Short: Random NPC Generator program for GURPS Author: s9gk7@starburst.uscolo.edu Type: game/role Architecture: m68k-amigaos Greetings once again Cyberpunks, This the the doc file explaining the Random NPC Generator program version 1.00. Based on the tables presented in the GURPS Basic Rules, Third Printing. By some act of God, I have found the rime to write and debug this program without much trouble. Imput Format: Enter a number representing the number of random npc's you would like to generate. This number can be ANY number, but must be less than 32,768 and more than -32,768. Note that it WILL accept negative numbers, and 0, but that nothing will transpire if you enter these. I could have easily removed these possibilities, but why, we are all intellegent human beings here, aren't we....Don't answer that. Output Format: Output is placed in a file called NPC.fil in this manner: Char : ST: IQ: DX: HT: Advantage(s): Disadvantage(s): Skills: , ,... (there are 2-12 of these, and no repeats) Description: Sex: , Skin Color: , Hair Color: Eye Color: This configuration is all I deemed appropriate, the rest should be generated by the GM. If more information is wanted(such as equipment), I suggest you add it in, and make a separate randnpcs.exe for each one, excluding skills, and materials that would be useless or unavailable in that Worldbook. Benchmarks: None, you didn't pay attention to the last ones... Rules Compliance: This program complies to the rules given in the GURPS Basic Rules Third Edition, except: o Any disadvantage which has an advantage counter is not removed. I would suggest you just remove either one or the other if there is a conflict, or just choose one, or both. o The disadvantage 'odious personal habits (-2)' occupies two possibilities in the rules book, and only one in this program. I replaced its first occurance(the less likely to happen one) with 'Overweight'.' This was done to liven the chart a little. o Eye color when split may have a repeat for left and right eyes. This will only occur with Brown, Blue and Dark Green. I could have repaired this, but it will be so uncommmon that I don't think it will cause any problems, and since the generation is random anyway, who cares? o The 'Hand Weapon Skill(any)' which occurs twice in the rules book is represented as 'Hand Weapon Skill(simple)' and 'Hand Weapon Skill (Complex)' in this program. I suggest an easy skill is one which requires NO thought to operate such as knife, sword or whatever. A complex one being things such as guns, thrown objects, and otherwise. o This is not an exception, but merely a clarification. As the GM you will have to choose which particular skill each npc has if the skill is listed as an (any) or for the 'Hand Weapon' skills. My suggestion is to first determine the npc's equipment, and bias your decision upon that basis. Suggestion of use: Run this little progie when you need fodder for players to play with, random encounters, and flunkies. Modify npc's as you see fit, and don't worry about screwing up the npc. This program can make some pretty useless npc's and I wouldn't suggest just keeping all of them without a touch up here or there. Feel free to modify the npc's or the program to suit your needs, that is what I wrote it for. Not-Suggested for: Planned encounters, such as a npc who is involved directly in the pc's world. Players shouldn't use this for a fast character, unless he is a throw- away. Make them generate a character the hard way(not really that hard is it). Players will become much more involved in their character if they plan the character by hand and mind. Otherwise, use it for character written toliet paper! It's on your machine, you choose what to do with it. Any questions/flames/please do it right you dolt!'s to: Kevin Reynolds s9gk7@starburst.uscolo.edu