Short: Frotz 2.55R19 Infocom game interpreter Author: Stefan Jokisch, David Kinder, Ingo Paschke Uploader: ipaschke lpclabs de Type: game/role Version: 255r19 Replaces: game/role/Frotz.lha; game/role/Frotz232r11.lha Architecture: m68k-amigaos >= 2.0.4 Frotz is a fast and portable Infocom and Z-machine interpreter. The original MS-DOS version was written by Stefan Jokisch, the Amiga port by David Kinder and Ingo Paschke. The feature list is: - support for V1 to V8 games - timed input ('Border Zone') - built-in graphic font ('Beyond Zork') - mouse support ('Beyond Zork' and all V6 games) - function key support including number pad keys ('Beyond Zork') - command line editing and history - small save files (Zip 2.0 format is still understood) - switch for setting the Tandy bit - sound effects ('Lurking Horror' and 'Sherlock') - cheat functions - multiple UNDO (via hot key, even for old V1 to V4 games) - input line recording and playback (via hot key) - support for European characters ('Zork I German') - underlined, reverse and boldface text - fast performance without virtual memory - V6 graphical games with picture display Changes in Release 19: - Updated the Z-machine core from Frotz 2.41 to Frotz 2.55, bringing numerous upstream bug fixes and improvements. - Ported from DICE C to GCC (m68k-amigaos-gcc 6.5.0b). - Quetzal save format is now the default (old format still available via -R flag or Preferences). - Please send questions and bug reports regarding this port to ipaschke@lpclabs.de.