Short: Gfx converter, ANIM and AGA support. Author: mortene@idt.unit.no Uploader: mortene idt unit no Type: gfx/conv Architecture: m68k-amigaos PicCon is an image converter mainly aimed at programmers. It runs on any Amiga with OS 2.04 (or later). This program is a 'must' for developers that need to work with graphics in any sort of RAW format. PicCon also includes support for loading and saving workbench icons and ditto for system fontsets, thereby also making it a valuable tool for graphicians. Strong points: o ANIM support! o supports datatypes.library (if present) o many _very_ handy image processing functions o some examples in both assembler and C included o very customizable o _loads_ of in- and outputformats, both for images and palettes (see below) o can output data as pure binary, linkmodules, assembler, C, E or pascal source o systemfriendly (screenmoderequester available - runs on all monitors) o includes routines for saving grids (like in maptiles) o the uniq autoscan operation o can be run from the CLI Imageformats saveable: o Bitplanes, ordinary o Bitplanes, interleaved o Bitplanes, ordinary/interleaved with extra blitterwords at left, right or both sides o Blittermasks, for ordinary bitplanes or interleaved displays, with or without blitterwords o Inverted blittermasks (for CPU "blits") o Bitplanes saved as image structs (for system functions) o Chunky, ordinary byte-per-pixel (mode 13h) o Chunky, packed, n bits-per-pixel o Chunky, VGA mode X ("byteplanes") o Chunky, 12 bit truecolor (4 bits-per-gun, 4096 different colors), word-per-pixel (optional longwordalignment), with HAM-6 and HAM-8 support/conversion o Chunky, 24 bit truecolor (8 bits-per-gun, 16777216 different colors), 3 bytes-per-pixel (R, G, B) (optional longwordalignment), with HAM-6 and HAM-8 support/conversion o Chunkymodes can also be transposed and/or rotated 90, 180 or 270 degrees o Sprites, 16 pixels wide (OCS/ECS/AGA), with or without controlwords, attached (16 colors) or in monomode (4 colors) o Sprites, 32 or 64 pixels wide (AGA), with or without controlwords, attached (16 colors) or in monomode (4 colors) o Amiga Workbench icons, all sizes and depths, all icon- and gadgettypes supported o Amiga fontsets, nonproportional and monocolored o IFF ILBM o Super Nintendo/Famicom 2-bit, 4-bit or 8-bit charactersets with selective high/low bytes, optional character- and characterposition compression with optional positiondata output o Super Nintendo/Famicom chunky characters and optional chunkyscreens for MODE 7 o Sega Megadrive/Genesis charactersets with optional screendata output and charactercompression Imageformats loadable: o IFF ILBMs o everything you've got datatypes support for (OS 3.0+) o All bitplane formats o Ordinary and bitpacked chunky o All spriteformats o All iconformats o Nonproportional, monocolored fontsets Paletteformats saveable: o 12 bits, 4 bits-per-gun (word per palettentry) o 24 bits, 8 bits-per-gun (longword per palettentry) o 12 bits OCS/ECS/AGA copperlists o 24 bits AGA copperlists o 32 bits-per-gun (3 longwords per palettentry) o Arrays for the LoadRGB4 graphics.library function o Arrays for the LoadRGB32 graphics.library function o IFF ILBM (loadable and saveable by paint packages) o Super Nintendo/Famicom 5 bits-per-gun o Sega Megadrive/Genesis 3 bits-per-gun o VGA 6 bits-per-gun Paletteformats loadable: o All formats that are saveable are also loadable (including copperlists and LoadRGB arrays)