Short: Duke3dw for MorphOS Author: ProAsm, Szilárd Biró Uploader: col lawrence gmail com (Szilárd Biró) Type: game/shoot Version: 4.2.2 Requires: util/libs/powersdl.lha; mus/play/gerontolibrary.lha; mus/midi/gerontolibmid.lha Architecture: ppc-morphos This is a port of ProAsm's Duke3dw for MorphOS What works: - gameplay - level editor - polymost OpenGL mode - sound - music (MIDI and OGG) - netplay (gets out of sync with the Windows version) - high resolution packs What doesn't: - startup menu (needs a new one from scratch) The games uses SDL, so youl will need PowerSDL.library: http://aminet.net/util/libs/powersdl.lha For MIDI music you have to download GerontoLibrary: http://aminet.net/mus/play/gerontolibrary.lha http://aminet.net/mus/midi/gerontolibmid.lha After installing them open LIBS:GerontoPlayer/Timidity.cfg in a text editor, and uncomment the following line: (remove the #) #dir LIBS:GerontoPlayer/Timidity/ If you don't do this, GerontoLibrary won't open the instrument patches, and MIDI playback won't work. This will be fixed in a future version of the library. Alternatively you can use this high quality OGG music pack: http://vision.gel.ulaval.ca/~klein/duke3d/musicpack_sc55.zip If you want better graphics, you can download the high resolution packs from here: http://proasm.com/duke/dnhrp.html For more info: http://proasm.com/duke/dndocs.html http://static.jonof.id.au/modsuppt/jfduke3d/releasenotes.html Changelog --------- 2012-07-02: - MorphOS support - Added TiMidity (built-in) and GerontoLibrary support to JFAudiolib - Backported the aspect-ratio correction code from EDuke32 - Fixed a couple of small bugs and endianness issues 2012-06-01: - Initial release based on Duke3dw 4.2.2 - Added WildMidi support to JFAudiolib - Cleaned up the music playback code