Short: Texture maps / miscellaneous Type: pix/3dobj Architecture: generic ptindex.lha 195008 / index files ptmisc.lha 557835 / miscellaneous textures ptorgani.lha 217272 / organic textures ptston1a.lha 455795 / stone textures ptston1b.lha 421069 / stone textures ptston2a.lha 367775 / stone textures ptston2b.lha 337915 / stone textures ptwood.lha 222256 / wood textures These archives contain texture-maps in 320x200 JPEG format for use with any rendering program. These textures were created using POV-Ray 1.0 on Amiga. I used a simple scene file to do this: #include "colors.inc" #include "textures.inc" camera { location <0.0 0.0 -20.0> direction <0.0 0.0 1.0> up <0.0 1.0 0.0> right <1.33333 0.0 0.0> look_at <0 0 0> } #declare mytexture = texture { marble turbulence 0.1 color_map { [0.0 0.5 color red 0.6 green 0.5 blue 0.4 color red 0.5 green 0.2 blue 0.2] [0.5 1.001 color red 0.5 green 0.2 blue 0.2 color red 0.5 green 0.5 blue 0.4] } } object { plane { <0.0 0.0 -1.0> 0.0 } texture { mytexture ambient 1.0 diffuse 0.8 scale <6 6 6> } } You may use the textures as you wish. Petri Nordlund - petrin@mits.mdata.fi