Short: ShellShapeGen. for Real,POV,Imagine,T3D Author: rschultz@informatik.uni-rostock.de Uploader: rschultz informatik uni-rostock de Type: gfx/3d Architecture: m68k-amigaos Shelly generates 3D-Objects of various seashells, slug-houses etc. for: POV-V2.0, Real3DV2, X3D and T3Dlib (the last means Imagine, DXF, Rayshade, Inventor ... support! ). It uses an Algorithm found in: Computer&Graphics Vol. 17,No. 1,pp. 79-84, 1993 ("DIGITAL SEASHELLS" by M.B. Cortie.) It was written in (portable) C using GCC2.6.3 and TDS, on an AMIGA. The Real3D output is a RPL-Macro executable via "Execute named" in the "Macros"-submenu. The T3D-output can be converted via TDDD2xxx to many different formats (of course you'll have to get the converters first) (available on Aminet, look in 'pub/aminet/gfx/3d/' ...) Changes: -------- from V1.5 to V1.6: ------------------ - added simple animation mode - more example pictures (pic/) + their datafiles (shy/) available, mostly rendered with Real3D on my A4000 - the exe does not need ixemul.library anymore - a new (POV-)output-mode uses Bezierpatches (Keyword: 'BEZ') - R3D2-output of NEWNOD-mode creates a "triset" instead of a bunch of triangles - added pic/parameters.iff (illustrates the use of some parameters), (took me some hours with PPaint ;) - Daniel Aregger programmed a nice GUI for Shelly (for the Amiga) this will be uploaded separately, look for FSG (Funky Shelly GUI) - Due to the confusion Compuserve caused regarding the use of the GIF-format all GIF's are now IFF-ILBM's (If your viewer cannot handle this, use netPBM) sorry for this ...