Short: Addictive Puzzle Game with Bulldozers ! Author: FastRam Design Uploader: David Ingram ( dmi1000 phx cam ac uk ) Type: game/think Architecture: m68k-amigaos ! WARNING: PAL ONLY. 1 MB REQUIRED ! ***************************************** * * * DOZER - THE DEMO * * * * BY * * * * FASTRAM DESIGN * * * ***************************************** DOZER is ©1994 FastRam Design. ------------- INSTALLATION: ------------- This version is a special 10 level demo for Aminet. The demo may be freely distributed as long as it is not modified in any way, and this text file is included. Permission is also granted to upload this distribution to other networks or bulletin boards, and to include it in public domain libraries such as the Fred Fish collection. We'd like all Amiga users to have a chance of playing the Dozer Demo ! Both this demo and the full version will run on any PAL Amiga with at least 1Mb of ram. It will run fine on AGA machines, but if you are using a multi-scan monitor it must be able to support PAL modes. This demo may be installed onto floppy disk or onto a hard drive. To install it, simply copy the entire 'DozerDemo' drawer to the directory of your choice. It's completely self contained, and it doesn't mind where you install it ! ---------------------------- HOW TO GET THE FULL VERSION: ---------------------------- We've made the demo into a complete and fully-operational game, but if you like it then you probably want to get your hands on the full version. The full version of Dozer features a massive 100 levels of varying difficulty, with complete online instructions and hints. Also included are 'special' levels accessible only by passwords, and extra 'endgame' levels of greater difficulty. The complete DOZER is available direct from FastRam at the following address: FastRam Design 24 Montague Road Cambridge CB4 1BX England Please make cheques payable to 'FastRam Design'. If you live in the United Kingdom, the cost is a very reasonable 5 Pounds ( including postage ). The cost for the rest of the world is 8 Pounds Sterling, to cover the additional postage. Unfortunately we can ONLY accept cheques drawn on a BRITISH BANK. Ask your bank to arrange a bank draft for you to do this. We must stress that we can't deal with cheques drawn on foriegn banks, even if you make them out in Sterling ! However, we will accept either 8 pounds sterling or 12 dollars in cash. If you live in the EC, then you can send a Eurocheque for 8 pounds instead ( again, your bank will be able to get you one of these ). This is the recommended method of payment for Europeans, because Eurocheques are easy to obtain, and also you won't have to pay the staggering commission which most banks charge for an overseas bank draft. We will normally dispatch your order immediately, but please allow for cheque clearance delays. Finally, if you think Dozer is worth more than the amount we charge, then we'd certainly appreciate a larger amount. This will speed your order on it's way, and also encourage us to keep writing even better Amiga games. I guess you could call this demo 'Guiltware'. On the other hand, if you can't afford to send any more than the basic price, then that's okay too... in particular we know what it's like to be students, and so we keep the prices low for you ! -------------------------- INSTRUCTIONS FOR THE DEMO: -------------------------- The aim of the game is to return 'Mon' the red Spinosaurus to his cage. This is done by pushing blocks around the castle with the 'Dozer'. 'Mon' likes to follow walls so if the blocks are positioned appropriately he will return to his cage. Don't squash 'Mon', you need to catch him alive ! Complicating things somewhat is the fact that you must push a block on a green face ( arrow ) or it will not move. Gold blocks will slide when pushed and keep moving until they hit something. There are various types of blue floor tiles which will do curious things to any block that hits them. Red floor tiles act as barriers to blocks and some of them affect 'Mon'. Watch out for the staircase, you lose if 'Mon' escapes down it. Not all tiles are bad. You can select any level from the castle picture on the level selector screen. Just point to the level you want to play using the mouse, joystick or cursor keys, and click once. If you complete the levels one by one starting from the first one then after each completion you will earn a password. Point at the shield symbol at the bottom left of the selector screen to view the current password. If you click on the shield or press P you can type in a new password. Once you have the passwords for all the levels you will complete the demo ! --------- CONTROLS: --------- Z - Move Dozer Left Z+[Return] - Push Left X - Move Dozer Right X+[Return] - Push Right # - Move Dozer Up #+[Return] - Push Up / - Move Dozer Down /+[Return] - Push Down OR use a joystick in port 2 (the usual one). Also: [Enter] or [Help] - Store current position. [Esc] - Quit level. [Space] - Activate/deactivate 'TURBO' mode. S - Speed up 'Mon'. M - Display map. The 'TURBO' mode is useful for getting quickly from place to place. Use 'S' to speed up 'Mon' when you are waiting for him to arrive somewhere before carrying out your plan. Your current position can be stored at any time during play by pressing [Enter] or [Help]. If you make a mistake then you can go back to the stored position. This is done by pressing [Enter] or [Help] when on the selector screen. Pressing [Ctrl] C on the selector screen will return you to the workbench. ------ HINTS: ------ - Store your position often. - Watch where 'Mon' goes and how he behaves. - Think about where each block COULD get to. - Solve big problems a small bit at a time. - Try thinking backwards, starting from your goal. Also don't give up. The first two levels are easy but after that they get slowly harder. The last few levels are serious puzzles and you won't do them first time. None of them are impossible though and anyone can do them with a bit of cunning ! The final version contains levels ranging from very easy ( for complete beginners ) to even harder than the final level of this demo ( for those who want a real challenge ). --------------------- ABOUT FASTRAM DESIGN: --------------------- What can we say ? We could say that it was about time someone wrote some really decent games for the Amiga. We could say that it was about time Amiga games were cheaper. We could say that FastRam Design are the heroes of the games revolution. We could claim that it is people like us who spearhead the battles of the software world against piracy and the crushing grip of the huge games companies... You've heard all that before though. We're just a bunch of guys who write games because it's a lot of fun ! Game Design, Graphics, and Shouting at Programmers: - Dominic Camus Loads of Programming, Loads of Playtesting and Crashing the Hard Disk sometimes: - John Reynolds More Programming and Stuff involving really Big Amigas that cost too much : - David Ingram Right, that's enough of that. Stop reading this text file and go away and play the demo. You can't have finished it already. If you have any questions or comments then write to the address above. We'd love to hear from you ! DMI - 5 May 1994.