENGLAND * ENGLAND * ENGLAND * ENGLAND * ENGLAND * ENGLAND * ENGLAND * -------------------------------------------------------------------------- ACE-AMIGA +44-592-744821 LSD BILL A KIND OF MAGIC +44-582-476923 QUARTZ | REFLEX AMIGA INC. +44-712-631018 INDEPENDENT McGRIEVES ANTIMATTER +44-814-273974 INDEPENDENT XIPHOID PROCESS ARCADIA +44-923-893593 QUARTEX BEAST (2 Nodes) BAD DREAMS +44-816-795693 VISION FACTORY DREAM WARRIOR BASE-X +44-905-429595 QUARTZ CAPTAIN BLOOD C.A.L +44-814-594243 ANTHROX POT-NOODLE CITY LIMITS +44-695-571014 ANTHROX \+ MARVIN CONSPIRACY +44-633-894490 ATLANTIS MR.T DULCET TONES +44-382-739192 CRYSTAL SCOTT END OF UNIVERSE +44-534-33781 QUARTZ FORD PREFECT FLYING TEAPOT +44-603-767543 INDEPENDENT HI.T.MOONWEED FORGOTTEN REALMS +44-272-696594 INDEPENDENT THE CLAIRVOYANT GHOST +44-912-645355 I.C.S ENGINEER GOOD OMENS +44-923-211283 PSEUDO-OPS SPIRAL GR ҆OACE LAND +44-?????????? INNER SANCTUM +44-229-430327 INDEPENDENT HIGHLANDER LIVING HELL +44-386-765550 NEMESIS MEGADRIVE MADCAP +44-234-365828 DEFCON 1 QUAZAR OASIS +44-386-553876 CRYSTAL DAN OFFSHORE +44-534-56292 INDEPENDENT TEX AXILE PEGASUS +44-905-755085 R.A.F INFICTOR Q.E.D +44-913-830358 R.A.F  bGRASSHOPPER REALMS OF ALCHEMY +44-814-277862 SKID ROW ALCHEMIST SATELLITE CITY +44-582-873121 INDEPENDENT DESTINY SOAP CITY +44-946-823351 CRIMEWATCH UK CHEM SPLATTER HOUSE +44-707-874852 FAIRLIGHT SPLATT! THE ASYLUM +44-628-472996 DUAL CREW THE WARDEN THE CABIN +44-495-718201 INDEPENDENT WOODMAN THE CHURCH +44-813-080371 INDEPENDENT SYNCHRONIZER THE GRA .VEYARD +44-915-160560 BITSTOPPERS THE UNDERTAKER THE KRYPT +44-217-896845 INDEPENDENT SCROTE THE LIGHT BOARD +44-815-716025 RAZOR 1911 JACK THE PIT +44-495-717915 AGILE RAT THE POOL +44-514-807604 LSD SKAVENGER THE TOWER +44-253-857553 LSD DANGERMOUSE ULTIMATE DREAM +44-222-495919 I.C.S HYBRID UNKNOWN PLEASURES +44-823 L-322891 I.C.S BARBARIA -------------------------------------------------------------------------- -------------------------------------------------------------------------- * FINLAND * FINLAND * FINLAND * FINLAND * FINLAND * FINLAND * FINLAND * -------------------------------------------------------------------------- CONCEALED DIMENSION +358-711-27995 VERTIGO BRAGGART DRUNKLAND +358-782-22299 FRANTIC PROTON FASTLINE NODE 1 +358-0 QeG%38-81386 ACCESSION MASO FASTLINE NODE 2 +358-038-81108 ACCESSION MASO NIGHT SHIFT BBS +358-087-26980 IMAGE STRANGER PIRATES COVE +358-080-24389 THE SPIRIT POWER PLANT +358-088-1562 FRANTIC HELLFIRE RED ALERT +358-027-10784 ENERGY DR.DEGREE THE WATCH TOWER +358-188-05910 COMPLEX DER HM THE ZOO +358-731-22428 SCOOPEX ZEBRA THREE AMIGOS \ZJ+358-085-74062 ALPHA FLIGHT MR. SPINHEAD THUNDERSTRUCK +358-713-45294 BLOODSUCKERS HOFFI TURPENTE TRIP +358-314-23767 DECEPT WASTED TIME +358-050-53602 REBELS STORM -------------------------------------------------------------------------- -------------------------------------------------------------------------- * FRANCE * FRANCE * FRANCE * FRANCE * FRANCE * FRANCE * FRANCE * FRANCE * ---------------------------------------------------"w----------------------- ALL PIRATE BBS' ARE NOW CLOSED. IT IS, RIGHT NOW, THE MOST DANGEROUS COUNTRY! KEEP COOL...I HOPE THE POLICE'LL STOP HIS ACTIVITIES AS SOON AS POSSIBLE! GREETZ TO ALL OF YA POOR DUDEZ! -------------------------------------------------------------------------- -------------------------------------------------------------------------- * GERMANY * GERMANY * GERMANY * GERMANY * GERMANY * GERMANY * GERMANY * ----------------------------------------i---------------------------------- ALIBI +49-215-1475898 VENTURE GIZMO ANIMALIZE +49-307-218510 INDEPENDENT WARLORD ATTACK OF THE KILLER +49-704-58967 ENERGY BUSTER&FUZZ BEERKRUG +49-210-2475103 BEERMACHT CARNIVORE BERLIN AMIGA NEWS +49-303-455272 VENTURE GOLF BIGGER & DEFFER +49-693-88585 INDEPENDENT WHITE KNIGHT BIRD OF PREY +49-707-178720 TSB H.V.H. BLACKLINE e  +49-211-7333479 TSB ALEX BLACK SHADOW +49-534-154052 FAIRLIGHT E 605 BLACK SKYLINE +49-615-885530 VISION FACTORY WHITEHEAT BORDERLINE +49-451-82456 AWESOME EMPIRE BROOKLYN EMPIRE +49-911-7592183 POSSESSED MR.MISTRAL BREAKING THE WALL +49-308-544619 PIRATES COBRA CAESARS PALACE +49-211-7270374 SKID ROW FFC CELTIC PATH NODE 1 +49-201-557688 INDEPENDENT RAWHEADS CELTIC PAT H NODE 2 +49-201-!SOON! INDEPENDENT RAWHEADS CHINA TOWN NODE 1 +49-423-15791 ALPHA FLIGHT WOLFGANG CHINA TOWN NODE 2 +49-423-181261 ALPHA FLIGHT WOLFGANG CONTROL TOWER +49-213-713509 VENTURE KRYPTON CRACKHOUSE NODE 1 +49-527-138168 SKID ROW MAGIC DRUMMER CRACKHOUSE NODE 2 +49-527-138367 SKID ROW MAGIC DRUMMER CRASHPOINT NODE 1 +49-761-132490 ADDONIC DEVIL CRASHPOINT NODE 2 +49-761-133807 ADDONIC !M)U DEVIL CRASHPOINT NODE 3 +49-761-133808 ADDONIC DEVIL CURSE +49-308-238342 SENSICS RAGMAN CYBERSPACE +49-215-1773271 PARSEC DAMAGE INC. +49-228-669440 ALPHA FLIGHT CRONOS DARK CENTURY NODE 1 +49-511-3880447 SILENTS BLACKSTAR DARK CENTURY NODE 2 +49-511-PRIVATE SILENTS BLACKSTAR DARK STAR NODE 1 +49-821-994227 VADER DARK STAR NODE 2 +49-821-994670 " VADER DELIRIUM II NODE 1 +49-221-365142 INDEPENDENT RANTANPLAN DELIRIUM II NODE 2 +49-221-ELITE! INDEPENDENT RANTANPLAN DESOLATE ONE +49-911-443537 W.O.W. MICK DIGITAL DREAM +49-680-6490177 CREAM DIG.UNDERGROUND NODE1 +49-232-313518 TRSI TEDDY & ICEMAN DIG.UNDERGROUND NODE2 +49-232-313318 TRSI TEDDY & ICEMAN DOWN TO EARTH +49-304-656338 RISK MAX ELITE TOWER NODE 1 +49-713##-84370 LEGEND FLASHLIGHT ELITE TOWER NODE 2 +49-713-84280 LEGEND FLASHLIGHT FBI AGENTS NODE 1 +49-201-296287 ALPHA FLIGHT FBI FBI AGENTS NODE 2 +49-201-207504 ALPHA FLIGHT FBI FUCK SHOP +49-431-393624 FAIRLIGHT LUKE & CHUCK FUN HOUSE +49-303-129400 GOONIES COURIER GENESIS POWER +49-303-444225 BLOODSUCKERS GENESIS HEAVEN'S HELL +49-607-14557 INDEPENDENT NEPHILIM HELLBOUND $LX +49-511-4340240 NETWORK HELLRAISER HILTON PALACE NODE 1 +49-450-275263 BITSTOPPERS BOB DUNCAN HILTON PALACE NODE 2 +49-450-ELITEZ! BITSTOPPERS BOB DUNCAN HYPER SPACE NODE 1 +49-591-64655 ANTHROX THE THARGOID HYPER SPACE NODE 2 +49-!!ELITE!! ANTHROX THE THARGOID ICEHOUSE +49-203-88265 SYNTETIC LINE INFECTIOUS GROOVES I +49-234-503419 XEROX INFECTIOUS GROOVES II +49-231-670999 XEROX %; INTEC SYSTEMS +49-201-200678 BITSTOPPERS MURGER & OLI INVISIBLE CRIME NODE1 +49-621-705485 GELLERMANN INVISIBLE CRIME NODE2 +49-621-786815 GELLERMANN JOINT POINT +49-695-964471 BIG BANANA KICKIN' ASS +49-985-16873 SCOOPEX ANDY LITTLE AMERICA +49-453-18835 QUARTEX SKYLINE LEGD PARADISE +49-711-7775980 THE MAGIC LOST ISLAND +49-231-670787 C&9HRIS LUCKY STRIKE +49-406-080289 CYTAX BLACK GHOST MAGICAL ZONE +49-712-140886 ATLANTIS TCM MAIDEN HOOD +49-220-336106 ATLANTIS PHIL MASTER AND SERVANT +49-610-65468 REBELS ELVIN MAXXED OUT +49-307-218510 INDEPENDENT MIDNIGHT EXPRESS +49-511-631738 HIRAX MINAS MORGUL +49-231-423360 GENESIS TRIAC MIND BOMB +49-220-234319 VISION FACTORY FRED MISSI'\NG LINK +49-241-503743 ALPHA FLIGHT BLACK MODEM MASSACRE +49-625-167883 TRSI GIGABYTE MORIA +49-511-481601 SPREADPOINT COCAINE MUSCLE BEACH +49-215-1398312 TRON NECROMANTIK +49-405-281405 ALPHA FLIGHT HOSCHY NUCLEAR ASSAULT +49-224-618837 SKID ROW METALLICA PAINT BOX +49-211-762655 SHINING 8 DIGITAL PARANOID +49-262-46435 PARADISE PARTY LINE (? +49-511-311065 AURORA HEADHUNTER PEARL HARBOUR +49-441-391199 SCOOPEX BOMBER PHREAKERS' PHUNLAND +49-711-3450385 LSD FERRIS POINT OF NO REPEAT +49-304-531163 INDEPENDENT POISON DATA +49-521-488781 D-TECT MR.SOFT RED LABEL NODE 1 +49-407-685829 SUPPLEX HEINO SNYDER RED LABEL NODE 2 +49-407-686732 SUPPLEX HEINO SNYDER RED RAIN +49-306-917251 AXEL F.)`l(n RED ROCKS +49-541-17694 QUARTEX RED ROCK REIGN IN BLOOD +49-203-4060981 AGILE MALZAM RIVERSIDE NODE 1 +49-213-632243 VENTURE ACCU RIVERSIDE NODE 2 +49-213-64408 VENTURE ACCU RIVERSIDE NODE 3 +49-!!ELITE!! VENTURE ACCU RIVERSIDE NODE 4 +49-!!PRIVATE!! VENTURE ACCU (68400) SADO CITY +49-711-567110 ATLANTIS JOKER SCHIZOPHRENIA NODE 1 +49-308-524353 NEMESIS MR.RO*'X SCHIZOPHRENIA NODE 2 +49-!!ELITE!! 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QѪ& AI CIA THE TWILIGHT ZONE +49-511-456592 CAPTAIN M. TOP GUN +49-515-167058 ANIMATORS JEE TOTAL DESTRUCTION +49-221-632837 NITRO TOTAL KAOS +49-231-670240 BITSTOPPERS SARGOR&JTR TOUCH DOWN +49-531-501675 UNITED FORCES COKE TRACK 17 +49-911-473757 PERVERS MICK & ZONE TRADERS HEAVEN NODE 1 +49-431-525345 D-TECT RCF TRADERS HEAVEN NODE 2 +49-431-591549 D-/!ɌTECT RCF TRADERS HEAVEN NODE 3 +49-431-!SOON! D-TECT RCF TRADERS HEAVEN NODE 4 +49-431-!SOON! 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N2+1-206-357-2319 REBELS BRANDON EVILASYLUM +1-812-944-6866 SQUADRON ANARCHY-X FASTRAX +1-201-939-4543 INDEPENDENT VOYAGER FBI BBS +1-718-234-3659 INDEPENDENT THE GUARDIAN FEAR & LOATHING +1-205-767-1454 FIEND CLUB +1-714-734-2891 SHADOWVEX FIRES OF HELL +1-908-789-2799 ALPHA FLIGHT LORD ARTHU_RKlR FLATLINERS +1-615-890-4470 FAIRLIGHT FLIGHT OF ICARUS +1-703-243-0490 VOGUE OPUS FORBIDDEN CITY +1-818-961-5013 TRSI FORUM -> 6 NODES +1-718-966-8637 RADICAL/TDT CENTURION FUTURE WAREZ +1-415-657-3430 INDEPENDENT TALLIS GATES OF ASGARD +1-217-892-9243 ACCESSION ROTOR GHETTO +1-602-995-8182 INDEPENDENT ANDEVERON GHOST SHADOW +1-213-227-4838 CRYSTAL GREAT WHITE NORTH +1-307-778-7946`S INDEPENDENT HOSEHEAD GREYHAVEN +1-708-551-9574 QUARTEX GROUND ZERO NODE 1 +1-516-933-8306 ATLANTIS GROUND ZERO NODE 2 +1-516-933-8304 ATLANTIS GROUND ZERO NODE 3 +1-516-932-6757 ATLANTIS GURU HAVEN NODE 1 +1-708-752-9958 ATLANTIS DESERT RAT GURU HAVEN NODE 2 +1-708-752-4426 ATLANTIS DESERT RAT HACK SHACK +1-414-862-0884 LANDLORD HANGAR 18 NODE 1 +1-407-589-3831 KING COBRA HANGAR 18 NODaTj|7yE 2 +1-407-!!SOON!! KING COBRA HARMONIC CONVERGENCE +1-415-686-4536 THE SILENTS VENMEISTER HARPOON +1-404-739-6908 TRSI THE RINGTHANE HARD WIRED +1-612-943-0072 INDEPENDENT HAUNTED FOREST +1-818-330-5159 HMS BOUNTY +1-714-563-2206 SKID ROW FLETCHER CHRISTIAN HOLE IN THE WALL +1-313-677-1791 OLDMAN HOLLOW WORLD +1-212-733-2816 GROO HONOUR AMONY THIEVESbUi +1-604-584-1570 SHINOBI HORUS BBS +1-203-848-3393 INDEPENDENT THE Z HOTEL AMIGA +1-708-653-6089 I.KEEPER HOUSE OF MAGIC #1 +1-206-364-4519 INDEPENDENT RADICAL RICK HOUSE OF MAGIC #2 +1-204-PRI-VATE INDEPENDENT RADICAL RICK ICE STATION ZEBRA #1 +1-206-927-5211 CRYSTAL PROFESSOR ICE STATION ZEBRA #2 +1-206-927-3102 CRYSTAL PROFESSOR ICE STATION ZEBRA #3 +1-206-927-2866 CRYSTAL PROFESSOcV3R ICE STATION ZEBRA #4 +1-206-PRIVATE CRYSTAL PROFESSOR ICEWIND DALE +1-703-455-2547 POSSESSED GUENHWYVAR ILLICIT ILLUSION +1-717-399-3160 AGILE THE MIGHTY QUINN INFERNO +1-708-682-5380 DECADE INFINITE ILLUSION +1-615-938-6477 SKID ROW INNKYARD -> 2NODES +1-708-537-6917 INDEPENDENT RIFF RAFF INNER SANCTUM +1-703-430-0885 FAST JAM MASTER INTERNAL AFFAIRS N1 +1-305-437-4499 TRSI SPY HUNTEdWR INTERNAL AFFAIRS N2 +1-305-437-2541 TRSI SPY HUNTER INTERNAL AFFAIRS N3 +1-305-437-SOON TRSI SPY HUNTER INTERNAL AFFAIRS N4 +1-305-437-SOON TRSI SPY HUNTER INVOLUNTARY DEATH N1 +1-708-599-1537 INDEPENDENT LOVERBOY INVOLUNTARY DEATH N2 +1-708-!!SOON!! INDEPENDENT LOVERBOY INVOLUNTARY DEATH N3 +1-708-!!SOON!! INDEPENDENT LOVERBOY LEFT OF CENTER +1-718-381-7504 SP & AI PANIMARO & MICRO/FSN LIGHT YEARS +1-8eXE.B13-654-7276 CYBERBIT LINE NOISE BBS +1-203-444-7607 PARADISE DON DOG LINK TO PERFECTION +1-908-679-8477 QUARTEX WAREMONGER LOST PATROL +1-708-863-6194 NICK LOST DUTCHMAN MINE +1-912-748-0526 INDEPENDENT LOST DUTCHMAN MAD HOUSE +1-313-698-1728 INDEPENDENT ARMITAGE MAGNETIC MADNESS +1-717-846-0927 ALPHA FLIGHT Dr.V&SUBHUMANZ MAGNOLIA +1-205-854-6407 MAIMTRONIX +1-6fY09-723-3349 ALPHA FLIGHT GENGIS KHAN MARTYRIUM +1-713-666-4093 ANTHROX WINTER MUTE MASS MEDIA +1-717-938-1234 BITSTOPPERS MALTESE FALCON MEGA CITY +1-303-745-0297 MIDDLE EARTH +1-801-882-4215 VOGUE MARKWOOD MIRAGE +1-503-590-0532 PARANOIMIA BIG BOSS MOTHERBOARD EAST I +1-714-OFFLINE! SKID ROW TOUCH TONE ->6 NODES MOTHERBOARD +1-516-763-1450 TRSI MOTHERBOARD IV +1-516-gZ(731-3253 ROB SPEEDY MOTHERBOARD EAST +1-215-666-1732 MOTHERBOARD EAST II +1-718-592-2433 -3 NODES MOTHERBOARD EAST III +1-914-472-1239 MOTHERBOARD EAST IV +1-914-365-6002 MR.BILL'S ABODE +1-818-340-7354 INDEPENDENT MR.BILL MYSTERY TOUR +1-813-961-9552 ICS MYSTIC PLACES +1-513-746-4532 VERTIGO BASSMASTER NECROPOLIS +1-619-287-6036 NEW JACK CITY +1-313-422-3113 BITSTOPPERS NEW JACK NIGHT RUNNERS h[c +1-514-445-4470 INDEPENDENT SIR KIFF NO CARRIER +1-516-485-0650 ENERGY OPERATION MINDCRIME +1-303-341-7418 ORIONS BET +1-718-966-5930 TRSI ORNEST'S NEST +1-301-229-8032 STING OUTLAND +1-602-872-1617 H.POCKETS PACIFIC OASIS +1-619-541-0240 PANIC ZONE +1-508-234-2150 LSD PANTHEON +1-206-866-7875 REBELS VORTEX PIPER'S PIT +1-203-299-3251 PRISONi\qR]ERS ROWDY RODDY PIPER PIRATE'S SHIP NODE 1 +1-515-277-1906 ATLANTIS THE SKELETON PIRATE'S SHIP NODE 2 +1-515-277-0016 ATLANTIS THE SKELETON PIRATE'S SHIP NODE 3 +1-515-PRIVATE! ATLANTIS THE SKELETON PIRATE'S SHIP NOED 4 +1-515-PRIVATE! ATLAMTIS THE SKELETON PIRATE'S HAVEN +1-313-383-4520 FUSION NITRO PLATO'S PLACE NODE 1 +1-618-254-5263 PLATO'S PLACE NODE 2 +1-618-254-6208 PLATO'S PLACE NODE 3 +1-618-254-0637 PERHELION j],Z +1-409-721-5005 VISION FACTORY PHOENIX +1-312-252-1125 TARKUS TEAM GANDALF POSSE +1-305-937-3049 PUNISHERS SCOTTY BOY POWER STATION +1-319-355-7857 INDEPENDENT MIDNIGHT MANIAC PRAYER GATE +1-501-336-9661 LSD PRIME DIRECTIVE +1-701-594-8603 SPELLJAMMERS PRIME TIME +1-513-861-7170 THE SILENTS DRx.FEELGOOD PRIMITIVE FUTURE +1-305-251-2932 CRYSTAL SWAYZAR PRIORITY 1 +1-71k^ O4-793-8390 INDEPENDENT PRISONERS OF REALITY +1-515-964-7401 NIGHT STALKER PRISONERS OF REALITY +1-515-!!SOON!! NIGHT STALKER PROGRAMMERS HEAVEN +1-407-639-9123 SCOOPEX SPAZM PROJECT D +1-313-952-5624 ENERGY PROWL'S PALACE +1-718-271-0478 PURGATORY NODE 1 +1-203-225-5482 ATLANTIS BRAIN DEAD PURGATORY NODE 2 +1-203-826-2785 ATLANTIS BRAIN DEAD RAZOR EDGE +1-416-294-3826 D-MOB l_ / HIGH ENERGY REALM OF CHAOS +1-407-877-9465 CRYSTAL Q RED FLAGS +1-206-582-0786 INDEPENDENT MATRIX RED SECTOR A +1-609-983-3635 TRSI --> 2 NODES REIGN IN BLOOD USA !! +1-908-946-8224 BITSTOPPERS CAPRICORN ->2 NODES REVELATION N1->4 +1-301-OFFLINE! INDEPENDENT (4 NODES) REST PICTED ALLEY +1-904-292-9857 PIRATES OPP RFO +1-613-521-9296 TRSI RIPCO +1-312-528-5020 SHERWOOD m`,jiFOREST +1-214-369-5475 RECLINE ROBIN HOOD SMASH PALACE +1-409-762-0839 INDEPENDENT AXEGRINDER SPAZTIC +1-407-639-9123 FAIRLIGHT SPAZM SPECIAL FORCES +1-412-346-0205 MACHINE GUN SPECTRAL FORCES +1-203-327-4104 SWITCH BOARD +1-408-422-0424 BOOGEY MAN TERMINAL DISASTER +1-215-739-2150 INDEPENDENT SYCON - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tna6aERMINAL FROST NODE 1 +1-612-935-0163 BITSTOPPERS LAVIATHON & RELAYER TERMINAL FROST NODE 2 +1-612-939-0653 BITSTOPPERS LAVIATHON & RELAYER TERMINAL FROST NODE 3 +1-612-PRIVATE BITSTOPPERS LAVIATHON & RELAYER TERMINAL FROST NODE 4 +1-612-!!SOON!! BITSTOPPERS LAVIATHON & RELAYER - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TIME TRIALS +1-716-681-2872 ALPHA FLIGHT RACER-X THAUMATURGY +1-203-264-0394 T.R.F. ALIobCE COOPER THE APPARATION +1-904-285-4352 DAN THE ARSENAL +1-614-852-2384 FUSION THE BLACK TOWER +1-212-486-8599 QUARTEX LORD OF DARKNESS THE CLINIC +1-914-425-8627 INDEPENDENT THE DREAMING CITY +1-708-932-0293 CHRONOS THE EDGE -> 2 NODES +1-716-655-4940 SCOOPEX PLANET MASTER THE INNER SANCTUM +1-703-430-0585 RAZOR 1911 THE JUNGLE +1-312-983-5764 SCIENCE THE LEGEND SUPPORT BBS+1pcx&-416-298-1527 LEGEND THE OUTER LIMIT +1-408-423-7238 ORACLE NORF THE PITCH +1-703-569-8477 ROMKERNAL THE P.I.T.S -> 5NODES +1-718-921-3107 ATLANTIS THE PIEMAN THE RIOT ZONE NODE 1 +1-806-353-4648 LSD THE RIOT ZONE NODE 2 +1-806-353-ELITELSD THE SPAWL +1-415-945-8007 COUNT 0 THE UNDERWORLD +1-916-429-2239 VISION FACTORY CALIFBOY THE UNFORGIVEN +1-404-993-8621 TECHNOBRAINS THE ANIMAL THqdߴIS END UP NODE 1 +1-415-825-6286 INDEPENDENT SILENCER THIS END UP NODE 2 +1-415-689-5528 CRUSADERS SILENCER THRUST +1-416-819-9187 PARADISE THUNDERDOME +1-415-964-1576 ALPHA FLIGHT MASTER BLASTER T MINUS ZERO +1-707-643-2736 INDEPENDENT PETRAUNT TONE TOWN +1-414-781-3218 DICTATOR TOP FLIGHT +1-514-679-4636 PIRATES TOTAL ECLIPSE +1-216-286-4611 TOTAL RECALL +1-708-619-04reʷ,88 INDEPENDENT ALISTER FIEND TOXIC INSULT +1-203-327-4104 TRASH CITY +1-718-318-8315 ICS TRINITI +1-215-364-7917 TWILIGHT ZONE NODE 1 +1-214-412-7703 INDEPENDENT SHOCKER TWILIGHT ZONE NODE 2 +1-214-475-7718 INDEPENDENT SHOCKER TWIN POWER +1-716-835-5320 INDEPENDENT POWERHOUSE UNDERWARES +1-801-485-6679 D.BANDIT UNLAWFUL ENTRY->5NODEZ+1-612-754-0266 SKID ROW MAJOR THIEF UTOPIA sf +1-407-655-3561 INDEPENDENT THE DISKETTE VENUS ON THE H.SHELL +1-214-686-5424 VERTIGO +1-813-831-8466 PARADISE WHITE NINJA WAREHOUSE +1-415-689-7039 INDEPENDENT WAREHOUSER WAREZ FOR MASSES +1-302-836-6175 SCOOPEX GOOBUG -=>MASTER SYS WAREZ FOR MASSES +1-302-836-6179 SCOOPEX GOOBUG -=>OTHERNODES WILD SIDE -> 5 NODES +1-312-777-4184 INDEPENDENT ANALOG KID WILD SPACE +1-517-484-7286 ACTION WILDtg#l WAREZ +1-313-987-6637 INDEPENDENT GAZOO WORLD CHAOS +1-302-453-9519 INDEPENDENT MASTER BARD WORLD OF MIRAGE +1-718-898-8421 WRECK HOUSE +1-201-751-2175 INDEPENDENT ZERO VISIBILITY +1-415-656-2873 INDEPENDENT TRIGON -------------------------------------------------------------------------- -------------------------------------------------------------------------- * YUGOSLAVIA * YUGOSLAVIA * YUGOSLAVIA * YUGOSLAVIA * YUGOSLAVIuh-?A * -------------------------------------------------------------------------- MIDNIGHT CONNECTION +38-412-3566 SCOOPEX SCHAN ** NOT CHECKED ? ** -------------------------------------------------------------------------- -------------------------------------------------------------------------- THANKS TO THESE BOARDS WOT CONTRIBUTED TO DO A BETTER LIST: DANCE MACABRE N 1 +1-713-324-2139 ATLANTIS (NOSFERAviXTU) DANCE MACABRE N 2 +1-713-324-3088 ATLANTIS (NOSFERATU) DANCE MACABRE N 3 +1-713-PRIVATE! ATLANTIS (NOSFERATU) DEVIL'S TRIANGLE N1 +1-407-571-1075 INDEPENDENT (ROLLING STONE) DEVIL'S TRIANGLE N2 +1-407-!!SOON!! INDEPENDENT (ROLLING STONE) TERMINAL FROST N1 +1-612-935-0163 BITSTOPPERS (RELAYER & LAVIATHON) TERMINAL FROST N2 +1-612-939-0653 BITSTOPPERS (RELAYER & LAVIATHON) TERMINAL FROST N3 +1-612-PRIVATE! BITSTOPPERS (RELAYER &wj[ LAVIATHON) TERMINAL FROST N4 +1-612-!!SOON!! BITSTOPPERS (RELAYER & LAVIATHON) FLYING SAUCER N1 +32-878-66808 SP & AI (ULI) FLYING SAUCER N2 +32-878-66144 SP & AI (ULI) ========================================================================== ========================================================================== I particularly want to send some greetings to the following people: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~xk f~~~~~~~~~~ ULI - PHIL DOUGLAS - RUDI - RELAYER - WINTERMUTE - LAVIATHON - TRB - THE UNDERTAKER - MITHRANDHIR - ZIKE&CONQUEROR - THE GUARDIAN - THE BEATBOX - JAFFA - ZIGOR - OLI - NOSFERATU - SHOCKER - FREUD - SMM - ROLLING STONE METALLIKAT - SYCON - SHUT BERLIN - ELWOOD - FRED - BOB DUNCAN - DEATHLOCK ADICTOR - CAPRICORN - FREDDY KRUEGER - PLANET MASTER - and all the friendz that I forgot! ========================================================================== ============ylQit============================================================== ______________________________________________________________________ ====================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JOEY BELTRAM ========================== THE END ======================== _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~zm| ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \/\-> THiS FiLe WaS LeeCHeD FRoM - THe iTaLiaN DReaM! - <-/\/ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ _____ ___ ____ ___ ___ ___ /\ / || | / //\ /\ | || \| \ / \ // ___|| |/ /// \\ //\\| ||| \\ / \\ \\ \ || | /// /{n / /| ||| \\ // \\ \ \ || | // / / / | ||| |\_|\ \ // /\ \_\ \\ |___| /// /_ // /__| ||| | \ \ /___/ |\ \ \\ / /// |// ||| | \ \ |_\\ \____//___/ \______|\___________||___| \\ \ [B/ \\ / \\// /L] \/ + + 3 9 - ( 0 ) 2 - 3 8 0 0 3 4 4 2 \/ [ MaSTeR: BLueLiGHT ] [ SLaVeS: aXe!|tG , DaRK aNGeL, NaTaS ] "^""^" ""^^"^""" ""^"^" ^"^" "^"" ^""^" "^"^" _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ \/\-> FeaTuRiNG: 330MB, aMiGa 0-Day WaReZ, HST DuaL aSL <-/\/ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 16-763-1450 TRSI MOTHERBOARD IV +1-516-op\'*~}|{zyxwvutsrqp2A] Article13,oq <<<<<<<<<<<<<<<<<<<<[SUCK IT FROM THE COOL'N'FAST BOARD]>>>>>>>>>>>>>>>>>>>>> --^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^-- ___________________________________ ____ / /\ __ ./\ /\ .\ / /\ -kAOS MAStErS: /__ __/ / /\/ // / __/ / /\ \\/ ./ / SARGOR & JTR \_/ ./\_\/ / / / //. /\_\/ /_/ /\ //_/___ -CoKAoS MAStEr: / // / /_/ / /// / / __ / / /\ MR CHIP /___/ /_____oru>z.____/ //___/ /___/\/____/ /_______/ / \___\/\_________\/ \___\/\___\/\____\/________\/ MaZ! ____ __________ ________________ !AMiEXPRESs! !3ooMb SpACE! !BizZaRE! / /\/ /\ .\ / __ /\ /\ _ _ _ _ _ _ _ _ /. /_/ / / /\ \\/ /\/ / / __/_/ |_|(_)_ _)_)/|_(_ || | _)|_|| | // __/ / /_/ /\ / / ./ /___ \ | _) (_ _) | (_) ||_|(_ ||_| / /\ \_\/ __ / / /_/ // / //\ os~ /___/ /___/\__/ /___/ /_______/ /_______/ / !0DAy WAreZ! !p0RN ConF! \___\/\___\/__\/\___\/________\/________\/ !DiAL ThE FASt! !BiTSTOPPER BoARD! O N L Y !ELiTe DUDeZ WilL GEt ACCeSS! --^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^!BST!^-- <<<<<<<<<<<<<<<<<<<<[SUCK IT FROM THE COOL'N'FAST BOARD]>>>>>>>>>>>>>>>>>>>>> ( 92 )New "When & Where Is The" Warez( 92 ) ------------------------------------------------otb--------------------------- Advanced Tactical Air Command April/May '92 04/92 Microprose Addams Family May/Juni '92 04/92 Ocean Air Support (Sim) April '92 03/92 A.Joker Psygnosis Airbucks (Sim) April '92 03/92 ASM Impressions Ali Baba (J&R) Alien III Sonner '92 04/92 Probe Appocalypse B-17 Flying Fortress (Sim) May/Juni '92 04/ouxUZ92 Microprose B.A.T. 2 Maerz '92 02/92 A.Joker UBI-Soft Babarian 3 Juni/Juli '92 04/92 Powerpl. Psygnosis Baby Jo II (Gesch) 04/92 ASM Loriciel Ballistic Diplomacy (Stg) Bas Crusade Battletech II Beaver Patrol April/May '92 04/92 Arc Black Sect Bob May/Juni '92 04/92 Elec. Arts Bubble Dizzy ov@k April '92 04/92 ASM Codemasters Buck Rogers II (R) 03/92 Powerpl. SSI Bushbuck (Adv) 03/92 A.Joker Activision Campaign 03/92 ASM Empire Chaos Engine April/May '92 04/92 Renegade Championship Manager Maerz '92 04/92 Powerpl. Domark Columbus (Stg) 03/9owc2 Powerpl. Impressions Conquest Of The Longbow (Adv) 03/92 Powerpl. Sierra Covert Action Maerz/April'92 01/92 A.Joker Microprose Crazy Cars III Titus Cube X Juni '92 04/92 ASM Soft Ent Dark Queen Of Krynn (R) 03/92 Powerpl. SSI Darklands 02/92 Microprose Dark Seed (oxQ*Adv) Mai/Juni '92 02/92 A.Joker Cyberdreams Das schwarze Auge (R) Maerz/April'92 12/91 Attic-Soft Der Pate Delphine Die Harder Grandslam Drakkhen II (R) Herbst '92 03/92 Infogrames Drift (R) April/May '92 04/92 Digital Drop Soldier Duster Dune o y*Y} April/May '92 04/92 Virgin E.S.S. (Sim) Epic April/May '92 03/92 A.Joker Ocean Eternam Infogrames Eye Of The Beholder II (R) Maerz/April'92 03/92 Powerpl. SSI Eye Of The Storm 03/92 ASM Empire F-14/18 Combat Simulator Juni/Juli '92 03/92 A.Joker Psygnosis Fire & Ice Sonner 'o z1yǂ92 04/92 Graftgold Flag Winter '92 04/92 Gremlin G-Loc (Act) 03/92 A.Joker U.S. Gold Gadget Twins 03/92 Imagitek Game Of Life April '92 04/92 ASM Linel Global Effect (Stg) April '92 04/92 Powerpl. Millenium Great Napolean Battles Guy Spy May/Juni '92 04o {//92 Readysoft Heavy Metal (Stg) Maerz '92 03/92 Powerpl. Millenium Hook May/Juni '92 04/92 Ocean Hostile Breed 03/92 Palace Hoversprint 04/92 ASM Codemasters Indiana Jones Fate Of Atlantis April/May '92 04/92 Us Gold Jim Powers (Act) April '92 04/92 ASM Loriciel Jonathao |`Cn (Adv) Soft 2000 Korea (Stg) 03/92 SSI Legend April 92' 03/92 Pss Links Golf Sommer 04/92 Access Lightquest April '92 04/92 Powerpl. UBI-Soft Liverpool Litil Divil Sommer 92' 04/92 Gremlin Lord Of The Rings II Lure Of Temptress o } Magnaldi Rally Cross Herbst '92 04/92 ASM Loriciel Mantis April '92 04/92 Powerpl. Paragon Match Of The Day April/May '92 04/92 Impulse Matrix Cubed April/May '92 04/92 SSI Micro Machines 03/92 ASM Codemasters Monkey Island II Maerz/April'92 01/92 Lucasfilm Myth o~mM 03/92 ASM System 3 Nick Faldo's Golf Sommer '92 04/92 Arc No Greater Glory Sommer '92 03/92 A.Joker SSI Panza Kick II Herbst '92 04/92 ASM Loriciel Parasol Stars April/May '92 04/92 Ocean Paperboy II April '92 02/92 Mindscape Plan 9 From Outer Space (Adv) April '92 03/92 Gremlin ProoS[ject X April '92 02/92 Team 17 Rampart Rebel Racer (Act) Maerz '92 04/92 ASM Starbyte Reach For The Skies Pss Retro Red Phoenix Winter 92' Pss Red Line April '92 03/92 A.Joker Psygnosis Riders Of Rohan Pss Samurai-Way Of The oSWarrior April '92 03/92 Powerpl. Impression Secrets Of Luftwaffe LucasFilm Shadow Of The Beast III Herbst '92 01/92 Psygnosis Siege (Sim) Juni/Juli '92 04/92 Mindscape Silly Putty May/Juni '92 04/92 System 3 Sim Earth (Stg) April/May '92 04/91 Ocean Soukiya (Adv) 0ov2/92 ASM Lankhor Space Crusade April '92 02/92 Gremlin Space M.A.X. April '92 02/92 A.Joker Starbyte Special Forces Maerz '92 02/92 Microprose St. Thomas (Stg) Sommer '92 04/92 Powerpl. Rainbow Art Star Trek (A-Adv) 03/92 Interplay Steel Empire April/May '92 04/92 Millenium o'Suzerain Foursfield T.M.P.A From Hyperspace (Adv) April/Mai '92 03/92 A.Joker Demonware Tales Of Magic (R) Herbst '92 04/92 SSI Team Yankee II 03/92 Empire Tennis Cup II Maerz/April 92 03/92 ASM Loriciel Tornado (Sim) Sommer '92 04/92 Tunnels Of Doom TurboCharge April/MoL]ay '92 04/92 System 3 The D-Day Juli '92 04/92 ASM Loriciel The Entity (Act) Herbst '92 04/92 ASM Loriciel The Hand Of St.James April '92 03/92 Powerpl. Impressions The Humans (Gesch) April '92 03/92 ASM Imagitek The Quest Of Agravain 04/92 ASM Codemasters Treasures of the Savage Frontier April/Mai '92 04/92 Powerpl. o0SSI Uncharted Waters (Stg) 03/92 Powerpl. Koei Utopia II Sommer '92 04/92 Gremlin Warriors Of Releyne Wing Commander Origin Wizardry VII Zool Sonner '92 04/92 --------------------------------------------------------------------------- OCEAN 061 832 6633 DOMARK 44(0)81 780 2224 UBI SOFT 0252 860 299 US oGOLD 021 625 3366 MICROPROSE 0666 504 326 GREMLIN (0742) 753 423 MINDSCAPE 0444 831 761 INFOGRAMES 071 738 8199 CORE DESIGN (0332) 297 797 KRISALIS 0709 372 290 ANCO 0322 292 513 STORM SALE CURVE (071) 585 3308 DEMONWARE 0753 680 343 ELECTRONIC ARTS 0753 549 442 CODEMASTERS 0898 555 000 ACCOLADE (408) 446 5757 ACTIVISION (415) 329 7699 PSYGNOSIS (051) 236 8818 IMAGE WORKS 01 377 4645 ouVIRGIN (714) 833 8710 (714) 837 8710 SIERRA (209) 683 6858 READY SOFT (416) 731 4175 BECHESOA SOFT (301) 926 8300 LUCASFILM 1 800 782 7927 --------------------------------------------------------------------------- LEGEND SOFTWARE *MAIL ORDER* LONDON 081 747 4757 081 742 1831 --------------------------------------------------------------------------- PREMIER MAIL ORDER 0268 590 766 --------------------------------------------------o.k-------------------------- SOFTSAVERS *MAIL ORDER* (0473) 257 158 (0473) 210 605 --------------------------------------------------------------------------- AMEAGRE PRICES *MAIL ORDER* 071 608 0624 --------------------------------------------------------------------------- DATEL ELECTRONICS *THE ACTION REPLAY COMPANY* 0782 744 707 --------------------------------------------------------------------------- ____________________________________________________________________ o 1I / / / T H I S F I L E W A S L E E C H E D F R O M : / / / / --*X*- I C E S T A T I O N Z E B R A -*X*-- / / -*- C R Y S T A L ! -*- / / ACCEPT NO IMITATIONS, WE ARE THE WORLDS #1! / / o / / 4 NODES & 2 GIGABYTES ON A 50MHZ AMIGA! (206)927-5211 / /___________________________________________________________________/ ____________________________________________________________________ / \ \ 4/1 Ratio for ALL - Hard'n'Software Conf. - Amiexpress Util's Conf./ /____________________________________________________________________\ / /\_____/\o}q____/\ ___/\____/\ ___/\____/\_/\____/\________/\____/\__\ / /\___/ / /_____//\_________/ /\__________/ /\__/ /_______________ \ \\ / _\ \ / __// // // / / _\ / / / _\ / /\ \/ / / / / _\ / __/ \ \ / _\// / / // // /__ / /___ / /__ / /___/ / \/ / / / / /___/ /\ \ / \\/ \/ \/ \/ \/__/ \/___/ \/__/ \/_____/ \/ \/ \/____\/ \/ / \______________________________________________________________________/ \ ol / /\/\/-> SKiD RoW GhQ -=> ++49-(0)-2241-ELITE! <=- SKiD RoW GhQ <-\/\/\ \____________________________________________________________________/ Air Support (Sim) April '92 03/92 A.Joker Psygnosis Airbucks (Sim) April '92 03/92 ASM Impressions Ali Baba (J&R) Alien III Sonner '92 04/92 Probe Appocalypse B-17 Flying Fortress (Sim) May/Juni '92 04/\&3F| Article14, -= Blue Boxing =- ---- ATTENTION ALL AUSTRALIANS!!! ---- Approximately 1 month ago we found we were no longer able to blue-box. The common knowledge was that it was dead ..... this is not true!!! -*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*- -*-*- THIS FILE HAS PASSED THROUGH: -*-*- -*-*- -*-*- -*-*- T~ H E H O U S E -*-*- -*-*- -*-*- -*-*- ITALIAN BAD BOYS HQ 210 MEGZ ON LINE -*-*- -*-*- -*-*- -*-*- ONLY 0-0 DAYS WAREZ NOT MORE !!!!!! -*-*- -*-*- -*-*- -*-*- GIVE US A CALL AT: NODE0 39-409-45542 -*-*- -*-*- { NODE1 39-409-46PRIVATE-*-*- -*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*- This file was downloaded from : Sysop: Bob Duncan ___ ___ ___ __-+-_____________________ _____ __-+- | ^| | / ^\ | \ _ _ ^ / \ | ^\ | | | |__| \___/ || \ / | | \ // /\ \\| \\| || | __ || | || _\/ | | /\/ / \ \\ |\ || | | | || || ||_/ \ | | \ \__/ / | \ || |___| |9___|___|_________/ |___| \________/|___| \____| _______-+- ____ ___ ____ ______ _________ | _ ^\ \ ^\| | \ \ /^ ___| _ ^/ | |_\ \\___\ \| || ___\ \\/ / | ||_\__/ | _____/ / \ | || ___/ / \ / / | _|__ | | -+-/ /___\ | |_/ \ /___\ \ \____| |_/ \ |___| /________\|_[RAKIM]_/______\_\_______|________\ -+- -+- VL6 [>> THE BITSTOPPERS GHQ <<] NODE #1 +49(0)450-275263 : NODE #2 +49(0)450[ELiTE!] -= E N D =- sop: Bob Duncan ___ ___ ___ __-+-_____________________ _____ __-+- | ^| | / ^\ | \ _ _ ^ / \ | ^\ | | | |__| \___/ || \ / | | \ // /\ \\| \\| || | __ || | || _\/ | | /\/ / \ \\ |\ || | | | || || ||_/ \ | | \ \__/ / | \ || |___| |X of them have the tone specs. hard-coded!), then try using TPB (The Phraud Box) or maybe WhiteBox! ** AMIGA Rulez! The Amiga Pirate Scene RULEZ! I.B.laMe. will never take over! +:+:+:+: Axe.L :+:+:+:+ (Have Axe will hack!) -*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*- -*-*- THIS FILE HAS PASSED THROUGH: -*-*- V[ -*-*- -*-*- -*-*- T H E H O U S E -*-*- -*-*- -*-*- -*-*- ITALIAN BAD BOYS HQ 210 MEGZ ON LINE -*-*- -*-*- -*-*- -*-*- ONLY 0-0 DAYS WAREZ NOT MORE !!!!!! -*-*- -*-*- -*-*- -*-*- GIVE US A CALL AT: NODE0 39-409-45542 -*-*- -*-*- NODE1 39-409-46PRIVATE-*-*- -*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*--*-*- This file was downloaded from : Sysop: Bob Duncan ___ ___ ___ __-+-_____________________ _____ __-+- | ^| | / ^\ | \ _ _ ^ / \ | ^\ | | | |__| \___/ || \ / | | \ // /\ \\| \\| || | __ || | || _\/ | | /\/ /  :xm\ \\ |\ || | | | || || ||_/ \ | | \ \__/ / | \ || |___| |___|___|_________/ |___| \________/|___| \____| _______-+- ____ ___ ____ ______ _________ | _ ^\ \ ^\| | \ \ /^ ___| _ ^/ | |_\ \\___\ \| || ___\ \\/ / | ||_\__/ | _____/ / \ | || ___/ / \ / / | _|__ | | -+-/ /___\ | |_/ \ /___\ \ \____| |_/ \ |___| /________\|_[RAKIM]_/ 9______\_\_______|________\ -+- -+- [>> THE BITSTOPPERS GHQ <<] NODE #1 +49(0)450-275263 : NODE #2 +49(0)450[ELiTE!] -= E N D =- ss Retro Red Phoenix Winter 92' Pss Red Line April '92 03/92 A.Joker Psygnosis Riders Of Rohan Pss Samurai-Way Of The \% @Fl Article15,#THIS File was made on a PC and is not safe to view from amiexpress. With ANSI mode on you jhut get all the lines on one line. With ansi off it gurus! So you gotta download it and use CED or whatever! -POT-NOODLE -\\[[[[[[[[[[[\\- \\0[[[__ \\\ _[[[0\\ \0[[[_ \0[][]\ __[[0\ \0[[[_ \0[[[[[[[ _[[0\ \0[[_ 0[[[__[[[[\ _[[0\ 2 0[[[_ \0[[[_ _0[[[\ _[[0\ ^[[[] \0[[[_ _0[[0\ [[[0\ 0[[[_ 0[[[_ _0[[0\ \[[0 7 ^[[[_ \0[[[_ _0[[0\ ^[[[\7_ \\\\\\\\\\\\[[[[\\\\\\\\\\\\\\\\\\\\\\\[[[_ \#####\\\_###\[[[[_############_\\\\######\\7 \#_ 0[[ 0[[[_ _0[[[\ [[0 __ 0[[ \0[[[_ _0[[[\ [[[ J 0[[[[[[_ _0[[[ [[[0 _0[[[_ _0[[[[[0_ 0[_[[[\ \\\[[[0 0[[[__[[[[\\\ \\[[[[[_[[[[\ \0[[[_ --___[[[[[[[[[[[[__-- _0[[[[ \____\ \____\ Circle-A productions presents.. The Art of Red Boxing (with an introduction tzPo White Boxing) By Dial Tone "If the shoe fits, steal it!" (A) 1992 - Official release #001 24/Jan/92 _______________________________________________________________________________ ][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____________________________~ⅇ___________________________________________________ ][][][][][][][][][][][] Call These gr8t boards [][][][][][][][][][][][] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Nite Owl ][ (Circle-A home base)............................(708) 656-5355 Ripco International..............................................(312) 528-5020 Terminal Enterprises.............................................(708) 717-1506 ____________________________________@L___________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (A) 1992 - All Riots Preserved! The Circle-A Society (( <./\.| )) The 7th ANTHROX UNITED KINGDOM/LONDON HEADQUARTERS: +44-81-459-4243 [AMI] <$*+- (( <./\.| )) The 7th Operators are trained to recognize the tones that pay phones make when a caller inserts money (toRYnes made with the pay phone's own internal Red Box! Unfortunately, when you put a coin in, the pay phone cuts out the earpiece so you do not hear the tones that it makes), so she will definitely not know the difference between your Red Box's artificial tones and the tones that the pay phone makes. NOTE: If you are having problems making any kind of call from a pay phone, it is probably a good idea to call the operator anyway. I always prefer dealing with real people than machines. P&gFeople are easier to bullshit.. -% B,C, and D range calls, and intra-lata Long Distance (dial-1 calls) %- To make a B, C, or D range call (or an intra-lata Long Distance call if you live where you must dial "1" before a long distance call that is in the same area code as you) simply dial the number you want to call first (Chicago people, ignore the Dial-1 stuff, as every number in 312 and 708 is local to you anyway). An automated operator will come on and ask you to insert )9either 30, 35, 40, 45, or 50 cents, depending on how far away you are calling. If you are making a dial-1 call, the amount could range anywhere from 35 cents all the way up to the cost of a regular interlata long distance call ($2.10). All you have to do is press a fucking button, so I guess this really doesn't matter. Unlike A range calls, the automated operator will come on occasionally (every half hour or so for shorter distance calls, or as frequently as every 3 minutes for a fuJll-fledged long distance call.) -% Long Distance Calls %- Making a long distance call with a Red Box is a piece of cake. Simply dial the number you want to call, and wait for the automated-operator to come on and tell you to insert your money. Press the appropriate buttons on your Red Box to "insert" the proper amount, and you are set. Periodically throughout the call (every three-five minutes or so) the automated operator bitch will cut in and ask yoβfu to feed the phone another 50-75 cents or so. Real easy, just beep her some change and that's it. -% International Calls %- These are a lot of fun.. Dial the number first, as usual. (e.g. if you are calling England, dial 011-44-CITY-NUMBER) Wait about 15 seconds, and you will get a genuine AT&T International operator on the line, and she will ask you to insert $3.00 right off the bat. She will then attempt to connect the call, and if she is successf$Y#ul in connecting you, she will tell the other party to hold while you insert another $3.80! (God, are international calls fucken' expensive!!) After you insert your money, you can go and talk for 3 or 4 minutes, and then the operator (a real live one!) will come back on and ask you to insert another 3 bux or so. This goes on for the duration of the call, so (if your Red Box has this feature) you might want to program it to insert money a dollar at a time. I have made many an Interna!tional call with a Red Box, and have had no problems talking to people in England, Australia, New Zealand, Sweden, and Switzerland. -% COCOTs %- COCOTs (Customer Owned - Coin Operated Telephones) are, as the name implies, customer owned. What is meant by this is a certain agency (e.g. a McDonalds or a gas station) orders a standard telephone line (i.e. a standard business line) and hooks up a custom pay telephone which is NOT owned by any telepw hone company. The agency is then free to pocket all the money that gets dropped into this pay phone without the phone company having a say one way or another! Needless to say, whoever owns the phone is making a killing, as the COCOT charges anywhere from 25-50 cents for every damn local call that gets made, when the agency is only charged for normal price calls made on a business line. COCOTs are available from various companies for around $500-800 each. It is interesting to d0note that COCOTs cannot receive incoming calls. If you call a COCOT, you will usually get 3 or 4 rings, then a synthetic female voice that says "Thank You". Supposedly you can then enter various codes to do diagnostics on the phone, etc.. To hear one for yourself, call (708) 698-9010. You can not use a Red Box from a COCOT because as far as the telephone company is concerned, you are at a privately owned residence or business line. (The phone line, not the phone itself determiy&nes if the line is a standard "pay phone" line which uses Red Box tones to signal payment). Even calling the operator will do you no good, as the operator will just tell you that you are at a COCOT and that she can't help you... Anyway, to make free phone calls on a COCOT: Dial an 800 number, and politely apologize for calling a wrong number when someone answers. Wait for them to hang up, and a few seconds later you should hear a few clicks and then a Dial Tone. Now you can takeX, your White Box (tone dialer) and dial out anywhere you like. NOTE that you cannot dial with the COCOT's buttons because the COCOT locks out the keypad after you initially dial to prevent this very sort of abuse. -% If you get caught %- You won't get caught. Trust me. If you get caught, you are a cretin and deserve to get caught. -% Conclusion %- I have found that the Red Box and the White Box to be the most usefx؄ul tools you can own. No good phreak should be without either of them! I carry my Red/White combo box with me at all times just in case I need to make an important phone call and I DON'T feel like paying for it. _______________________________________________________________________________ ][][][][][][][][][][][] Call These gr8t boards [][][][][][][][][][][][] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Nite Owl ][ (Circle-A home bajjXse)............................(708) 656-5355 Ripco International..............................................(312) 528-5020 Terminal Enterprises.............................................(708) 717-1506 _______________________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (A) 1992 - All Riots Preserved! The Circle-A Society (( <./\.| )) The 7th ANTHROX UNITED KINGDOM/LONDON HEADQUARTERS: +44-81-459-4243 [AMI] <$*+- (( <./\.| )) The 7th Operators are trained to recognize the tones that pay phones make when a caller inserts money (to\#P   Article17,@ Zodiac Yo Guys heres a rather sicko description of the various star signs. As a point of interest heres the star signs of people involved in Eclipse. Polaris:Pisces Gazzer:Sagitarius Summoner:Sagitarius Creed:Aquarius AQUARIUS (Jan 20 - Feb 18) You have an inventive mind and are inclined to be progressive. You lie a great deal. On the other hand, you are inclined to be careless and impractical, causing you to make the same mistakes over/& and over again. People think you are stupid. PISCES (Feb. 19 - Mar. 20) You have a vivid imagination and often think you are being followed by the CIA or FBI. You have major influence over your associates and people resent your flaunting of your power. You lack confidence and you are generally a coward. Pisces people do terrible things to small animals. If you're name is Peter however you are actually not a coward but a sexy hard working editor who most wome 9n find completely irresistable,you still do bad things to small animals though (heh heh heh). ARIES (Mar 21 - Apr 19) You are the pioneer type and hold most people in contempt. You are quick tempered, impatient, and scornful of advice. You are not very nice.And have a talent with sheep. TAURUS (Apr 20 - May 20) You are practical and persistent. You have a dogged determination and work like hell. Most people think you are stubborn and bull headed. You &Hare a Communist. GEMINI (May 21 - June 20) You are a quick and intelligent thinker. People like you because you are bisexual. However, you are inclined to expect too much for too little. This means you are cheap. Geminis are known for committing incest. CANCER (June 21 - July 22) You are sympathetic and understanding to other people's problems. They think you are a sucker. You are always putting things off. That's why you'll never make anything o/If yourself. Most welfare recipients are Cancer people. LEO (July 23 - Aug 22) You consider yourself a born leader. Others think you are pushy. Most Leo people are bullies. You are vain and dislike honest criticism. Your arrogance is disgusting. Leo people are thieves. VIRGO (Aug 23 - Sept 22) You are the logical type and hate disorder. This nitpicking is sickening to your friends. You are cold and unemotional and sometimes fall asleep while makin g love. Virgos make good bus drivers. LIBRA (Sept 23 - Oct 22) You are the artistic type and have a difficult time with reality. If you are a man, you are more than likely gay. Chances for employment and monetary gains are excellent. Most Libra women are prostitutes. All Libra people die of Venereal disease. SCORPIO (Oct 23 - Nov 21) You are shrewd in business and cannot be trusted. You will achieve the pinnacle of success because of your total la - Increase Level G - Increase Missles N - 29Increase Lives Airball ------------------------------------------------------------------------------ You can locate the spellbook in the room that also contains the candle. You must pick up and remove the blocks to get to it. With spellbook in hand, back to the starting screen you go and drop it into the top left corner. Then follow the instructions you are given to find the ingredients needed to finish the game. All Games -----------------------------------------------------ok------------------------- This cheat is not for a game called 'All Games', but rather a cheat that will work on all games. Attach a genlock and everything runs 25% slower, giving you a chance to get a feel for those really blazing games that normaly kick your ass without the trainer. If that's not an economical way to cheat though, and you are running NTSC and have the necessary setup, boot the game in PAL to slow it down. PAL users who just can't seem to find a game that is fast ֎d=enough for them, take heart, a solution is at hand. Switch your machine to NTSC and see a dramatic improvement in game speed (18%). Anarchy ------------------------------------------------------------------------------ Levelcodes are: 5400, 0101, 3901, 2602, 9902, 4303, 9003, 6904, 3305, 9305, 3406, 0407, 6407, 2008, 7408, 4709, 3810, 0511, 6811, 3212, 0213, 8213, 5014, 1015,  ײM8215, 5116, 0117, 7017, 5518, 2819, 9919, 7320, 2521, 0622, 3722, 1223, 4523, 4124, 1825, 1926, 9726, 5927, 0528. Antep ------------------------------------------------------------------------------ Go to the nearest town and offer your items for sale. When ased which item you should attempt to sale, press the keys 1-5. These items are, of course, non-existant, but the shopkeeper must be blind or totally mad, as he will c |;#heerily offer you exorbatant amounts of gold for absolutely nothing. The best thing is, you can repeat this as often as you like and repeatedly sell the same non-existant item to the same fool many times. Their is but one problem with this trick, if you hit numbers higher than 5 this will most certainly crash the game. Archipelagos ------------------------------------------------------------------------------ I hate this game. So finish the first two Archipelagos then smash the  zRETURN key to select another. Type in the magic number 8421 and bang the RETURN key a few more times. Now you can go wherever you want. A much easier solution is to turn off the computer for at least 30 seconds and boot something else. Arkanoid ------------------------------------------------------------------------------ Pressing the SPACE BAR will pause the game and allow you to type DSIMAGIC, but then you must unpause so you will have all the keys and associated cheats listed md below at your disposal: B - Break Opens gates so you can leave, plus bonus points C - Catch Lets you catch the ball D - Disrupt Splits into 3 seperate balls E - Expand Gives you much larger VAUS F - Finale Skip to last level and fight DOH L - Laser Lets you shoot bricks P - Play Bonus Extra man S - Slow Makes the ball really slow and easy to hit Feel free to use each cheat as often as you like, ӑ| and activate as many modes as you like at once. Now press ENTER to skip levels. Arkanoid II - Revenge of DOH ------------------------------------------------------------------------------ DEBBIE S typed to the high score screen will give you infinite lives. Arkanoid III ------------------------------------------------------------------------------ As the pink loading screen comes into view, hold down the CAPS LOCK and type IMAGINE. As the opening bit begins to play, type away (PETEJOHNSONWANTSCHEAT. Now you may press S and both exits will open allowing you to exit the level without doing much but typing in the cheat right and making up your mind to go left or right. How fun. A better cheat would be to type in DALEY88 at the same pink screen and restart at the same level you last died on. That's more like it. Army Moves ------------------------------------------------------------------------------ The code for part two is 101069. In the first part hol8fd down ALT 1 D for immunity. To get immunity in teh second part hold down ALT 1 J. Astro Marine Corp ------------------------------------------------------------------------------ Level Codes Zone 01 - NOSTROMO Zone 09 - REPLICANT Zone 03 - DISCOVERY ZONE 11 - KRULL Zone 05 - ENTERPRISE Zone 13 - METROPOLIS Zone 07 - DAGOBAH Atomic Robo Kid ------------------------------------------------------7d------------------------ While sitting at the title page type in TUESDAY 14TH and when you press the fire button to start the game you will be presented with an options screen that will allow you to obtain infinite lives, etc. Atomino ------------------------------------------------------------------------------ Level 10 - IDYLL 20 - TAURUS 30 - NEPTUNE 40 - PHOTON 50 - PLANKTON 60 - INFERNAL 70 - FOSSIL ߟZ6 80 - POISON 90 - SOUP 100 - SULPHATE Atomix ------------------------------------------------------------------------------ Press HELP and type TIME to bust the clock. Awesome ------------------------------------------------------------------------------ To become indestructable, gain infinite money and fuel, complete the first attack level. When the shields/weapons screen appears, move the cursor to the top left corner of the screen. This will place it f|in the shields box. Now press the joystick button while hitting the + key on the keypad. The screen will flash, indicating that the cheat mode has been activated. If the screen does not flash, keep pressing fire and hitting the + key simulataneously. It will work eventually. Now transfer all the energy to the weapons. Shields can still be drained by hits and colliding with objects, but once it reaches 000, the ship can not be destroyed. To win at the game, simply choose the last planet as the destination. Once you enter the spaceport, there will be a short animation showing your ship leaving the galaxy. Hold down the + key on the keypad and press fire. Then during play the F1 key disables enemies, F6 replenishes energy and 1-10 keys give you different weapons. Baal ------------------------------------------------------------------------------ During the load push the right button for infinite lives as the screen blanks. Type in LOVEBUNDLE as your na*4me in the hi-score chart to use the games built in trainer mode. In the second cavern there is a force filed that seems impossible to get rid of. To get to the time machine chunk beyond it, simply fall off the right side of the phone booth platform above. Here are all the coordinates of all the jetpack platforms, in the order you should go to them to finish the game. X/Y, X being width and Y being height: Level 1: 31/16 (cartridge 2), 02/25, 52/30 (cartridge 3), 51/00, H 24/38, 62/13, 02/50, 64/49, 33/58 (exit to level 2). Level 2: 34/30, 54/12 (cartridge 4), 16/12, 00/24, 03/34, 30/47, 54/12 (exit to level 3). The jetpack isn't used on level 3. The Level 1 teleporter codes are: 13 00 29 16 24 64 53 50 25 04 58 49 48 38 32 68 00 29 And level 2: 12 12 48 56 30 17 54 35 02 34 24 34 02 06 Back to the Future II ------------------------------------------------------------------------------ Pause the game whenever you feel like it and type THE ONLY NEAT THING TO DO then watch the game reset, indicating the cheat mode has been activated. Now when you play you have infinite lives. Back to the Future III ------------------------------------------------------------------------------ During the story type these codes for infinite lives 01 - ROTTEN CHEAT 02 - LOUSY CHEAT '>\ 03 - LOW DOWN CHEAT Bane of the Cosmic Forge ------------------------------------------------------------------------------ The password to enter the door in the SE tower of the 1st level is SNOOPCHERI. Use the ROTTEN CHEESE on the MOUSEHOLE. Some small help for playing the game successfully: When you create your characters, it may be a good idea just to make all of them Dracons. This is untested, but unless you have at least one of this fire breathing race\2 you surely wont survive the game. So maybe it would be good to have more. Use a good mix of the classes, try to take one of each spell class and a good solid thief that is at full strength. Get a good enough thief and you dont need a fighter. It may be slow, but keep rolling till you get the best character possible. Be sure to make at least one character female, there are places in the game where this is a must. Dont do it and be sorry later! Diversify your skills. Have each o scharacter specialise in a few skills relative to his class. Do not worry about developing weapons skills, you have no use for them if you created your party correctly. In fights early in the game use Dracons breath attack, just be careful not to overextend yourself. Rest after each encounter, backing up your hard work. Allways search the area after a combat. Search each square you step in. Not only this, but search facing all four directions, many things can only be found that Lnway. Thieves are not always true. If you find a lock and have your thief open it, allways guess it is POISON unless you are 100% sure (i.e. tried it before) because it is better to suffer something else than to die by getting this wrong. Dont bash doors early in the game! If your characters are not very strong you will be sorry. Jammed doors do you no good, as you might never be able to open them again. Same goes for picking the lock. Wait till you get a caster capable of conj\puring KNOCK KNOCK with at least 18 points (prefereably 24) and do it this way. It is much more sure. Once you know there are secret panels or buttons, keep walking past them until you discover them. You can find them by looking at the maps and know where they are, sometimes it takes awhile to sense them. Barbarian (Palace) ------------------------------------------------------------------------------ On the final level when you confront Drax, walk forward and when the first fireball comes, jump, then do a forward roll into Drax. If you can't even get that far then the best way to defeat an oppoent is to roll into him until he reaches the side, then kick him, roll in to him again and kick him, keep repeating this method and you'll soon finish the game. Barbarian (Psygnosis) ------------------------------------------------------------------------------ Type 04-08-59 for near invulnerability. To kill the final Wizard, you must have a shield. When his shot뢜 comes at you, use the defense icon, and it will fly back at him. Barbarian II (Palace) ------------------------------------------------------------------------------ Level 1: left, left, right seven times, left, right, left, in the cave, and right. Level 2: right, up, left, up, left, left, right, left three times, up, and left. Level 3: up, right, right, up, left, right, up, right, left, left, up, left, left, up, up, right, right, left, left, up. Lev9@el 4: hit the fireballs, then try to leap across. Several low chops will destroy it. Next is the Pit Demon; when he reaches out, use an overhead chop to hit his arms; repeat until death. Next, Drax himself! Wait until he pauses between spells, and hit him with a flying head chop! The End... Bards Tale I - Tales of the Unknown ------------------------------------------------------------------------------ To get more gold than you will ever need (and then some)Nij, transfer all the parties gold to one player. Save him to disk then load him back up and transfer all to another. Keep repeating this process till you have done it to all the players, then exit without saving. Load back up and all your players will have the amount of gold equal to that of the entire party before. Reapeat until satisfied. If your tired of waiting for morning to come enter and exit the guild. Bards Tale II - The Destiny Knight ----------------------------------- V------------------------------------------- If your tired of waiting for morning to come enter and exit the guild. Find a band of illusionists and kill off the front line, have your castor conjure DISRUPT ILLUSION, you will keep disbelieving and gaining expierence. Bards Tale III - The Thief of Fate ------------------------------------------------------------------------------ For a bit of fun tell the guard at the Mad Gods temple HAMBURGER. Batman the Movie --------------------!#---------------------------------------------------------- Type JAMMMM on the intro screen for infinite lives. Hit F10 after this to skip levels. Battle Island ------------------------------------------------------------------------------ 00 FIRST 16 CONRA 32 EUROP 01 GHOST 17 PHASE 33 STORM 02 GAMMA 18 EXOTY 03 MARSS 19 MOUNT 04 EAGLE 20 FIGHT 05 METAN 21 RUST"ǒY 06 FOTON 22 FIFTH 07 POLAR 23 VESUV 08 TIGER 24 MAGIC 09 SNAKE 25 SPACE 10 ZENIT 26 VALEY 11 DONNN 27 TESTY 12 VESTA 28 TERRA 13 OXXID 29 SLAVE 14 DEMON 30 NEVER 15 GIANT 31 RIVER Battle Squadron ------------------------------------------------------------------------------ Type CASTOR for invulnerability. Type ELECTRONIC #Oaon the intro to call up the game option editor. Battle Valley ------------------------------------------------------------------------------ Type ROGER MELLIE THE MAN OF TELE to activate infinite lives. BBS Jane Seymour ------------------------------------------------------------------------------ Level Codes: SLUMBER, INTEREST, BULKHEAD, SHOWROOM, MUSHBASH. Beach Volleyball ------------------------------------------------------------------------------ DADDY BRACEY will activat$ e level skips. Now hit F1 to skip levels. Batter Dead than Alien ------------------------------------------------------------------------------ You can move your ship even when the games paused (ESC). To skip to the last level type QUARANTINE. Typing CHAMP then pressing HELP will show you the cheats available. Keys for cheating: F1 - Scatterbolts F6 - Neutron Bomb F2 - Multi Fire F7 - Clone Ship F3 - Auto Repea%_W)t F8 - Shield F4 - Armour Missles F9 - Skip Level F5 - Stun F0 - Extra Power Bars If you type in ELVIE or CHAMPIE, the program reports that the Super-Cheat mode has been entered. Heres the codes: 001 - ELEKTRA 014 - TRIPTYCH 002 - SYZYGY 015 - JABBERWOCKY 003 - DRAMBUIE 016 - WHIMSICAL 004 - PLUG &Z# 017 - CORNUCOPIA 005 - SOPRANO 018 - PUNJABI 006 - MAYONNAISE 019 - TIDDLY POM 007 - FAUCET 020 - KEWPIE DOLL 008 - POTATO 021 - SEPULCHRE 009 - WOOMERA 022 - EUPHEMISM 010 - NARCISSUS 023 - GRAMMARIAN 011 - DEBUTANTE 024 - CROSSWORD 01'Й2 - FIRKIN 025 - QUARANTINE 013 - ACOUSTIC Beverly Hills Cop ------------------------------------------------------------------------------ On the screen displaying difficulty selection for the game type MELLIE so you can have a bash at all the games. Beyond the Gates ------------------------------------------------------------------------------ Entering THE END OF TIME DRAWS NEAR will call up a full character editor that allows you to change you((t r stats and add any item to your inventory. Bio-Challenge ------------------------------------------------------------------------------ In game pressing ESC to pause the game and pressing G will transport you to the end of level guardian. Hints for the first three levels: LEVEL 1: Get the green armous as soon as possible. If you have all of the amulet, don't go to the sphere unless you have collected at least four lots of monster remains, you'll need them to )abattle the end of level guardian. He's a bit soft in the head, so time your jumps carefully, and hit him there. LEVEL 2: There are four planets to visit, go to everyone if you want to get maximum points. Again, the green armour is very useful, so get it as quickly as possible. There's loads of ammo for the guardian of this level, unfortunetly that means there's loads of monsters to deal with. The back of the guardians head is the weak spot. *t LEVEL 3: Stand on the slabs and summersault. There are six planets here, and the transporters are more difficult to so, so you have to watch more carefully. Bionic Commando ------------------------------------------------------------------------------ Exit from level 1 exactly when the timer reads 1 for nine lives and a super high score. Blood Money ------------------------------------------------------------------------------ Press HELP and then 1 or 2 and you wil+tl restock your supply of lives or money, respectively. Bombuzul ------------------------------------------------------------------------------ Actually there is a hidden pause control in the game. When you press the spacebar to access the overhead map screen, if you keep it held down the clock stops until you release it. When reaching a new level, it's worthwhile to sacrifice a life to see the explosion pattern. When trying to detonate a pulsing bomb, pick it up; it's easier to ,hbsee its size. You are invulnerable to explosions when teleporting, so use it to your advantage! A blind droid can't activate switches. Also, here's a list of the level access codes: 008 - ROSS 096 - SONG 184 - PALM 016 - RATT 104 - FIRE 192 - LOCK 024 - LISA 112 - LAMP 200 - SAFE 032 - DAVE 120 - TREE 208 - WORM 040 - IRON 128 - SINK -r-p 216 - NOSE 048 - LEAD 136 - BIKE 224 - EYES 056 - WEED 144 - BIRD 232 - HAIR 064 - RING 152 - TAPE 240 - SIGN 072 - GIRL 160 - VASE 248 - MYTH 080 - GOLD 168 - PILL 088 - OPAL 176 - SPOT Brat ------------------------------------------------------------------------------ The codes for The Brat: . f 2 MIHEMOTO 3 SASUTOZO 4 SUMATZEE 5 NOKITAGO 6 ITSANONO 7 MOZIMATO 8 HOZITOMO 9 MOKITEMO 10 ZUMOHATO 11 CHANASTU /^ 12 NAGAITSU Bubble Bobble ------------------------------------------------------------------------------ If you can get to boards 10, 20, 30 & 40 without dying a door will appear to take you to a secret level. On boards 7 & 22 wait a few seconds until the umbrella falls and grab it, you will warp ahead 6 levels. F1 - advance 1 screen F2 - advance 6 screens F3 - advance 11 screens Builderland -----------------------------0`3 ------------------------------------------------- Level Codes: 1 - BUILD1 4 - OCTOPY 2 - YOTTHA 5 - DIABLO 3 - BEARBY 6 - GOTIUS Cabal ------------------------------------------------------------------------------ Type SCHLIKA during play. The border will flash and now F2 finishes the level. Capone ------------------------------------------------------------------------------ For invincibilty just shoot the top of the flag pole twice i1n front of the post office. Captain Blood ------------------------------------------------------------------------------ When you encounter a particularly friendly alien, ask it the follwing question using the alien icons: CODE GG1. The alien will then give you the coordinates of another alien called GG. Go to the specified planet and you can ask GG for the coordinates of all the other aliens around by asking CODE INFORMATION HELP. If your met with blind ignorance then put in t2dhhe name of the alien after the HELP. Captive ------------------------------------------------------------------------------ Combos for bases in Mission Two: Masgot..................TR,BL,TL,BR Traphet.................TL,BL,TR,BR Phoopel.................TL,TR,BL,BR Sodcket.................BL,BR,TL,TR Zaitet..................TL,BR,TR,BL Quelosod................TL,TR,BL,BR Saldet..................BL,TL,TR,BR Mieusia.................TL,BLL,TR,BR3A Pasdet..................TL,TR,BL,BR Leatod..................BR,TR,TL,BL Carrier Command ------------------------------------------------------------------------------ Type THE BEST IS YET TO BE with game paused and hit the + key on the numeric keypad for near invincibilty. To take over the island in an action game, load up a Manta with two missles on each side and three in the middle. Launch and fly to the opposite side of the island, then fly in at top speed firing vi4Srolently at the enemy command centre. This will free the island and only take about thirty seconds. Car-Vup ------------------------------------------------------------------------------ PUSSYCAT - 9 lives BUMPER - Infinite car bumpers ARNIECAR - 100,000 points WOAARRGGH - Infinite fast turns WHOOPSIE - Start at prehistoric stage But why not just type R.J.TOONE on the scores for infinites? Chamber of the Sci-Mutant Priestess -------------------------------------------------5:----------------------------- You dont have to complete all five Ordeals. Instead, go into the tunnels (from the Noose) and wait an hour. Then leave the tunnels and go to the Masters Eye. Wait around until the master dies. Search his body for the whistle. Use it and a panel will open up. Reach in and grab the egg. Champions of Krynn ------------------------------------------------------------------------------ No use being repititous, check out the entry for Pool of Radiance 64for full details on how to cheat this game. Chaos Strikes Back - Dungeon Master II ------------------------------------------------------------------------------ Find a dragon and cast MON ZO GOR SAR and hit ESC to pause the game. Hold down the ALT key and type in LORD LIBRASULUS SMITHES THEE DOWN. Unpause the game and slay the beast. He leaves behind a firestaff and your party will be invincible. Chariots of Wrath --------------------------------------------------------------7e t---------------- When it says to push the fire to start, push forward instead. Charly ------------------------------------------------------------------------------ 2:ROOM 22:WORK 42:BANK 3:CLAW 23:GLAS 43:BABY 4:NEST 24:LOOP 44:STAR 5:WORD 25:DARK 45:HINT 6:FISH 26:ATOM 46:CHAT 7:AUNT 27:TALK 47:FOUL 8:RUSH 28:COAT 48:CALL 9:TUBE 29:LOAD 49:LINE 10:RICH 30:LIFE 50:BEER 11:HAIR 31:PICK 12:SPOT 382:POST 13:NAME 33:RING 14:EDGE 34:GREY 15:DEEP 35:BEST 16:CASH 36:DEAD 17:SALT 37:KNOB 18:PACT 38:TASK 19:FIRE 39:BOSS 20:STAG 40:LAND 21:LEAP 41:FREE Chase H.Q. ------------------------------------------------------------------------------ Hold the left mouse button and fire and type GROWLER. Press T for more time now. Before each new level finishes talking hit space and use a free nitro. X & Z make steering easier. As soon as the title scre9&en disappears start tapping the SPACEBAR at high speed and continue until loading has finished and the game begins. Your car will now have a top speed of over 1,000 km/h. Chase H.Q. II ------------------------------------------------------------------------------ Type IN A GARDEN in title page and hit T to get more time. Hold down H and while the game is loading, now all the roadside obstacles will dissapear. Chips Challenge ------------------------------------------------:~;0------------------------------ 1: bdhp | 11: cnpe | 21: ugrw | 31: ryms | 41: gkwd 2: jxmj | 12: wvhi | 22: wzin | 32: pefs | 42: lmfu 3: ecbq | 13: ocks | 23: huve | 33: bqsn | 43: ujdp 4: ymcj | 14: btdy | 24: uniz | 34: nqfi | 44: txhl 5: tqkb | 15: cozq | 25: pqgv | 35: vdtm | 45: ovpz 6: wnlp | 16: skkk | 26: yvyj | 36: nxis | 46: hdqy 7: fxqo | 17: ajmg | 27; I: iggz | 37: vqnk | 47: lxpp 8: nhag | 18: hmjl | 28: ujdd | 38: bifa | 48: jysf 9: kcre | 19: mrhr | 29: qgol | 39: icxy | 49: ppxi 10: vuws | 20: kgfp | 30: bqzp | 40: ywfh | 50: qbdh -----------+------------+------------+------------+---------- 51: iggj | 61: rmow | 71: lajm | 81: scwf | 91: jpqg 52: ppht | 62: tigw | 72: ekft | 82: llio | 92: dtmi 53: cgnx | 63: gohx | < m73: qccr | 83: ovpj | 93: rekf 54: zmgc | 64: ijpq | 74: mknh | 84: uveo | 94: ewcs 55: sjes | 65: upun | 75: mjdv | 85: lebx | 95: bifq 56: fcje | 66: zikz | 76: nmrh | 86: flhh | 96: wvhy 57: ubxu | 67: ggja | 77: fhic | 87: yjys | 97: iocs 58: yblt | 68: rtdi | 78: grmo | 88: wzyv | 98: tkwd 59: bldm | 69: nlly | 79: jinu | 89: vczo | 99: xuvu 60: zyvi | 70: gccg |= n 80: evug | 90: ollm | 100: qjxr -----------+------------+------------+------------+---------- 101: rpir | 111: krqj | 121: bpys | 131: fird | 141: mcje 102: vddu | 112: njla | 122: sjum | 132: zyfa | 142: ucry 103: ptac | 113: ptas | 123: ykze | 133: tigg | 143: okor 104: kwnl | 114: jwnl | 124: tasx | 134: xpph | 144: gvxq 105: yneg | 115: egrw | 125: myrt | 135: lywo | 106: nxyb | 116: hxmf | 126: qr> x+ld | 136: luzl | 107: ecre | 117: fpzt | 127: jmwz | 137: hppx | 108: lioc | 118: oscw | 128: ftla | 138: lujt | 109: kzqr | 119: phty | 129: hean | 139: vlhh | 110: xbao | 120: flxp | 130: xhiz | 140: sjuk | Hit the F key in game to call up the cheat mode, you should have some idea the cheat mode is activated because the screen flips upside down. SAGITTARIANS MAKE BETTER LOVERS - Infinte iceboots,keys, shield, mag. I THI? ;[NK THERFORE I AM - No chips needed 09/12/57 - Infinite time Now you may press F to return to game or C to skip levels. Chop N Drop ------------------------------------------------------------------------------ Push T while fighting and your guyz pants fall down. Press F and kick your foe to see his do the same. Pressing S lets you change the color of shadows. Chubby Gristle ----------------------------------------------------------------------------@a-- On the title screen, type BUUURRP and have infinites Chuck Rock ------------------------------------------------------------------------------ Hit ESC on the title page then type FAST AINT THE WORD or UNCLE SAMS or ITS FAIRY BOWBELZ or SHE LOVES CLEANING WINDOWS or LIFE IS MY DREAM for infinite energy. Select zones in levels by typing MORTIMER and use the F keys. Select levels by typing TURN FRAME and 1-5 to go. Fly with ESTRANO. Turn on Caps Lock key. To select levels typeAH: TURN FRAME or TURN FRAME LEE and use 1-5 to select. To be able to fly, type ESTRANO. Infinite energy type UNCLE SAM. Clown 'O Mania ------------------------------------------------------------------------------ Press HELP for extras. Continental Circus ------------------------------------------------------------------------------ When the first red light comes on push forward. As the second comes up release. On green push forward. The faster the better. Cosmic Pirate -----BI------------------------------------------------------------------------- To get to the cheat mode, press the spacebar to pause whilst you are playing a game. Now press full stop while in pause mode. You will get a requester. Type in GZAIMASEN and there should be a sound effect denoting cheat mode operative. This will make you invincible. Once in cheat mode you can choose which spacetruck to attck by recalling the requester and typing GIMMESHIPx where 'x' is mission "A-Z'. This Conly works before entering the sector with the spacetruck. Crackdown ------------------------------------------------------------------------------ During play, pause the game and enter 'SMURF'. Pressing F1 and F2 will now reimburse both player's lives. Crazy Cars II ------------------------------------------------------------------------------ Here's a list of the roads you are supposed to take: Stage 1: take route 15 on your right, then route 70 on your left and DI  keep going. Stage 2: take route 191 to your right, then route 666 on the left, and then route 160 on your left and keep going. Stage 3: take route 285 on the right and route 60 to your left. Stage 4: take route 70 on the right, route 54 on the left, route 25 on your right, route 10 to the left, and right on route 180. Crystal Hammer ------------------------------------------------------------------------------ When starting hold dED!own one mouse button. Click the other before the ball appears on the paddle to start at level 26. Crystals of Arborea ------------------------------------------------------------------------------ Go to the main character screen, select Jarel then click on the bottle icon. Now press CTRL and V to get full life points plus all the special abilities. Curse of Ra ------------------------------------------------------------------------------ LEVEL CODE LEVEL CODE FԿ ) LEVEL CODE ----- ---- ----- ---- ----- ---- 001 Wobbler 026 Thoron 051 64738 002 Yeg 027 Amarth 052 67802 003 Cthulhu 028 Thargelion 053 Nibelungen 004 Lovecraft 029 Naugrim 054 Hagen von Tronje 005 Tommyknockers 030 Meremont 055 Donar 006 Watchers 031 Caerweddin 056 SkidbladnG'Cir 007 Midgrad 032 Stahlratte 057 Dagon 008 Unicorn 033 Mandelbrot 058 Slawotski 009 Isis 034 von Koch 059 Cullinana 010 Midnight 035 Christus 060 Arta Myrdhyn 011 Kazgaroth 036 Jehova 061 Anna Magdalena 012 Miscatonic 037 92E2JMP92E2 062 Phillip Emanuel 013 Thorbadin 038 Rawheadrex 063 GracelandH$ 014 Mishakal 039 Hellraiser 064 Solly Roger 015 Abanasinia 040 Pinhead 065 Get Funky 016 Earthmother 041 Devpac 066 Twilight 017 Azatoth 042 Einsteinium 067 Dragonlance 018 Akallabeth 043 Protactinium 068 Hathega Kla 019 Silmarillion 044 Promethium 069 Inquanok 020 Draug 045 JS Bach 070 Kiran 021 SiH,^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$#"! _I;ʷndarin 046 Toccata Et Euga 071 Oukranos 022 Ossiriand 047 Brandenburg 072 Thran 023 Mithril 048 Colonia Claudia 073 Ulthar 024 Glaurung 049 Volksgarten 074 Thalarion 025 Elbereth 050 Terra 075 Ngranek LEVEL CODE ----- ---- 076 Chathuria 077 Entropie 078 Heissenberg 079 Laplace 080 Sona Nyl 081 Differential 082 Integral 083 JX̀ Hyperzyklus 084 Apfel Mann 085 Chaos 086 Dyakhee 087 Dendrit 088 Neuron 089 Dankreas 090 Panakrea 091 Unordnung 092 Deutschland 093 Germany 094 Music Television 095 John Belushi 096 Rhythm N Blues 097 Gleichrichter 098 Translation 099 Cthuga Curse of the Azure Bonds ------------------------------------------------------------------------------ No use being repititous, check out the entry for Pool of KkRadiance for full details on how to cheat this game. Cybernoid ------------------------------------------------------------------------------ At the front screen type RAISTLIN and hit SPACE for infinites. Press N to skip levels. Or, try defining your keys as Y X E S (in that order) for unlimited ships. Cybernoid II ------------------------------------------------------------------------------ Type NECRONOMICON on the intro screen. Press N to skip levels. If you define the keyLagSs as Y G R O (in that order) you get infinites. Daley Thompson Olympic Challenge ------------------------------------------------------------------------------ To begin each level with 3 full cans of Lucozade, get on to the high-score table, and type HINGSEN-J in place of your name, followed by a quick press of the DEL key. The high-score table will now be titled DEMO, so type in -J again, which will change the title to MEGA DEMO. Now restart the game, and press any of the F keysM to choose an event to play with a full quota of Lucozade. Damocles ------------------------------------------------------------------------------ On Midas reference 577-341 you can find a pyramid which contains a magic crystal. To use it, you'll need the book from the trader at Eris Capital City (13-5). Reading the book while in possession of the crystal will allow one wish to be granted. You may like to try some of the following wishes. I WISH I HAD A CHEESE SANDWICH N- x I WISH I HAD MORE TIME I WISH I COULD RECIEVE 1,000,000 CREDITS I WISH THE UNIVERSE WAS MORE COLOURFUL I WISH I KNOW HOW TO USE AUTHOR'S COMPUTER I WISH I HAD MERCENARY 3 NOW Darkside ------------------------------------------------------------------------------ Hold down 2 and 8 then press fire for pics of the programmers. Datastorm ------------------------------------------------------------------------------ Hit F10 on the brag screen for some messages. O  Death Knights of Krynn ------------------------------------------------------------------------------ No use being repititous, check out the entry for Pool of Radiance for full details on how to cheat this game. Denaris ------------------------------------------------------------------------------ Press Z, plug mouse in port 2, hold right button as loads. Defender of the Crown ------------------------------------------------------------------------------ While loading, hold downPG9{ K for 1,024 knights in your army and castle. Only works on some versions. If you begin the game at the lowest castle, move all your men in your army and take the 3 high vassal/income territories below. This will give you a lot of men in your army. Move back to your castle ad you will also be able to buy lots of men. When sword fighting move forward, backward, strike, and repeat, you should beat your opponents with no problems. Move your lance until it is just left of your oppQ onents shield, then down a little. Count the number of bounces and on the 5th strike at the lowest possible point. Defender II ------------------------------------------------------------------------------ GOATY - Invincibility is yours RAVEN - Activates these keys for play; I - Invincibility on/off N - Next level D - Fly auto-pilot 23 levels INCAS - Replaces inviso with smart laser in Stargate ANDES - Power is restored R!r every time laser is fired Passwords; 1) START 5) FLOYD 9) FURRY 13) BEAST 17) LEMAC 21) ZIPPO 25) LASER 29) DEFAD 33) MAGOG 37) FUNKY 41) DONKY 49) KANJI 53) IRATA 57) NEURO 61) STOAT Dogs of War ------------------------------------------------------------------------------ Type TIMBO then hit F5 for invincibility. Dominator -------------------------------------------------------------------------S"Pϛ----- Type SHAFT on the hi score table for infinite lives. Double Dragon ------------------------------------------------------------------------------ Play the two player game and get both players killed until you have one credit left and the CONTINUE message is displayed on both sides of the screen. Press both fire buttons simultaneously for infinites. Or try typing R U CALLING MY PINT A POFF! on the title screen and you can kill every opponent by pressing the DELETE kill. WheT# n the title screen pops up, type the followings: LEVEL ONE PLEASE (start on level one), LEVEL TWO PLEASE (start on level two), and so on until level four, THE LAST LEVEL PLEASE drops you on the last level, GIVE ME MORE HEALTH PLEASE (lots of energy!), I DO NOT WANT TO DIE (invincibility!). Just remember to say please!!! Also, type Neil Harding in the high-score list and something funny happens... Dr Plummet ------------------------------------------------------------------------U$cĂ------ F1 skips to next level, F2 for invincibility, F10 resets fuel & ships. Dragon Breed ------------------------------------------------------------------------------ Pause game and type IREM, N will skip level. Dragon Ninja ------------------------------------------------------------------------------ Type TERRIFIC during the game. Pressing L now advances the game to the next level, and F3 gives you infinite lives. Dragon Lord ----------------------------------------------V%5{[-------------------------------- A nice spell to know is this Dragon Spell: 3 Rasgon (grind) (full heat) 3 Haloros (cut) (full condenser) 3 IGELE (normal) (full heat) (medium condenser) 2 Rasgon (grind) (full heat) Dragon Scape ------------------------------------------------------------------------------ Press TAB then hit 2 for warps to the next level. Dragon Spirit ------------------------------------------------------------------------------ Hit W&F9 to pause the game then type DRAGON HEAD and then F10. Dragon Wars ------------------------------------------------------------------------------ You can multi-task Dragon Wars by typing CHANGETASKPRI -1 in CLI. Hitting Amiga-E jumps to the games ending. Dragons Lair ------------------------------------------------------------------------------ To watch the game demo press all these at once ESC R/LN7. Then press fire. Dragons Lair - Singes Castle ---------------------------X'; --------------------------------------------------- You can play easy mode and still see all the screens, like so; Select the hardest possible setting before starting the game,including disabling flip screen and choosing only 3 lives. Now click on the game icon and do as if you were to start the game. When you are prompted to click to play, just choose exit. Now select easy mode and more lives and away you go. Dragons Lair II - Time Warp ---------------------------------------Y(B--------------------------------------- Hammer GET MORDROC DIRK at any time to see the game played to the end, much easier than playing yourself, and more exciting to boot. Drakkhen ------------------------------------------------------------------------------ For a better character: Get into the character generator section, and enter the character name as 31415927. Then when you are next asked for your name, enter SUPERVISOR. Now play the game and press CONTROL. When a monsterZ) appears, quicly hit RETURN. You will do a half turn, take advantage of this and run away. All armour, weapons and treasure inside palaces is restocked when you enter. You can hit the palace, load up, get out, and sell it off for quick cash, repeat as often as you need. Get all the expirence points you want by going to Prince Haagkens castle. Make your way past the bats, past the first fireplace with the trap to the second fireplace. In front of the fireplace is a switch that acti[*FQvates a door two or three rooms farther on in the castle when you step on it. This door leads to a water fountain. Looking into the fountain transports you to a room filled with water that has a never ending supply of water monsters. Take your best weapon and armour with you. Set your character on 'auto kill' and if he or she is able to hang in there, you can leave the character in the room for several hours or all night killing off zillions of monsters. Do this for each of your \+8characters and youll easily be able to kill the giant dragon. Driller ------------------------------------------------------------------------------ Upon starting the game you will be facing a small shed. Just shoot it around 20 times and you will be transformed into a jet. Drivin Force ------------------------------------------------------------------------------ Click on the both of the 'i' in DRIVIN at main and during the game you cant leave the track. Dungeon Master ------],6------------------------------------------------------------------------ To see someone interesting face the entrance and cast OH EW RA. To advance ninjas have them stand in a hall and throw weapons. Retrieve and repeat. Magic Users should cast spells in the air and fighters just slash at empty space. For a bit of nastiness, return to the entrance with the Firestaff, but leave the power gem behind. Halk isnt as bloody stupid as you think, give him magic objects and he will gain e^-4M^%nough spell points to cast LO. Have him keep casting this and his magic powers will develope. Here are some undocumented spells: YA BRO ROS - Leaves a trail of footprints VI BRO - Shield poison DES IR SAR - Darkness FUL BRO NETA - Fire ball shield OH KATH RA - Lightning Bolt ZO - Open doors DES EW - Weakens non-corperal (undead) beings Dynamite Dux ----------------------------------------------------------------_.Ig8-------------- Type CHEAT to do so. Hit F1-F6 for level skips. Type NUDE to box. Dynasty Wars ------------------------------------------------------------------------------ At the title type CHEAT MODE and hit F2 to skip levels. Dyter-07 ------------------------------------------------------------------------------ When the game loading screen appears, type in GIBB. This activates the cheat mode. When W is pressed you get extra weaponry and when S is pressed your shields are `/replinished. E-Motion ------------------------------------------------------------------------------ When the title screen appears type in MOONUNIT and press RETURN. Now start the game as usual. F1 - skip levels F3 - Skip 10 levels F2 - Go back a level F4 - Go back 10 levels E-Swat ------------------------------------------------------------------------------ Pause and type JUSTIFIED ANCIENTS OF MUMU for 99 credits. Ed the Duck ----a0:L-------------------------------------------------------------------------- If you are stuck on a particular level and can't get off, press the left mouse button to advance you to the next level. Elephant Antics ------------------------------------------------------------------------------ Type ITCHY ARSEHOLES on the titles page for infinites. Elf ------------------------------------------------------------------------------ CHOROPOO to cheat while playing. Eliminator ----------b1-------------------------------------------------------------------- Press HELP on the title page and type in the required code to start the new level. 02 - AMEOBA 09 - HANDEL 03 - BLOOOP 10 - ICICLE 04 - CHEEKI 11 - JAMMIN 05 - DOINOK 12 - KIKONG 06 - ENIGMA 13 - LAPDOG 07 - FLIPME 14 - MIKADO 0c2Y)8 - GEEGEE Elite ------------------------------------------------------------------------------ When the title screen with the rotating ships appear press A. This will stop the ship from moving. To move or rotate the ship, press the arrow keys, and to get more rotations hold down the A key while pressing an arrow key. To move the ship toward or away from you press O or I . Press D when your finished. Press W while flying to tell your score and the authors credits. Type SARA ad3@s your password and hit RETURN. Get to the hack screen by pressing * on the numeric keypad. Empire Strikes Back ------------------------------------------------------------------------------ Hold down the HELP key and type XIFARG ROTKEV. You can now use the number keys to play the sampled speech and L, C, & D to bring up pictures of Luke, C3PO & Darth Vader. Enchanted Lands ------------------------------------------------------------------------------ Type TCB RULES FOREVER on e4߰Y2the intro screen and the screen will flash. Pressing F3 will allow you to enter an edit. Pressing F2 followed by a space will take you to the end of level guardian. Enduro Racer ------------------------------------------------------------------------------ After the countdown type CHEAT. Now you can: T - Extra 10 seconds S - Advances one checkpoint F - Turbo speed (210kmh) Enlightenment - Druid II ------------------------------------------------------------------f5B,------------ To find secret levels at the start of the game immediately go left to the desert, then continue left to the fire zone. Head to the upper most left corner of this area and you should see lava with a patch on it that looks like a section of the Firewall spell. As quickly as you can, walk on this patch and you will be whisked away to secret levels. Escape from the Planet of the Robot Monsters -----------------------------------------------------------------------------g6 - This only works in one player mode. When you reach the reptillion, run past it and stand in the center of the joint of the gates that block your way. When here waggle the joystick left and right and keep dropping bombs. In a few moments you'll go through the doors and appear on the other side. Executive Leader Board ------------------------------------------------------------------------------ Use a 6I on the 7th hole and you can get a hole in one every time. Exolon ---------h77L--------------------------------------------------------------------- Type AD ASTRA on the high score table for infinite lives. Eye of the Beholder ------------------------------------------------------------------------------ Make two copies of Disk 2 then make up your parties on both disks. Play the game as usual, but when you find any secret passages or walls, or unlock any doors, insert the other disk and continue playing for a short while. This passes all the data onto thisi8X disk. Replace the original disk and continue playing and now, if you get stuck in the game and you have to start again, simply continue with the other disk and all the doors that were previously locked will be open. Plus, you'll be able to pick up the keys that you needed to unlock them as a bonus! Eye of Horus ------------------------------------------------------------------------------ After PRESS FIRE TO START appears type SPAM for invincibilty and you also wont need to finj9%ed colord keys to operate elevators. F-29 Retaliator ------------------------------------------------------------------------------ Choose DIDYMEN for your name, click COLONEL icon and hit RETURN. FA-18 Interceptor ------------------------------------------------------------------------------ Taxi down US 101, turn right at Highway 92, pull up to the EA HQ and blow it away. In mission 6. once you've fired all your missles, you can land on the Shadow Sub and it will refuel and re-k:*arm you. Faery Tale Adventure ------------------------------------------------------------------------------ In the dungeons and cave you can go through opening doors, restore your position and you will still have all your keys. Repeat as often as you need. Go to the dark evil castle. Stand right up against the force field. Let yourself starve so that you faint. When you wake up, you'll be on the other side of the forcefield. Find the green turtle, jump on his back and start l;RKattacking. Nothing will happen except your bravery points will keep piling up. On the Crystal Castle Island press right mouse button while speaking with the Sorceress and luck increases to 65. ASK the Sorceress several times. A secret entrance to the fort exists. On the left side, near even with the door. Save a game to a back up file and patch byte 18 to a non-zero value and you know have these cheats at your disposal: ARROW KEYS - Move very fast over any terrain m< F. B - Summon Gold Swan R - Rescue Princess = - Display Coordinates F9 - Increase time by one hour F10 - Location in coordinates Falcon ------------------------------------------------------------------------------ CONTROL X will rearm your weapons. Fernandez Must Die! ------------------------------------------------------------------------------ Pause and type SPINYNORMAN and you get infinites. Fighter Bomber -----------n=rX------------------------------------------------------------------- BUCKAROO for your name and the Amiga speaks to you, then lets you access all 16 missions. Flood ------------------------------------------------------------------------------ Here are the codes for the first 42 levels: 01 - FROG 08 - GRIP 15 - FOUR 22 - REED 29 - LOOP 36 - BRIL 02 - YEAR 09 - TRAP 16 - GRIT 23 - LIME 30 - SING 37 - EGGS 03 - QUIF 10 - THUD 17 - ZING 24 - QUo>OID 31 - JOUX 38 - HENS 04 - LONG 11 - FRAK 18 - JING 25 - WING 32 - PINK 39 - HAIL 05 - WORD 12 - VINE 19 - LIDO 26 - FLEE 33 - GOGO 40 - SOAP 06 - FRED 13 - UMP 20 - POOL 27 - GIGA 34 - LETS 41 - FOAM 07 - WINE 14 - NILL 21 - HATE 28 - HEAD 35 - QUAD 42 - MEEK Flying Shark ------------------------------------------------------------------------------ On the high score screen enter HSC or KDJ for infinite lives or invp?7pulnerablity respectively. Footman ------------------------------------------------------------------------------ In the first maze of New Taste you can hide from the ghosts and collect points from the fruit that emerges periodically, if you go to the upper left corner entrance to the tunnel. Forgotten Worlds ------------------------------------------------------------------------------ Type ARC at the front screen then hit HELP. Now press S in game to auto enter the shops, and Nq@F. will skip levels. Full Contact ------------------------------------------------------------------------------ In single player mode type: QAZWXEDCRFVTGBYHNUJM (you must not press the S key when you type in this sequence of diagonal keys on keyboard. Fusion ------------------------------------------------------------------------------ Press ESC to quit, then E and you can skip levels by using + and -. Same can be achieved by typing SWAMP THING at the brags. To jump right into trALںhe editor push diagonaly up/left, fire, then E. Start the game as normal, collect the ship and fly to the extreme top left of the playing area. Disembark from the ship and drive the buggy into the corner. Type in STONKER and re-enter the ship. Now pressing D cycles through the available weapons (including shield plus weapons), and pressing C cycles through the levels. NOTE: when entering a level, it's always best to station the ship at the top left of the screen again, to avoid sBQ'#appearing at an illegal position, or even off-screen. On the second level repeat the above process, getting the buggy back in the top left hand corner, and retype STONKER again. It now enables the ship to fly through walls, and pressing F while hovering over switches allows them to be collected while in the air. Game Over II ------------------------------------------------------------------------------ The access code for the second stage is 11423. Gauntlet II ------------------tC#:------------------------------------------------------------ When you open a treasure chest, hold down the HELP key, then when you open a second chest, hold down the INSERT key - a golden cross will appear. Collect this and you'll find your health points rise to 50,000 and you'll also have super shots for the remainder of the level. Gem-X ------------------------------------------------------------------------------ B - EARTHIAN C - KENICHI D - INOKHUMA E - BURAI uD8 F - BADMAN G - NETWORK H - YOKOHAMA I - EXACT J - X68000 K - TURRICAN L - REDMOON M - CAMPAIGN N - MAGAMANN O - SYVALION P - FMTOWNS Q - CHIERIE R - GAMERION S - ZAWAS Gemini Wings ------------------------------------------------------------------------------ When you are about to be killed for the 4th time, press the left mouse button to bring up the second player, and keep pressing the fire button until you're killed. You will vEh-appear at the bottom of the screen. Or, try typing the following passwords to warp to each level: Type P to bring up password system: 2 - MRWIMPEY 3 - CLASSICS 4 - WHIZZKID 5 - GUNSHOTS 6 - DOODGUYZ 7 - D.GIBSON Genghis Khan ------------------------------------------------------------------------------ If you get a land that isn't connected with an enemy, move everything to your home country. The land will be safe, but if another leader capturwF5.es a nearby land, make sure you put something back in or he will attack on his next turn. Do not move all your forces into your command unit, or the enemy commander will wait till he is down to his last few men and challenge you to a one on one fight. If you lose he will get half your command unit. Ghostbusters II ------------------------------------------------------------------------------ Hold down ALT CTRL 5 U when Activision logo appears and press fire. This also stops the xGcable from breaking on Level 1. Ghosts N Goblins ------------------------------------------------------------------------------ Play and get a high score. Type in )!( followed by the END option to quit the table. Now start the game as normal, you will find you have lost your armour, but your now invincible and have infinite lives. Ghouls N Ghosts ------------------------------------------------------------------------------ As soon as the game starts type KAREN BROADHURST for inyHIvincibility. If that doesn't work - try the following cheat: When the credits screen appears type DELBOY. Now the next time you play you will be completely invulunerable. Giganoid ------------------------------------------------------------------------------ Press the CAPSLOCK key on the player select screen and a message will appear. Start the game and you have more lives. Globulus ------------------------------------------------------------------------------ The most importazIvv3Vnt thing to remember is that ALL the puzzles can be solved without losing a life, so if you lose a life and think its the only way to solve the screen, look closely. Some of the puzzles get pretty obscure after level 10, but once you eventually beat them you'll kick yourself for not seeing the solution earlier. Look before you leap. Think about how the screen will look from a flipped perspective. A lot of jumps you make will be unnecessary and waste time and switches if you don't{J$. Make sure you have enough switches, at least 10 per screen. It is possible to get stuck on a downward slope with no way to get back up or kill yourself, and the only way out is to press ESC and start the whole game over. Here are a few codes you might like to try: Level 06 - IVEs8AZ? Level 11 - dynle1cJ Type Zvmo!EG as a password for the cheat mode. NOTE: Use upper and lower case as shown! Gods -----------------------------------------------------------------------|Kh:0------- Level Passwords: Level 2 - JZS Level 3 - SFJ Level 4 - USX On level two, buy a shield and a magic potion, then get three fireballs and three stars. Spend all of your remaining money on food and health. Collect all the gems in the usual manner, then get a key and make for the exit. Now comes the tricky bit... When you descend the last ladder, two thieves will appear. Make sure that you don't quite have enough energy to survive a direct c}LPontact! Before going down the ladder, release your magic potion, then climb down and open the door. Stand in front of the door ready to leave, but don't push up yet! Wait until the thieves jump down at you and as soon as they touch you push the joystick up. You may loose that life, but then something rather strange will happen. The bonus will start to whiz up for quite some time, until the game starts again on world two with 28 extra men and about five million points! Goldrunne~M$ r ------------------------------------------------------------------------------ Type EASYMODE on the high score screen and now F9 to skip levels, and makes you invulnerable. F8 turns off cheat (why???). Gravity Force ------------------------------------------------------------------------------ Level 5 - AGNUS Level 10 - PARSEC Level 15 - CRYSTAL Level 20 - REACTOR Level 25 - VISION Level 30 - ORBIT Level 40 - ALIEN LEVEL 45 - FALCON Nj} Or type WARPxx where xx is the level number you want. Great Gianna Sisters ------------------------------------------------------------------------------ While playing hold down the keys A,R,M,I, and N to skip to the next level. On level 3 stand at the end of the row of blocks and jump up to hit an invisible block that takes you to level 6. Gremlins II ------------------------------------------------------------------------------ Type SINATRA on the high score table for infinitO(e lives. Hacker II - The Doomsday Papers ------------------------------------------------------------------------------ COVER H2SC - end screen TITLE H2SC - title page DEMO H2SC - Speeds play and jumps check procedures Hades Nebula ------------------------------------------------------------------------------ Enter MONITOR when you're on the high-score list. You should now have infinite lives. Hammerfist ------------------------------------------------------------------------P#V------ On the high score table enter the phrase TAEHC OT TNAW I and restart the game. Now you are able to skip levels via the F-keys. Hard Drivin ------------------------------------------------------------------------------ Attain full speed then press the N key. You now continue driving at full speed with easy steering, invincibility and unlimited time. Hardball ------------------------------------------------------------------------------ Various hints: * Allstars are Q3better than champs, * Only steal if you actually hit the ball, * Try to get a lot of runs early, as the computer team improves towards the end, * Bunting rarely works, * Halfway through the match, swap Laws for Wells and Wratten for Harris. * The best pitchers are Oliver, Perez, Leary, Cook. The others will only be successful for a short while, * Never pitch fastballs to the center as they will usually result in home ruR{ins, * Change pitchers after a few innings, because as they get tired, their accuracy and speed get worse. Hawkeye ------------------------------------------------------------------------------ Pause the game and press the DEL key, after doing so, when you die, you will be warped to the next level at the end of the game. Press the 2 key to go back and forth between the stages. Also during the game try pressing the HELP key, unpause the game and continue along your wayS@DS with an endless supply of lives. Helter Skelter ------------------------------------------------------------------------------ Start a 2 player game then have player 1 get an extra life. Let both players lose all their lives and then player 2 will return with 99 lives, as soon as he dies once, player 1 will come back with 99 lives. Just incase that's too difficult for you, here are some codes to the levels, maybe you can get someone to type them for you, and play the game... Tą@ Level 11 - SPIN Level 21 - FLIP Level 31 - BALL Level 41 - GOAL Level 51 - LEFT Level 61 - TWIN Level 71 - PLAY Heros of the Lance ------------------------------------------------------------------------------ Some general tips: Arrange your party so that the first line consists of two strong warr- iors, Raistlin and Goldmoon. This allows you to use Raistlin's magic & the healing staff of Goldmoon without too much hassle. Save TU!anis and Riverwind for the later levels, where the bows come in handy. When fighting Gully Dwarves, use Tasslehoff who is the same height as them. His sling stones will never miss. Avoid fighting Hatchlings, they're not worth it. Just turn and run when you meet one; when you reach an intersection move into a new path and wait a little. When you return, the Hatchling will have gone. Killing Bozaks: two methods: 1) get Raistlin to use a web, slVKG8eep or charm spell to stun it, then send a warrior to clobber it to death, or 2) select Flint, who is a dwarf; 9 out of 10 times, the Bozak's shots will go over his head get close to enter melee combat, and use low thrusts to kill it. Spectral Minions: they're easy to kill, so use a warrior. Wraiths: a well-timed throw of an axe kills them every time. If you miss, use a sword and chest-thrust movements. Don't let it get too close to you! Spiders: usW`\se low thrusts to keep them at bay. If they get through your guard, retreat until you can turn and fight again. The blue and green potions restore health, red slows down monsters, and yellow give your characters extra confid- ence. Hillsfar ------------------------------------------------------------------------------ When you are attempting to pick locks, make life a whole lot easier by pressing the F key (that key located between the D and G on the keyboard).X.u Horror Zombies from the Crypt ------------------------------------------------------------------------------ To attain infinite lives just hold down the M key. If that's not enough, type CHEATMODE then you be able to use the F10 key to skip levels. Or maybe some codes would help: Level 1 - Just hit return Level 4 - LUGOSI Level 2 - WOLFMAN Level 5 - NOSFERATU Level 3 - HAMMER Level 6 - GARLIC How about typing BOGEYMAN Y Yfor infinite lives? Enough already! Hunt for Red October, The ------------------------------------------------------------------------------ When surronded by enemy ships, it's quite likely they plan to blow all hell out of you. Don't let them, cheat! Save the game. Restore the game, where the hells have all those subs gone? hehe Hybris ------------------------------------------------------------------------------ Load the game as usual and don't do anything until the high scZ ore screen appears. Type 'COMMANDER' and then press the fire button. After a few moments press F10. If your ship flickers you are now invulnerable, and have infinite expansions and smart bombs. F1-F5 = Other Six Levels of 'expansion' (you can still capture the capsules) F8 = Advance a level (There are three) F10 = Turn cheat mode on/off You cannot get a high score with the cheat mode on. At the title screen type SPACE or E[K!SC key (I forgot exactly which one) Now you'll get a screen in which you can edit a lot of game parameters. IK+ ------------------------------------------------------------------------------ To become invincible allow yourself to be hit. Pause the game. Unpause and nothing can kill you. Ikari Warriors ------------------------------------------------------------------------------ Somewhere you should type FREERIDE to cruise through the game with no worries about enemy \fire. Immortal, The ------------------------------------------------------------------------------ Some codes to help you kick the game: Level 2 - 757fc10006f70 Level 3 - 6e1ec21000e10 Level 4 - 465fa31001eb0 Level 5 - d4bfd41000eb0 Level 6 - bcfef51010a41 Level 7 - 6b10f61010ac1 Level 8 - e590d710178c1 Impossamole --------------------------------------------------------------------]"---------- On the high score table you may enter these codes to illict the proper actions, noted to the right of each code, seperated by a dash. COMMANDO - No time limit for weapons HEINZ - Three power bars ANNFRANK - Low energy topped up LUMBAJAK - Double length energy bar OOCHOUCH - Walk on water JUGGLERS - Try it out Indiana Jones and the Last Crusade (Arcade version) ------------------------------------------------------------------------------^J Type IEHOVAH on the title screen and wait till said screen flashes. Now you can press L in the game to skip levels and the number keys 1 & 2 to skip just sections of each level. But also be sure to type SILLYNAM on the high score screen for unlimited continues. Infestation ------------------------------------------------------------------------------ To get into the underground complex, first find a small, upright, rectangular box with two flashing squares on it; thats the compu`֑ter terminal. Face the flashing squares, hit F2 to bring up the computer, and enter the words KAL SOLAR to activate it. Hit F2 again to exit. On your way to the computer, you should have passed a shower like structure. That's the transporter. Go back to it and enter it, being very careful to face exactly in the direction of the flashing arrows. This will take you to the complex. Insanity Flight ------------------------------------------------------------------------------ To_0/~}|{zyxwvutsrqponmlkjihgfedcba`a,> skip to any level simply hold in both mouse buttons, the joystick button, and press the L key. You may need someone elses help for this one. Interceptor ------------------------------------------------------------------------------ For extra missions select free flight and then press 6 7 8 or 9 to enter the mission. What you have to do is work this out for yourself. International Karate ------------------------------------------------------------------------------ FREZ b I - freeze the game PAC - Pacman across the screen FISH - Makes a fish leap out of the water BIRD - Bird across the screen PERI - Periscope rises out of the water Typing FUCK and CUNT results in an interesting message. And that's yer lot. Interphase ------------------------------------------------------------------------------ Type FENNY (capitol F, rest lowercase) then press left mouse to cycle though all the objects. It Came from the DesercԴt ------------------------------------------------------------------------------ Before attempting to go into the ants' nest, you should first save Elmer to get more flamethrower fuel. Some time between the 8th and 10th (I don't remember the exact day), he will leave a note in his station saying that he is going hiking in the SW Volcanic Cone. Go to the volcano, fight the ants, and next day, visit Elmer's station. He'll thank you for saving his life and give you more flamethrower dǂfuel. The entrance to the ants' nest will never appear on the main map, but there are several other ways to get there: - By taking a flight from Hilber's Field. - By driving a tank from a battle going on at a nearby location. - By going south when you are in a battle at the M1 mine. The entrance to the nest doesn't stay open long enough for you to get in before the ants start invading the various locations in the town so you'll have to wait until they do.e1 The 11th is the best day to enter the hole since it is very hot and there are few ants around. If you try cooler days, there will probably be too many of them around for you to handle. Also, if you decide to get to the hole by plane, you can land safely on the dirt road parallel to the tracks leading to the M1 mine. Ivanhoe ------------------------------------------------------------------------------ To activate the cheat pause the game, type JC IS THE BEST then unpause. f N - Skip levels DEL - Kills all on-screen enemies CTRL - Kills the boss dude James Pond ------------------------------------------------------------------------------ Type JUNKYARD and hit RETURN to cheat. Press D to remove locks. Key for Level 3 - Z 4 - X 5 - C 6 - V 7 - B 8 - N 9 - M Judge Dredd -----g------------------------------------------------------------------------- Log onto the computer as DREDD then type BRUCKEN PLAYING HEROQUEST and exit. The HELP key can now be used to skip levels. Note: Possible a space in HEROQUEST, like HERO QUEST, maybe not, who knows? Karate Kid II ------------------------------------------------------------------------------ You should enter your name as MYAGI on the high score table. During the game press P to skip to the next level in one phrlayer mode. You can, of course, skip right up to the final encounter. In two player mode you can only skip to the next to last screen. Keef the Thief ------------------------------------------------------------------------------ For something interesting in this game go up into the tree houses near the left side of the map. When you see a commercial like screen with a woman in it make this spell: Rhino Horn, Black Pearl, Narcicus Root. Kick Off --------------------------------i2r---------------------------------------------- You can allways make the other guy miss the shot totally just by holding down the firebutton while he attempts to make the shot, it's blocked. Kick Off 2 ------------------------------------------------------------------------------ Keep pressing the R key when you take a penalty, this will show you where the player's going to kick the ball. Kid Gloves ------------------------------------------------------------------------------ PaujZse game, then type RHIANNON followed by the F9 key for invulnerablity. If the game doesn't unpause itself, press F1 and then pause the game again and retype above. This will make you invincible. F6 will take you back to the shop and F8 will give you lots of money. Killing Cloud ------------------------------------------------------------------------------ Mission 2 - A66TG7EZ 3 - 2WWTQ7E3 4 - QXX6G6EB 5 - 3336RWE3 When the game asks for a mission codk3ye, enter `1 KILLING'. This will give you 28 nets and 29 PUPS. Killing Game Show ------------------------------------------------------------------------------ To call up a map of level one, section one, boot up the game as normal and when asked to hit FIRE, hit the HELP key instead. There it is. Do the same for each section. Kings Quest III ------------------------------------------------------------------------------ When casting a spell and asked to recite a verse just hl5;Uit RETURN. The King's Quest series of games uses the debug command and interpreter for the programmers (up to KQIII) KQIV doesn't have it because of the tremendous size of the game. Have some fun and press the "ALT" key then "D" then "Return or Enter" (I think twice) then type in either GET OBJECT (and type in a random #) or "TP" for transport (and a random #) and see what happens. It works., and if you're tired looking for a certain object the "Get Object" function works great! m;b Klax ------------------------------------------------------------------------------ Begin play and hold down either SHIFT key and SPACE together. Now press any key from 1 to 4 for differnt helpful effects. While playing the game, press SPACE and 4 to warp to LA stage. Kristal ------------------------------------------------------------------------------ Fights - Proficent swordplay is essential if your to get anywhere in the game. The neck chop is one of the more effectnive blows, but the program blocks repetition of single moves. To get around this, occass- ionaly switch to a differnt move in order to enable the neck chop once again. Give generously to the poor and youll be a step closer to ob- taining the Sword of the Spheres. The Palace - To enter the palace, youll need to get the invitation from the elusive Gloop, found in Novala. Once you have it, keep out of fights or you could lose it for good. Whoׁen you get into the palace, ask Nedrod three questions and he will give you the talisman, which can help you find another useful item. Answer the Princess's question with "Its a secret". She will give you the Ring of Belz, which will only work in conjunction with the spell scroll. In General - Objects are not always found in the same places from game to game, so a detailed search of both fore and backgrounds is often in order. To survive thp8+sJe final confrontation, a high psychic rating is needed, which can be increased by donating skringles to the poor. Dis- orderly conduct can have the opposite effect. The safest technique in the space battles, is to slow right down as soon as you see the aliens shoot them all, then power at full steam until the next lot. Follow Readheads ship if you see it. Heatpro tablets are necessary if you beam down to one of the hotter planets. Makes notesq of what you are told, and use any new names or subjects to weavel out every last bit of information from the characters. Laser Squad ------------------------------------------------------------------------------ In LASER SQUAD, for fun do The Assassins on Level 1. Buy no armour, give the corporal an M4000 with two reloads, the next two rocket launchers with four rockets each, and the last two nothing at all. Deploy in the entrance, in the gap in the outer wall , andrS take the house to pieces with the rockets, waiting for droids or Regix to show up - get them with Jonlan's M4000. I managed to do the scenario with one shot - it went BETWEEN the leaves of the door, blew up against a wall and Regix was on the other side. End of story, fade to black. Last Duel ------------------------------------------------------------------------------ Pause and press F9 the hold down HELP, LEFT SHIFT, and 1 all at once then unpause the game and press the funcsvption keys to go level hopping. F8 adds five lives to your total. Last Ninja ------------------------------------------------------------------------------ To kill the Dragon throw a smoke bomb under him. Last Ninja II ------------------------------------------------------------------------------ To board the helicopter at the end of level 5 you must first allow the helicopter to leave the screen, then run to the end of the building and jump in the direction that the helicopter letL'ft, making sure that you completely exit from the screen. Last Ninja III ------------------------------------------------------------------------------ Play the game and try to get into the hihgscore-list. There enter instead of your name ILLBEBACK and start a new game. From there on you got unlimited lifes and you can choose levels with F1-F6! Have Fun! THE COMPANY! Leatherneck ------------------------------------------------------------------------------ Start the game as usurnual, then type CUTHBERTNECK and press F3. All players get protection from enemy fire. LED Storm ------------------------------------------------------------------------------ Type DAVID BROADHURST WANT TO CHEAT and get infinites. If that doesn't work try DAVID BROADHURST WANTS TO CHEAT. Legend of Faerghail ------------------------------------------------------------------------------ Load in several of the players that come pre-rolled on the disk, and load an original of yourv k own. Go sell all their equipment, have them withdraw all monies from the bank, and transfer to you. Create new characters and do the same as often as you need, and you'll have plenty of gold to properly outfit you stalwart band. Here are the answers to some of the questions and riddles you'll be asked while you're rummaging around in the dungeons of Faerghil. In the ELVEN PALACE Q: Who is Findal's yougest uncle? A: SCAGNAR Q: Who is Findal's father? A: FINDAIL Q: Who is Findalw's great parent? A:ALGANOR In the DRAGONSERVANT'S TEMPLE Q: What lies between myself and my opposite? A: AND In the CASTLE Q: What tries to go up, but stops short, has but one foot, and can not walk? A: STAIRS In the RUINS OF ANCIENT ORACLE Q: The more it gets, the more it eats, and has it eaten all, it dies. What is it? A: FIRE Q: I talk without soul, I hear without ears, I talk without mouth, and I'm born in air. What am I? A: ECHO Q: Two little windows, they have no xN5glass, they stand together like flowers in grass. Two little windows, they show us the world, they show us the stars, the forest, the field, the fold. What could they be? A: EYES Legend of the Lost ------------------------------------------------------------------------------ 2) STONES 3) LADDER 4) ESCAPE 5) LAVA 6) FINALE Leisure Suit Larry ------------------------------------------------------------------------------ You can go to any location in thyKe game by by hitting ALT-D and entering (TP). It asks for a location number, so enter 008-045. Skip the proof of age questions by hitting ALT X. Lemmings ------------------------------------------------------------------------------ Keep the Lemmings from killing themselves by typing FQUIGGLY on the title page. Here are the complete codes to all levels of Lemmings: FUN LEVEL TRICKY TAXING MAYHEM ---------- ---------- ----------ze+ ---------- 1 ---------- HBANLMFPDV MFIBAJLNFS NHMFHFALHV 2 IJJLDNCCCN BINCMFHQDO FIBIJLMOFL HMFHFINMHO 3 OHNLHCADCN BAJHLDIBEO IBANLMFPFY MFHFAJLNHX 4 HNLHCIOECW IJHLDIBCEX BINLMFIQFR FHFIJLMOHQ 5 LDLCAJNFCK NHLDIBADEU FAJHLDHBGT HFANLMFPHN 6 DLCIJNLGCT HLDIBINEEN IJHLDHFCGM FINLMFHQHW 7 HCANNNLHCW LDIBAJLFEW NHLDHFADGJ FAJHLDIBIW {xJE 8 CINNLDLICJ DIBIJLLGEP HLDHFINEGS IJHLDIFCIP 9 CEKHMDLJCO IBANLLDHEM LDHFAJLFGL NHLDIFADIM 10 MKHMDLCKCX BINLLDIIEV DHFIJLLGGV HLDIFINEIV 11 NHMLHCALCT BAJHMDIJEX HFANLLDHGR LDIFAJLFIO 12 HMDLCIOMCJ IJHMDIBKEQ FINLLDHIGK DIFIJLLGIX 13 MDLCAKLNCS NHMDIBALEN FAJHMDHJGM IFANLLDHIM 14 LHCIKLOOCR HMDIBINMEW IJHMDHFKGV FINLLDIIIN 15 HCEONOLPC|׫VU MDIBAJLNEP NHMDHFALGS FAJHMDIJIP 16 CMOLMDLQCV DIBIJLMOEY HMDHFINMGL IJHMDIFKIY 17 CAJHLFLBOT IBANLMDPEV MDHFAJLNGV NHMDIFALIV 18 IJHLNHBCOP BINLMDIQEO DHFIJLMOGN HMDIFINMIO 19 OHLFHBADDV BAJHLFIBFR HFANLMDPGK MDIFAJLNIX 20 JLNACIOEDJ IJHLFIBCFK FINLMDHQGT DIFIJLMOIQ 21 NNHCAKLFDS NHLFIBADFX FAJHLFHBHW IFANLMDPIN 22 NHCMJLNGDO HLFIBINEFQ IJHL}㩤yFHFCHP FINLMDIQIW 23 HCAOLLNHDW LFIBAJLFFJ NHLFHFADHM FAJHLFIBJJ 24 BINLLFHIDV FIBIJLLGFS HLFHFINEHV IJHLFIFCJS 25 BAJHMFHJDX IBANLLFHFP LFHFAJLFHO NHLFIFADJP 26 IJHMFLCKDV BINLLFIIFY FHFIJLLGHX HLFIFINEJY 27 NHMFHBALON BAJHMFIJFK HFANLLFHHV LFIFAJLFJR 28 HMNHCINMDP IJHMFIBKFT FINLLFHIHN FIFIJLLGJK 29 MFHBAJLNDP NHMFIBALFQ FAJHMFHJHP IFANLLFHJX ~ 30 FHBIJLMODY HMFIBINMFJ IJHMFHFKHY FINLLFIIJO Lemmings 2 - Oh No! More Lemmings ------------------------------------------------------------------------------ And the complete levelcodes to Lemmings 2 - Oh No! More Lemmings: TAME CRAZY WILD WICKED ---------------------------------------------------- LEVEL 01: ---------- TFLCAHVFBD BAHPUDIJCN UFIBAHTNDI LEVEL 02: IHRTDNCCAD FLCIHTTGBK A IHPUDIBKCG FIBIHTUODR LEVEL 03: LRTDLCADAO HBALTTFHBS LPUDIBALCD IBALTUFPDO LEVEL 04: PTDLCILEAF BILTTFHIBL PUDIBILMCM BILTUFIQDH LEVEL 05: TDLCAHTFAO BAHPUFHJBN UDIBAHTNCF FAHPTDHBEJ LEVEL 06: DLCIHVTGAJ IHPUFHBKBG DIBIHTUOCO IHPTDHFCES LEVEL 07: LCAMTTDHAF LPUFHBALBD IBALTUDPCL LPTDHFADEP LEVEL 08: CIMVVLHIAG PUFHBILMBM BILTUDIQCE PTDHFILEEI LEVEL 09: CAHRUDLJAR UFHBAHTNBF BAHPTFIBDH  TDHFAHTFER LEVEL 10: IHRUDLCKAK FHBIHTUOBO IHPTFIBCDQ DHFIHTTGEK LEVEL 11: LRUDLCALAH HBALTUFPBL LPTFIBADDN HFALTTDHEH LEVEL 12: RUDLCILMAQ BILTUFHQBE PTFIBILEDG FILTTDHIEQ LEVEL 13: UDLCAHVNAJ BAHPTDIBCE TFIBAHTFDP FAHPUDHJES LEVEL 14: DLCIHVUOAS IHPTDIBCCN FIBIHTTGDI IHPUDHFKEL LEVEL 15: LCALVUDPAP LPTDIBADCK IBALTTFHDF LPUDHFALEI LEVEL 16: CILTUDLQAG PTDIBILECD BILTTFIIDO PUDHFILME%R LEVEL 17: CAHRTFLBBL TDIBAHTFCM BAHPUFIJDQ UDHFAHTNEK LEVEL 18: IHRTFLCCBE DIBIHTTGCF IHPUFIBKDJ DHFIHTUOED LEVEL 19: LRTFLCADBR IBALTTDHCS LPUFIBALDG HFALTUDPEQ LEVEL 20: RTFLCILEBK BILTTDIICL PUFIBILMDP FILTUDHQEJ Leonardo ------------------------------------------------------------------------------ Level 10 - Emmentaler Level 20 - Alphorn Level 30 - Matterhorn Level ?? - Ivanhoe Or type FREIBIERIC and the screen w,˭ill flash and tell you you have discovered the secret of Leonardo, giving you unlimited lives. Light Corridor ------------------------------------------------------------------------------ First a little hint: The green diamonds are essential as these award you with an extra life. Some of the red diamonds will allow control over two bats but this is more of a hinderence as the two bats prove confusing. Avoid the blue squares as they will shrink the size of your bat. 01 -  0000 05 - 2602 10 - 3305 14 - 6407 18 - 3810 02 - 5400 06 - 9902 11 - 9305 15 - 2008 19 - 0511 03 - 0101 07 - 4303 12 - 3406 16 - 7408 20 - 6811 04 - 3901 08 - 9003 13 - 0407 17 - 4709 21 - 3212 26 - 8215 32 - 9919 37 - 1223 42 - 9726 47 - 3030 22 - 0213 28 - 5116 33 - 7320 38 - 4523 43 - 5927 48 - 0531 23 - 8213 29 - 7017 34 - 2521 39 - 4124 44 - 0528 49 - 8431 24 - 5014 30 - 5518 35 - 0622 40 ; @- 1825 45 - 7328 50 - 9932 25 - 1015 31 - 2819 36 - 3722 41 - 1926 46 - 3929 Line of Fire ------------------------------------------------------------------------------ On the control options screen type OPERATION FERRET and the screen now changes and you'll be invulnerable with the ability to skip levels by pressing 0-9. Logical ------------------------------------------------------------------------------ You can get a screen editor for this one just by typing THsgE FINAL CUT. 01 WELCOME 11 DONT PANIC 21 BE HONEST 31 BLUE VELVET 02 THE OTHER SIDE 12 COLORMANIA 22 BLUE N VIOLET 32 PARADISE I 03 QUADRI QUADRA 13 REFRESHMENT 23 THREE PATH 33 CLASSIC ART 04 STONE ROAD 14 FULL MOON 24 DANGEROUS 34 VENI VIDI VICI 05 NICE COLORS 15 RUNNING BALLS 25 THE WANDERER 35 WE LIKE IT 06 MORE COLORS 16 GREEN RIVER 26 SECRET CHAMBER 36 FOREVER HERE 07 REAL FUN 17T TWO ISLANDS 27 FALCONS FLIGHT 37 WONDERLAND 08 PINK AND PINK 18 MORE ISLANDS 28 BLUE ANGEL 38 THE SNARE 09 GREEN PATH 19 TIMES CHANGE 29 FAR THUNDER 39 CURE IT 10 BAD DIRECTION 20 OTHER THINGS 30 A SIMPLE ONE 40 SUN IS SHINING 41 A RAINBOW 51 LOGISTIC 61 WILD AT HEART 71 WALK IN CREAM 42 ARROW ROAD 52 TURNING COLORS 62 THE DARK AGE 72 TOUCH HER 43 TURNING WHEELS 53 PARAMOUNT 63 DIMLIGHTS 73 !DSHADOWLAND 44 ACCELERATION 54 THE LADDER 64 THE FIFTIES 74 JACK IN BAG 45 THE PRESDENT 55 BACK N RED 65 PICTURE OF HER 75 VITAMIN C 46 HE IS MISSING 56 TREASURE ROOM 66 GORDIAN KNOT 76 STUNT BALL 47 PICKNICK TIME 57 DONT WANT THAT 67 HIGH SPEED 77 MIRRORLAND 48 WHO IS CALLING 58 THE FREE FALL 68 ALEXANDRIA 78 ACE QUEST 49 ANCIENT ART 59 CORRADO BEACH 69 RUNNING TEAR 79 BOA BOA BOA 50 SHE IS GONE 60 MORE POPCORN 70 HER RAINBOW 80 DA DA DA 81 HAUNTED HOUSE 91 SHE COMPARES and the Password for the Editor is: 82 THE SECRETS 92 BIG MOUNTAINS 83 SMILING JOKE 93 TOMOTTOW THE FINAL CUT 84 CHILDREN GO 94 TELEPORTER JAM 85 IT IS ATLANTIS 95 LEVER SUNLIGHT 86 ON THE ROAD 96 NEW EXODUS 87 BLUE IS FIRST 97 THE PEACEPIPE 88 WOLFS MOON 98 FINAL SURPRISE 89 WILD CHINA 99 WHITE MIAMI 90 ITS LOGICAL Lombard RR.A.C. Rally ------------------------------------------------------------------------------ The complete questions and answers for the T.V. interview section follow, (the questions are not listed in order, they show randomly): 1. What is curious about the Cadet GSI? B: It has a second footbrake. 2. Who won the 1980 Lombard R.A.C. Rally? B: H. Toivonen & P. White. 3. The Ypres Rally in Belgium is held over? A: 24 hours. 4. Which compc2any provided the tyres for the 1988 Lombard R.A.C. Rally? A: Pirelli. 5. Where is Nuremburg 24 Rally held? B: Germany. 6. How long has Lombard sponsered the rally? C: 14 years. 7. Who won the 1977 Olympus Rally? C: Ron Richardson. 8. How many levels are the R.A.C. M.S.A. Rallies held over? B: Five graded levels. 9. What is the nationality of the driver Kenith Erikson? A: Swedish. 10. CarQftne De Passage is? C: A customs document. 11. How many times has the Ford Escort won the Lombard R.A.C. Rally? B: Eight. 12. What is the overall length of the Ford Sierra RS Cosworth? B: 4.46 metres. 13. During what decade did the Lombard R.A.C. Rally not run? A: 1940 - 1950. 14. Who won the 17th New Zealand Rally? C: Franz Whittingham. 15. Which car won the first World Championship Rally for Group A cars? 0 C: Lancia. 16. How much does a Peugeot 205 GTi weigh? A: 880 kg. 17. Franz Whittingham was the first Austrian to? B: Win a World Rally. 18. Which is the only Rally with more than one starting point? A: Monte Carlo. 19. The time spent between arrival control and the stage start is known as? B: Dead time. 20. Part of the 1987 Rally was run at Clumber Park. In which county is this park in? B: Nottij$nghamshire. 21. A B.M.W. group A car is available in kit form, it is? A: M3. 22. How many times has the Mini won the Rally? A: 1. 23. In what year was the Rally cancelled due to foot and mouth disease? B: 1967. 24. What is the R.A.C. British Motorsport's Yearbook known as? A: The Blue Book. 25. The Japanese Supra 3.0i had which problem in the 1987 Safari Rally? A: Overheating. 26. How many Ma)rshalls are involved in the running of the Rally? C: 15,000. 27. Who was the 1987 Soviet Union national champion? C: Ilmar Rossier. 28. The Nissan 200sx made its first European Rally appearence in? A: Greece. 29. What is the Targa system? B: A route timing system. 30. Who won the seventh Malborough Rally of Argentina? C: Mickey Biassion. 31. Are two-way radios allowed between crews and service-crews? A: Y}*es. 32. What was the maximum number of starters allowed in the 1988 Lombard R.A.C. Rally? B: 180. 33. What is the alternative route defining system known as? C: The Tulip Card. 34. What is the engine size of the Ford RS Cosworth? B: 1993cc. 35. What is the R.A.C. M.S.A. speed limit in road Rallys? A: 30mph. 36. Which manufacturer won the 1987 R.A.C. Rally? B: Lancia. 37. Who was the first driver to pabrticipate in 100 W.C.R. events? A: Hannu Mikoia. 38. Lancia won the Monte Carlo Rally with Aereia in? B: 1954. 10 MKHMDLCKCX BINLLDIIEV DHFIJLLGGV HLDIFINEIV 11 NHMLHCALCT BAJHMDIJEX HFANLLDHGR LDIFAJLFIO 12 HMDLCIOMCJ IJHMDIBKEQ FINLLDHIGK DIFIJLLGIX 13 MDLCAKLNCS NHMDIBALEN FAJHMDHJGM IFANLLDHIM 14 LHCIKLOOCR HMDIBINMEW IJHMDHFKGV FINLLDIIIN 15 HCEONOLPCH['WOV Article20,QLoopz ------------------------------------------------------------------------------ Screen 1:EASY Screen 6:GRVY Screen11:TRBY Screen16:STNL Screen21:GZPN Screen26:PLGR Screen31:KRNC Screen36:BGDK Screen41:FRNK Screen46:ZSZS Lotus Esprit ------------------------------------------------------------------------------ Enter first players name as FIELDS OF FIRE and second as IN A BIG COUNTRY to qualify without doing so. Also try entering MONSTER and SEVENTEEN. Magic Marble ------------------------------------------------------------------------------ Level 01 - Advertiser Level 02 - Everywhere Level 03 - Toothpaste Level 04 - Connection Level 05 - Cleverness Level 06 - Copywriter Level 07 - Television Level 08 - Cigarettes Level 09 - Complicate Level 10 - Impossible Level 11 - Interested Major Motion ------------------------------------------------------------------------------ Using both the mBouse and the joystick at the same time will give you more power for ramming other vehicles. Manchester United ------------------------------------------------------------------------------ If you're losing a game whilst playing, simply press the appropriate key/button to start a two player game and the other team should freeze letting you win kinda easily, I should hope. Maniac Miner ------------------------------------------------------------------------------ Pause using SPACE and press the * on keypad. Unpause and you got 9 lives, do it as you need, like when you get low of course. Marble Madness ------------------------------------------------------------------------------ Stay right where you start. Master Ninja ------------------------------------------------------------------------------ On skill level screen hit SHIFT-H instead of choosing a level. You'll get 100 of each weapon. Mean Streets ---------------------------------------------------[ --------------------------- 4660 - Carl Lindsky John Klaus - 4650 4663 - San Francisco Bazil Mallory - 2713 6211 - David Pope Melba Wiedbush - 4122 5170 - Sonny Fletcher Stanford Demille - 3199 4920 - Delores Lightbody J. Saint Gideon - 3891 4650 - Frank Schimming Tom Griffith - 4590 ޓ 4610 - Arnold Dweeb Carl's Warehouse - 4675 3720 - Cal Davis (Dead) Aaron Sternwood - 0439 3614 - Amiley Monroe Big Jim Slase - 5612 4603 - Lola Lovetoy Bus Locker (rrok) - 5194 4550 - Alcatraz Ron Morgan - 1998 6470 - Ron's Beach House Jorge Valdez - 4931 4577 - Brenda Perry r Greg Call - 4753 9932 - Bosworth Clark Della Lang - 2111 0021 - Sam Jones Wanda Peck - 4621 5037 - Law & Order Offices Mega-Ball ------------------------------------------------------------------------------ On any level hit RIGHT-AMIGA P for invincibility. Megalomania ------------------------------------------------------------------------------ Epoch 1 - IVIAZXFIWMB Epoch  2 - UNNDJHGAZSJ Epoch 3 - MKIAVZLXXSJ Epoch 4 - KPIANBSXXSF Epoch 5 - OMDAXUFERTD Epoch 6 - OJXALURUFCX Epoch 7 - SGSAVNFBZCB Epoch 8 - OXNAVLLXWVV Epoch 9 - QBKBTGFOLEN Megatraveler I ------------------------------------------------------------------------------ A quick tip to gain cash. Find a High Tech world with a low law level and buy as many PGMP's as possible, although this may only be one initially. Then go to a lower Tech, higher law level world and sell the merchandise. g The ideal pleanets are: LLUN/EFATE (when using the trader character on the disk you can purchase a PGMP for 130500 credits) and STUR/EFATE (where not only is there a PGMP lying on the floor nesar the Gun shop, but they can be sold for 244500 credits). In no time at all and with a little cost (because you are staying within the system) you will gain riches untold! Menace ------------------------------------------------------------------------------ The code for a large supply of  Jshields is XR31TURBONUTTERBASTARD. This code should probably typed while playing, but you can type it anywhere, not that it is likely to work. In fact, it is very unlikely it will work at all for any reason unless it is typed during play. The code for level skipping is XR31 TURBO NUTTER BASTARD then press any key from 1-6 to skip to the corresponding level. Alos you may press RETURN to call upon extra weapons. Mercenary - The Second City ----------------------------------------- _------------------------------------- Fly the dominion dart as usual, fly to above 350 metres, level off (your speed should be 1,781 kph) and fire a missile. Pick the missile up once you get close to it and then land. Go to 08,08, take the crashed intergalactic craft and go to 08,06, go underground exit your ship and walk throuth the triangular door - bingo, you now have access to the authors cheat room where you'll get keys to every door, passes out of prison and the ability to ca ",Hrry oodles of goodies in your pockets! Metal Masters ------------------------------------------------------------------------------ You may press the F4 key to turn off the enemies automatic mode so that he will be unable to move. You can now move forward and kick the hell out of the hunk of scrap metal with no worries as to yourself. Mickey Mouse ------------------------------------------------------------------------------ Activation of the cheat mode is as easy as typing 6131 دR5688 then pressing these keys for various cheats: F2 - Opens a door to the next sub-game F3 - Starts a fight between you and a witch F4 - Refills your water pistol Midnight Resistance ------------------------------------------------------------------------------ While the game is running on demo mode, type ITS EASY WHEN YOU KNOW HOW and you start the game with infinite lifes. Midwinter ------------------------------------------------------------------------------ Don't bother with the tedious procedures of recruitment, just head straight for enemy HQ with some dynamite and introduce them to Mr. Big Explosion. Also if you start every game by clicking the mouse in exactly the same place on the START screen, every game will be set up identically. Might & Magic II ------------------------------------------------------------------------------ To earn lots of experience make a backup of your original play disk. Now boot and insert the disk that contaiuWns your characters. Save them onto your second backup by going to the inn. Buy three tickets and try to win in all three arenas. Remember to save after each victory. Once you have a victory in each arena, go to the castle where the bishop is held captive. Before entering flick the write protect tab to protect your disk. Then enter and free the bishop with the correct key. He will give you experience if you have won three fights of the same color. Exit and go to town. Open wr3ite protect tab and save at the inn. You can repeat as often as you like. Monty Python ------------------------------------------------------------------------------ On the high scores screen you need to type SEMIPRINI to continue on with the same level. NARC ------------------------------------------------------------------------------ As you start the game go right until the first dustbin appears. Kneel down in front of it and keep shooting.B+ It will soon turn blue as the cheat mode is activated. Infinites all around. Narco Police ------------------------------------------------------------------------------ MUNICION - Ammo increase by 200 NOAMETZ# - Turn off machine guns in sector # (you fill that in) NOCAMZ# - Turn back on the machine gunes in sector # NOENEMIG - Kill off enemies COMENZAR - Bring the enemies back to life ABRIR - Open any door Navy Moves --------------------------[ ---------------------------------------------------- 786169 takes you to part two of the game. PART 1: Move back slightly when you encounter a mine. They're much less sensitive from the rear. Avoid jetski bullets by jumping or ducking. When approaching sharks, move the up and down nut left and right. Octopi and sea monsters are easily thwarted by holding down fire until both missiles are ignited and then releasing. Struggl5e to dock with a submarine? Put a mini-sub in the gap between the tailfin and the hull, face the left of the screen and move upwards slowly, the computer takes over the docking procedure for you. PART 2: The code is 948411. Arrows indicate the direction of the lifts. Kill white marines and flamethrower troops to get more ammo. Stand over the body and search thoroughly. To get the code of an official, you must shoot him withx;-Q a gun, not a flamethrower. To enter computer codes, stand by a terminal, push up and you'll be asked for a code. Two of the codes are: Transmit message: 1st or 2nd transmission official Open door: 1st or 2nd machine official To open the reactor door, use the terminal next to the reactor. The computer confirms the bomb is planted. Go out, use the game terminal you used to open the door and transmit the following: OKABERYAMD. Now type END at the ready prompt and run like hell to the conning tower. Navy Seals ------------------------------------------------------------------------------ Play until you get a high enough score to get your name onto the high-score table, then enter your name as PSBOYS. Start the game again and press H to pause. Now you can press ESCAPE to skip to the next level. Any time you want to jump onto the next stage, simply press H then ESCAPE. Still, if you can't do the first stages, then skipping to the later ones may be even more embarrassing, so be warned! Nebulus ------------------------------------------------------------------------------ Type HELLOIAMJMP on the title screen. You will now have unlimited numbers of Pogos, and you can also go to each of the eight unfinished towers via an F-key. You can do the same with the second group by accepting the second mission before typing in the password. Nevermind -------------------Pb----------------------------------------------------------- To activate the cheat that lets you skip to next level by clicking the right mouse button, type 328GTS on the title page. 00 - MMMRHM 01 - AMMRHA 02 - HMMRHH 03 - VMMRHV 04 - PMMRHP 05 - GMMRHG 06 - IMMRHI 07 - RMMRHR 08 - MAMRHW 09 - AAMRHN 10 - HAMRHZ 11 - VAMRHT 12 - HHMWHH 13 - GAMRHQ 14 - IAMRHB 15 - RAMRHF  16 - MHWWHM 17 - AHMWHA 18 - HHMWHJ 19 - VHMWHV 20 - PHMWHP 21 - GHMWHG 22 - IHMWHI 23 - RHMWHR 24 - MVMWHW 25 - AVMWHN New Zealand Story ------------------------------------------------------------------------------ Pause, press M. After you hear the laser type MOTHERFUCKENKIWIBASTARD for unlimited lifes. Or FLUFFY KIWIS does the same thing. On level 2.4 stand at the entrance to the octopus room and fire to the*N right a few times. A warp will take you to level 3.1. To access the cheat mode just press "TRY CHEATING" (including the space) keys together while on the title screen. The border should turn grey and when you start the game you have infinite kiwi's and the ability to skip levels by pressing "<-". Anyone heard of the whirl-winds? They advance you levels. Near the end of level 1.1 there are three large steps that you must climb to reach your brother (sister?), who is in a cage. 7 Stand at the left edge of the top step, facing left and jump. But as you jump, fire. If your current weapon is arrows, fire halfway up, but if your weapon is bombs, fire at the top of your jump. A whirl-wind should appear after four hits, and it will take you to level 1.4. In 1.4, you will be in a little box under some water. Go up and to the right, and you come out in a small room with three boxes on the right hand side. Go up these, and you will see 4 long spaces, the top onCe having an "N" and a "D" in it. Go up to the top one, get the letters, stand in the centre of the space, facing left, and fire. Yep, you guessed it, another whirl-wind. This one takes you to level 2.4. Or on level 2.4 , stand at the entrance to the room where the giant octopus is located and fire to the right several times. A warp will appear that will take you to the beginning of level 3.1. On level 1, part 1, move to the area containing three men with boomerangs, shoot them. q Go to the top of the third platform, move to the left, jump and fire five times. A whirlwind in a box will appear, if you enter it, you will be transported to the end of the level. Then you can free Tiki's naughty friend just by jumping. When you recch the ice whale, move to the right-hand side of the spikes, avoid the crystals, and wait until he picks you up. Once inside the whale, you can start shooting, but avoid the ice drops. Meeting the rock monster without bombs makes hiՊg`m difficult to pass. So collect bombs, go to the highest platform and shoot him. Kill it by either dodging the bullets and hitting it when the doors open, or by fireballs. The last boss you encounter is the balloon seal. He cant be killed, by blows to the body, so you must hit the balloon. Be careful for the balloon seal is armed with a cannon and shoots cannon balls at Tiki. The town names are: AUCKLAND, ROTORUA, WAITOMO CAVES, STRAIT COOK, and MT COOK. Neuromancer 9y------------------------------------------------------------------------------ When you first begin, sell all your body parts. You can get along just fine without them for now, and it gives you enough to get a half way decent deck. You will eventually need to buy them back before you start entering cyber-space, or you will be killed easily. New York Warriors ------------------------------------------------------------------------------ Stay all the way to the right on level 4 to rϔ rOON", THE CALCULATION BECAUSE THE PASSWORD CALCULATIONS IS BASED ON THE NAME! (SMART GUYS) * Predator ------------------------------------------------------------------------------ F10 restores your energy. Predator II ------------------------------------------------------------------------------ Start the game as normal and pause the action. Now type in YOU'RE ONE UGLY MOTHER and restart the action. You should now be some kind os super-cop with infinite en?KcDergy. Maybe then you'll stand a better chance against the villains and the nasty, scaly-skinned alien killer! Prehistorik ------------------------------------------------------------------------------ After killing the strange turtle-like creature on the first level, you should come to a screen with two carnivorous fish bouncing up and down in the water, along with four banks. To get to the secret room don't jump over the first well. Instead, jump inside it and fall down into th@ѝ^e secret room! Later on the first level, look out for a ladder near some water which leads up to a platform containing an egg. Climb the ladder and take the egg, then go to the left into the water to find the submarine room. There is also a way to find some hidden extra food. Go to the third screen of level three and jump forward hitting empty space. The hidden food should now appear. Prince of Persia ----------------------------------------------------------------------------A$n-- Skip levels using the key combination of either CAPS J or CAPS L, whichever one works. Prophecy I - The Viking Child ------------------------------------------------------------------------------ Here are the codes: DENIS - The forest THE BLIZ - The bridge SHARKMAN - The labyrinth NYMHARSW - The desert Puffys Saga ------------------------------------------------------------------------------ Pause the game when your health nears zero, then rBoXiun your fingers along F1 thru F7. You'll get 2000 healths, 4 keys, 4 Goms, and you'll be transported to the next level. Also, if you have 2 Goms, you can call up a map of the level by pressing the F6 and/or F7 keys. Press F5 and F6 together and you will be advanced to level 7. Press DEL to goto level 8 press it again to go to level 9 Puzznic ------------------------------------------------------------------------------ When playing the game, press the space bar to bring up the CCkVretry screen, but don't release the spacebar. All the time that it is held down the game will be paused and you can work out what to do without having to rush. Level 48 - ICHI MICH 49 - IGAN BARO 50 - PASS WORD 51 - MINA SAMA 52 - NO.O KAGE 53 - DE.N ANTO 54 - KASH IAGA 55 - RIMA SITA 56 - THAN KYOU 57 - MAID OOKA 58 - IAGE ITAD 59 - AKIM ASHI 60 -D1m TEAR IGAT Quadralien ------------------------------------------------------------------------------ Access codes: level 1- 170961, level 2- 010655, level 3- 610169. And now, some tips: once in the core, you can't quit. So choose droids with good lasers, Jack and Spud for example. The Quadralien mother is made up of 4 separate pieces grouped together and surrounded by Earthling boxes. The mother can only be destroyed by blowing up each box from a different direction. From the Eedstarting point there are three exits: north, east, and west. Go east and destroy the first box, return to the starting point, and go north to destroy the second box. You will now have both droids to blow the remaining boxes. Go west through the one-way force field, and get the other. Don't forget to keep recharging. R-Type ------------------------------------------------------------------------------ Enter SUMITA at the high score screen for infinite lives. Load the game; whenFA]2 you get the "insert disk 2 and press space" prompt, press HELP and type ME, then press the up arrow (between INSERT and CLR HOME). Now insert disk 2 and press space. While playing the game, you can become impervious to collisions (F5), impervious to enemy fire (F6), get infinite credits (F7), and put the orb in the control of a second player with a stick plugged in the mouse port (F8). Neat! Rainbow Islands -----------------------------------------------------------------------GzW------- We all know that collecting the seven different-colored gems gives you an extra life and a 100,000 Bonus Gem once the Boss is defeated. But collecting all of the gems in the correct order of color (from left to right on the gem counter) not only awards you the life and Bonus Gem, it also grants you access to a magical secret room. When you reach the end of the level, a silver door appears. `You don't have to fight the Boss. (Hint A) Even more useful is how to create any colHpor gem. The screen is split into several invisible vertical stripes of color. When a gem falls, its color is determined by the `color' of the area into which it fell. Now all you have to do is guage carefully where the dead enemy will fall to create the gem color of your choice. (Hint B ) Type these codes on the title page: BLRBJSBJ - Fast Feet RJSBJSBR - Double Rainbows SSSLLRRS - Faster Rainbows BJBJBJRS - Displays hint LJLSLBLS - Displays another HU6543210/.-,+*)('&%$#"!      7I۪&ZBnint SJBLRJSR - Unknown LBSJRLJL - Continue on all rounds Rally Cross ------------------------------------------------------------------------------ As the game starts, follow the railway track and the screen will go blan. Now you will find yourself with 24 tokens with which you can equip your car with just about anything. Raider ------------------------------------------------------------------------------ Level Codes: SHOT DYKE HIGH LINK PEAR KILN BAND JzcBRambo III ------------------------------------------------------------------------------ Get on the high-score list and type RENEGADE. Pressing 1,2 and 3 will drop you on the level of your choice. And now for some tips: 1) When inside the 2nd building, wear your IR goggles. 2) Don't walk in front of soldiers, since it will trigger an alarm and about 8 soldiers will jump you! 3) If you enter a dark room, use the glow tube. 4) Never use a gun without aK=P silencer. 5) Turn off the electric door with switch located several rooms away. 6) The mine detector won't work without the generator. 7) The IR goggles won't work without a battery. 8) Watch out for IR beams, since they also trigger alarms. Here's a list of items you can find: arrows, silencer, first aid kit, IR goggles, glow tube, battery, key, mine, detector (in 2 pieces), pistol, ammo, rubber gloves (you never know when you can be expected to pL^erform major surgery!!!) Retaliator ------------------------------------------------------------------------------ Enter your name as THE DIDY MEN. Click on the Colonel icon and press RETURN. Select the battle area as normal and select mission control. Accept a mission without selecting one. Now play the game as normal. Tap the RETURN key to land without crashing. For infinite weapons use the name CIARAN. Return of the Jedi ----------------------------------------------------McGo-------------------------- At the high score table type DARTH VADER now hit F2 to skip levels. Return to Genesis ------------------------------------------------------------------------------ Type WASP.ASM on the title page and press F5 for invincibility. Revelation ------------------------------------------------------------------------------ Level 10 `Sirens` Level 20 `Loader` Level 30 `Player` Level 40 `Result` Level 50 `Dollar` Level 60 `Change` Level 70 `Finger` RicN~k Dangerous ------------------------------------------------------------------------------ Type POOKY at the high score screen to continue with the current level. Rings of Medusa ------------------------------------------------------------------------------ After typing your name type DESOXYRIBONUXLEINSAEURE then press HELP. Rings of Zon ------------------------------------------------------------------------------ On the games options screen press the LEFT AMIGA key to activate