Short: A multiplayer Breakout game V1.5 Author: elzner@magic.ping.de (Peter Elzner) Uploader: elzner magic ping de (Peter Elzner) Type: game/misc Version: 1.5 Architecture: m68k-amigaos Version V1.5 (14.05.1997) ManiacBall is a multi-ball, multi-paddle and multi-player Breakout clone with some improvements like: - up to 4 paddles at the same time (each on one wall of the playfield) - more than 10 balls at the same time - great 2 player mode: One player controls the vertical paddle(s), the other one the horizontal paddle(s). Two mice recommended :-) - two gfx-versions of the game included: - standard LoRes version (320x200), works on ECS, AGA or CyberGfx. - improved HiRes version (640x400), needs AGA or CyberGfx. Other features are: - programmed 100% using OS-routines - supports different screenmodes - works on CyberGfx screens - nice music and great sound-fx - savable highscorelists - loads of extras like shields, laser, warp, etc... - 25 levels included (more levels available) - great MUI-based Leveleditor included ManiacBall needs: 68000 (68020 strongly recommended) Kick2.0 1MB memory ptreplay.library (included) asl.library v38 (included) MUI 3.x (if you want to use the Leveleditor) History: V1.4 (17.01.1997) (Game) - Maniac.font will now be found in the program's dir and in FONTS: - fixed small bug with steel and TNT - you won't get passwords in random mode any more (Editor) - added italian catalog, thanks to Alessandro Basso (cralex@amiga.dei.unipd.it) V1.5 (14.05.1997) (Game) - fixed small display bug with lives - fixed small display bug with score bonus - fixed bug with leveldirectorys in title menu