Short: Rolegame combat tool V2.06, 0-4 Players engl & germ. Author: Stefan Waschk/Siegfriedstr119/D-38106 Braunschweig Uploader: S Waschk tu-bs de (Stefan Waschk) Type: game/role Architecture: m68k-amigaos Distribution: OK Kurz: RPG Kampf-Simulator V2.06 0-4 Spieler Action: NoStart SZENARION V2.06 --- THE-X-MAS-PROMISE-RELEASE (+ENGLISH!): ========================================================== SHORT: ------ This mighty tool was designed to help the dungeon-master handling his/her party during hand to hand combats. You will never again have the need for additional arms, eyes and brains when leading your party into an encounter! Use the SZENARION, lean back, relax and give smart hints to your players. This time they will be really in trouble if they act foolish again! This time your carefully designed nonplayer-characters will do their best to turn the heat on! You have earned this break, use it! TOO SLOW? --------- It isn't! This program transforms, illuminates and dithers 3600 triangles and objects in only 42 seconds (on 68030 MMU 25MHZ, 4 planes NOT CHUNKY). I think this is more than acceptable, keeping in mind that this program isn't even written in C or fully ASSEMBLER (till now). HARDWARE: --------- - AMIGA :) - OS2++ - 68020++ (MMU) - flickerfixer (NTSCHIGHRESLACED) or AGA-chipset (EURO72) - harddisk (5MB) - 3MB++ ram SHAREWARE? ---------- If I sum up the time I've spend on this project, the shareware-fee (25DM) seems like a bad joke. After nearly four years (begining under OS1.3) of constant development I could also name it GIFTWARE. I don't think that any commercial software-developer will ever start such a project. I would'nt have done it, too, if it would'nt have been for myself and my own RPG-party. Some people even offered me the possibility to distribute it... If f.e. D&D® would bring out such a tool, perhaps with nice animation-sequences on the right places, the kids would storm the stores and spend even more than 100DM. But I think, only a real rolegame-player with years of rolegame-experience is able to create such an usable tool. Thanks to all honest people who registered, reported bugs or made suggestions, your keyfiles will still be accepted! WHY REGISTERING NOW WHEN VERSION V.2.07 WILL SOON BE RELEASED? -------------------------------------------------------------- This question is easy to answer: The keyfile for all versions 2.0x will stay the same --- so you can always use the newest version of the Szenarion for more than a year! FEATURES: --------- Main features so far (after 4.5 years of hard work): RFEditor: ---------- - 3-D/2-D look - Create a battlefield up to 100x100 squares (200x200 meters) - use up to 50 diffrent iff-graphics to stock your dungeon/battlefield - replace/add own graphics - Set up to 50 player/non-player characters, refered in character files, you can transfer from many rolgame-systems - COLOR! - wired-frame-mode for better access to edges - new method for setting flags of the PlantFlagSet - ascii-map-creation - creates an icon for each saved allfile. You can fill in all allfile-details by double-clicking it (if you have SYS:Tools/MEmacs as ascii-editor. Otherwise change the editor-path in the icon(s)). (..) RKSim: ------ - 3-D look - 1-4 player characters work at the same time, everyone gets own informations (corresponding to character-values and surrounding) - 19 diffrent acting-guidelines for movement, conversation, fighting, spell-casting(..) - documentation for each simulation possible (none/ASCII/TeX) - test-simulation without players - Master is able to interfer in each simulation-round - unlimeted number of spells possible, conversion can be done for most spells of your rolegame system - trinagle-Scene - flat-shading - dithering - de-Casteljau (Bezier) curves - new menu-points (riding, using items...) - EURO72 screens for A1200/A4000 - improved documantation as ascii or TeX-output - placing of groups on empty fields possible - badly wounded NPC will desert, try to escape or hide, if possible - hiding is more effective - slow moving characters (annähern/schleichen) are able to fire their bows(..) in the next round - riding works correct now! - crashing in enemy lines with speed takes special harm (kinetic energie) - four ambiente-settings for full-version-owners (different light settings) - additional distance-information in attack-menus - "hero of the Szenarion"-skull-statistic: All player-characters of the actual encounter are displayed at the end of a battle with a (critical) hitpoint-statistic. The bravest of ALL (still living) characters (even NPC's) is displayed above them. - a little bit faster :) - now players can choose between light/medium/full attacks. Light and medium attacks transfer unsused offensive-points to their defense-value. - improved statistics - NEW GADGET-LIKE MENU FOR PLAYERS. ALL ACTIONS OF THE ACTUAL LEVEL ARE NOW VISIBLE! (2.06) - LIGHT-SOURCE-SUPPORT, YOU CAN USE TORCHES NOW!!! - more virtual colors! - NEW USABLE MASTER MENU WITH ONLINE-HELP - english dictionary included, still needs some changes in grammar, but useable - new character-flag (guard) - mods!(Thanx to Jens for his famous compositions, even better than my own:) RKSprint (V2.02) ---------------- Tool for directing fight-documentation to your printer Charakterblatt (V2.03) ---------------------- Makes a TeX-document from any character of your characters/ drawer. Now spell:-)bugfixed and with icon-creation(V2.05). NeuerCharakter (V2.04) ---------------------- Makes character-creation and handling easier (see below). Now everyone can create/transfer new characters without hours of reading. All library- entries are made automaticly! Intelligent icon-creation (V2.04) --------------------------------- If working with >NeuerCharakter<, your characters will be represented by individual icons, refered by their entry "Bild" from their .char-file. You can also edit your characters from now on. ++Zauber /++Spell(V2.05) ------------------------ This tool helps you editing spells for your spell-casters. An icon will be created for each new saved spell. INSTALLATION ------------ To install V2.06, you only have to extract the SzenarionV2.lha-file to a directory and use the HDinstall-icon. If you want to install from a disk-drive, extract files to desired disk(s). If you can't extract them to one single disk (in case of a DD-disk-drive), copy the file szen_2.lha to a second, szen_3.lha AND szen_D.lha AND szen_E.lha to a third disk and use the HDinstall-icon also. The install-script is able to handle it. ROLEGAME-COMPATIBILITY ---------------------- Originaly this package was developed for the MERS® system (engl. MERP®), but an experienced role-game-master should be able to convert his characters from any other system as D&D®, AD&D®, DSA® etc. Refer the Szenarion.guide-file for special guidelines. DOCUMENTATION ------------- OK, OK.. here is the Szenarion.guide-file (in DEUTSCH and ENGLISH). It covers all topics the .dvi-file did, too. HELP ---- I planned to intigrate some film-sequences and (mod-)musics. If you like to improve this tool with your artwork, contact me. SHAREWARE-RELEASES SO FAR ------------------------- V1.03 Aminet-CD-8 V2.02 Aminet-CD-11 V2.03 Aminet-CD-12 V2.04 Amiga-Games-CD-ROM (GREATEST HITS'96)/APC&TCP-CLUB-CD-ROM V2.045 B*E*R*L*I*N PD Spielekiste BUGS ---- -There were some problems to work with the editor-screen on the A1200. I made some changes, but I could'nt test them till now. Report Bugs to me! -When removing a player character during simulation by master-menu, sometimes the menu points to NULL. Till now I could'nt reproduce the bug and localize the error. -Stacksize might be to big for simple Amigas with 3MB ram. Shrink the stack size to 300000 Byte:) in icons RKSim and Field-Editor. In that case and don't use ''big'' scenarios with more than 30 characters (f.e. killingFields). -When changing character-items by NeuerCharakter, some enforcerhits occur, but the system dosn't crash... I will remove it in near future.