Short: The Darkest Road II: The Unborn One (AGT) Author: Clive Wilson/The Adventure Workshop Uploader: Bill Hoggett (mas supplies easynet co uk) Type: game/text Version: 1.0a Requires: an AGT interpreter (e.g. AGiliTy) Architecture: generic Note: This archive replaces the previously incomplete one uploaded to the Aminet. The files in this archive have been re-packed with tar and gzip as the archive contains a file which lha cannot handle (a .D$$ extension). The unpacking program and a script to execute it have been included also. Thanks to Ben Straub for his feedback and apologies to anyone who has previously dowloaded this game and found they could not run it. The Unborn One V1.0a Copyright 1993 Clive Wilson / The Adventure Workshop This game is Shareware for registration details and playing instructions see the file UNBORN.DOC. The Unborn One a "shareware program" and is provided at no charge to the user for evaluation. Feel free to share it with your friends, but please do not give it away altered or as part of another system. The following files must be included in any distributed copy: UNBORN.DOC Documentation file. UNBORN.D$$ The game files. UNBORN.DA1 | UNBORN.DA2 | UNBORN.DA3 | UNBORN.DA4 | UNBORN.DA5 | UNBORN.TTL |/ UNBORN.INS V README.1ST This file. (C) 1993 Clive Wilson / The Adventure Workshop Welcome to The Unborn One a text only adventure game produced by the The Adventure Workshop. This game is SHAREWARE and NOT Public Domain if you do not know what SHAREWARE means read the section below. The game was produced using the Adventure Game Toolkit (AGT) by David Malmberg and Mark Welch. ABOUT THE ADVENTURE WORKSHOP ---------------------------- The Adventure Workshop was set up in 1992 to provide a service to adventure authors who wished to have their games converted to other computer platforms, mainly converting games from the Spectrum 8 bit to the Amstrad CPC 8 bit computers. It started out as a hobby but rapidly grew into being the biggest Amstrad Adventure Software House in the UK. In January 1993 we decided to branch out into the PC market by converting some of the best 8 bit Adventures to the PC and this is our second release. This game has been written by Clive Wilson, an adventure author better known for his adventures written for the Spectrum and Amstrad 8 bit computers. It is a conversion of one of his best selling games to the PC and was written using the Adventure Game Toolkit (AGT). WARRANTY -------- Users of The Unborn One must accept this disclaimer of warranty: "The Unborn One is supplied as is. The Adventure Workshop and the author disclaim all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The Adventure Workshop and the author assumes no liability for damages, direct or consequential, which may result from the use of The Unborn One." SHAREWARE --------- The Unborn One is a "shareware program" and is provided at no charge to the user for evaluation. Feel free to share it with your friends, but please do not give it away altered or as part of another system. The following files must be included in any distributed copy: UNBORN.DOC This documentation file. UNBORN.BAT The game files. UNBORN.D$$ | UNBORN.DA1 | UNBORN.DA2 | UNBORN.DA3 | UNBORN.DA4 | UNBORN.DA5 | UNBORN.TTL | UNBORN.INS / RUN.EXE AGT runtime module. README.1ST Documentation file. The essence of "Shareware" software is to provide personal computer users with quality software without high prices, and yet to provide incentive for programmers to continue to develop new products. If you find this game enjoyable and find that you are playing The Unborn One and continue to play The Unborn One after a reasonable trial period, you must make a registration payment of œ5.00 to The Adventure Workshop. The œ5.00 registration fee will license one copy for use on any one computer at any one time. You must treat this software just like a book. An example is that this software may be used by any number of people and may be freely moved from one computer location to another, so long as there is no possibility of it being used at one location while it's being used at another. Just as a book cannot be read by two different persons at the same time. Anyone distributing The Unborn One for any kind of remuneration must first contact The Adventure Workshop at the address below for authorization. This is to allow The Adventure Workshop to keep distributors up-to-date with the latest version of The Unborn One. You are encouraged to pass a copy of The Unborn One along to your friends for evaluation. Please encourage them to register their copy if they find that they can use it. All registered players will receive a copy of the latest version of The Unborn One with access to postal and telephone help should they require it. REGISTRATION INFORMATION ------------------------ Registered users will receive a disk containing the most recent version of The Unborn One and free updates should the game be changed for any reason. We will also keep you informed of all new games being released by The Adventure Workshop. The fee also funds the development of further games, so if you want more quality text adventures to be released please register by using the registration form provided below. To register, send œ5.00 (cheques or money orders should in pounds stirling and be made payable to P.M. Reynolds) and the attached registration form to: The Adventure Workshop 36 Grasmere Road Royton Oldham Lancashire OL2 6SR England The Adventure Workshop also welcomes comments and suggestions about its games and can be reached at the above mailing address. Support policy: The Adventure Workshop will willingly track down and correct any reported bugs and create a new version to correct them. We will not provide hints or help on the game to none registered users. THE STORY SO FAR ---------------- The twisted trees that lined the 'Darkest Road' had shed many a leaf in the years since you last walked this land and ventured beyond the Eagleshorn, beyond even the Pinnacle in your search for the Black Wanderer. However, there was something almost welcoming about their appearance and their very branches seemed to beckon you onwards in your quest for the new evil that is threatening the land. Once more, the Mysterious Stranger had appeared from out of nowhere and sought your assistance in putting right the problems besetting the land. For a vile plague had befallen the people... killing them in their thousands... and the Southlands were in dire need of some form of salvation. Unless this happened soon the Southlands would become no more than a barren wilderness, devoid of all life, save the warped beings that now stalked the night. This plague was brought about by the one known as 'The Unborn One'. An evil concocted by the Black Wanderer and hidden away until now, just waiting to heed his call. The Unborn One had risen and taken the Citadel of Gor as his nest and it was he who dispensed the plague in all its vile glory. The Citadel is protected by the Hosts, an evil breed of creature that only the legendary 'Silent Song' can destroy. But be warned, The Unborn One cannot be harmed by the 'Silent Song' ... It is a creature more deadly than the Black Wanderer and as such is immune to the powers of the Song. You must gain access to the Citadel and somehow stop The Unborn One from destroying the Southlands, whilst all the time avoiding the evil creatures that protect him. The Mysterious Stranger handed you an ancient book just prior to your departure and with his brow creased in worried concentration, had said, 'Study this well, my friend, for these symbols contained within the pages may well assist you in your quest....' So with this knowledge and the book tucked safely about your person, you stepped forth upon the Darkest Road once more.... to destroy The Unborn One and save the land. PLAYING THE GAME ---------------- Your commands can be expressed in the format: <(multiple) noun phrase(s)> For example: PUT THE GREEN ROCK BEHIND THE OAK TREE READ MY POETRY BOOK SWIM IN THE SWIMMING POOL EXAMINE THE GOLD RING, THE DWARF AND THE SILVER NECKLACE EAT THE CELERY AND THE ONION SHOOT THE BURGLAR WITH THE REVOLVER ATTACK HIM ("HIM" will refer to last noun mentioned, e.g., the burglar) GET THE BOOK (also: TAKE THE BOOK) READ IT ("IT" will refer to last noun mentioned, e.g., the book) GET ALL Compound commands can be created by connecting single commands (like those above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two or more separate commands, such as: CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST GET THE CLOAK AND THEN EXAMINE IT; READ THE LABEL DROP THE FOOD AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE The function keys have been predefined to stand for several of the most frequently used commands; F1 Get F2 Drop F3 Examine F4 Read F5 Open F6 Close F7 Inventory F8 Look F9 Score Similarly, the cursor keys correspond to the various movement/compass directions. Cursor Keys Northwest North Northeast West East Southwest South Southeast Enter Exit Keypad <-> Up <+> Down Hitting the '?' key (during the game) will display a diagram of keys and their definitions. Abbreviations: I Inventory X Examine L Look R Redescribe QUIT to return to DOS AGAIN repeats last command SCRIPT/UNSCRIPT to switch on/off printer output RESTORE/LOAD to load a saved position SAVE to save to disk VERBOSE/BRIEF to switch on/off long descriptions ? for help screen ----------------------------------------------------------------------------- Registration Form (The Unborn One V1.0a) Name: ______________________________________________________________ Address: ___________________________________________________________ Town: ______________________________________________________________ County: _____________________________________________________________ Post Code: __________________________________________________________ Telephone Number (optional): _______________________________________ Make Cheques and money orders payable to P.M. Reynolds. Payment must be in UK Pounds Stirling. Disk Format: [5.25"] ________ [3.5"] ________ You may answer or leave these questions blank at your discretion: 1) Where did you obtain your copy of The Unborn One? 2) What types of themes would you like to see explored in text adventures? 3) Do you have any comments on The Unborn One: Send form and payment to: The Adventure Workshop 36 Grasmere Road Royton Oldham Lancashire OL2 6SR England