Short: Tetris-like game with many suprises Author: Immanuel Halupczok, Morphos port by Fabrizio "Lanch" Bartoloni Uploader: lanch tiscali it (Fabrizio Bartoloni) Type: game/think Version: 6 Architecture: ppc-morphos Note from porting author: The game is a very addictive puzzle game way beyond anything Tetris and Puyo clones got you familiar with. The downside from this early porting (it was a real pain!) is that is not very stable at exit, so beware, I take no responsibility for data loss, just save any open document before launching it. The game executable is inside the "data" directory, blame it on the twisted path system... Any volunteer to make a better port addressing the aforementioned shortcomings is more than welcome. Use A, D, W and S or the arrow keys to move left, move right, turn and drop the falling piece. Try to put blobs of the same color togehter. (You don't need to form rows or columns. Any shape will do.) When enough blobs of the same color are connected, they explode. (What "enough" means depends on the level.) Try to make explosions next to the the grass (or whatever there is in the level instead of the grass). Then, it will explode, too. The level is finished when no grass is left. In some levels, you will need a chain reaction to get rid of the grass-equivalent. And many other things may happen in other levels. In two-player-mode, each time one player causes an explosion, the other one gets grey things (which explode when something else explodes next to them). If one player builds a too big tower, the other player gets one of his rows.