Short: 2 player battle, 'Alien Breed' style Author: Kevin Darbyshire / Wayne Ashworth / Marcus Becker Uploader: aminet aminet net Type: game/2play Architecture: m68k-amigaos This is a 2014 'Deluxe' release of a 1995 PD classic, as found on Wayne Ashworth's now defunct website wayneashworthart.com/Amiga.html. The following text was taken from the website: RENEGADES DELUXE 2014 It has taken 3 years of on and off work to finally see this through to completion. We now have a final version ready to offer the Amiga community. Why now, after all this time? I had to go back to working on Renegades because I felt that I could have made it look a ton better than I did back in the day. I didn't devote my full attention to the graphic work as I should have done and I always wanted to fix that and create new maps for the game as well as add a music track to the title screen which Marcus Becker very kindly allowed us to use, his tracker mod was perfect and I badgered him so much to obtain his permission to add it to our game, I was over the moon when he agreed as it was just perfect and sets the mood just right. Getting the programmer to come back to this project after so many years originally and then after so many stop and starts was very difficult as we both have our lives to live and finding time to create this was tricky. Luckily for me my final push has given us the drive to see this through to completion. I am looking into the possibility of creating map-packs for this game with their own tilesets for the future. SPECIAL REQUIREMENTS - 1 MEG RAM - 2 players required to play this game A special thankyou has to be given out to Vince White and others who tried to help me complete this project when my options were limited, your efforts are greatly appreciated. I hope I can work with you again one day. LIST OF CHANGES TO THE ORIGINAL - No 'Made in Amos' screen, instead it's 'Pickups explained' - New title screen artwork - New titlescreen music by Marcus Becker - New character selection screen - New character selection graphics - Slightly tweaked character stats - New in-game screen - New tileset - New maps - Jammed doors - Fake walls - Random pickups that vary each time you play the map - Injury (more injured walk slower) - Bleeding when injured. - Randomised 'Winner' and 'Loser' messages.