Short: DikuEd: Diku-Mud-World-Creator (+src) Type: game/role Architecture: m68k-amigaos RELEASE NOTE: Release 3.0 Version 1.0 pl2 THE IDEA AND CONCEPT: The reason for me to start the DikuEd was, that i couldn't stand the classical way of creating items for Diku-Muds, having to look for the right values in the doc files to find the right Item-Type, to give it all necessary and wanted flags, to find out, what a certain flag means when a type is used... The meaning of the values also changes from Diku to Diku, having eg different spells and types. So I tought of doing a Tool solving this problems... an Item-Editor (an Editor to modify a *.OBJ of the Diku-database... The basic concept idea is clear: 1) The user should not need any knowledge of the values representing nonnumerical settings of an Item. 2) The editor should possibly work for all existing Diku-Muds, so the database must be changeable. 3) The editor is meant for off-line editing, so it should work on the machine the builder uses at home (or in the university or whereever). To 1) DikuEd shows for ALL values being nonnumerical the verbose meaning instead, and allows to select from these verboses. To 2) DikuEd has a external database allowing to modify its behavior for nearly any Diku-Mud easily. To 3) DikuEd is coded in Ansi-C using only the standard libraries, so it should run on any machine you find a Ansi-C compiler for. (hmm... proof denied ;-) )