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Anyway, that's my look at the Commodre 16, 116 and Plus/4 computers, a rather strange marketing error from Commodore but rather interesting nonetheless. PLEASE NOTE: @1 all of the above information is from memory of what I've read about the C16 series, so there may be some nuance missing and some inaccuracies in places. I find this stuff fascinating, I'm as much (if not more) interested in microcomputer history and archaeolog}\t@5{THE AMIGA 600 RESCUE PROJECT @3}by Duncan `woody.cool' Woodward @1 So, someone I know had an Amiga 600 they'd bought - well, they bought a lot of parts, an A600 without a keyboard in it, bought a keyboard, bought a 2MB CHIP RAM expansion, bought a GoDrive ...... yeah, they spent quite some time on the machine, but, they were frustrated, as it was not working too well, so, I ended up purchasing the machine off them and refurbing it myself for my collection, so lets di49:scuss what I have done with it. @5 1st issue, the keyboard @1 The keyboard had some bizarre issues - keys not working, unable to reboot with the three-finger-salute (CTRL+LAMIGA+RAMIGA) and just plain weirdness - this was an easy fix for me, I just spent the money on one of Digital Retro Bay's hard style keyboard membranes. @5 The Chip RAM issue @1 So, the machine was very crashy, sometime refusing to boot at all, sometimƛes booting to a "Guru Meditation" error and sometimes was fine. The first thing I noticed was how much gunk was on the RAM expansion when I removed it from the trapdoor slot. Secondly, the soldering job looked a bit wonkey, so when I was at SWAG (South West Amiga Group) I got Zeb to take a look, he cleaned it up and waved his soldering iron over it and it's working better - I then cleaned the edge connector with so Isopropyl alcohol and it's working well. @5 G܋ Kickstart ROM issues @1 Now this was a wierd one - so to it came with a 3.2.1 ROM in it for some reason, despite having no hard drive (or equivalent) and no Fast RAM expansion ..... I decided this was inappropriate for the machine, given the lack of RAM. I swapped it for my Cloanto branded 37.350 ROM (so, a 2.05 ROM which is period appropriate for an A600) but it would constantly boot to a Guru Meditation and was very crashy again. I then found a spare 37.300 ROM I ΄~%had kicking around, so swapped that in, it is way more stable now. @5 To CF, or not to CF @1 Well, having no Fast RAM makes WHDLoad a bit pointless (and not very functional) but I do use the Amiga for other computing tasks, as I generally enjoy the Amiga software experience, so I did put a CF card in the machine, and then installed Workbench 2.0 on it, with a few tools and programs I use. I later found my PCMCIA SRAM card, which I promptlƵy inserted and configured up as Fast RAM in PrepCard, only to find it's quite unstable which somewhat annoyed me, so at the moment, I've got a stock Workbench 2.0 installtion on the machine with a couple of period appropriate utilities. After plenty of usage and testing, it was working well and was stable ....... but read on, as all was not great later on. @5 The demon A600 and it's misbehaviing like a petulant child @1 So, I decided to take the A600 to LAG #8n7 on 07/12/2024 (although, I also took my A500 as spare) - the A600 was misbehaving like a spoilt little brat. The PCMCIA Fast RAM card was being very unstable and it was generally a horrid experience for me that day. So, I packed it back up and pulled the A500 out. But the annoying bit? Got it home and it works perfectly again at home ... Grrrrrrr, that pesky A600. @5 So what's next? @1 Well, my first plan is to get a CPU type Fast |RAM expansion (one that's internal and clips over the CPU) but I'm also toying with the idea of putting a PiStorm in it. I'll have to have a think about it and see what suits me best and what is reliable. @3 SPOILER ALERT! I was going to wait till next issue to mention what the fate of this A600 was, however, I tried an internal Fast RAM adaptor and the A600 itself got more and moe unstable over time, regardless of which expansions were in it or not, so I ended up sellin Shg the machine on as a project, let someone else have some "fun" with the A600 @1 h the idea of putting a PiStorm in it. I'll have to have a think about it and see what suits me best and what is reliable. @3 SPOILER ALERT! I was going to wait till next issue to mention what the fate of this A600 was, however, I tried an internal Fast RAM adaptor and the A600 itself got more and moe unstable over time, regardless of which expansions were in it or not, so I ended up sellinAa@5{A CASE FOR WORKBENCH 1.3 @3}by Duncan `woody.cool' Woodward @1 Whilst a lot of users in the Amiga scene choose to upgrade and max out their machines with lots of RAM, CPU accelerators, hard drives and more importantly, upgrading the Kickstart ROM, there's something super nostalgic about those blue and white hues of the 1.3 days. So here I am making my case and waxing lyrical about why I think 1.3 is still rather nice to use. It's not without it's faults, but it's whatԴg the Amiga was about for so long. So here goes ..... @5 Workbench 1.3: Better than you don't remember @1 Let's be honest, Workbench 1.3 has it's limitations, especially when it comes to file management and dealing with files that don't have their own ".info" file (the icon) but it's still a very capabale OS. Workbench 1.3, whilst it can run from a hard disk, it was definitely designed to run well from floppy disk and it shows in it's design. Not to mentionբi, it's a fully multitaksing operating-system, running from an 880k "double density" 3.5" floppy disk. Now, that takes some beating. @5 Some minor enhancements I use @1 One of my biggest annoyances as an Amiga user, regardless of the version of Kickstart or Workbench in use, is that a lot of the AmigaDOS commands are stored on the disk, in the "C" drawer. Whilst this has the benefit of being able to upgrade these with more functional versions (see :|/the ARP project for 1.3 for a good example) this was a major annoyance on a single floppy Amiga, especially with only 512K or 1MB of RAM. So, here comes ZShell. ZShell is a brilliant replacement shell with lots of built in commands, built in text file viewer and even filename autocomplete (press the TAB key and you'll see what I mean) - if only I had discovered this thing back in the day, I'd have been super happy. Other enhancements I like to use include ARQ, which reuplaces the standard System Requesters with nicer more graphical ones (even works on 1.3), it centres them, and you can use the Function Keys (F-keys) to choose the options if your mouse is not working for some reason (or if you find it easier). Finally, Directory Opus has to be the big one for me too - and believe it or not, the last version to work on a stock 68000 CPU, also works under 1.3 (Dopus v4.12, also was given free on CU Amiga Coverdisk #100) @5 So42# why use 1.3? 2.0, 3.0/3.1, even 3.2 are miles better @1 A number of reasons, #1 it's the look - I prefer the non-3D icons, they look better for a start, and they don't look wrong if you use the wrong colour palette. Secondly, compatibility, if you're using older apps they often behave better on 1.3. Finally, it's also down to the resource usage - even on a hard drive system with only 512K Chip and 512K Slow/Fast RAM, there's still plenty of RAM available for applicationsٳ . The applications for 1.3 are often small and designed to run from anywhere, floppy or hard disk, even RAM disk if you have enough memory. Yeah, there's plenty of missing features, but a lot of them can be recreated with addons and just adapting your usage. @5 So, cut to the chase, what's this really about then? @1 Well, I've seen lots of pre-made Workbench pack for 3.1 and even 2.1, but never anything for the 1.3 crowd - 2.x/3.x users have Classic WB, HSTq{LWB, for users of higher versions there's also other pre-made WBs as well, but nothing for 1.3 ....... that's where my new project is starting. I'm creating a functional Workbench 1.3 environment, targetted at A500 & A590 users, trying to keep the footprint low as well so there's not a lot of RAM usage. @5 What sort of applications will be included? @1 To start with, I'll include some word processors, a database, spreadsheet and will include DPaint, PowerPa ۾cker, OctaMED and Dopus, as these are the most commonly used tools, but being me and liking my AMOS stuff a lot, I will most definitely have some sort of AMOS included as well. So far, all the above programs have been included - most of this was written in ProText 4.3 which was the word processor I used back in the day on my A500+ as a teenager, along with TransWriteJr (which I also used and have also included). To make this Disk Magazine, which is all based on AMOS, 6ԭ I have my suite of AMOS stuff installed, Easy AMOS, AMOS 1.3 and AMOS Pro, allowing me to make stuff I need. I will include lots of other tools and will likely bridge the gap with a few tools I make myself in AMOS. @5 Will this be made publicly available? @1 Now this is a good question, whilst I want to release this publicly, there's a question of copyright with some of the software I have installed and whether I can still distribute it, even years later. Gd Saying that, I may share amongst a few friends of mine looking for a shortcut to get them started with a 1.3 setup. I will need people other than me to test it. @5 What hardware is being used here? @1 I'm using the following Amiga to do this - Amiga 500 - Kickstart 1.3 - 512K Chip RAM, 512K Slow RAM, 2MB Fast RAM - Commodore A590 with SCSI2SD and a 2GB MicroSD card - Stock 68000 CPU @ 7Mhz So let's see how this works out, I'm sure this'll turn out quit uDže good if I can get it work the way I want it to. @3 Follow along next issue for further updates @1 . I will need people other than me to test it. @5 What hardware is being used here? @1 I'm using the following Amiga to do this - Amiga 500 - Kickstart 1.3 - 512K Chip RAM, 512K Slow RAM, 2MB Fast RAM - Commodore A590 with SCSI2SD and a 2GB MicroSD card - Stock 68000 CPU @ 7Mhz So let's see how this works out, I'm sure this'll turn out quitG@5{INTRODUCTION @3}by Duncan `woody.cool' Woodward @5 So what is all this then? @1 Back in the day, when the Amiga was the best thing since sliced bread, as well as people making games and demos, applications were made and so were docs disks and disk magazines (or "disk mags") of which this is one of them. @5 What' all this "Disk Mag" stuff about then anyway? @1 Disk Mags were a great way to read and distribute content to users of hom e computers, but on a floppy disk, instead of traditional paper. Due to this, they take up less space, they can be more interactive and can often contain content that would be impractical or impossible to do in print. @5 What's special about this Disk Mag? @1 Nothing really, just felt like doing something for a laugh to see if I could do it, I don't even care if nobody reads it, it's just a way to document my retro computing hobby in a way, but on a reh7tro machine. @5 What did you use to create this? @1 I looked into several ways of doing this, I was originally gonna code it myself, but whilst it worked how I wanted, it was laking that cool look of all the other disk mags back in the day. I took a look at two "Disk Mag Creators", one called DMC (standing for Disk Mag Creator funnily enough) and the other called Magnum Pro ... I settled on Magnum Pro because I found it more lightweight a_x|nd a bit more straight forward to use. @3 HOWEVER! During the ongoing development when using Magnum Pro, I experienced problems, which is detailed in another article on this disk, so I ended up looking at DMC and have now decided to port my work over to there. What you are seeing now is a product of that. @5 What type of information will be in these pages? @1 Mostly me just waking lyrical about the stuff I've been doing with my retro computers, mostly Amiga|(s but also other systems (including DOS PCs) and games/demos and other stuff I like in the scene. @3 So, stop messing about with this intro, and dig in! @1 is disk, so I ended up looking at DMC and have now decided to port my work over to there. What you are seeing now is a product of that. @5 What type of information will be in these pages? @1 Mostly me just waking lyrical about the stuff I've been doing with my retro computers, mostly Amigat{I@5{PRINCE OF PERSIA for the Commodore Plus/4 @3}by Duncan `woody.cool' Woodward @5 WHAT DO WE HAVE HERE? @1 Another Prince Of Persia homebrew? Yep, another one, this is one of my favourite games, so when I discovered we have a Plus/4 release, I just HAD to try this one out, especially having a lot of nostalgic memories for the Plus/4's younger sibling, the C16, as a kid. @5 WHAT DO I NEED TO RUN THIS? @1 This is la.pwbelled as Plus/4 for a reason, it needs 64k, however, my C16 is upgraded to 64k and I tested it on that machine too, which does work, so an upgraded C16 is an option here. Here's the issue I ran in to though. I don't have a real floppy drive for my C16 and Plus/4, I have an SD2IEC device, which is great, but this game comes on 2 disks (or 2 disk images) and I cannot work out for the life of me how to "swap disks" on the SD2IEC, I followed all instructions, but my SD2.IEC only has 2 buttons, so I think there's a feature missing on mine. But all is not lost, a quick post on the Plus/4 World forums, and I discovered there's an "STM" version, this is basically both disks extracted as raw files in a directory, so I unpacked that on to my SD card, stuck it in the SD2IEC and I was playing this gem in no time at all. @5 WHERE'S THE BEST PLACE TO GET IT? @1 Get on the Plus/4 World website, search for "Prince Of Persiaї*", easiest way to get it, available as 2x .D64 images or as flat files for an SD2IEC. @5 HOW DOES IT COMPARE TO OTHER VERSIONS? @1 My initial impression was that it looks just like the previous Commodore 64 version that got released many years ago (another hombrew release btw) which I think looks fantastic. Sound wise, it's pretty capable, not amazing, but certainly decent enough. It plays well, the characters move well, the animation is good. PBUT, payability depends on your controller somewhat, I only have the original Commodore 16/Plus4 joystick, that horrid thing that's utter garbage, I don't have any "joystick adaptors" so can't use a better joystick on the machine, so, based on that, it made it worse to play than it should be. I compared it on an emulator with a more modern controller and it played a lot better with a better controller, so that's basically it. @5 MY VERDIlɰڧCT @1 Great graphics, decent sound, all the playabilty, it's Prince Of Bloody Perisa, on the Plus/4, a must have for the system if you love the game like I do. @3 You think I've had enough of Prince Of Persia yet? No way, not yet, we've got more to come. (can you tell it's one of my favourite games yet?) @1 r and it played a lot better with a better controller, so that's basically it. @5 MY VERDI 7@5{THIS ALMOST NEVER HAPPENED @3}by Duncan `woody.cool' Woodward @1 So how come? Well, let me tell you a little story of when I was working on this and nearly abandoned the whole thing. @5 THE TECHNICAL ISSUES @1 I'd got quite a few articles input on to the disk, I was adding them to the "index" and I discovered a huge problem, on a Kickstart 1.3 machine, it would appear to lock up on reading the index file, but not on a Kickstart 2.0 machine - in fact, it was not locking up, but was taking a MUCH longer time to load in on Kickstart 1.3 (it was strange how long it was taking) - even after formatting the disk and rewriting the files, ReOrging the floppy, and recopying the disk, nothing was working, so I posted on the AmosPro Coding group on Facebook and a few people volunteered to look at the source code for me and help me understand what was happening. Turns out Magnum is rather inefficient in the wPPay it reads in the datafiles and the source code is a mess, but, after lots of to-ing and fro-ing, it was narrowed down to disk buffers, and adding an AddBuffers command to my Startup- Sequence fixed the issue under 1.3. On top of this, I had suggestions of editing the source code and even have a friend of mine writing their own disk mag engine which they have said I can have for this disk mag too. I'm super impressed by how much the community has come together to assist me here, and I am super happy that the Amiga community, and the AMOS community is still strong in 2025. @5 DISCUSSING THE IDEA, AND THE SOMEWHAT NEGATIVE RECEPTION @1 To top this off, when I discussed this idea of making a Disk Mag a year or two ago with a few people, most were very positive, but some were not so much, and this kept sticking in the back of my mind, but, the help and encouragement I have received has made me want to get this project off the ground) and get it out there, so those that have helped and encouraged me, I thank you. @5 ILLNESS @1 So, summer of last year, I got taken in to hospital, with Pancreatitis and DKA. For those that don't know, these are dangerous conditions that affec anyone who is diabetic. What started off as chest and stomach pain, ended up with me going to A&E. My blood sugars were super high, my ketones were super high, and I was in real danger, for the first time in my life, I thought "shit, I'm not gonna make it" Anyway, through lots of treatment and being in hospital for 3 weeks, I finally managed to get a lot better and was able to get on my feet. @5 SERIOUSLY BAD TIMING AFTER THE HOSPITAL VISIT @1 You couldn't make this next bit up, so, I'd finished one job and was due to start the next job straight after, but then went in to hospital, so when I came out of hospital, due to where it all fell, I had to surviv;$e about 6 weeks off about 1 week's worth of wages/income. This added a lot of anxiety to me and really affected my mental health, as I was worrying how I was even going to keep anywhere near healthy, but, I made it through. Not going to lie, it was a real struggle @5 CREATIVE BLOCK & SPENDING TOO MUCH TIME AWAY FROM THE PROJECT @1 This is where I had a weird one for me. I literally ran out of ideas on how to progress with the mag. I'd run dry. I'd even got to the sta,ge I wasn't really using any of my retro kit much, especially my Amigas, so I just couldn't really bring myself to find any form of inspiration. @5 AMIGAS BEING AMIGAS - HARDWARE ISSUES @1 I had a few months of issues with my Amigas, causing me to kind of lose interest in the platform entirely. Turns out most of it was down to PSUs and just general weirdness ...... that, and a cursed A600 which I ended up selling on to someone else to restore and  吮get running, either way, I'm back up and running now. @5 SO HERE WE ARE, WE'VE GOT THERE @1 Well, I've managed to get something put together, and it's all getting there. Can't say it's not been a struggle, but I've enjoyed putting this out there. I'm hoping that this is something I can get together and keep going. @5 AN OLD PROBLEM REARS IT'S UGLY HEAD, AGAIN! @1 So, the original issue highlighted right near the beginning of this articl :Gge decided to appear again. As the diskmag grew under MagnumPro, the same problem where it gets stuck loading on a Kick 1.2/1.3 machine started happening again. So I decided to revisit DMC again, and what we see here is a product of that. @3 THANK YOU ONCE AGAIN FOR YOUR SUPPORT, YOU KNOW WHO YOU ARE! @1 get together and keep going. @5 AN OLD PROBLEM REARS IT'S UGLY HEAD, AGAIN! @1 So, the original issue highlighted right near the beginning of this articlgC$@5{PRINCE OF PERSIA for the Atari 8-bit @3}by Duncan `woody.cool' Woodward @5 WHAT DO WE HAVE HERE? @1 Another Prince Of Persia port, that's what we have here. A solid contender for being one of the nicest versions I've ever looked at. @5 WHAT'S NEEDED TO RUN THIS? @1 Pretty much any Atari 8-bit computer with 128k. So, the 130XE should run it fine out of the box, other models will need memory upgrades, or, you could do what Ie do, run it on The400 Mini and set it to 130XE in the settings. @5 WHERE DO I GET MY HANDS ON IT? @1 I found the best place to acquire this was from AtariMania website @3 https://www.atarimania.com @5 HOW DOES IT COMPARE TO OTHER VERSIONS? @1 Well, this one looks bloody lovely, the graphics are superb. A lot of detail has been put in to this one. To me, it looked a little like the Mac version or one of the consol>ve versions, but that's probably down to the Atari 8-bit's colour palette being so versatitle (with some limitations of course) - sound wise, it's a pretty good rendition from the Pokey, not as strong sounding as the SID of the C64, but it puts in a good performance. Control wise it plays pretty well, although, somewhat depends on your joystick. Yeah, it compare well. @5 MY VERDICT @1 So what do I think? Well, the graphics are superb,  :it gives the more capable 16-bit machines a good run for their money, it sounds alright, controls alright, plays alright, but, it depends somewhat on your controller and the machine being used. I don't own any vintage Atari 8-bit hardware, I was playing on The400 Mini from Retro Games Ltd., a wonderful little box of tricks, but this might be why I'm about to say what I'm gonna say. Control wise, I was playing on the included "TheCX Stick" which is a moderneg replica of the original Atari CX40 joystick, with some extra buttons, but it's not a great controller, it's a bit too stiff, sometimes registers incorrectly when pressing diagnols and also has that weird shoulder button that I keep accidentally pressing when holding the stick ... this can cause a few gameplay issues. Finally, as a result of using The400 Mini, I also discovered I had to do a lot of messing around with the settings to get it to properly fit the sc?+reen, often with some of the picture being "off screen" resulting in me needing to quit out of the game, adjust the settings, load it up again, but that's not a fault of the game itself, more of a fault of The400 Mini. If you like Prince Of Persia, this is definitely a version you should give a go. @3 Is that the last version of Prince Of Persia you're going to take a look at? Yeah, for the time being @1 ettings to get it to properly fit the scƜȃ@5{CREDITS & SHOUT OUTS @3}People who helped make this happen @1 I'd like to give a shout out to the following people for their help along the way to help me get this out there, without you, this would not have happened. In no particular order: @3 James Zeun@1 for the inspiration and support, showing enthusiasm when others didn't, and making me realise that my teenage dream was actually work putting together @3 Bret 'Ba~opstarcade' Pritchard@1 for the music, the support, and giving me a platform @3 Ady Boulton@1 for helping me troubleshoot some of the issues @3 Madija Al-Husyni (aka 'MsMadLemon')@1 for your continued support, your contributions to the diskmag, for encouraging me to carry on when I hit creative block and when I had to deal with toxic people poo-poo'ing the idea and, for being a really good friend to7_ me @3 Chris Holland (aka 'CIH')@1 for helping out with some articles, helping me get this off the ground when I hit a wall with this project @3 Rich Spowart (aka 'Felice')@1 same as Chris, your continued support, ideas and articles @3 The 'AmosPro Coding' group on Facebook@1 this'll probably be the first and last time you'll see me thank anyone on social media, but, this grhX oup was invaluable in assisting with tech support Without your help, assistance, or even just encouragement, this diskmag would not have been created. @3 THANK YOU FOR YOUR SUPPORT! YOU ARE THE REAL ONES, YOU ARE THE PEOPLE WHO KEPT ME GOING, ENCOURAGED ME, SUPPORTED MY IDEA, OFFERED HELP, OR JUST INSPIRED ME TO CARRY ON WITH THIS PROJECT. IF YOUR NAME IS ON THIS LIST, YOU ARE AWESOME @1 obably be the first and last time you'll see me thank anyone on social media, but, this grԗ@5{MY COMPUTING HISTORY - A brief look at the computers I've owned @3}by Duncan `woody.cool' Woodward @5 THE COMMODORE 16 - MY FIRST COMPUTER @1 The very first computer I ever owned, was the Commodore 16, the "Starter Pack" version, coming with the computer (and PSU), Commodore tape deck, Xzap, Punchy, Rolf Harris Picture Builder, Starter Chess and the "Introduction to BASIC" tape, but also, there was an extra in my box, I had the Melbourne House releaAse of "Commodore 16 Games Pack 1". Whilst the C16 had a reputation of being a poor computer, it actually was good in quite a few ways, but was kneecapped by the 16k of RAM. The manuals and the "Introduction to BASIC" tapes were very good, and the BASIC was quite the upgrade over what the C64 had with it's older version, not to mention the C16 had a much better colour palette, but was missing lots of niceties like the SID chip, hardware scrolling and a decent amount of RAMHxg. I was very young at the time, but, I was obsessed with technology, especially after seeing and experiencing my brother's Amstrad CPC 6128. @5 THE AMSTRAD CPC 6128 - AN UNDERRATED GEM @1 As mentioned above, my brother had an Amstrad CPC 6128 which I thought was the dogs b0ll0cks with 128k of RAM, a disk drive, colour monitor and some great games. I played a lot of the games off the Dixons "Top 10" pack that came with the CPC, including the likes of ArkanoidIH, Head Over Heels, Batman and many more. This is also where I first discovered the Dizzy series of games which I still love to this day. Unfortunately, disk games were too expensive for our childhood budgets, and my brother ended up with an external tape deck and the relevant tape leads, allowing the purchase of CPC 464 titles which were distributed on tape, also being cheaper to purchase. Not also did I play a lot of games, but I experimented with Locomotive BASIC on 9the CPC (the BASIC built in) and compared it with the Commodore BASIC 3.5 of the C16. The Amstrad manual was brilliant, showing all the commands, how they're used, showing how to use CP/M, taught the concepts of floppy disks, file systems, had some type in programs and even had a really good glossary that explained a lot of the terminilogy used in computers. This is where I got the bug for computers, but, it gets better, keep reading. @3 XMAS 1991@1 - @5COMMODORPE AMIGA 500+ CARTOON CLASSICS PACK @1 On Christmas Day, 1991, I became the proud owner of the Amiga 500+ "Cartoon Classics" pack, coming with Lemmings, Captain Planet and Simpsons: Bart vs The Space Mutants. Of course, being about 9 years old, and obsessed with The Simpsons, I had to fire up the Simpsons game, being immediately impressed with the introduction animation and the sampled speech - this was a huge step up from what I was used to. Well, as much as I enjoyed to4Ohe game back in the day, revisiting it now, it's not so good. Same with the Captain Planet game. However, Lemmings, well that turned out to be one of my favourite Amiga games of all time, and I still love playing it now. Such a simple concept, easy to play, difficult to master, with that one more go factor, keeps me revisiting this gem 30+ years later. I got experimental though, digging through the A500+ manual and the Workbench 2.0 manual, as well as messing around with De̎Hluxe Paint III. But, where did it go from here? Well, I discovered the world of CU Amiga and Amiga Format, and later still, Amiga Computing, Amiga Shopper and even Amiga User International. I got really interested in the Amiga scene in general, and was interested in this Amiga 500+ being the best 'all purpose' computer that I had ever used. I got hold of a printer a few years later, and a decent word processor. I used ProText (which coincidentally, I also used to write th is) and the Amiga suddenly became useful. It didn't stop there, through the coverdisks of the magazines, I acquired many games but many other pieces of software, from OctaMED to SpectraColor, but then, one issue of Amiga Format, I acquired "AMOS Pro" via the coverdisk, now we're talking. I still like messing about with AMOS to make stuff, and that's how this Disk Mag came about, the marriage of AMOS and the Disk Mags of the 90s that I read on my Amiga's screen with kicking A" MOD tunes, it brought it all back. @5 SUPER NINTENDO & THE BEST FIGHTING GAME IN THE WORLD, EVER! @1 The following year after I got my Amiga, my brother got a SNES, along with Street Fighter II (it was the original "The World Warrior" release) and this was the moment I'd found my favourite arcade game of all time. Now, I was a little familar with the game as I'd seen the arcade machine of it on holiday (and had a quick go) but I had no idea of it getting a ho nծ{me release, until now. Me and my brother played that game a lot, but later on, my brother got some other SNES games, some he bought, some borrowed off other mates. Games I liked were Sim City, Lawnmower Man, NBA Jam and of course, Street Fighter II, but some of the other games he had just weren't my sort of thing. This was the first time we'd ever had a games console, although I was familiar with consoles (I had mates with Master Systems, Megadrives and even NESes), it was th  TTe first time I could get my hands on one. @5 THE DARK DAYS - UPGRADING TO A WINDOWS PC @1 I was always interested in computers, ever since I learnt how to turn one on, and I was adament that I wanted to work in the IT industry (spoiler alert - I do) but it was becoming increasingly obvious that the Amiga was on the way out, it was a dead platform to many by the late 90s, and to get any chance of progressing in the IT world, I had to get one of these fandang  J"led PC things, along with that "Windows" thing everyone keeps going on about, so late 1997, that became a reality. My first PC was a Pentium 1 with a 133 Mhz CPU, 16MB RAM, 2 GB Hard Disk and an 8 speed CD-ROM drive, it also had a 14.4k Modem and a sound card. This was where I first saw Windows 95 - all the school computers still had Windows 3.11 For Workgroups, and I thought Win311 was pants. Win95 was a million times better from a UI perspective, and I took to it R: like a duck to water. I did a lot on that PC, from homework to gaming to programming in QBASIC and later, Visual Basic. @5 ANOTHER CONSOLE - THE PLAYSTATION @1 In the very late 90s, me and my brother went halves on a Sony PlayStation and I was so impressed at how good this thing was. Games on CD seemed like the future to me as well, as I was used to tapes, floppy disks and cartridges, which all seemed rather old hat at this point. Some of the ga ymes we had were Need For Speed Road Challenge, Crash Bandicoot, Grand Theft Auto and even had Music 2000. @5 MY GAMING FUTURE - MANY MORE CONSOLES & PCS @1 After the turn of the century, I went on to get a PlayStation 2, Original Xbox, GameCube and upgraded my PC, but read on, I was missing my 80s/90s retro gaming fix, even in the early 2000s and even in my 20s. @5 THE START OF MY RETRO COLLECTION @1 Picture this, it's 2003, you're talkin Cg to a work colleague about the computer games you used to love, what you played, what systems you had, and they turn around and say "I've got an Amiga 1200 and some other bits, you can have the lot for 30" - well, I was definitely gonna go for that, so after work, went round their gaff, handed over the 30 notes, and they filled the boot of my car. When I got back, I had, 2x Amiga 1200s, a CD32, 2x Atari 520STFMs and what seemed like a million games on CD and floppy d@)isk. This is where my retro collection started. And the rest, as they say, is history. @3 Well, I had quite a varied computing history. Keep reading future issues to find out more about other systems I've owned. @1 definitely gonna go for that, so after work, went round their gaff, handed over the 30 notes, and they filled the boot of my car. When I got back, I had, 2x Amiga 1200s, a CD32, 2x Atari 520STFMs and what seemed like a million games on CD and floppy dr@5{MY COMMODORE AMIGA 500 COMPUTER @1}by Duncan `woody.cool' Woodward @1 So which Amiga should every self-respecting Amiga collector have in their collect? The classic Amiga 500 of course, the place where it started for many. Yeah, the Amiga 1000 was about before but was out of reach for many at the time (still is) but the A500 is what put a lot of Amigas in to people's homes. @5 HARDWARE SPECS @1 My Amiga 500 is of the following specifications: @3 * 68000 CPU (stock) * Partial ECS Chipset (ECS Agnus/OCS Denise) - like many A500s * 0.5MB Chip RAM * 0.5MB Slow RAM * Kickstart 1.3 ROM * Internal Gotek drive in place of where the floppy drive should be * KCS PowerPC hardware PC card * several years of minor yellowing @5 KCS POWERPC? THAT'S KINDA INTERESTING @1 So, my A500 is not just an A500, it's also a Turbo XT clone, thanks to the power of the KCS PowerPC card, providing the Amiga witp"dh an NEC V20 CPU at 10Mhz and full MS-DOS PC compatibility. There's two versions of the board, the original revision and the later one, I have the original version. The first revision of this board does have a huge drawback ... it only works on the A500, and on the Plus models (trust me, I have tried) but the later revision fixes that. The KCS PowerPC actually has about 1MB on it, when in PC mode, anything above the 640k barrier can be used as either XMS/EMS memory, or, _؋can be used as a RAM disk. In Amiga mode, the extra memory can be used as a 512kb RAM disk (so, you get the 512kb Chip RAM, 512kb Slow RAM, 512kb RAM disk) - it's a neat bit of kit. The software allows you to configure a hard disk for the PC as well (assuming you have a compatible Amiga hard drive) but the usual suspects like the A590 and the GVP HD8+ are supported, requiring you to set up a partition on the drive with the device name of KCS, which then becomes the PC's ha6#rd drive. I've tested MS-DOS versions from 3.3 up to 5.0, DR-DOS up to 5.0, PC- DOS, GEM, ViewMAX and even Windows 2.03 on this setup. The KCS PowerPC supports graphics modes from CGA all the way up to VGA, but a word of caution, it's quite a slow implementation, especially as the Amiga's graphics chipset is doing the brunt of the work here. Whilst it's suitable for almost all DOS productivity software and quite a lot of Windows productivity software, games just don't x>run well on this, the graphics system is just too slow to update the screen quick enough, but still, it's a Turbo XT on a card, goes in the trapdoor slot, and was a cheap PC for the time. @5 THE GOTEK DRIVE AND THE MESSY IMPLEMENTATION @1 A common upgrade many Amiga users put in their machines is a Gotek drive to replace the ever failing floppy drives in their machine. This A500 is no exception, and already had one in place when I acquired it, but tG4he downside is, the previous owner had cut the casing around the floppy drive area to fit the Gotek, and it looks kinda messy, but it does work, which is enough for the time being. @5 PLANS FOR THE A500 @1 I intend to keep this machine pretty much as it is tbf, it's nice to have a 1.3 machine hanging around, for those earlier games or games that have issues working on later Kickstart ROM versions. This Amiga has already been to many Amiga meetups, 9.,had it's keyboard membrane replaced (that was an interesting swap to do, a LOT of screws are in that keyboard) and is working pretty much spot on. However, I may consider getting a replacement case, an internal floppy drive and a GoDrive (which allows switching between real floppy and USB floppy emulator, it's a fantastic device). @3 Check the other articles out for more about my journeys with my Amiga hardware. @1 a meetups, sv@5{DOSDAYZ: Playing with DOS PCs @3}by Duncan `woody.cool' Woodward @5 My Retro Adventures: DOS DAYZ - Messing around with some DOS PCs @1 During the course of November 2025, I've had a few days on messing around with old DOS machines along with my friend James Zeun, and had quite the laugh, along with a lot of frustration and fun along the way. Here's a brief run down of the machines I've been messing with. @5 DOS DAY 1 with James @1 On my fi;q@rst DOS day visit, I took my Tulip 486 PC along with my Compaq Presario 2232 PC. The Tulip 486 has MS-DOS 6.22 and Windows 3.1 on it along with some games, drivers for my Parallel Port ZIP Drive and a Sound Blaster Vibra 16. On this day I played a lot of games (including some Lotus) on the Tulip PC and also setup the Compaq Presario. The Compaq Presario is a Cyrix "MediaGX" Processor based machine (which is just a turbo charged 200 Mhz 486 in reality) but it's oحn-board sound is Sound Blaster compatible, but its party piece is that it has internal speakers and a small internal Sub-Woofer ...... but it wasn't all good - the CD ROM drive refused to read CD-Rs and CD-RWs and then during the later part of the day, the internal Hard Drive died I replaced the Hard Drive and then replaced the CD-ROM drive a few days later, so returned to the Tulip 486 for more gaming, but not after squeezing a few games of the Doom II over serial link with!@~ James. @5 DOS DAY 2 with James @1 A couple of weeks later, I went to Janes' house again for another DOS day, only this time, I took a couple of different systems. The Compaq Presadio 2232 made a return, but I also took my Via Epia-M based Win98 machine and my HP T5720 Thin Client machine (also running Win98, although at that point in time was blank). I started off with the Compaq Presario 2232, but due to the problems I'd had with instabiP;lity, I tried installing Win95 on it and was going to use the DOS mode of Win95 for older titles but having the benefit on FAT32 and a nice Window front-end, this soon turned disastorous and ended up with a Blue-Screening machine so I got annoyed and turned it off, switching to the Via Epia ....... now this machine has not been turned on in years, and I quickly found out it had a lot of hardware faults, including the PSU and motherboard, so I moved on to the Thin Cjolient ....... now this was a huge success in many ways - Win98 went on it lovely, ran smoothly, and I could run DOS games within the Win98 DOS prompt, with sound. But guess what? I plugged my USB Microsoft Sidewinder controller in, and it passed it through to DOS as a pseudo-gameport controller and I was able to play a lot of games. I downloaded a few new titles and discovered one called Tyrian 2000 which is an awesome shoot 'em up with excellent music and console lev"9el gameplay - I can't believe I'd never played this before, and it's quickly become one of my new favourite games, which I will continue to play and enjoy. Whilst at James' he transferred his Escom 486 into a his more favoured 486 case, and gave me the old one, so that day I acquired a new (to me) AT style desktop case. @5 The 286 Project @1 So, once I got home, I had to decide what to put in my AT case, so I put my 286 system in. Why did I choIgse the 286? Well, I've got numerous 486 systems and a few 8088/8086 systems, a 386 would just feel like a slower 486, whereas the 286 is quite different, it's a halfway house between what I already have. But, it wasn't without it's issues, the I/O card I have is having issues seeing hard drives, but then I noticed it was missing a few pins on the IDE header. However, I was able to make a DOS boot disk with the drivers for my ZIP drive to treat it like a hard drive.  D* The 286 will be a continued ongoing project. @5 DOS DAY 3 - the Amstrad Extravaganza @1 I visited James again today, only this time, I took two of my lowest spec DOS based machines - the Amstrad PC1640 and the Amstrad PPC640. I spent the majority of the day on the Amstrad PC1640 though, as the configuration of that machine allows me to do a lot more with it. My monitor is the Amstrad PC-MD which is a Hi-Res Monochrome monitor and is not capable of CGA  9e/EGA output, but on the PC1640, it supports Hercules Graphics, whereas on the PPC640, it only supports MDA. I downloaded a few games for the PC1640 that support Hercules Graphics modes and had some fun playing: Prince Of Persia, Sim City, Petscii Robots and Planet X3. I also showed James some of the software I have running on this machine. I switched over to the PPC640 briefly as James was using is PPC512 and we did a bit of "software swapping" as I supplied some of my ware !ʹLz. I had an epiphany though, at home I have a Philips CM8833 Mark 1 monitor which will work with a digital RGBI/TTL input, which is what CGA uses, so will try this on my PPC640 when I get chance over the mext few weeks. @5 Future Plans for my DOS machines @1 I'm looking at doing the following with my DOS based PC machines: * Test the Amstrad PPC640 with the Philips CM8833-mk1 in CGA mode * Finish off the 286 build, test my XT-IDE interface in the machine  "azto see if it will boot and work as a hard drive. * Get some more Hercules compatible games for the PC1640 * Investigate the parallel port card reader James told me about for the PPC640, as it might be more pratical that the ZIP drive * Get the Commodore PC10-III up and running again too, maybe bring that for DOS DAY 4? * Work out what is wrong with that Compaq Presario 2232 * Finish off the HP Thin Client build, get some more games on it @3 and that )'s about it ... will update next time @1 ard drive. * Get some more Hercules compatible games for the PC1640 * Investigate the parallel port card reader James told me about for the PPC640, as it might be more pratical that the ZIP drive * Get the Commodore PC10-III up and running again too, maybe bring that for DOS DAY 4? * Work out what is wrong with that Compaq Presario 2232 * Finish off the HP Thin Client build, get some more games on it @3 and that$@5{PRINCE OF PERSIA for the VIC-20 @3}by Duncan `woody.cool' Woodward @5 WHAT DO WE HAVE HERE? @1 Well, I think this one speaks for itself, this is the classic Prince Of Persia game that was released on nearly everything with a CPU in it back in the early 80s (well, not everthing, but most computers) involving you navigating the dungeons, fighting the guards and rescuing the love of your life from being forced to marry some evil git. Originally re%sleased for the Apple II and then ported to many other systems, computers and consoles. @5 ON A VIC-20? REALLY? HOW SO? @1 To start off with, you need a maxed out VIC for this one, needing the 35k RAM expansion to even entertain running it, and you need some kind of disk drive or disk emulator, like an SD2IEC or Pi1541 or something. @5 HOW DOES IT COMPARE TO OTHER VERSIONS? @1 Well, it's a brilliant effort, it definitely resembles the g&Wame, but, it's not quite the full game, only featuring 9 levels. The first thing that I noticed is the graphical looks, it looks very much like the Spectrum version (also a later unofficial port) but that's no bad thing here, as it's detailed enough and looks great. The sound is rather basic of course, but the intro tune is easily recognisable as the Prince Of Persia theme and sounds really good. Gameplay is a bit hit and miss in my opinion. Whilst it does play well'_Ӻ, I noticed some downsides here. The main character does move somewhat slower that in other versions, but that's forgiveable, however, what I did notice was some quite chronic input lag. None of the other reviews have mentioned this, but I noticed when playing this game, I often pressed UP and LEFT/RIGHT in plenty of adavnce notice and the character still did not jump and plumetted to their death. I know it's not my joystick, I've thoroughly tested it, and it's only here that (QDI notice it. The next thing I noticed, the angle of the pseudo-3D effect is a bit different, you can lose the prince behind a pillar a bit easier than in other versions, but, this is only a cosmetic thing. The final gripe I had ..... how the game ends. If you run out of time (the 60 minutes is up), instead of returning back to the title screen, the VIC just resets back to BASIC, and you have to load it again. @5 MY VERDICT? @1 Decent )graphics, ok sound, a little janky in places, but it's Prince Of Perisa, on the VIC, it's an amazing achievement and does play quite well despite my gripes mentioned above. @5 WHERE CAN ONE GET IT? @1 This is available in many places, and I found it hard to pin down a URL for it. I suggest you check on Indie Retro News website and look for it there though, there's a search box on the website. It's a free download, as a .D64 disk imagYe. @3 If you thought one release of Prince Of Persia was enough? Stay tuned, I've got more on this wonderful game. @1 te well despite my gripes mentioned above. @5 WHERE CAN ONE GET IT? @1 This is available in many places, and I found it hard to pin down a URL for it. I suggest you check on Indie Retro News website and look for it there though, there's a search box on the website. It's a free download, as a .D64 disk imag+L@5{SUPER MONZA GRAND PRIX for VIC-20 with 16k @3}by Duncan `woody.cool' Woodward @5 WHAT IS IT? @1 So, Super Monza Grand Prix (SMGP from here onwards) is a traditional racing game, similar to the Outrun or Lotus Turbo Challenge style for the Commodore VIC 20 with superb graphics and great gameplay. You have two modes, you can race for position or against the clock, giving you both styles of racing, making this a great and rather complete racing ,ދgame for your VIC 20. @5 WHERE CAN I GET IT FROM? @1 The game is available to download for free from itch.io @3 https://aj-layden.itch.io/super-monza-grand-prix @1 However, a physical release can be purchased from The Future Was 8-bit on cassette @3 https://www.tfw8b.com @5 WHAT'S MY OPINION OF THE GAME? @1 Well, if you're into old school arcadey racers, want something akin to Outrun o-'Gr Lotus Turbo Challenge but on an 8bit, with farely decent gameplay, then this is for you. Graphically, it's pretty good for the VIC-20, especially considering the limitations of the platform, it zips along at a good pace with some feeling of speed, it controls well. However, if I was to be critical of the game, where it falls down is the sound, to me, the sound grates a little, but it does have it's charms in a way. On top of that, whilst I love a good arcade.V racer, some might see it as rather repetitive and one-dimensional, but that's not a problem for me. I love "quick blast" games that I can pick up and play, that also have the "one more go" factor but also games that I can put on at events where I take these machines, games that'll make someone look and go "oooh, I fancy a quick go at that" For me, this is a must have for the VIC-20 @5 WHAT OTHER OPTIONS FOR THE SAME KIND OF GAME EXIST? @1 Well, there's a sequel=R, SMGP 2, but tbh, apart from a few graphical changes, it seems very similar and I can't really tell the difference. There may be more racers on the VIC-20, but I'm yet to discover them. @3 Stay tuned for more hombrew exploits and more opinions on new games for old machines. @1 t'll make someone look and go "oooh, I fancy a quick go at that" For me, this is a must have for the VIC-20 @5 WHAT OTHER OPTIONS FOR THE SAME KIND OF GAME EXIST? @1 Well, there's a sequel0@5{MY COMMODORE AMIGA 500 PLUS COMPUTER @3}by Duncan `woody.cool' Woodward @1 With the A500 Plus being my first entry to the Amiga ecosystem back in 1991, I just had to have one in my collection, it's still my favourite Amiga and is my preferred "weapon of choice" when using an Amiga. @5 HARDWARE SPECS @1 My Amiga 500 Plus is of the following specs: @3 * 68000 CPU (stock) * Kickstart 2.04 * Full ECS chipset (ECS Agnus/ECS Denise) * 2MB Chip RAM (1MB o1nboard, 1MB in the trapdoor) * a "GoDrive" allowing usage of a USB Floppy drive emulator and a real floppy drive @5 THE CPU HASSLE AND THE PISTORM FAILURE @1 So, I did try to upgrade this Amiga with a PiStorm and it all went a bit south. The CPU socket is now quite knackered as a result. So, the PiStorm adaptor has different pins to the ones used on the original CPUs, they're kinda round but thicker, not flat, and as a result when putting the P2tLiStorm in the CPU socket, it permenantly bent out the pin socket on the A500 Plus. When I struggled getting the PiStorm working and decided to revert back to the A500 Plus being stock, I soon realised that my original CPU didn't fit securely in the socket anymore (it's really loose and didn't make proper contact anymore) so I resorted to putting a CPU relocator in the A500 Plus (one that had the same horrible thicker pins) and put the CPU in that. This is working p3Terfectly, but, it's not ideal. Take this as words of warning, be careful with these upgrades, old Amigas have lots of wear and tear on them, and sometimes newer devices are made optimally for those conditions, you may end up irreversibly daming your Amiga. So what went wrong with the PiStorm? ..... well, I think it was human error, I thought I'd connected up the Pi 3a correctly to the socket, ondered why the thing just wouldn't boot, but then I spotted it, I'd fitte4U@(d the Pi one row over on the GPIO connector, damaging the Pi permenantly. Then, when trying to remove the PiStorm adaptor, I struggled to get it out, and broke a pin off it when removing it. At this point I decided against PiStorm in this machine, I was completely disheartened with the whole experience. @5 FUTURE PLANS FOR THE A500 PLUS @1 I'm still in two minds about either putting a PiStorm in it, or, getting something like a Terrible Fire card forB4 internal IDE and some more RAM and CPU grunt, especially as this is my "preffered machine" to use. @3 SPOILER ALERT! - Since originally writing this I've replaced the PiStorm and Pi 3a with working ones and it's all setup and working now, in it's full kick- ass-ness. Stay tuned in future issues to discover where I continue my journey with this A500+ @1 bout either putting a PiStorm in it, or, getting something like a Terrible Fire card for6&L@5{ATARIBLAST for the Atari 8-bit @3}by Duncan `woody.cool' Woodward @5 WHAT IS THIS THEN? @1 AtariBlast is an awesome shoot 'em up (aka, a "schmup") but it's quite a varied game, switching from horizontal to vertical and vice-versa with very varied levels, drawing inspiration from the likes of Xevious and Gradius amongst others. @5 WHAT DO I NEED TO RUN THIS? @1 It's a bit odd, it's a 1MB Cart Image but I ma7inaged to get this to run on The400 Mini set in 130XE mode (so a 128kb machine) - there's a video on YouTube from the channel "In To The Vertical Blank" with details on how to get it to run, otherwise, I believe it requries a 1MB machine. @5 MY VERDICT @1 This game is amazing, very colourful, bright, fast paced, addictive, and a right assault on the senses (in a good way). Like I said above, it draws a lot of inspiration from other classic8ĝs of the genre. My biggest downside was controls, not so much a game problem, but playing it on TheCX Stick on The400 Mini ... damn that stick is super stiff, a bit too much, but I'm sure some people like it. Sound wise this game is pretty good too, definitely creating a good atmosphere for the game. Graphics are nice, very nice, really showing what the Atari 8bit line of computers can really do, using some nice trickery to show the machine off. This is an '},5adictive "one more go" kind of blaster, will keep you coming back for more, if you're a fan of the genre. @5 WHERE CAN I GET MY HANDS ON THIS? @1 I suggest Atari Mania being the best place, that's where I got it. @3 https://www.atari-mania.com @1 od atmosphere for the game. Graphics are nice, very nice, really showing what the Atari 8bit line of computers can really do, using some nice trickery to show the machine off. This is an : }@5{ALCON 2020 review for the Amstrad Plus/GX4000 @1}by Duncan `woody.cool' Woodward @5 WHAT IS THIS THEN? @1 This is a modern remake of the game "Slap Fight" (aka "Alcon" in some parts of the world) released by Toaplan in 1986. The Amstrad CPC got a release along with many other home computers of the time, but the original release on the Amstrad CPC had a few issues, and modern day coders have remade this for the "Plus" range of Amstrad mach;Zines. @5 HOW DOES THIS COMPARE TO THE ORIGINAL? @1 When I ask "How does it compare to the original?", I'm comparing to the original Amstrad CPC release from Ocean Software. So, the original release was nice and colourful, nice music on the title screen, but, it goes a little down hill from there. The game chuggs along, jerky scrolling. The music is non- existent in game, only basic sound effects, but the worst thing? The enemy bullets are like a sin<5gle pixel, you can hardly see them, and this results in many a cheap death. In comes Alcon 2020, released back in 2020 (well duh!) and making use of the Amstrad "Plus" range of machine's features. This new version looks amazing, sounds amazing, scrolls well, controls well, plays well. Being based off a Toaplan game though, it's still rock hard, it's not for the feint hearted. @5 MY VERDICT @1 Graphically, it's amazing, looks superb=rN, even mimics the arcade machine's aspect ratio. Sound wise, the music is really good, and it's all here. Controls are smooth enough, scrolling is good and not a jerky mess, it's just a joy to see. Playing it though? ...... hmmm, it's just a bit too tough for me. I love a good schmup, but this is hardcore, however, it brings back a lot of memories of the original and of playing the arcade machine. If you like a good challenging schmup and you have either a CPC>]b Plus or a GX4000? Get this. @5 SO WHERE CAN I GET HOLD OF THIS? @1 The game can be downloaded from the website below: @3 https://abalore.com/ @5 BUT THE WEBSITE SPECIFIES IT WORKS ON A NORMAL CPC? @1 Yeah, I spotted that, however, the game comes as a cartridge image, and the original CPC range has no cartridge slot. On top of that, I have the M4 board which can run cart images from the SD card, but, this optionu is disabled on the original CPC range, so if it is compatible with the original CPC, how do you get it to run? @3 Stay tuned for more homebrew reviews, my unedited opinions, what I like, what I don't like ... completely unfiltered, as only I know how to give you @1 h, I spotted that, however, the game comes as a cartridge image, and the original CPC range has no cartridge slot. 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Probably yes, but I enjoyed re-reading it and I think it is worth (re)sharing with you. @1 The Outline series of parties started in 2004 and have run continually, apart from the Covid year since then, They are still going and take place over the Ascension weekend, sometime in late May. It started as an Atari-specific Easter Party, but moved dates and went multi-fo׏rmat. There are still traces of its Atari DNA in there, if you care to look. The atmosphere is unique, smallish, but not too small. If you get the right sort of late spring weather, the rural Dutch campsite concept really works well. It's as much of a holiday as a demo party, unless you are the organisers. Anyway, enjoy my vintage party recollections from 2014 below. @5 Outline 2014 thoughts - Even my short reports are long! @1 I opted out of doing a j realtime report for Outline 2014. I just fancied experiencing this one differently. At the moment I haven't been writing for anything on a large scale either. But convention demands that I report on *something* so here I am. Anyhow, it's D-Plus one, I'm back home, brain smashed, having slept the disturbed sleep patterns of the post-party afflicted. Here are some thoughts after the event. @5Journey:-@1 This was painless. We have been to Eersel enough times by nj.ow to navigate this one entirely by hand, no electronic trickery needed. Three of us travelled up, myself, Felice and we made space for Gasman, who is a compliant passenger, especially after he's been bound and gagged first. There was a small amount of amusement with Felice attempting to purchase a shedload of wine from the Cite Europe shopping site en route. We managed to pack this into the car, and other stuff he bought at the C1000 supermarket in Eersel to add to the p`Vile. Maybe there's some insider info he has on a forthcoming viniculture catastrophe, so he's getting nice and ready for it? The journey back also managed to run in a buttery oiled and generally smoother than smooth fashion. Even the Eurotunnel part, which gave us some interesting heart-stopping moments at Easter when we came back from Revision. @5Venue:-@1 We arrived at the party at around 6pm on Thursday evening and was struck by the huge numbers of people already there o. Clearly Outline 2014 was going to bulge out of the sides of T'Jewel. And so it proved to be the case. The sleeping accommodation was for myself, the tried and tested sleeping room concept. This was generally ok, apart from first night getting used to the strange bed, and a last night of some people celebrating too loudly in the corridor (and in the sleeping room shared by Felice, which didn't leave him feeling too happy next morning.) Some other people brought canvas 79based external sleeping arrangements for use in the field, or rented a tent and sleeping bag from the party organisers. This undoubtedly helped to reduce the pressure on the sleeping rooms. It helped a lot that after an iffy first day, the weather was set to 'early summer gorgeous mode'. @5The Party:-@1 Somehow we found sufficient table space to set up our stuff. My Desktopper cased Atari Falcon was one of several old school machines at the party. Setting it up inܥcE the tiny available space was like trying to manoeuvre a wardrobe into that space. But I managed it, tangled undergrowth of cables et al. After some initial sulking from the external hard drive, it settled down and behaved beautifully for the rest of the party. A routine of selected games and demos, small scale demo showing to people who hadn't seen a Falcon doing its thing before, watching the various musical live entertainments, going outside to enjoy the early summer/coo .l evening air, eating and drinking fun things and talking to people ensued. @5Catering:-@1 Taking care of the needs of the belly fell to three very different teams who were *mostly* successful. We dodged a salmonella bullet with the first night barbecue. This was a case of learning on the job. Fortunately, no ill effects were felt. (There was a successful footnote with some baked potatoes that were better cooked later on.) The eagerly anticipated second night c =Piurry did not disappoint. Even at the cost of some self-mutilation to the chef, Nuey. This was properly cooked and spicy enough to appeal to experienced curry fans, but not too intimidating for milder central european palettes. The final night Hapkar enjoyed a huge amount of trade, the queue lasted for a long time, only dying away when the competitions started. @3 (2026 note:- Hapkar is a Dutch-specific fast food wagon. Think of fries, but with tons of mayonnaise, onions, dee l=p fried filled croquet potatoes, hot dogs with many dressings, burgers etc. I'm drooling with the memories right now!) @1 Of course we have to mention the copious amounts of breakfast provided to start the day, and extremely reasonably priced drinks available from the bar. Felice was also generous enough to tap into a small part of his newly acquired wine lake, giving us a further choice, and Grazey and I experimented with various spirits that we had brought with us. A Jnd there was free coffee with the fancy coffee maker from Revision to take care of those early morning 'dead inside' feelings. @5People:-@1 There was an assortment of old favourites and more recently met people. It was a pleasure to catch up with Swedish Atarians such as the Nature Brothers and PeP, also Beetle, Lotek Style, who hasn't been seen for a few parties, and Ukko. We also caught up with GGN's movements, and there was a welcome return for Thorn. We cannot go too f ZPar without mentioning the presence of Cal and Grazey, who had something rather special to show in the competitions. Someone who hadn't been seen for a long time at any party, was Simon 'Carbon' Osborne, who strangely spoke with more of a pronounced Dutch accent, as time went on. As for the non-Atarians, there were a lot of folk recognisable from the Revision party. We were set up adjacent to Lynn, and were pleased to compare notes with her boosted Amiga A60`Z0 and my Atari Falcon. There was a nice chap sitting immediately to the right of me, who's name I didn't catch, taking an interest too. Sticking in the memory for the right reason was the young girl with floppy disks in her braided hair. There are too many to name check, and you can get a list of people from the official website anyway. @5Releases and other interesting stuff:-@1 I'm mostly looking at this from an Atarian point of view. Although we only had the grand total S5of one intro from the Dead Hackers, there were other very interesting releases and previews shown here too. Grazey and Cal had managed to rescue a game from the halls of myth and legend, namely the imaginatively titled 'Killing Spree'. This is what happened when the Lost Boys decided to make a game based on their megademo main menu from 1991, 'Ooh Crikey, Wot a scorcher!' There was also a public showing for one P. Putnik's high colour STE video replay routines, in the f3m]orm of a 160 MB movie file, which apparently took the organisers by surprise. There were some smaller releases, including a failed boot sector turned into a last minute game from Cal. Of further interest at the party, was the interesting "thing" being previewed by the Nature Brothers, intended for a SuperVidel powered Falcon. Also a preview of an ST conversion of a famous Atari 8-bit game from elsewhere. It even appears that PeP may be putting fingers to keyboard agalnOin, after a pause on his part. The other formats tend to come as a bonus for the party, to my eyes at least. There was the magnificently demented 'pb00: paardicle' from Poo-brain. There were some impressive efforts in the size limiting field, with a winning 'Mayan' 128 byte 3-D world in DOS colours. 'Iterate' by Inque was a strong 64k intro. Ex-Ante by Desire wa @5Random impressions:-@1 Chalk drawings outside, water balloon fights and disk throwing, shaven alpacas, the Ron Jeremy l `]ife-sized cardboard cut-out that the Poo-Brain team won and had to transport home on their bikes. Glorious sunshine, Okkie as Vincent Price yet again, midnight rum and coke by the bonfire with Grazey, Star-Trek pinball, Felice NOT getting horribly drunk shock horror! @5What happens now?:-@1 When we spoke with Havoc on the final night, just after the prize giving ceremony (some considerable time after 11.30) it appeared that the future of Outline at !/vT'Jewel was secure for another year. However, a day later, this is not the case. It's too early to say what happens next. Maybe it was time that Outline moved on, as this venue was at the limit of what it could accommodate this time. On the other hand, a bigger Outline for the future may lose some of its charm and the unique atmosphere as one of the great smaller parties. I also get the feeling that the small organising team have carried a great load for a lot of years. May*(be time to take a break, or get some extra help should there be a next time. Anyway, whatever happens next, thanks a million for eleven awesome years. Let's hope this is not the last! @3 CiH - 2.6.14. @1 d accommodate this time. On the other hand, a bigger Outline for the future may lose some of its charm and the unique atmosphere as one of the great smaller parties. I also get the feeling that the small organising team have carried a great load for a lot of years. May#jb@5{I'M BRIAN BLESSED! @3}by CiH @3 CiH Lame humour alert! (At least it's short.) Two minutes estimated reading time, including the disbelief that this got through and a second look. @1 This started as the kernel of a possible demo themed around the immortal Brian Blessed, playing himself as Vultan in Flash Gordon. You can hear it in your head now, can't you? @3GORDON'S ALIVE?!@1 The demo idea went nowhere. A complete lack of skills on my part being the main reason, $:qbut the texts below, are my attempts on stretching the thin premise as far as possible with some slightly altered versions. So: On the isle of Sodor, all is not well. Gordon the Big Engine has derailed, his express passenger coaches have overturned, leading to many passenger deaths. However, the big guy is bent, buckled, with a broken tender but ultimately can be repaired. It is Thomas the Tank Engine who exclaims in relief that "GORDON'S ALIVE!" Accused o%,Qf axe murdering, the lovely Lizzie Borden was tried but acquitted on June 20th, 1893. She could well have faced a death penalty if found guilty so it is not unreasonable to shout that "BORDEN'S ALIVE!" (until June 1st 1927 when she wasn't.) Katie Price, who is always looking for love in the wrong places, survived an explosive decompression of her fun bags, so it is fair to say that "JORDAN'S ALIVE!!" It turns out that James "lovely person without any ch&K!aracter defects whatsover" Corden wasn't killed by lesbian vampires, so a grateful nation cries out that "CORDEN'S ALIVE!" Until the Tube station was built and the Northern Line extended in 1926, Morden remained a sleepy backwater of cottages and farms. The development of the station transformed the rural landscape, which overnight became within easy commuting distance of central London just seven miles away. People flocked to the area and so, "MORDEN'S ALIVE!" Deapr reader, you've ploughed through the feeble attempt at "humour" on show above. It exceeded its shelf-life after the first paragraph. You have had enough and want to go somewhere else, rather urgently. Could we say that "BOREDOM'S ALIVE!" Okay, never mind, @3 CiH - Feb 2026. @1 of the station transformed the rural landscape, which overnight became within easy commuting distance of central London just seven miles away. People flocked to the area and so, "MORDEN'S ALIVE!" Dea(Ӟ@5{FROM THE OTHER SIDE OF THE BUNKER @3}by CiH @1 An old Atarian shares his rambling recollections Good morning, afternoon, evening, whenever. It is I, CiH, best known for writing for and producing the Maggie Diskmag on the Atari ST and related hardware in the 1990 to 2000 period. I have had experience with co-producing another Atari diskmag, "Alive" in the post 2000 period. Culminating in my current participation with www.atariscne.org. What are you doing in an)vF Amiga mag? you might query. Well I'm helping out the awesome cool editor of this diskmag Duncan W. You will see a few contributions of mine scattered about this issue. I've been mostly raiding my archive for dusty unloved texts to give them some love and fresh air here. Duncan is probably one of the most die-hard (in a nice way) Amiga fans there is. What is an Atarian up to in here? Well this article at least, is going to be freshly written for this new diskmag. If t*V\2here are more issues, there may well be further episodes disclosing my inner musings in a mildly self-indulgent manner to come. Now there's a threat! Anyway on to the first topic at hand. @5 So why did you get into this Atari thing in the first place? @1 A lot of Amiga people will ask why I bothered with an Atari ST, when there was the clearly better Amiga available in the the first place. Well timing was important. The A500 wasn't available, in the first pl+ace. Both machines were launched in their original non-consumer cost engineered formats, back in 1985. It was Atari that was first to slim down the original multi-part package down to the single piece "STF" a single case design with an integrated floppy drive, followed closely by the Television modulator including "STFM". The ST did have the early lead and most of the dedicated games support initially. This would be the origin of the "Lazy Ports" complain,_{t from some Amiga owners. In April 1987, when I was looking for a 16-bit upgrade to my 8-bit and somewhat unsupported Enterprise 64, the only game in town then, was the Atari STFM, at 400 UKP from Silica Shop. The Amiga 500 was still some months away. It is the case that if the A500 was available when I was looking, then I could well have scraped up the extra 100 UKP and plumped for that instead! I was aware that the sound chip was a downgrade from the Enterprise 64 hav- ing attempted to get some funky noises out the that beast (somewhere between a YM and C64 SID chip, if you want to know), but the better graphics, more memory for expanded game concepts, built-in floppy disk (didn't have one of those before) and rising levels of commercial support won out. It wasn't a decision I regretted. It was a joyful CiH that received the big parcel from Silica Shop back in 1987. I also ordered Star Glider and the super improved 16-bit version of Leaderb.Eoard. Which was when I found out the position of the mouse and joystick ports sucked! @5 So the Amiga 500 has been launched, Atari is lame, why did you stay with it? @1 Shortly after I got my ST, I discovered public domain libraries and the local computer club. My 16-bit experience was more sociable than my 8-bit years (yes there was an Enterprise user group but that never physically met). Following very closely for both of these were the first stirrings of the demosce/1ne. With the A500 now available, it is the latter part of 1987 onwards that the ST and Amiga rivalry starts to appear. The original computer club had other hardware. Amstrad CPCs with massive RAM upgrades and home made pornography stick in my mind especially, However it was what the Amiga and ST could show which increasingly carried the day. You tend to make friends and associates in your particular tribe. It is reasonable to say that yes, the Amiga had the be 0~)tter hardware and soon took the lead on the demoscene, but it is also fair to say that the difference didn't feel that huge at the time and that any time a random Amiga club member in peacock mode said "Huh, the ST *can't* do this!" There was an enterprising coder or crew that managed to come up with a reasonable facsimile of the "impossible" effect on our lesser hardware shortly after. (The musical side assumed an outsized importance. Amiga could play 4 channel modfil 1u!es with ease. The ST couldn't. But people found ways. The ST Yamaha YM2149 sound chip was derided as the off the shelf cheap component that it was, but people have squeezed miracles from it and continue to do so. The demo crew "Cream" (go and look them up) having got as far as getting most of the C64 SID sound from YM wave forms very recently, *without* emulation of the C64 SID.) If you own the underdog, there gets to be a certain exquisite enjoyment and vindication w 2Y=hen it can stretch to do something which it wasn't supposed to. That is the whole point of the demoscene, in its oldschool incarnation at least. So I stuck with it. Demos and games were coming in reasonable quantities, I was happy enough, My first possibly of redirection came in 1990, when I was looking for a replacement for my dying original STFM. It came down to the Atari STE (E for enhanced) or the chance of an A500. I found a cheap STE first. At the same  3Zcomputer show, I came across a stall with the Lost Boys demo crew showing off their newly released "Maggie" diskmag. So that was that, a new chapter for me was opened and my demoscene role for the next 10 years was underway. The point you might say that I was properly locked into a cultish mindset was when the last home computer by Atari, the 32-bit Falcon 030 was released in 1993. Unlike the ST, there wasn't a successful commercial shelf-life. You really had to make the  4KSieffort, look around, be a bit productive, maintain and add to your contacts for what goodies were out there. Out of all of the ST family, it is fair to say that I got the most intense enjoyment from the Falcon. I still have a couple of these (plus a defunct one that needs reviving). Things got as far as adding accelerator cards. Some of my favourite moments from last year include getting back my original 68060 upgraded Falcon after being thoroughly recondition5^3ed to a pretty much "as new" state and having it run again for the first time in over a decade. @5 It's not just about the hardware, it's also the people. @1 True that.. The Atari scene has always been smaller than the Amiga scene. There is kudos from me to the Amiga guys for keeping going, for maintaining a certain presence and mass with new software, demo and non-demo alike and keeping their retro hardware alive and kicking. Some of the best future proo6 4ge Atari ST, there was a lot of effort invested in banishing screen borders, with the real elite coders managing to go full screen. (Amiga coders, you can stop laughing now!) Lucky Amiga coders, not having to fight hardware limitations, were able to go all out on the "design" part much earlier. There were some demos that even dabbled in 3D objects. The audio element played to the (Amiga) strengths and did their best to cover up the (Atari ST) weaknesses. A specific e?nlement to the Atari ST for their "Mega demos" was the use of a central game-like menu to access the various screens when you opened doors as you found them. Best seen in productions like the "Union Demo" and "Cuddly Demo", but with many other groups adopting the same presentation method. Culminating in a full 3D world for the Lost Boys Ooh Crikey wot a Scorcher! A lot of demos back then weren't just made for their own sake, or for intangible elements like sce@,ne pride or "Leet" status. It could be fair to say that a lot of demo makers were looking for employment in the rapidly growing games software industry and these productions, with these game-like elements were used as a form of portfolio to sell their skills. If you think about it, the game "Lemmings" had demoscene origins, not to mention the likes of Thalion Software and Team 17. The start of a change came around 1992. I'm adopting a parochial Atari ST viewpoint, but the Aedemo "Eat my Bollocks" by the French group Equinox, marked a major change in style and presentation. The Amiga "Trackmo" style was adopted, there was more emphasis on the overall design and flow of the demo. There was a trend for some beautiful artwork to come from the French scene especially in the early nineties period. I don't remember when "Newschool" was used to distinguish the design aesthetic of the new generation of demos from stereotypical "Oldschool" productions, but  B+cyou are sort of looking in that general time period. @5 Time for some confusion!@1 The meaning of "Oldschool" has changed over time as well. "Oldschool" seems to refer to anything made generically 8-bit these days. The design values and concept stretching of demos made on the likes of Commodore 64, Spectrum, Atari 8-Bit, Amstrad et al can rival anything made on higher powered hardware, but Oldschool is what Meteoriks decide to run with. You also g C4et the occasional "harking back" production, usually with neater and better designed versions of those very old screens from long ago for 16 bits and upwards which emphasises the Oldschool values. @5 "Newschool" (Erm, High-End)@1 That which is not "Oldschool". Meteoriks refers to this now as "High End". We're talking about demos made from 1992 in the first instance, moving on to the "High End" approach when PCs and their overpowered console equivale Dnts left the 16-bitters in the dust later on. So from the late nineties, pretty much anything made on an average or higher spec Windows/Linux box, even Android phones and browser based demos. Console demos from Playstation onwards do exist but are a relative rarity. The other distinguishing "tic" for Newschool back then, that a lot of demos made from 1992 pointedly *weren't* composed of tired Oldschool tropes, text scrollers, "Will this do?" presentation and never- Elnpending (Atari ST) Mad Max chip music. Froggies over the Fence Advert by Legacy mocks the Oldschool cliches. I think that "Newschool" as a category has fallen out of general use now with "High-End" dominating. Of course, time passed, new generations of hardware hit the demo scene, so another category sneaks in below. @5 "Midschool"@1 This is being discussed later in the text than "Newschool", as this came along a lot later than the other F"J two. It seems to have come into existence to corral off pre-2000-ish hardware into its own category, otherwise "Newschool" just ends up being too vast to enable a neat and easy explanation of what it is. Going off the Meteoriks 2026 nominations, Midschool can cover categories as diverse as Amiga OCS and Nintendo 64, which fits in quite a lot of hardware that I like. Demos made for Midschool continues with the trackmo approach. Apart from one or two deliberately "retro" G 9demos, no-one has picked up the main menu demos that dominated the Oldschool Atari ST scene for a while. Midschool also includes fantasy online consoles, according to Meteoriks. The likes of the TIC-80 are online creations, mimicking some of the limitations of the early 8-bit computers, but providing a little bit more. These personally leave me cold, but some incredible productions have been made. They managed to skip the "Oldschool" part altogether. So the fantasy consoles Hq4 seem to be something like a more self-aware and knowing Commodore 64 with the bad cost-related design decisions left out, but definitely throwing out some good Midschool and even Newschool adjacent productions without issues. @5 End of Lecture.@1 So that's my attempt to explain the different categories or "schools" that demos can find themselves in. It also attempts to explain the changing meanings of these categories as ID rtime passed and the later creation of something to fit in for those awkward middle years. I am writing from my observations of a very specific part of the demoscene, namely Atari ST. It could be that the transition from "Oldschool" to something somewhat newer was less clear cut and a more organic process on the Amiga, due to coders being able to implement better design and aesthetic decisions earlier? I'm sure there are omissions and errors in my parochial analysiM6s, so any fresh insights or responses can be sent in to redress these in issue 2. (Give us as many incentives to create that second issue as possible!) @3CiH - March 2026.@1 ene, namely Atari ST. It could be that the transition from "Oldschool" to something somewhat newer was less clear cut and a more organic process on the Amiga, due to coders being able to implement better design and aesthetic decisions earlier? I'm sure there are omissions and errors in my parochial analysiK}i\@5{Random Thoughts on "The Death of Stalin" (2018) @3}by CiH 2026 viewpoint. This article was intended for a diskmag that didn't happen (Maggie, the Brexit Special). Or more correctly, hasn't happened just yet. (It won't be a Brexit special when it finally does though.) The Death of Stalin pressed pretty much *all* of my movie enjoying buttons. Apart from the ones with Brazilian supermodels in my headspace, so I felt it was worth the effort of reviewing. It never really LO\Fwent away and appears to have had a bit of a revival on my Youtube feed. You can insert your own thoughts about how pertinent it might be to the current world situation. That is up to you. I'm getting excerpts of different viewpoints from different characters, "best" moments and clips. What occurs to me is just how stuffed with incidents, killer dialogue, tiny but historically significant moments that need a close second and third re-watching this film is. I ought toM;`_ properly watch it again sometime. Anyway, my original review is shared below for your enjoyment. CiH - Feb 2026. @5 A passing CiH goes into film critic mode @1 I found that "The Death of Stalin" was an enjoyably black farce, which played fast and loose with actual history somewhat less than the average episode of Blackadder did. It was rich with some fairly sharp and ribald dialogue placed in the mouths of the main characters (and many of the minor ones.) IN ڐf you are a history fan, especially the more dubious parts of it, you will certainly appreciate this one. There was a sharp and funny exchange of dialogue for nearly every moment of the film, there was no dead space and not a single second of the runtime was wasted. The timescale has been compressed somewhat for dramatic licence. In reality, Beria was arrested in June and not executed until December, some months after Stalin's death, and not a few days later and alOcHl at once, as was suggested in the film. Most of the outrageous shock value farcical events actually happened in some form. Vasily Stalin (the alcoholic failson of Josef) really did "lose" the national ice hockey team in an air crash, and was trying to cover this up with a hastily cobbled to gether replacement team. He really really didn't want to tell daddy what had happened. The improvised "summon Zhukov" panic button covertly fitted under the Politburo meeting taP2Ȑble next to Malenkov, used to signal to start the coup was actually a thing and was used when Beria was arrested. The sheer nastiness of some characters was well featured, with Beria's other life as a sexual predator of young girls shown discreetly in the film. Armando Ianacchi claims to have toned down real life incidents to make the film more believable. Jeffrey Tambor's portrayal of Georgi Malenkov is of a weak and vain yes-man tentatively trying on the overcoat oQ(f power. His real life actions and participation in numerous acts of repression, including the great purges of the 1930s, with plentiful signatures on death warrants suggest that "Iron Georgi" earned the deputy premiership on "merit" in Stalin's eyes. He was far from being a weak link in real life. Simon Russell Beale successfully captures the "essence" of police chief Beria, his focused malevolence coming to the fore as the main antagonist in the film. He plays him asR>7 a sinister fat guy, when I tend to recall him from archive pictures as a skinnier evil Steve Jobs lookalike. Still, the real Beria did start to sag in his later years, so maybe the look was not that far off after all. Steve Buscemi channels his inner wise guy, to play Khrushchev with mob boss mannerisms superbly. Jason "Malfoy" Isaacs is magnificent as a gloriously unbowed General Zhukov, the nearest thing this film has to a redeeming character. Michael Pali Ss n is almost Winston Smith like in his portrayal of a doddery vulnerable Comrade Molotov, firmly on Stalin's constantly replenishing list of undesirables and seen as a dead man walking for the first part of the film. Andrea Risborough and Rupert Friend play Stalin's children, Svetlana and Vasily with a suitable blend of entitlement and childlike bewilderment at their newfound vulnerability once it sinks in that daddy has gone forever. Pretty much all of the supporting T$9f parts, even of walk-on characters, even down to the doctors and the fussy funeral director, all hit the right notes and contributed positively to the film. @5 Killer quotes and lines @1 There are really too many of these, the whole film, pretty much, but here are a select few: @3 Right, what's a war hero got to do to get some lubrication around here? - Zhukov I'm in, I'm in. That fucker (Beria) thinks he can take on the Red Arm? I fucked Germa U fny, I think I can take a flesh lump in a fucking waistcoat. Now, it's got to be tomorrow. - Zhukov, again! When you go home, make sure your wife writes down everything you think you said tonight. Alright? This way, in the morning you know what you're dealing with. It's Khrushchev's law. - Khrushchev It's lucky we both now live in the new Soviet Union or you and your wife and your family would be a pile of dust on the floor of a crematorium toilet. - Beria I've had nig V/dhtmares that made more sense than this. - Kaganovich @1Vasily Stalin - @3I WON'T STAY SILENT!@1 @1Beria (whispers) - @3We know about the hockey team.@1 - Silence - The only part of the film that I could take issue with, is the scene where the contents and domestic staff of Stalin’s dacha are liquidated, once Stalin had passed and his corpse was removed. It is implied that the staff are being taken away somewhere discreet, never to be seen again. There are some actual corps Wees seen in the distance onscreen (the Stalin look-a-likes. @3Well their contract's up!@1) At least one ex-staffer IRL, Peter Lozgachev, gave interviews after the fall of the Soviet Union, when it was safe to do so. The arrangement with the household staff seems to have been that they were well looked after, by Soviet standards, as long as they kept quiet about their time spent working in Stalin's household. Cursory and serious students of Soviet history already havXe all the spoilers they need, but for me the ending of Beria is satisfactory and enjoyable, and apart from the compressed timescale, perhaps not so far off how it went down. (He was a blubbering mess right at the end, when it was clear to him that he was going to be ended.) Finally, the prevailing mood of the Soviet Union under Stalin, living in a constant waking anxiety dream for everyone apart from Stalin, was superbly conveyed. From Khrushchev cross-checking his jokes with his wife to make sure they didn't fall flat at Stalin's drinks party, through to the blind panic at Radio Moscow having to produce a non-existent concert recording for the boss, right down to the guard at the door, who decides to leave well alone when an ominously heavy body-falling-to-the-floor thump is heard coming from Stalins private quarters. Definitely one to watch, if you haven't already. @3 CiH - Final version 2026 @1 ed. From Khrushchev cross-checking his jokeZ :*@5{Played and Won! @3}by CiH @1 Games that I've managed to finish, more or less.. I enjoy those YouTube videos of entire old and beloved games being played through as much as the next person. I've always wanted to see what happened at the end of "Jet Set Willy", even if the game itself could be played all the way through past the bugs. I was not disappointed. (Spoiler Alert - The end sequence is very familiar to all of us that have experienced boozy nights out, with firs[RXHGt year student levels of delusional overconfidence in their ability to hold their beer!) It wasn't always this way. To see the end of a game in the olden golden days, you had to play it. For those of us who didn't have the patience to win through the hard way, there was an army of nice people who cracked and "trained" these games, with all sorts of goodies to help the lazy player. Usually a combination of infinite number of lives, amounts of energy, nullified e\ P-nemies, or possibly even all of them together could do the trick. I'm sure you've got your share of triumphs, with or without cheat codes. In this article, I'm sharing some of mine. As many as I can remember, anyway, @3 Disclaimer:- The memories and games featured here are very much retro. I've not really engaged with anything created after the mid-nineties. I've never been able to invest the time needed to fully appreciate modern mega- epic games that have their own f]Nnilm rights. This is going to be a rant for another article, but someone ripped out the dictionary definition of "time- poor" and stuck a picture of me in its place. Being adult and having adult distractions sucks. (So how did you write this article then? - Bit by bit!) So this trip down memory lane and recollection boulevard is a celebration of when I had lots of time, energy and no distractions. @5 Asteroids. - Arcade and home formats. @1 My first game tha^UFt I adopted for my own was the Atari arcade classic "Asteroids". We're wafting back in time to the 1980's student union bar, with its aroma of stale beer and desperation. They had an Asteroids cab in place as a permanent member of the in-house entertainments. I managed to get on nicely with the rotate thrust and shoot game mechanics. I never managed to "clock" the high score, where it reset to zero once the score exceeded 99,999 points, but I managed some reaso_X[Rnable attempts. This game was found on various home versions, so I enjoyed it in several incarnations on the Atari ST, shareware and flashy commercial versions alike, culminating in something called "Stardust", but that's a write up for a bit later. You can't really class this as "finished", as there was no quest apart from an ever increasing high score, but I could maintain a steady and comfortable state in the game for a very long time. This could be classed `mas a "High Scorer", which I will use for some of the other games I'm describing. @5 Elite - BBC Model B @3 Did you have any hobbies and interests at college? @5I played a lot of Elite. @1 When I was enjoying the world of higher education, I had access to a lot of BBC Model Bs. It was the one in the far corner of the library that suffered my "Elite" addiction. The blasting and squealing of the lasers producing a lot of shushing noises from the legitimatafLe users. I had to muffle the Beeb's internal speaker. I got as far as "Dangerous" before the addiction left me. On the way, I managed to get a few other people hooked. "Wow, that's just like Han Solo!" - said one person, witnessing me performing a hyperspace escape from unfavourable odds. Off they went to purchase the newly released ZX Spectrum version. Funnily enough, I never really picked up on the filled polygon upgrade on the Atari ST. There was too much else goi bfng on there. Although I did have a good look at the sequel, "Frontier". @5 Sorcery - Enterprise 64 @1 At around this time, I was also starting to purchase computers with my own money. There is an article for another time as to why I got an Enterprise 64, instead of the more popular and current 8-bitters, but I think it was a mixture of movie-star looks for the exterior and a doomed romance with the specifications described by the magazine "Your  cZ Computer". Hope triumphing over commercial reality and all that. In spite of it being a failure and dead to the UK market within a couple of years, there were some games made for it. I fondly recall the hours spent on "3D Starstrike", but it was the Amstrad CPC-Adjacent, prettier than the bog-standard Spectrum ports adventure quest "Socery" which is my next finished game. To be fair I had some considerable practice on a friend's Amstrad version of "Sorcery-Plus". So d. much so, that I managed to complete the Enterprise Sorcery very quickly. The Amstrad in question was my friend's dad's Amstrad CPC 664, a rare beast combining blue function keys, 64K RAM and a 3-inch floppy disk drive, which was quickly superseded by the 6128 for the same price, to their annoyance. @5 Rambo - Commodore 64 @1 We're still in those early days. I persuaded another friend, this time with a Commodore 64 to purchase a copy of the game edUԞ "Rambo" purely on the strength of the Martin Galway soundtrack. Now most people rave about Rob Hubbard for their first SID music memories. For me, it was Martin Galway and the enthusiastic shop assistant at the local large newsagent with a home computer department, who gave a jaw-dropped world the awesome loading tune for Rambo. So I had to play it, to listen to all of the tunes and managed to beat it with sheer effort and persistence, to be able to listen to all of the tunes.  fj There wasn't that much of a game there really, but I did it again, and again. @5 Dropzone - Commodore 64 @1 I'm not sure how I ended up with this. It was the same friend with the Commodore 64. It was Archer Maclean's take on the classic Defender concept, starting life of the Atari 800, but finding its way to the Commodore 64. This was a steady state high scorer which I could keep going indefinitely on a good day, made easier with a handy pg 3ause function, missing from Arcade Defender. I liked Defender, from the arcade onwards, I guess. I did experience the original Atari 800 Dropzone, on (the sadly passed) Archer Maclean's original Atari 800, at a recent "Crash" event. I had lost most of my reflexes due to age and fatness. @5 Star Glider - Atari ST @1 "Star Glider", the ultimate word in 3D vector line shooters, at that time, was the first game I brought with my brand new Atari ST in 1987.hC.R The novelty of mouse control for movement took some getting used to at first, but I managed to find my way around fairly quickly. This is another game without an end goal or quest, apart from hitting the arse end of the big bad guy ship with a wire-guided missile. The game carries on after that, as long as you are able to.. This is one I've revisited recently and I'm pleased to say that I can still play this decently. @5 Virus - Atari SiT @1 The game "Zarch" on the Archimedes was a massive step forward in 3D action. What David Braben did next after "Elite" It was with great excitement that we approached the ST and Amiga ports. On the whole I was not disappointed. I think I found it easier to control with the keyboard, rather than using the mouse and managed to get a fair way into it. I found later on, that if left on demo mode, the game will play itself. Also that the player has some functions so they arejD- able to partially play it whilst in demo mode, such as firing off missiles. With the right cracked version, you have pretty much infinite anything. I managed to get nine levels in and around 80-90,000 points before calling it a night. @5 Obliterator - Atari ST @1 This was one of the Psygnosis early efforts from the days when *everything* had to be mouse controlled from a menu at the bottom of the screen, when a joystick would have been a mkMd;uch better idea. But I guess that was too old- school and not part of the brave new world of 16-bit gaming. Still, I managed to play through it, got to the end. This was the Atari ST version, which I'm sure had crap or no scrolling, probably a flick screen thing. @5 Star Glider 2 - Atari ST @1 I did play this, back in the day, but not systematically. It was later on, when I got a cracked version, I decided to cheat through to the end. lIyI did stop off on all the levels, so sort of half-did it legitimately. The quest is to acquire the parts for a bomb that suspiciously resembles the Hiroshima "Fat Man" atomic bomb. @5 Xenon - Atari ST @1 I got this when it came out and really tried hard to play it properly, managed to finish two of the levels but came unstuck on the third level. I got a cracked version years later, sat down to play it and found that they were running out of ideas m pretty quickly. You complete the game at the end of level four, I seem to remember. Then nothing exciting happens after that. @5 Xenon 2 - Atari ST @1 As with the first Xenon, I made a good honest effort with the original game but didn't finish it. Years later, I encounter a cracked trained version that also has another unexpected upgrade. The ST sound chip in-game music has been replaced by a long playing digisound playback of the originan;2l Bomb the Bass soundtrack. You need an Atari STE with its PCM audio. That can play back long samples without any CPU overhead. Also a hard drive or hard drive replacement is essential for the very large sound file. So that is one I enjoyed playing to the end. @5 Stardust - Atari STE @1 There was a pretty decent Atari STE port of the famous Team 17 Amiga Asteroids clone, with added body-building drugs. It also usefully had Falcon 030o1X compatibility, This was another one which waited until the cracked and trained version came along for me to complete. @5 Zero 5 - Atari STE/Falcon @1 This was an STE/Falcon game which didn't appear elsewhere. The "Zero 5" released on the Jaguar console is from the same software developers, but is a substantially different game. This one I played properly, no cheats needed! It is built around the STE hardware, but uses the Falcon 030 extrp؝Ea speed if available. As a 3D poly shooter, it took the excessive space-based violence to new levels of awesomeness, hardly slowing down on even the more packed parts. Thoroughly enjoyed, I must do this again sometime! @5 Wings of Death - Atari ST/E @1 Wings of Death was very late in the commercial life of the ST. It has a decent Amiga version too. It is one of those shooters that really comes into its own with collision detection turned -off! I'll need to check that with "Lethal Xcess" the sort of sequel from some of the same personnel. @3 So, that is that, for the games I remember playing to the end. There may have been other games I managed to play, or cheat to a conclusion. These are the ones that I can recall right now. Do you have any games you have fond memories of completing, or frustration at not quite getting there? Please feel free to tell all in the next issue! 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These retro columns were very much worth reading, even if you were not a fan or owned the particular machine. The Amiga scene had their regular weekly Amiga column, which was kept quite reasonably up to date, considering movements on their scene over the years. If Chris (CiH) has anything more to add then I'm sure he'll insert it below. @3 Felice. @1 gW@5{My ongoing relationship with Octamed v4 @3}by MsMadLemon @1 I love Octamed 4, people have suggested Soundstudio and other versions but Octamed 4 is what my heart set on. Maybe it's the fact that I like the oldschool style interface. A lot of Amiga programs had their own interfaces as opposed to workbench intuition (Octamed v5 and later are Workbench Intuition). I always used Soundtracker Pro 2 and earlier than that, Protracker. Each have theirh$ own interfaces and environments. I find there's something really cosy about that. Hence why I love Octamed 4. However, Octamed 4 and I tend to sometimes fight like a passionate couple who love one another but are constantly bickering over little BS things here and there. Firstly, I love what it can do, the functionality and the control. It's handling of synthesizers via MIDI out is on point. Once you set everything up, it works flawlessly ani`Id I have created a few tracks on this that I'm really pleased with. I've also noticed that playback of MODs sounds a little better, I'm not the only one noticing this so I wonder if there is a difference in MOD playback in Octamed. The effect commands have a little more to them, I'm talking specifically about the hold and decay when it comes to samples. It's like somewhat having an envelope generator for samples. I can't get that same effect jm on Soundtracker Pro 2 or Protracker even. Overall, it just feels stable and solid. But I sometimes find myself gritting my teeth and saying to it "Why do you have to be so darn convoluted with certain things, I don't get your logic sometimes!" Soundtracker Pro 2 has to be the most intuitive tracker I've ever experienced. Everything is set out efficiently and everything seems to be done with minimal steps as possible. It's just unfortunately lacking in featuresk f+ compared to Octamed 4, which does more. The block/pattern sequencer feels a little convoluted, adding more blocks, you got to dive into a separate menu. It's much easier to show this visually, but there extra steps one has to take to achieve the same goal. Don't get me started on the sample editor itself. I know how to do basic things like increase, decrease volume and octaves, but slight tuning or anything more than that It's difficult to pick up l%9how to do it. I'm of course comparing this to Soundtracker Pro 2 which is a breeze to use. Even when you're trying to loop a sample, you can adjust the loop while the sample is playing in real-time. In Octamed 4. Each time you move the loop you have to press play again for it to register the new loop position. It's a bit more frustrating this way. One thing I've noticed is keyboard short cuts are valueable when it comes to Octamed. This is another reason amongst the MIDI sync issues, why I struggle to use this on an emulator. Even the keyboard has to be an Amiga keyboard for me as many of the short cuts are based around Amiga keys. Overall, Octamed 4 is head thrashing to use, it's definitely an awkward relationship between Octamed 4 and I, at the same time as being a wonderful relationship because we can create beautiful music together. @3 Maddi aka MsMadLemon @1 o Octamed. 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W % @ m\vJU * 5+T/0EPUUTY`Z@U?D`@8눪#?UVZU?E[" H@ H@ w﷿w ?"GQA$-PT#U$*"/UmUU+Wm?UmJI(ZIUU*J.{G?O3 FORMbILBMBMHD7 7CAMGAMSC2@7CMAP`P0 PPPppp` p@P@BODYUUPU@    <yx1߀0xxxxx>>c?x?g4*gggy1߀0xx>c?<`{``?`?S IJ`I @  A!<{`߀```?J3%=2FgY$050322L̒<{```y`?J30Bf$q q =2I2L̒<{x```y`?JC3HHa $!$   #2I2A<`<`0~~`?~~~``??߿`ff0?BBLA!BBB L  2@!&PIfn`~`x~#```fn`?:+Cf LHLN"pt0 LI ~|| ~ |<`x-`LJ``~|| ~ |?  $ LHL q$tĄ LI Of`lvf<`x~```f`lvf?  $@ ;HAB L$$! LI f`f0f0f?<`x~`LJ``f`f0f0f? ϙϙ ϙϙ$LHNq ˉ$Ą LI f`f~<~<<`x~,``ǀ`f`f~<~<? Á Á$LOHN L f<||f|<<|f<||<|f<<>f< h||<|><f>f<||f|<<|f<||<|f<<>f< h||<|><~f0f`f|f0ff~fff `ffv0ff` >q~f0f`f|f0ff~fff `ffv0ff`f~f0f`~<fl~0`fff`ff0`~ff<f~f0f`~<fl~0`fff`ff0`~ff<f<`f0f``ff`0`ff<f<`ff0``fff<`f0f``ff`0`ff<f<`ff0``fff>`<|< {0` |f>`<|< {0` |0000     |̣Fx  H  ɐ     @     ɐx  H        @O.700 ddd ff0 f00 0f0 ff0 ADVENTURES IN RETRO *empty* Issue 01 - April 2026 *empty* *empty* JUST TO START OFF WITH *empty* *empty* Introduction ..................................... by Duncan Woodward *dox*me/intro *empty* Credits & Shout Outs ............................. by Duncan Woodward *dox*me/credits *empty* This almost never happened ....................... by Duncan Woodward *dox*me/almost *empty* A BIT ABOUT ME *empty* *empty* My Computing History ............................A.` . by Duncan Woodward *dox*me/history *empty* MY AMIGA COLLECTION *empty* *empty* Commodore Amiga 500 .............................. by Duncan Wodoward *dox*me/my-a500 *empty* Commodore Amiga 500 Plus ......................... by Duncan Woodward *dox*me/my-a500p *empty* NEW (ISH) GAMES I LIKE - MODERN GAMES FOR RETRO SYSTEMS *empty* *empty* Super Monza Grand Prix (VIC 20) .................. by Duncan Woodward *dox*me/smgp-v20 *empty* Prince Of Persia (VIC 20) ........................ BUby Duncan Woodward *dox*me/pop-v20 *empty* Prince Of Persia (Plus/4) ........................ by Duncan Woodward *dox*me/pop-p4 *empty* Prince Of Persia (Atari 8bit) .................... by Duncan Woodward *dox*me/pop-a8 *empty* Atari Blast (Atari 8bit) ......................... by Duncan Woodward *dox*me/atariblast-a8 *empty* Alcon 2020 (Amstrad CPC Plus/GX4000) ............. by Duncan Woodward *dox*me/alcon2020-cpc *empty* *empty* *empty* *empty* *empty* MORE ON THE NEXT PAGE *emptCU;&%y* *empty* OTHER SYSTEMS *empty* *empty* The Commodore C16 & Plus/4 - where did it come from? ................ *dox*me/c16 *empty* Image of the C116, Plus/4 and C16 ................................... *iff*gfx/264 *empty* Image of the abandoned Commodore V364 ............................... *iff*gfx/364 *empty* DOSDAYZ - Messing with some old DOS PCs .......... by Duncan Woodward *dox*me/dosdayz *empty* How The Other Side Lived: The Atari ST ........... by Duncan Woodward *dox*me/stDsM *empty* The STF Disaster ................................. by Duncan Woodward *dox*me/st2 *empty* *empty* *empty* *empty* *empty* EVEN MORE ON THE NEXT PAGE *empty* *empty* GUEST ARTICLES FROM MY GOOD FRIENDS *empty* *empty* My Ongoing Relationship With Octamed v4 ............... by MsMadLemon *dox*msmadlemon/octamed4 *empty* Picture: Vultan ..................................................... *iff*cih/vultan *empty* Some words from an Atari fan ................................. byEDi CiH *dox*cih/atarifan *empty* Random Thoughts: The Death of Stalin (2018) .................. by CiH *dox*cih/deathstalin *empty* Something Humourous: Gordon's Alive .......................... by CiH *dox*cih/gordons *empty* Outline Party 2014 ........................................... by CiH *dox*cih/ol2014 *empty* Games Played & Beaten ........................................ by CiH *dox*cih/game_played *empty* The Demoscene School or Hard Knocks .......................... by CiH FC*dox*cih/hardscho *empty* Micro Mart ................................................ by Felice *dox*felice/mcmdead *empty* MY FUN AMIGA PROJECTS *empty* *empty* A Case for Workbench 1.3 ......................... by Duncan Woodward *dox*me/wb13 *empty* The Amiga 600 Rescue Project ..................... by Duncan Woodward *dox*me/a600 *empty* Screenshot of my WB1.3 Build ..................... by Duncan Woodward *iff*gfx/wb13 *empty* PLACES TO VISIT *empty* *empty* LAG - Lincs Amiga Gr Coup .......................... by Duncan Woodward *dox*me/lag *empty* ... AND FINALLY ... *empty* *empty* Want to contribute? 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