Short: Play-By_Mail Engine for Board Wargames Author: semerson@sb.net(Sean Emerson) Uploader: semerson sb net(Sean Emerson) Type: game/think Version: 2.1 WB 3.1 compatible (V1.x modules will not work, contact the author) Replaces: game/think/WargameProc18.lha Architecture: m68k-amigaos For more info and site support, see http://www.sb.net/semerson Your favorite wargame can be played on computer, using a user friendly graphic interface. Positions can be saved to disk, as well as detailed histories of where each unit moved in the previous turn o r phase. These can be sent e-mail to your opponent, who will be able to replay the turn, even seeing your comments as play unfolds! If your opponent doesn't have the program, the War Game Processor c an generate plain English turn summaries in text form! All you do is make your moves. Your game will be played on the screen, with a scrolling mapboard big enough to handle most popular games. Units are moved by simply double-clicking on a stack, or you may select individual units fro m within a stack, then double clicking on their destination! Hex by hex movement may be recorded by single clicking on interim points along the way! At any time, you can write a comment, clarificatio n, description or just plain witticism which will appear when your opponent replays your moves! The War Game Processor comes with an intuitive, easy to use editor, which allows you to generate modules for any game you like! YOU draw the map, YOU decide what terrain features look like, YOU creat e the units. The editor features an easy point-and click interface for laying down hex images from a customizable image library. Units can be assigned individual names and 6 numeric values, and their visual representation is limited only by your artistic ability! Built in graphics editing tools allow you to draw new hexes and units, or alter those that come with the default libraries. Graphics t emplates for hexes and units may be imported from and exported to standard IFF templates, allowing you to do additional editing using your favorite paint program! Features: Comprehensive AmigaGuide documentation! Compatible with most strategy board wargames Play by mail/play by e-mail capability Full color graphics Scrolling play screen Replay/review moves. Store any number of games/setups at once. Hex coordinates may be identical to the board game. Move units singly or in stacks. No stacking limits. Combat factors automatically tallied by stack. Comment your playback moves for your opponent. Encrypted comments allow double-blind, cheat-proof option selections. Generates plain English move summaries for opponents without computers. Combat assignments and die results summarized in playback. Terrain view switch. Graphic interface allows you to generate WGP modules for your favorite wargames. Create orders of battle with up to 6 definable values for each unit. Assign front and back artwork to each unit from the image library. Draw your own gameboards using a custom hex image library. Edit your own hex and unit image libraries, using built in graphics tools. Export or Import image library art for editing in your favorite paint program. Automatic coordinate assignments minimize work and still match the coordinate system of the board game. Image usage report assists in managing your hex image library. Assign names to individual hexes.