=> Bootstrap dependency digest>=20010302: found digest-20190127 ===> Building for dhewm3-1.5.0 Scanning dependencies of target idlib [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Bounds.cpp.o [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Sphere.cpp.o [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Frustum.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Box.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/DrawVert.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Winding2D.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface_SweptSpline.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Winding.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface_Patch.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/TraceModel.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/JointTransform.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/CRC32.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/MD4.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/MD5.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Angles.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/geometry/TraceModel.cpp: In member function 'int idTraceModel::GetOrderedSilhouetteEdges(const int*, int*) const': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/geometry/TraceModel.cpp:1174:34: warning: 'unsortedSilEdges[0]' may be used uninitialized in this function [-Wmaybe-uninitialized] [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Lcp.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Math.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Matrix.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Ode.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Plane.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Pluecker.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Polynomial.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Quat.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Rotation.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_Generic.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_AltiVec.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_MMX.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_3DNow.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE2.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE3.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Vector.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/BitMsg.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/LangDict.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/Lexer.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/Lib.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/containers/HashIndex.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Dict.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Str.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Parser.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/MapFile.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/CmdArgs.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Token.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Base64.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Timer.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Heap.cpp.o [ 10%] Linking CXX static library libidlib.a [ 10%] Built target idlib Scanning dependencies of target base Scanning dependencies of target d3xp [ 10%] Building CXX object CMakeFiles/base.dir/game/AF.cpp.o [ 11%] Building CXX object CMakeFiles/d3xp.dir/d3xp/AF.cpp.o Scanning dependencies of target dhewm3 Scanning dependencies of target dhewm3ded [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Cinematic.cpp.o [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Cinematic.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/AF.cpp: In member function 'bool idAF::Load(idEntity*, const char*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/AF.cpp:896:56: warning: comparison between 'enum declAFConstraintType_t' and 'enum constraintType_t' [-Wenum-compare] [ 11%] Building CXX object CMakeFiles/d3xp.dir/d3xp/AFEntity.cpp.o [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/GuiModel.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/AF.cpp: In member function 'bool idAF::Load(idEntity*, const char*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/AF.cpp:896:56: warning: comparison between 'enum declAFConstraintType_t' and 'enum constraintType_t' [-Wenum-compare] [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/GuiModel.cpp.o [ 11%] Building CXX object CMakeFiles/base.dir/game/AFEntity.cpp.o [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_files.cpp.o [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_files.cpp.o [ 11%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_init.cpp.o [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_init.cpp.o [ 11%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Actor.cpp.o [ 11%] Building CXX object CMakeFiles/base.dir/game/Actor.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_load.cpp.o [ 13%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_load.cpp.o [ 13%] Building CXX object 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CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o [ 16%] Building CXX object CMakeFiles/base.dir/game/BrittleFracture.cpp.o [ 17%] Building CXX object CMakeFiles/d3xp.dir/d3xp/BrittleFracture.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model.cpp.o [ 17%] Building CXX object CMakeFiles/base.dir/game/Fx.cpp.o [ 17%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Fx.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelDecal.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelDecal.cpp.o [ 17%] Building CXX object CMakeFiles/base.dir/game/GameEdit.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelManager.cpp.o [ 17%] Building CXX object CMakeFiles/d3xp.dir/d3xp/GameEdit.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelManager.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelOverlay.cpp.o [ 17%] 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CMakeFiles/dhewm3ded.dir/renderer/Model_sprite.cpp.o [ 23%] Building CXX object CMakeFiles/base.dir/game/Misc.cpp.o [ 23%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_sprite.cpp.o [ 23%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Misc.cpp.o [ 23%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderEntity.cpp.o [ 23%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderEntity.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderSystem.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderSystem.cpp.o [ 25%] Building CXX object CMakeFiles/base.dir/game/Mover.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderSystem_init.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderSystem_init.cpp.o [ 25%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Mover.cpp.o [ 26%] Building CXX object CMakeFiles/base.dir/game/Moveable.cpp.o [ 26%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld.cpp.o [ 26%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Moveable.cpp.o [ 26%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld.cpp.o [ 26%] Building CXX object CMakeFiles/base.dir/game/MultiplayerGame.cpp.o [ 27%] Building CXX object CMakeFiles/d3xp.dir/d3xp/MultiplayerGame.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_demo.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_demo.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/MultiplayerGame.cpp: In member function 'const char* idMultiplayerGame::GameTime()': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/MultiplayerGame.cpp:534:13: warning: '%i' directive writing between 1 and 8 bytes into a region of size between 3 and 13 [-Wformat-overflow=] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/MultiplayerGame.cpp:534:13: note: directive argument in the range [-4294940, 4294943] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/MultiplayerGame.cpp:563:10: note: 'sprintf' output between 5 and 22 bytes into a destination of size 16 [ 27%] Building CXX object CMakeFiles/base.dir/game/Player.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_load.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_load.cpp.o [ 28%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_portals.cpp.o [ 28%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_portals.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/MultiplayerGame.cpp: In member function 'const char* idMultiplayerGame::GameTime()': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/MultiplayerGame.cpp:835:13: warning: '%i' directive writing between 1 and 8 bytes into a region of size between 3 and 13 [-Wformat-overflow=] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/MultiplayerGame.cpp:835:13: note: directive argument in the range [-4294940, 4294943] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/MultiplayerGame.cpp:864:10: note: 'sprintf' output between 5 and 22 bytes into a destination of size 16 [ 28%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Player.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/VertexCache.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/VertexCache.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/draw_arb2.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/draw_arb2.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/draw_common.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/draw_common.cpp.o [ 29%] Building CXX object CMakeFiles/base.dir/game/PlayerIcon.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_backend.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_backend.cpp.o [ 29%] Building CXX object CMakeFiles/base.dir/game/PlayerView.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_deform.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_deform.cpp.o [ 31%] Building CXX object CMakeFiles/base.dir/game/Projectile.cpp.o [ 31%] Building CXX object CMakeFiles/d3xp.dir/d3xp/PlayerIcon.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_font.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_font.cpp.o [ 32%] Building CXX object CMakeFiles/d3xp.dir/d3xp/PlayerView.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_guisurf.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_guisurf.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_light.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_light.cpp.o [ 32%] Building CXX object CMakeFiles/base.dir/game/Pvs.cpp.o [ 32%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Projectile.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/tr_light.cpp: In function 'bool R_IssueEntityDefCallback(idRenderEntityLocal*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/tr_light.cpp:1090:73: warning: '*((void*)(& oldBounds)+12).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/tr_light.cpp:1065:11: note: '*((void*)(& oldBounds)+12).idVec3::z' was declared here [ 32%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_lightrun.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/tr_light.cpp: In function 'bool R_IssueEntityDefCallback(idRenderEntityLocal*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/tr_light.cpp:1090:73: warning: '*((void*)(& oldBounds)+12).idVec3::z' may be used uninitialized in this function [-Wmaybe-uninitialized] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/tr_light.cpp:1065:11: note: '*((void*)(& oldBounds)+12).idVec3::z' was declared here [ 32%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_lightrun.cpp.o [ 32%] Building CXX object CMakeFiles/base.dir/game/SecurityCamera.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_main.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_main.cpp.o [ 32%] Building CXX object CMakeFiles/base.dir/game/SmokeParticles.cpp.o [ 33%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Pvs.cpp.o [ 34%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_orderIndexes.cpp.o [ 35%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_orderIndexes.cpp.o [ 35%] Building CXX object CMakeFiles/base.dir/game/Sound.cpp.o [ 35%] Building CXX object CMakeFiles/d3xp.dir/d3xp/SecurityCamera.cpp.o [ 35%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_polytope.cpp.o [ 35%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_polytope.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/Target.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_render.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_render.cpp.o [ 36%] Building CXX object CMakeFiles/d3xp.dir/d3xp/SmokeParticles.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_rendertools.cpp.o [ 36%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Sound.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_rendertools.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/Trigger.cpp.o [ 36%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Target.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_shadowbounds.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/Weapon.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_shadowbounds.cpp.o [ 37%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_stencilshadow.cpp.o [ 38%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_stencilshadow.cpp.o [ 39%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Trigger.cpp.o [ 39%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_subview.cpp.o [ 39%] Building CXX object CMakeFiles/base.dir/game/WorldSpawn.cpp.o [ 39%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_subview.cpp.o [ 39%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Weapon.cpp.o [ 39%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_trace.cpp.o [ 39%] Building CXX object CMakeFiles/base.dir/game/ai/AAS.cpp.o [ 39%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_trace.cpp.o [ 40%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_debug.cpp.o [ 40%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_trisurf.cpp.o [ 40%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_trisurf.cpp.o [ 40%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_pathing.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/WorldSpawn.cpp.o [ 40%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_routing.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS.cpp.o [ 40%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_turboshadow.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_debug.cpp.o [ 40%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_turboshadow.cpp.o [ 40%] Building CXX object CMakeFiles/base.dir/game/ai/AI.cpp.o [ 41%] Building CXX object CMakeFiles/dhewm3.dir/framework/CVarSystem.cpp.o [ 42%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_pathing.cpp.o [ 43%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/CVarSystem.cpp.o [ 43%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_routing.cpp.o [ 43%] Building CXX object CMakeFiles/dhewm3.dir/framework/CmdSystem.cpp.o [ 43%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/CmdSystem.cpp.o [ 43%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI.cpp.o [ 43%] Building CXX object CMakeFiles/dhewm3.dir/framework/Common.cpp.o [ 43%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Common.cpp.o [ 43%] Building CXX object CMakeFiles/base.dir/game/ai/AI_events.cpp.o [ 44%] Building CXX object CMakeFiles/base.dir/game/ai/AI_pathing.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3.dir/framework/Compressor.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Compressor.cpp.o [ 44%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_events.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3.dir/framework/Console.cpp.o In file included from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/geometry/Winding2D.h:32:0, from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/ai/AI_pathing.cpp:31: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/math/Vector.h: In function 'void GetPointOutsideObstacles(const obstacle_t*, int, idVec2&, int*, int*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/math/Vector.h:242:9: warning: 'bestPlane.idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/ai/AI_pathing.cpp:160:16: note: 'bestPlane.idVec3::y' was declared here In file included from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/geometry/Winding2D.h:32:0, from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/ai/AI_pathing.cpp:31: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/math/Vector.h:242:9: warning: 'bestPlane.idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/ai/AI_pathing.cpp:160:16: note: 'bestPlane.idVec3::x' was declared here [ 44%] Building CXX object CMakeFiles/base.dir/game/ai/AI_Vagary.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Console.cpp.o [ 45%] Building CXX object CMakeFiles/dhewm3.dir/framework/DemoFile.cpp.o [ 45%] Building CXX object CMakeFiles/base.dir/game/gamesys/DebugGraph.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DemoFile.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclAF.cpp.o [ 46%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_pathing.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclAF.cpp.o [ 46%] Building CXX object CMakeFiles/base.dir/game/gamesys/Class.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclEntityDef.cpp.o In file included from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/geometry/Winding2D.h:32:0, from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/ai/AI_pathing.cpp:31: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/math/Vector.h: In function 'void GetPointOutsideObstacles(const obstacle_t*, int, idVec2&, int*, int*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/math/Vector.h:242:9: warning: 'bestPlane.idVec3::y' may be used uninitialized in this function [-Wmaybe-uninitialized] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/ai/AI_pathing.cpp:158:16: note: 'bestPlane.idVec3::y' was declared here In file included from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/geometry/Winding2D.h:32:0, from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/ai/AI_pathing.cpp:31: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/math/Vector.h:242:9: warning: 'bestPlane.idVec3::x' may be used uninitialized in this function [-Wmaybe-uninitialized] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/ai/AI_pathing.cpp:158:16: note: 'bestPlane.idVec3::x' was declared here [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_Vagary.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclFX.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclEntityDef.cpp.o [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/DebugGraph.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclManager.cpp.o [ 47%] Building CXX object CMakeFiles/base.dir/game/gamesys/Event.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclFX.cpp.o [ 47%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/Class.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclManager.cpp.o [ 48%] Building CXX object CMakeFiles/base.dir/game/gamesys/SaveGame.cpp.o [ 49%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclParticle.cpp.o [ 49%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclPDA.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclParticle.cpp.o [ 50%] Building CXX object CMakeFiles/base.dir/game/gamesys/SysCmds.cpp.o [ 50%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/Event.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclSkin.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclPDA.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclTable.cpp.o [ 50%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SaveGame.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3.dir/framework/EditField.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclSkin.cpp.o [ 50%] Building CXX object CMakeFiles/base.dir/game/gamesys/SysCvar.cpp.o [ 51%] Building CXX object CMakeFiles/dhewm3.dir/framework/EventLoop.cpp.o [ 51%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclTable.cpp.o [ 52%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SysCmds.cpp.o [ 52%] Building CXX object CMakeFiles/dhewm3.dir/framework/File.cpp.o [ 52%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/EditField.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/EventLoop.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3.dir/framework/FileSystem.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/File.cpp.o [ 53%] Building CXX object CMakeFiles/base.dir/game/gamesys/TypeInfo.cpp.o [ 53%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SysCvar.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/FileSystem.cpp.o [ 53%] Building CXX object CMakeFiles/base.dir/game/anim/Anim.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3.dir/framework/KeyInput.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3.dir/framework/UsercmdGen.cpp.o [ 53%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/TypeInfo.cpp.o [ 54%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Blend.cpp.o [ 54%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/KeyInput.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3.dir/framework/Session_menu.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/UsercmdGen.cpp.o [ 55%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Session_menu.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3.dir/framework/Session.cpp.o [ 56%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Blend.cpp.o [ 56%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Import.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Session.cpp.o [ 56%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Testmodel.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/AsyncClient.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/AsyncClient.cpp.o [ 56%] Building CXX object CMakeFiles/base.dir/game/script/Script_Compiler.cpp.o [ 57%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Import.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/AsyncNetwork.cpp.o [ 57%] Building CXX object CMakeFiles/base.dir/game/script/Script_Interpreter.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/AsyncNetwork.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/AsyncServer.cpp.o [ 57%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Testmodel.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/AsyncServer.cpp.o [ 58%] Building CXX object CMakeFiles/base.dir/game/script/Script_Program.cpp.o [ 58%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Compiler.cpp.o [ 59%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/MsgChannel.cpp.o [ 60%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/MsgChannel.cpp.o [ 60%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/NetworkSystem.cpp.o [ 60%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/NetworkSystem.cpp.o [ 60%] Building CXX object CMakeFiles/base.dir/game/script/Script_Thread.cpp.o [ 60%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Interpreter.cpp.o [ 60%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/ServerScan.cpp.o [ 60%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/ServerScan.cpp.o [ 60%] Building C object CMakeFiles/dhewm3.dir/framework/minizip/ioapi.c.o cc1: warning: command line option '-Woverloaded-virtual' is valid for C++/ObjC++ but not for C [ 60%] Building CXX object CMakeFiles/base.dir/game/physics/Clip.cpp.o cc1: warning: command line option '-Woverloaded-virtual' is valid for C++/ObjC++ but not for C [ 60%] Building C object CMakeFiles/dhewm3ded.dir/framework/minizip/ioapi.c.o [ 60%] Building CXX object CMakeFiles/dhewm3.dir/framework/minizip/unzip.cpp.o cc1: warning: command line option '-Woverloaded-virtual' is valid for C++/ObjC++ but not for C cc1: warning: command line option '-Woverloaded-virtual' is valid for C++/ObjC++ but not for C [ 60%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/minizip/unzip.cpp.o [ 60%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Program.cpp.o [ 61%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_contacts.cpp.o [ 62%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_contacts.cpp.o [ 62%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_contents.cpp.o [ 62%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_contents.cpp.o [ 62%] Building CXX object CMakeFiles/base.dir/game/physics/Force.cpp.o [ 63%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Thread.cpp.o [ 63%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_debug.cpp.o [ 63%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Constant.cpp.o [ 63%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_debug.cpp.o [ 63%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_files.cpp.o [ 64%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Drag.cpp.o [ 64%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_files.cpp.o [ 64%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Field.cpp.o [ 64%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_load.cpp.o [ 64%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Clip.cpp.o [ 64%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_load.cpp.o [ 64%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Spring.cpp.o [ 64%] Building CXX object CMakeFiles/base.dir/game/physics/Physics.cpp.o [ 64%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force.cpp.o [ 65%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_rotate.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_rotate.cpp.o [ 66%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_AF.cpp.o [ 66%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Constant.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_trace.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_trace.cpp.o [ 66%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Drag.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_translate.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_translate.cpp.o [ 67%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Field.cpp.o [ 67%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/dmap.cpp.o [ 67%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/dmap.cpp.o [ 67%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Spring.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp: In function 'void Dmap(const idCmdArgs&)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp:198:6: warning: '.reg' directive writing 4 bytes into a region of size between 1 and 1024 [-Wformat-overflow=] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp:312:10: note: 'sprintf' output between 5 and 1028 bytes into a destination of size 1024 /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp:198:6: warning: '.lin' directive writing 4 bytes into a region of size between 1 and 1024 [-Wformat-overflow=] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp:322:9: note: 'sprintf' output between 5 and 1028 bytes into a destination of size 1024 [ 67%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/facebsp.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp: In function 'void Dmap(const idCmdArgs&)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp:198:6: warning: '.reg' directive writing 4 bytes into a region of size between 1 and 1024 [-Wformat-overflow=] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp:312:10: note: 'sprintf' output between 5 and 1028 bytes into a destination of size 1024 /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp:198:6: warning: '.lin' directive writing 4 bytes into a region of size between 1 and 1024 [-Wformat-overflow=] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/dmap/dmap.cpp:322:9: note: 'sprintf' output between 5 and 1028 bytes into a destination of size 1024 [ 67%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics.cpp.o [ 67%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/facebsp.cpp.o [ 68%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/gldraw.cpp.o [ 68%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_AF.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/gldraw.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/glfile.cpp.o [ 70%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Actor.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/glfile.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/leakfile.cpp.o [ 70%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Base.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/leakfile.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/map.cpp.o [ 70%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Monster.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/map.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/optimize.cpp.o [ 70%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Parametric.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/optimize.cpp.o [ 71%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/output.cpp.o [ 71%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Actor.cpp.o [ 72%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/output.cpp.o [ 72%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/portals.cpp.o [ 72%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Player.cpp.o [ 73%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Base.cpp.o [ 73%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/portals.cpp.o [ 73%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/shadowopt3.cpp.o [ 73%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Monster.cpp.o [ 73%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/shadowopt3.cpp.o [ 74%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_RigidBody.cpp.o [ 74%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/tritjunction.cpp.o [ 74%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Parametric.cpp.o [ 74%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/tritjunction.cpp.o [ 74%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/tritools.cpp.o [ 74%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Static.cpp.o [ 74%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/tritools.cpp.o [ 75%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/ubrush.cpp.o [ 75%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Player.cpp.o [ 75%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_StaticMulti.cpp.o [ 76%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/ubrush.cpp.o [ 76%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/usurface.cpp.o [ 76%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/usurface.cpp.o [ 76%] Building CXX object CMakeFiles/base.dir/game/physics/Push.cpp.o [ 76%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_RigidBody.cpp.o [ 76%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild.cpp.o [ 76%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild.cpp.o [ 76%] Linking CXX shared library base.so ld: CMakeFiles/base.dir/game/AF.cpp.o: in function `idAF::Load(idEntity*, char const*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/game/AF.cpp:853: warning: Warning: reference to the libc supplied alloca(3); this most likely will not work. Please use the compiler provided version of alloca(3), by supplying the appropriate compiler flags (e.g. not -std=c89). [ 76%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild_file.cpp.o [ 77%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Static.cpp.o [ 77%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild_file.cpp.o [ 77%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_StaticMulti.cpp.o [ 77%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild_gravity.cpp.o [ 77%] Built target base [ 78%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild_gravity.cpp.o [ 78%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild_ledge.cpp.o [ 79%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild_ledge.cpp.o [ 79%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Push.cpp.o [ 79%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild_merge.cpp.o [ 79%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASCluster.cpp.o [ 79%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASFile.cpp.o [ 79%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild_merge.cpp.o [ 79%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Grabber.cpp.o [ 79%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASFile_optimize.cpp.o [ 79%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASCluster.cpp.o [ 80%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASFile_sample.cpp.o [ 80%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASReach.cpp.o [ 80%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASFile.cpp.o [ 80%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Grab.cpp.o [ 80%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASFileManager.cpp.o [ 81%] Linking CXX shared library d3xp.so [ 81%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/Brush.cpp.o [ 81%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/BrushBSP.cpp.o ld: CMakeFiles/d3xp.dir/d3xp/AF.cpp.o: in function `idAF::Load(idEntity*, char const*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/d3xp/AF.cpp:853: warning: Warning: reference to the libc supplied alloca(3); this most likely will not work. Please use the compiler provided version of alloca(3), by supplying the appropriate compiler flags (e.g. not -std=c89). [ 81%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASFile_optimize.cpp.o [ 82%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASFile_sample.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/roqvq/NSBitmapImageRep.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/roqvq/codec.cpp.o [ 83%] Built target d3xp [ 83%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASReach.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASFileManager.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/roqvq/roq.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/Brush.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp: In member function 'void codec::VqData2(byte*, quadcel*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] [ 83%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/roqvq/roqParam.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/renderbump/renderbump.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/BrushBSP.cpp.o [ 84%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_cache.cpp.o [ 84%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/roqvq/NSBitmapImageRep.cpp.o [ 84%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_decoder.cpp.o [ 84%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_efxfile.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/roqvq/codec.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/roqvq/roq.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_emitter.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_shader.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/roqvq/roqParam.cpp.o /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp: In member function 'void codec::VqData2(byte*, quadcel*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:1690:1: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/tools/compilers/roqvq/codec.cpp:709:6: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true [-Wstrict-overflow] [ 85%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/renderbump/renderbump.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_system.cpp.o [ 86%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_wavefile.cpp.o [ 86%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_cache.cpp.o [ 86%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_world.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_decoder.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/BindWindow.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_efxfile.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/ChoiceWindow.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_emitter.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_shader.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/DeviceContext.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_system.cpp.o [ 88%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_wavefile.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/EditWindow.cpp.o In file included from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Material.h:32:0, from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/ui/DeviceContext.h:35, from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/ui/DeviceContext.cpp:32: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/containers/List.h: In member function 'int idDeviceContext::FindFont(const char*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/containers/List.h:673:2: warning: 'fontInfo' may be used uninitialized in this function [-Wmaybe-uninitialized] [ 89%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/FieldWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_world.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/ui/BindWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/GameBearShootWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/GameBustOutWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/ui/ChoiceWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/GameSSDWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/ui/DeviceContext.cpp.o [ 90%] Building CXX object CMakeFiles/dhewm3.dir/ui/EditWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/GuiScript.cpp.o In file included from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Material.h:32:0, from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/ui/DeviceContext.h:35, from /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/ui/DeviceContext.cpp:32: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/containers/List.h: In member function 'int idDeviceContext::FindFont(const char*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/idlib/containers/List.h:673:2: warning: 'fontInfo' may be used uninitialized in this function [-Wmaybe-uninitialized] [ 91%] Building CXX object CMakeFiles/dhewm3.dir/ui/FieldWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameBearShootWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameBustOutWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/ListGUI.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/ListWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameSSDWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/MarkerWindow.cpp.o [ 92%] Building CXX object CMakeFiles/dhewm3.dir/ui/GuiScript.cpp.o [ 92%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/RegExp.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/RenderWindow.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/SimpleWindow.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/ListGUI.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/SliderWindow.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/ListWindow.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/MarkerWindow.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/UserInterface.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/Window.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/RegExp.cpp.o [ 94%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/Winvar.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/RenderWindow.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/SimpleWindow.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/guied/GEWindowWrapper_stub.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/SliderWindow.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/stub/openal_stub.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/UserInterface.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3.dir/ui/Window.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/stub/stub_gl.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/cpu.cpp.o [ 96%] Building CXX object CMakeFiles/dhewm3.dir/ui/Winvar.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/threads.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3.dir/tools/guied/GEWindowWrapper_stub.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/events.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/sys_local.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3.dir/sys/cpu.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/posix/posix_net.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3.dir/sys/threads.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3.dir/sys/events.cpp.o [ 97%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/posix/posix_main.cpp.o [ 98%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/linux/main.cpp.o [ 99%] Building CXX object CMakeFiles/dhewm3.dir/sys/sys_local.cpp.o [ 99%] Linking CXX executable dhewm3ded [ 99%] Building CXX object CMakeFiles/dhewm3.dir/sys/posix/posix_net.cpp.o [ 99%] Building CXX object CMakeFiles/dhewm3.dir/sys/posix/posix_main.cpp.o ld: CMakeFiles/dhewm3ded.dir/renderer/Image_init.cpp.o: in function `R_ListImages_f(idCmdArgs const&)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_init.cpp:1200: warning: Warning: reference to the libc supplied alloca(3); this most likely will not work. Please use the compiler provided version of alloca(3), by supplying the appropriate compiler flags (e.g. not -std=c89). [ 99%] Building CXX object CMakeFiles/dhewm3.dir/sys/linux/main.cpp.o [ 99%] Building CXX object CMakeFiles/dhewm3.dir/sys/glimp.cpp.o ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_init.cpp:1200: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_init.cpp:1200:(.text+0x1280): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/Image_load.cpp.o: in function `idImage::UploadCompressedNormalMap(int, int, unsigned char const*, int)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_load.cpp:125: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_load.cpp:125:(.text+0x9b8): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/Image_process.cpp.o: in function `R_MipMapWithAlphaSpecularity(unsigned char const*, int, int)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_process.cpp:321: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_process.cpp:321:(.text+0x930): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/Interaction.cpp.o: in function `R_CalcInteractionFacing(idRenderEntityLocal const*, srfTriangles_s const*, idRenderLightLocal const*, srfCullInfo_t&)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Interaction.cpp:75: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Interaction.cpp:75:(.text+0x894): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/Interaction.cpp.o: in function `R_CalcInteractionCullBits(idRenderEntityLocal const*, srfTriangles_s const*, idRenderLightLocal const*, srfCullInfo_t&)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Interaction.cpp:123: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Interaction.cpp:123:(.text+0xa50): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/MegaTexture.cpp.o:/tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:72: more undefined references to `alloca' follow ld: CMakeFiles/dhewm3ded.dir/renderer/MegaTexture.cpp.o: in function `R_EmptyLevelImage(idImage*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:72:(.text+0x28): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/MegaTexture.cpp.o: in function `idMegaTexture::GenerateMegaMipMaps(megaTextureHeader_t*, idFile*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:515:(.text+0x111c): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:516:(.text+0x1128): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/MegaTexture.cpp.o: in function `idMegaTexture::GenerateMegaPreview(char const*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:626:(.text+0x1730): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/Model.cpp.o: in function `idRenderModelStatic::ConvertASEToModelSurfaces(aseModel_s const*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Model.cpp:760:(.text+0x1e88): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3ded.dir/renderer/Model.cpp.o: in function `idRenderModelStatic::ConvertLWOToModelSurfaces(st_lwObject const*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Model.cpp:1072:(.text+0x316c): additional relocation overflows omitted from the output [100%] Linking CXX executable dhewm3 distcc[15150] ERROR: compile (null) on localhost failed --- dhewm3ded --- *** [dhewm3ded] Error code 1 make[2]: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo 1 error make[2]: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo --- CMakeFiles/dhewm3ded.dir/all --- *** [CMakeFiles/dhewm3ded.dir/all] Error code 2 make[1]: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo ld: CMakeFiles/dhewm3.dir/renderer/Image_init.cpp.o: in function `R_ListImages_f(idCmdArgs const&)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_init.cpp:1200: warning: Warning: reference to the libc supplied alloca(3); this most likely will not work. Please use the compiler provided version of alloca(3), by supplying the appropriate compiler flags (e.g. not -std=c89). ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_init.cpp:1200: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_init.cpp:1200:(.text+0x1280): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/Image_load.cpp.o: in function `idImage::UploadCompressedNormalMap(int, int, unsigned char const*, int)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_load.cpp:125: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_load.cpp:125:(.text+0x9b8): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/Image_process.cpp.o: in function `R_MipMapWithAlphaSpecularity(unsigned char const*, int, int)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_process.cpp:321: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Image_process.cpp:321:(.text+0x930): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/Interaction.cpp.o: in function `R_CalcInteractionFacing(idRenderEntityLocal const*, srfTriangles_s const*, idRenderLightLocal const*, srfCullInfo_t&)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Interaction.cpp:75: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Interaction.cpp:75:(.text+0x894): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/Interaction.cpp.o: in function `R_CalcInteractionCullBits(idRenderEntityLocal const*, srfTriangles_s const*, idRenderLightLocal const*, srfCullInfo_t&)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Interaction.cpp:123: undefined reference to `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Interaction.cpp:123:(.text+0xa50): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o:/tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:72: more undefined references to `alloca' follow ld: CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o: in function `R_EmptyLevelImage(idImage*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:72:(.text+0x28): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o: in function `idMegaTexture::GenerateMegaMipMaps(megaTextureHeader_t*, idFile*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:515:(.text+0x111c): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:516:(.text+0x1128): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o: in function `idMegaTexture::GenerateMegaPreview(char const*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/MegaTexture.cpp:626:(.text+0x1730): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/Model.cpp.o: in function `idRenderModelStatic::ConvertASEToModelSurfaces(aseModel_s const*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Model.cpp:760:(.text+0x1e88): relocation truncated to fit: R_AARCH64_CALL26 against undefined symbol `alloca' ld: CMakeFiles/dhewm3.dir/renderer/Model.cpp.o: in function `idRenderModelStatic::ConvertLWOToModelSurfaces(st_lwObject const*)': /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo/renderer/Model.cpp:1072:(.text+0x316c): additional relocation overflows omitted from the output distcc[25784] ERROR: compile (null) on localhost failed --- dhewm3 --- *** [dhewm3] Error code 1 make[2]: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo 1 error make[2]: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo --- CMakeFiles/dhewm3.dir/all --- *** [CMakeFiles/dhewm3.dir/all] Error code 2 make[1]: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo 2 errors make[1]: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo *** [all] Error code 2 make: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo 1 error make: stopped in /tmp/pkgbuild/games/dhewm3/work.aarch64/dhewm3-1.5.0/neo *** Error code 2 Stop. make[1]: stopped in /usr/pkgsrc/games/dhewm3 *** Error code 1 Stop. make: stopped in /usr/pkgsrc/games/dhewm3