Short: Realtime rendered planets using StormMesa Author: walternn@rupert.informatik.uni-stuttgart.de (Norman Walter) Uploader: walternn rupert informatik uni-stuttgart de (Norman Walter) Type: demo/misc Version: 1.0 Requires: StormMesa Architecture: m68k-amigaos Realtime rendered planets: Venus, Earth and Mars (Bouns: Amiga Boing Ball). C source code included. Requirements: ------------- The executable included in this archive requires 68030 cpu and 68881 fpu or better. A 68060 or PowerPC CPU and a fast 3D-accelerator is highly recommended. You will also need StormMesa and Warp3D (available from Aminet). Testet on Amiga 4000/060 with CyberVision64/3D, AmigaOS 3.5, CyberGraphX 3, Warp3D 3. Usage: ----- Doubleclick one of the icons or start the program from CLI: Planet for example Planet data/Earth.bmp You can also use your own textures. Only 24 Bit uncompressed Windows BMP files supported. Minimum size for textures is 64 x 64 pixels. Books on C programming and OpenGL: ---------------------------------- Brian W. Kernighan, Dennis M. Ritchie: The C Programming Language Andrew Koenig: C Traps and Pitfalls Robert Sedgewick: Algorithms in C Mason Woo, Jackie Neider, Tom David, Dave Shriner, Tom Davis: OpenGL 1.2 Programming Guide Renate Kempf and Chris Frazier: OpenGL Reference Manual Mark Kilgar: The OpenGL Utility Toolkit (GLUT) Programming Interface API Kevin Hawkins, Dave Astle: OpenGL Game Programming World Wide Web: --------------- http://www.norman-interactive.com (my Homepage) http://www.informatik.uni-stuttgart.de (University Stuttgart, Dept. of Computer Science) http://www.ninemoons.com (GeekGadgets) http://www.haage-partner.com (Haage & Partner Homepage) http://www.sgi.com (Silicon Graphics - Inventor of OpenGL) http://www.OpenGL.org (OpenGL Homepage) http://www.gamedev.net (GameDev.net) http://nehe.gamedev.net (NeHe Productions)